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Viewing revision 37. There is a more recent version of this deck.
There are many combo lines in the deck, with High tide, with Tezzeret + Spellskite, pyre of heroes...
Despite this, the power level is lowered considering that it has cards like coveted jewel (simply because it can lead to fun occasions) and similar cards.
It's very easy for Orvar's power level to skyrocket too fast, I play this deck at power level 7/8 (more 7 than 8), where we don't play 2 card combos or free counterspells or mana positive artifacts (except solring).
At that power level the deck works perfectly, in fact I would say that it even wins a little more than it should, so if you like the right combo (that doesn't come out of nowhere) and an original deck, this is your deck.
Interesting combo lines:
Sanctuary + Ghostly Flicker + Idol + High Tide: Inf mana and draws your deck (only 2 HT'd Islands needed.) Win.
Sanctuary + Flicker + Idol+ Reducer: Draw your deck, neutral mana (only 1U in lands needed). Go mana positive and win.
Sanctuary + Flicker + Idol only: (assuming all mana from lands) Create X-2 additional lands, where X is the number of lands you started with. Flicker is back in hand. 2 lands left untapped.
Tezeret OTK:
Board: 9 mana (6 is blue), Orvar
Hand: Tezzeret the Seeker, 1 permanent targeting spell, Whim of Volrath (Clockspinning adds one mana requirement)
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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