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{1}{U}
Alexi's Cloak
Enchantment - Aura
Flash

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)
{U}
Aquitect's Will
Tribal Sorcery - Merfolk
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{U}{U}
Archaeomancer
Creature - Human Wizard
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1 / 2
{2}{U}{U}
Archmage Emeritus
Creature - Human Wizard
Magecraft -- Whenever you cast or copy an instant or sorcery spell, draw a card.
2 / 2
{2}{U}
Argent Mutation
Instant
Target permanent becomes an artifact in addition to its other types until end of turn.

Draw a card.
--
Bad River
Land
Bad River enters the battlefield tapped.

{T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Castle Vantress
Land
Castle Vantress enters the battlefield tapped unless you control an Island.

{T}: Add {U}.

{2}{U}{U}, {T}: Scry 2.
--
Cephalid Coliseum
Land
{T}: Add {U}. Cephalid Coliseum deals 1 damage to you.

Threshold -- {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
{U}
Clockspinning
Instant
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)

Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
{3}
Cloud Key
Artifact
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.

Spells you cast of the chosen type cost {1} less to cast.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{U}{U}
Counterspell
Instant
Counter target spell.
{2}{U}
Crystal Spray
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

Draw a card.
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}{U}
Delay
Instant
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.)
{U}
Dizzy Spell
Instant
Target creature gets -3/-0 until end of turn.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{U}
Dream's Grip
Instant
Choose one --

• Tap target permanent.

• Untap target permanent.

Entwine {1} (Choose both if you pay the entwine cost.)
{1}{U}
Enervate
Instant
Tap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{2}{U}
Fabricate
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Flood Plain
Land
Flood Plain enters the battlefield tapped.

{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{2}{U}
Ghostly Flicker
Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
--
Glacial Chasm
Land
Cumulative upkeep--Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Glacial Chasm enters the battlefield, sacrifice a land.

Creatures you control can't attack.

Prevent all damage that would be dealt to you.
{1}{U}
Hidden Strings
Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{U}
High Tide
Instant
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
{U}
Hydroblast
Instant
Choose one --

• Counter target spell if it's red.

• Destroy target permanent if it's red.
{2}
Idol of Oblivion
Artifact
{T}: Draw a card. Activate only if you created a token this turn.

{8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
{2}{U}
Infuse
Instant
Untap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.
--
Ipnu Rivulet
Land - Desert
{T}: Add {C}.

{T}, Pay 1 life: Add {U}.

{1}{U}, {T}, Sacrifice a Desert: Target player mills four cards.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Jinx
Instant
Target land becomes the basic land type of your choice until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{2}{U}
Loyal Drake
Creature - Drake
Flying

Lieutenant -- At the beginning of combat on your turn, if you control your commander, draw a card.
2 / 2
{1}{U}
Merchant Scroll
Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
{U}
Mind Games
Instant
Buyback {2}{U} (You may pay an additional {2}{U} as you cast this spell. If you do, put this card into your hand as it resolves.)

Tap target artifact, creature, or land.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{3}{U}{U}
Misdirection
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.

Change the target of target spell with a single target.
{U}{U}
Muddle the Mixture
Instant
Counter target instant or sorcery spell.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{U}
Mystic Remora
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
--
Mystic Sanctuary
Land - Island
({T}: Add {U}.)

Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.

When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
{U}
Mystical Tutor
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{3}{U}
Orvar, the All-Form
Legendary Creature - Shapeshifter
Changeling

Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents.

When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
3 / 3
{4}{U}
Peregrine Drake
Creature - Drake
Flying

When Peregrine Drake enters the battlefield, untap up to five lands.
2 / 3
{U}
Rapid Hybridization
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
{1}{U}
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{1}{U}
Resculpt
Instant
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{2}
Sapphire Medallion
Artifact
Blue spells you cast cost {1} less to cast.
{1}{U}
Shimmering Mirage
Instant
Target land becomes the basic land type of your choice until end of turn.

Draw a card.
{2}
Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.

{T}: Add {U}.
{1}{U}
Snap
Instant
Return target creature to its owner's hand. Untap up to two lands.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{U}
Spectral Arcanist
Creature - Spirit Wizard
Flying

When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
3 / 2
{2}{U}
Spellseeker
Creature - Human Wizard
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
1 / 1
{2}
Spellskite
Artifact Creature - Phyrexian Horror
{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.)
0 / 4
{2}
Star Compass
Artifact
Star Compass enters the battlefield tapped.

{T}: Add one mana of any color that a basic land you control could produce.
{3}{U}{U}
Step Through
Sorcery
Return two target creatures to their owners' hands.

Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
--
Sunscorched Desert
Land - Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker.

{T}: Add {C}.
{U}
Swan Song
Instant
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
--
Swarmyard
Land
{T}: Add {C}.

{T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
{3}{U}{U}
Tezzeret the Seeker
Legendary Planeswalker - Tezzeret
+1: Untap up to two target artifacts.

-X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

-5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
L: 4
{U}
Thermal Flux
Instant
Choose one --

• Target nonsnow permanent becomes snow until end of turn.

• Target snow permanent isn't snow until end of turn.

Draw a card at the beginning of the next turn's upkeep.
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{3}{U}{U}
Time Warp
Sorcery
Target player takes an extra turn after this one.
--
Tolaria West
Land
Tolaria West enters the battlefield tapped.

{T}: Add {U}.

Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
{4}{U}{U}
Torrential Gearhulk
Artifact Creature - Construct
Flash

When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
5 / 6
{U}
Twiddle
Instant
You may tap or untap target artifact, creature, or land.
{2}{U}
Twitch
Instant
You may tap or untap target artifact, creature, or land.

Draw a card.
{1}{U}
Vedalken Aethermage
Creature - Vedalken Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Vedalken Aethermage enters the battlefield, return target Sliver to its owner's hand.

Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
1 / 2
{2}{U}{U}
Venser, Shaper Savant
Legendary Creature - Human Wizard
Flash

When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
2 / 2
{2}{U}
Wavebreak Hippocamp
Enchantment Creature - Horse Fish
Whenever you cast your first spell during each opponent's turn, draw a card.
2 / 2
{2}{U}{U}
Whelming Wave
Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
{U}
Whim of Volrath
Instant
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")

{6}
Coveted Jewel
Artifact
When Coveted Jewel enters the battlefield, draw three cards.

{T}: Add three mana of any one color.

Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{2}
Pyre of Heroes
Artifact
{2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.