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{3}{U}{U}
Access Denied
Instant
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
{2}{W}
Aerial Surveyor
Artifact - Vehicle
Flying

Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Crew 2
3 / 4
{3}{W}
Aeronaut Admiral
Creature - Human Pilot
Flying

Vehicles you control have flying.
3 / 1
{4}
Aetherflux Reservoir
Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.

Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.
{3}{W}
Aethershield Artificer
Creature - Dwarf Artificer
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
3 / 3
{2}{U}{U}
Anchor to Reality
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.

Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.
--
Ancient Den
Artifact Land
{T}: Add {W}.
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.
{2}{U}
Braided Net
Artifact
Braided Net enters the battlefield with three net counters on it.

{T}, Remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can't be activated for as long as it remains tapped.

Craft with artifact {1}{U}
--
Braided Quipu
Artifact

{3}{U}, {T}: Draw a card for each artifact you control, then put Braided Quipu into its owner's library third from the top.
--
Brokers Hideout
Land
When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
{3}{W}{W}
Cataclysmic Gearhulk
Artifact Creature - Construct
Vigilance

When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
4 / 5
{2}
Colossal Plow
Artifact - Vehicle
Whenever Colossal Plow attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.

Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
6 / 3
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{U}
Cosima, God of the Voyage
Legendary Creature - God
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
2 / 4
--
The Omenkeel
Legendary Artifact - Vehicle

Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.

Crew 1
2 / 4
{3}{W}
Crush Contraband
Instant
Choose one or both --

• Exile target artifact.

• Exile target enchantment.
{5}{U}
Cyberdrive Awakener
Artifact Creature - Construct
Flying

Other artifact creatures you control have flying.

When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
4 / 4
{3}
Darksteel Ingot
Artifact
Indestructible

{T}: Add one mana of any color.
{3}{U}
Deadeye Quartermaster
Creature - Human Pirate
When Deadeye Quartermaster enters the battlefield, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
2 / 2
{W}{U}
Deputy of Acquittals
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
2 / 2
{2}{W}
Digsite Engineer
Creature - Dwarf Artificer
Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
3 / 3
{2}{U}{U}
Dismiss
Instant
Counter target spell.

Draw a card.
{W}
Dispatch
Instant
Tap target creature.

Metalcraft -- If you control three or more artifacts, exile that creature.
{2}{W}
Drumbellower
Creature - Spirit
Flying

Untap all creatures you control during each other player's untap step.
2 / 1
{W}
Dusk Rose Reliquary
Artifact
As an additional cost to cast this spell, sacrifice an artifact or creature.

Ward {2}

When Dusk Rose Reliquary enters the battlefield, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield.
{3}{U}
Efficient Construction
Enchantment
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
{2}{U}
Emry, Lurker of the Loch
Legendary Creature - Merfolk Wizard
This spell costs {1} less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, mill four cards.

{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
1 / 2
{1}{U}
Etherium Sculptor
Artifact Creature - Vedalken Artificer
Artifact spells you cast cost {1} less to cast.
1 / 2
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{4}{W}
Fell the Mighty
Sorcery
Destroy all creatures with power greater than target creature's power.
{3}
Foundry Inspector
Artifact Creature - Construct
Artifact spells you cast cost {1} less to cast.
3 / 2
--
Hidden Cataract
Land - Cave
Hidden Cataract enters the battlefield tapped.

{T}: Add {U}.

{4}{U}, {T}, Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
--
Hidden Courtyard
Land - Cave
Hidden Courtyard enters the battlefield tapped.

{T}: Add {W}.

{4}{W}, {T}, Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
{1}{U}
Imposter Mech
Artifact - Vehicle
You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls, except it's a Vehicle artifact with crew 3 and it loses all other card types.

Crew 3
3 / 1
{2}{W}{W}
Indomitable Archangel
Creature - Angel
Flying

Metalcraft -- Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)
4 / 4
{4}{W}
Ironsoul Enforcer
Artifact Creature - Human Samurai
Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
4 / 4
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{U}{U}
Katsumasa, the Animator
Legendary Creature - Moonfolk Artificer
Flying

{2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn.

At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts.
3 / 3
{1}{W}
Kitsune Ace
Creature - Fox Pilot
Whenever a Vehicle you control attacks, choose one --

• That Vehicle gains first strike until end of turn.

• Untap Kitsune Ace.
2 / 2
{1}{W}{U}
Kotori, Pilot Prodigy
Legendary Creature - Moonfolk Pilot
Vehicles you control have crew 2.

At the beginning of combat on your turn, target artifact creature you control gains lifelink and vigilance until end of turn.
2 / 4
{2}{W}
Losheel, Clockwork Scholar
Legendary Creature - Elephant Artificer
Prevent all combat damage that would be dealt to attacking artifact creatures you control.

Whenever one or more artifact creatures enter the battlefield under your control, draw a card. This ability triggers only once each turn.
2 / 4
--
Mech Hangar
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Pilot or Vehicle spell.

{3}, {T}: Target Vehicle becomes an artifact creature until end of turn.
{2}
Mechtitan Core
Artifact - Vehicle
{5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control.

Crew 2
2 / 4
{2}{U}
Mindlink Mech
Artifact - Vehicle
Flying

Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.

Crew 1
4 / 3
--
Mishra's Factory
Land
{T}: Add {C}.

{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
{1}{U}
Mobilizer Mech
Artifact - Vehicle
Flying

Whenever Mobilizer Mech becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 4
{3}
Network Terminal
Artifact
{T}: Add one mana of any color.

{1}, {T}, Tap another untapped artifact you control: Draw a card, then discard a card.
{8}{W}{W}
Organic Extinction
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Destroy all nonartifact creatures.
{3}{U}
Padeem, Consul of Innovation
Legendary Creature - Vedalken Artificer
Artifacts you control have hexproof.

At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.
1 / 4
{6}{W}{W}
Parhelion II
Legendary Artifact - Vehicle
Flying, first strike, vigilance

Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
5 / 5
{3}
Peacewalker Colossus
Artifact - Vehicle
{1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
6 / 6
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{U}
Planar Incision
Instant
Exile target artifact or creature, then return it to the battlefield under its owner's control with a +1/+1 counter on it.
--
Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.

{T}: Add {W} or {U}.
--
Prairie Stream
Land - Plains Island
({T}: Add {W} or {U}.)

Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
{1}{W}{U}
Prodigy's Prototype
Artifact - Vehicle
Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 4
{3}
Raiders' Karve
Artifact - Vehicle
Whenever Raiders' Karve attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
4 / 4
--
Razortide Bridge
Artifact Land
Razortide Bridge enters the battlefield tapped.

Indestructible

{T}: Add {W} or {U}.
{1}{U}
Reality Shift
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
{7}
Reaver Titan
Artifact - Vehicle
Void Shields -- Protection from mana value 3 or less

Gatling Blaster -- Whenever Reaver Titan attacks, it deals 5 damage to each opponent.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
10 / 10
{4}{U}
Replication Specialist
Creature - Moonfolk Artificer
Flying

Whenever a nontoken artifact enters the battlefield under your control, you may pay {1}{U}. If you do, create a token that's a copy of that artifact.
3 / 4
{4}{U}
Research Thief
Artifact Creature - Moonfolk Wizard
Flash

Flying

Whenever an artifact creature you control deals combat damage to a player, draw a card.
3 / 3
{1}{U}
Rise and Shine
Sorcery
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.

Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{2}{U}
Sai, Master Thopterist
Legendary Creature - Human Artificer
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

{1}{U}, Sacrifice two artifacts: Draw a card.
1 / 4
--
Seat of the Synod
Artifact Land
{T}: Add {U}.
{2}{W}{U}
Shorikai, Genesis Engine
Legendary Artifact - Vehicle
{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."

Crew 8 (Tap any number of creatures you control with total power 8 or more: This Vehicle becomes an artifact creature until end of turn.)

Shorikai, Genesis Engine can be your commander.
8 / 8
{5}
Skysovereign, Consul Flagship
Legendary Artifact - Vehicle
Flying

Whenever Skysovereign, Consul Flagship enters the battlefield or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
6 / 5
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
{1}{U}
Spectral Adversary
Creature - Spirit
Flash

Flying

When Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out.
2 / 1
--
Spire of Industry
Land
{T}: Add {C}.

{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
{1}{W}
Sram, Senior Edificer
Legendary Creature - Dwarf Advisor
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
2 / 2
{4}
Surgehacker Mech
Artifact - Vehicle
Menace

When Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.

Crew 4
5 / 5
{W}
Swift Reconfiguration
Enchantment - Aura
Flash

Enchant creature or Vehicle

Enchanted permanent is a Vehicle artifact with crew 5 and it loses all other card types. (It's not a creature unless it's crewed.)
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
--
Temple of Enlightenment
Land
Temple of Enlightenment enters the battlefield tapped.

When Temple of Enlightenment enters the battlefield, scry 1.

{T}: Add {W} or {U}.
{2}{U}{U}
Tezzeret, Betrayer of Flesh
Legendary Planeswalker - Tezzeret
The first activated ability of an artifact you activate each turn costs {2} less to activate.

+1: Draw two cards. Then discard two cards unless you discard an artifact card.

-2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.

-6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
L: 4
{U}
The Blackstaff of Waterdeep
Legendary Artifact
You may choose not to untap The Blackstaff of Waterdeep during your untap step.

Animate Walking Statue -- {1}{U}, {T}: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.
{2}{U}{U}
Thopter Spy Network
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
{2}{W}
Thousand Moons Infantry
Creature - Human Soldier
Untap Thousand Moons Infantry during each other player's untap step.
2 / 4
--
Thriving Isle
Land
Thriving Isle enters the battlefield tapped.

As Thriving Isle enters the battlefield, choose a color other than blue.

{T}: Add {U} or one mana of the chosen color.
--
Tranquil Cove
Land
Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

{T}: Add {W} or {U}.
{X}{U}{U}{U}
Universal Surveillance
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Draw X cards.
{4}
Weatherlight
Legendary Artifact - Vehicle
Flying

Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Crew 3
4 / 5
{X}{U}{U}{U}
Whir of Invention
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
{2}{U}{U}
Whirler Rogue
Creature - Human Rogue Artificer
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

Tap two untapped artifacts you control: Target creature can't be blocked this turn.
2 / 2
--
Windbrisk Heights
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Windbrisk Heights enters the battlefield tapped.

{T}: Add {W}.

{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

{1}{W}
Armed and Armored
Instant
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
{X}{W}{U}
Dance of the Manse
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
{U}{U}
Disruption Protocol
Instant
As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}.

Counter target spell.
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{1}{W}{U}
Hanna, Ship's Navigator
Legendary Creature - Human Artificer
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
1 / 2
{2}{W}
Imperial Recovery Unit
Artifact - Vehicle
Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 4
{5}{U}
Kappa Cannoneer
Artifact Creature - Turtle Warrior
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Ward {4}

Whenever Kappa Cannoneer or another artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.
4 / 4
{2}{U}
Master of Etherium
Artifact Creature - Vedalken Wizard
Master of Etherium's power and toughness are each equal to the number of artifacts you control.

Other artifact creatures you control get +1/+1.
* / *
{3}
Mirage Mirror
Artifact
{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
{2}{W}{U}
Raff Capashen, Ship's Mage
Legendary Creature - Human Wizard
Flash

Flying

You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
3 / 3
{2}
Smuggler's Copter
Artifact - Vehicle
Flying

Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3 / 3
{2}{U}
Suit Up
Instant
Until end of turn, target creature or Vehicle becomes an artifact creature with base power and toughness 4/5.

Draw a card.
{3}{W}
Teshar, Ancestor's Apostle
Legendary Creature - Bird Cleric
Flying

Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
2 / 2
{4}{U}
Thoughtcast
Sorcery
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Draw two cards.
{1}{U}{U}
You Find the Villains' Lair
Instant
Choose one --

• Foil Their Scheme -- Counter target spell.

• Learn Their Secrets -- Draw two cards, then discard two cards.

--
Angel
Token Creature - Angel
White

Flying, vigilance
4 / 4
--
Construct
Token Artifact Creature - Construct
Colorless

This creature gets +1/+1 for each artifact you control.
0 / 0
--
Elephant
Token Creature - Elephant
Green
3 / 3
--
Mechtitan
Token Legendary Artifact Creature - Construct
White, Blue, Black, Red, Green

Mechtitan is all colors.

Flying, vigilance, trample, lifelink, haste
10 / 10
--
Myr
Token Artifact Creature - Myr
Colorless
1 / 1
--
Pilot
Token Creature - Pilot
Colorless

This creature crews Vehicles as though its power were 2 greater.
1 / 1
--
Spirit
Token Creature - Spirit
Colorless
1 / 1
--
Thopter
Token Artifact Creature - Thopter
Colorless

Flying
1 / 1