Players can't pay life or sacrifice creatures to cast spells or activate abilities.
3 /
3
{3}
Angel's Tomb
Artifact
Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
{3}
Angelic Armaments
Artifact - Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{5}{W}{W}
Archangel
Creature - Angel
Flying, vigilance
5 /
5
{2}{W}
Arrest
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
{5}{W}
Banishing Stroke
Instant
Put target artifact, creature, or enchantment on the bottom of its owner's library.
Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{R}
Banners Raised
Instant
Creatures you control get +1/+0 until end of turn.
{R}
Banners Raised
Instant
Creatures you control get +1/+0 until end of turn.
{2}{W}
Benalish Veteran
Creature - Human Soldier
Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
2 /
2
{2}{W}
Benalish Veteran
Creature - Human Soldier
Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
2 /
2
{3}{W}{W}
Cathars' Crusade
Enchantment
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
{4}{W}
Commander's Authority
Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."
{2}{W}
Devout Chaplain
Creature - Human Cleric
{T}, Tap two untapped Humans you control: Exile target artifact or enchantment.
2 /
2
{R}
Dynacharge
Instant
Target creature you control gets +2/+0 until end of turn.
Overload {2}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{W}
Elite Vanguard
Creature - Human Soldier
2 /
1
{W}
Elite Vanguard
Creature - Human Soldier
2 /
1
{X}{X}{W}{W}{W}
Entreat the Angels
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
{3}{W}
Goldnight Commander
Creature - Human Cleric Soldier
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
2 /
2
{3}{W}
Goldnight Commander
Creature - Human Cleric Soldier
Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
2 /
2
{2}
Haunted Guardian
Artifact Creature - Construct
Defender, first strike
2 /
1
{1}{R}
Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{1}{R}
Incinerate
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{6}{W}{W}{W}
Iona, Shield of Emeria
Legendary Creature - Angel
Flying
As Iona, Shield of Emeria enters the battlefield, choose a color.
Your opponents can't cast spells of the chosen color.
7 /
7
{2}{R}
Kessig Malcontents
Creature - Human Warrior
When Kessig Malcontents enters the battlefield, it deals damage to target player or planeswalker equal to the number of Humans you control.
3 /
1
{2}{R}
Kessig Malcontents
Creature - Human Warrior
When Kessig Malcontents enters the battlefield, it deals damage to target player or planeswalker equal to the number of Humans you control.
3 /
1
{1}{R}
Kruin Striker
Creature - Human Warrior
Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.
2 /
1
{1}{R}
Kruin Striker
Creature - Human Warrior
Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn.
2 /
1
{2}{R}
Manic Vandal
Creature - Human Warrior
When Manic Vandal enters the battlefield, destroy target artifact.
2 /
2
{1}{W}
Moorland Inquisitor
Creature - Human Soldier
{2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
2 /
2
{1}{W}
Moorland Inquisitor
Creature - Human Soldier
{2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
2 /
2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{R}
Pillar of Flame
Sorcery
Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{4}{R}
Raging Poltergeist
Creature - Spirit
6 /
1
{2}{R}
Riot Ringleader
Creature - Human Warrior
Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.
2 /
2
{2}{R}
Riot Ringleader
Creature - Human Warrior
Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.
2 /
2
{2}{R}
Riot Ringleader
Creature - Human Warrior
Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.
2 /
2
{2}{W}{W}
Seraph of Dawn
Creature - Angel
Flying, lifelink
2 /
4
--
Slayers' Stronghold
Land
{T}: Add {C}.
{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
{R}
Somberwald Vigilante
Creature - Human Warrior
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
1 /
1
{W}
Swift Justice
Instant
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
{5}{R}
Tenement Crasher
Creature - Beast
Haste
5 /
4
{2}{R}
Thatcher Revolt
Sorcery
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
{2}{R}
Thatcher Revolt
Sorcery
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
{2}{R}
Thatcher Revolt
Sorcery
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
{1}{W}
Thraben Valiant
Creature - Human Soldier
Vigilance
2 /
1
{1}{W}
Thraben Valiant
Creature - Human Soldier
Vigilance
2 /
1
{6}{R}
Trained Orgg
Creature - Orgg
6 /
6
{6}{R}
Trained Orgg
Creature - Orgg
6 /
6
{3}{R}
Vigilante Justice
Enchantment
Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.
{3}{R}
Vigilante Justice
Enchantment
Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to any target.
{4}{W}{W}
Voice of the Provinces
Creature - Angel
Flying
When Voice of the Provinces enters the battlefield, create a 1/1 white Human creature token.
3 /
3
{4}{R}
Zealous Conscripts
Creature - Human Warrior
Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
3 /
3
{1}{W}
Zealous Strike
Instant
Target creature gets +2/+2 and gains first strike until end of turn.