When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
4 /
4
{5}{G}
Affectionate Indrik
Creature - Beast
When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
4 /
4
{3}{G}
Baloth Packhunter
Creature - Beast
Trample
When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
3 /
3
{3}{G}
Baloth Packhunter
Creature - Beast
Trample
When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
3 /
3
{3}{G}
Baloth Packhunter
Creature - Beast
Trample
When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
3 /
3
{3}{G}
Baloth Packhunter
Creature - Beast
Trample
When Baloth Packhunter enters the battlefield, put two +1/+1 counters on each other creature you control named Baloth Packhunter.
3 /
3
{1}{G}
Bramble Armor
Artifact - Equipment
When Bramble Armor enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+1.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}
Colossal Majesty
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
{2}{G}
Colossal Majesty
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
{4}{G}{G}
Epic Proportions
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}{G}{G}{G}{G}
Gigantosaurus
Creature - Dinosaur
10 /
10
{G}{G}{G}{G}{G}
Gigantosaurus
Creature - Dinosaur
10 /
10
{1}{G}
Ilysian Caryatid
Creature - Plant
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
1 /
1
{1}{G}
Ilysian Caryatid
Creature - Plant
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
1 /
1
{1}{G}
Ilysian Caryatid
Creature - Plant
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
1 /
1
{1}{G}
Ilysian Caryatid
Creature - Plant
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
1 /
1
{G}
Jungle Delver
Creature - Merfolk Warrior
{3}{G}: Put a +1/+1 counter on Jungle Delver.
1 /
1
{G}
Jungle Delver
Creature - Merfolk Warrior
{3}{G}: Put a +1/+1 counter on Jungle Delver.
1 /
1
{G}
Jungle Delver
Creature - Merfolk Warrior
{3}{G}: Put a +1/+1 counter on Jungle Delver.
1 /
1
{3}{G}
Prized Unicorn
Creature - Unicorn
All creatures able to block Prized Unicorn do so.
2 /
2
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{5}{G}{G}
Rampaging Brontodon
Creature - Dinosaur
Trample
Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
7 /
7
{5}{G}{G}
Rampaging Brontodon
Creature - Dinosaur
Trample
Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
7 /
7
{2}{G}{G}
Rumbling Baloth
Creature - Beast
4 /
4
{2}{G}{G}
Rumbling Baloth
Creature - Beast
4 /
4
{3}{G}{G}
Sentinel Spider
Creature - Spider
Vigilance, reach
4 /
4
{3}{G}{G}
Sentinel Spider
Creature - Spider
Vigilance, reach
4 /
4
{G}
Stony Strength
Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
{G}
Stony Strength
Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
{2}{G}
Wildwood Patrol
Creature - Centaur Scout
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
4 /
2
{2}{G}
Wildwood Patrol
Creature - Centaur Scout
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
4 /
2
{1}{G}
Woodland Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{1}{G}
Woodland Mystic
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{3}{G}
World Shaper
Creature - Merfolk Shaman
Whenever World Shaper attacks, you may mill three cards.
When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.