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Select Main Deck Cards

{1}{U}
Accumulated Knowledge
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
{1}{U}
Accumulated Knowledge
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
{1}{U}
Accumulated Knowledge
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
{1}{U}
Accumulated Knowledge
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
{1}{U}
Accumulated Knowledge
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
{1}{U}
Accumulated Knowledge
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
{1}{U}
Accumulated Knowledge
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
{1}{U}
Accumulated Knowledge
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
{U}
Air Bladder
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Enchanted creature can block only creatures with flying.
{U}
Air Bladder
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Enchanted creature can block only creatures with flying.
{U}
Air Bladder
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Enchanted creature can block only creatures with flying.
{U}
Air Bladder
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Enchanted creature can block only creatures with flying.
{U}
Air Bladder
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Enchanted creature can block only creatures with flying.
{U}
Air Bladder
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Enchanted creature can block only creatures with flying.
{U}
Air Bladder
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Enchanted creature can block only creatures with flying.
{4}{R}
Ancient Hydra
Creature - Hydra
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

{1}, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.
5 / 1
{4}{R}
Ancient Hydra
Creature - Hydra
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

{1}, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.
5 / 1
{4}{R}
Ancient Hydra
Creature - Hydra
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

{1}, Remove a fade counter from Ancient Hydra: It deals 1 damage to any target.
5 / 1
{3}{W}
Angelic Favor
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Cast this spell only during combat.

Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
{3}{W}
Angelic Favor
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Cast this spell only during combat.

Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
{3}{W}
Angelic Favor
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Cast this spell only during combat.

Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
{G}
Animate Land
Instant
Until end of turn, target land becomes a 3/3 creature that's still a land.
{G}
Animate Land
Instant
Until end of turn, target land becomes a 3/3 creature that's still a land.
{2}{R}
Arc Mage
Creature - Human Spellshaper
{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.
2 / 2
{2}{R}
Arc Mage
Creature - Human Spellshaper
{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.
2 / 2
{4}{B}{B}
Ascendant Evincar
Legendary Creature - Phyrexian Vampire Noble
Flying (This creature can't be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.
3 / 3
{1}{W}
Avenger en-Dal
Creature - Human Spellshaper
{2}{W}, {T}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
1 / 1
{3}{B}{B}
Battlefield Percher
Creature - Bird
Flying

Battlefield Percher can block only creatures with flying.

{1}{B}: Battlefield Percher gets +1/+1 until end of turn.
2 / 2
{3}{B}{B}
Battlefield Percher
Creature - Bird
Flying

Battlefield Percher can block only creatures with flying.

{1}{B}: Battlefield Percher gets +1/+1 until end of turn.
2 / 2
{3}{B}{B}
Battlefield Percher
Creature - Bird
Flying

Battlefield Percher can block only creatures with flying.

{1}{B}: Battlefield Percher gets +1/+1 until end of turn.
2 / 2
{3}
Belbe's Armor
Artifact
{X}, {T}: Target creature gets -X/+X until end of turn.
{3}
Belbe's Armor
Artifact
{X}, {T}: Target creature gets -X/+X until end of turn.
{2}{B}
Belbe's Percher
Creature - Bird
Flying

Belbe's Percher can block only creatures with flying.
2 / 2
{2}{B}
Belbe's Percher
Creature - Bird
Flying

Belbe's Percher can block only creatures with flying.
2 / 2
{2}{B}
Belbe's Percher
Creature - Bird
Flying

Belbe's Percher can block only creatures with flying.
2 / 2
{2}{B}
Belbe's Percher
Creature - Bird
Flying

Belbe's Percher can block only creatures with flying.
2 / 2
{2}{B}
Belbe's Percher
Creature - Bird
Flying

Belbe's Percher can block only creatures with flying.
2 / 2
{2}{B}
Belbe's Percher
Creature - Bird
Flying

Belbe's Percher can block only creatures with flying.
2 / 2
{2}{B}
Belbe's Percher
Creature - Bird
Flying

Belbe's Percher can block only creatures with flying.
2 / 2
{5}
Belbe's Portal
Artifact
As Belbe's Portal enters the battlefield, choose a creature type.

{3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
{2}{G}{G}
Blastoderm
Creature - Beast
Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
5 / 5
{2}{G}{G}
Blastoderm
Creature - Beast
Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
5 / 5
{2}{G}{G}
Blastoderm
Creature - Beast
Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
5 / 5
{2}{G}{G}
Blastoderm
Creature - Beast
Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
5 / 5
{2}{G}{G}
Blastoderm
Creature - Beast
Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
5 / 5
{2}{G}{G}
Blastoderm
Creature - Beast
Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
5 / 5
{2}{G}{G}
Blastoderm
Creature - Beast
Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
5 / 5
{2}{G}{G}
Blastoderm
Creature - Beast
Shroud (This creature can't be the target of spells or abilities.)

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
5 / 5
{3}{W}{W}
Blinding Angel
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase.
2 / 4
{1}{R}
Bola Warrior
Creature - Human Spellshaper Warrior
{R}, {T}, Discard a card: Target creature can't block this turn.
1 / 1
{1}{R}
Bola Warrior
Creature - Human Spellshaper Warrior
{R}, {T}, Discard a card: Target creature can't block this turn.
1 / 1
{1}{R}
Bola Warrior
Creature - Human Spellshaper Warrior
{R}, {T}, Discard a card: Target creature can't block this turn.
1 / 1
{1}{R}
Bola Warrior
Creature - Human Spellshaper Warrior
{R}, {T}, Discard a card: Target creature can't block this turn.
1 / 1
{1}{R}
Bola Warrior
Creature - Human Spellshaper Warrior
{R}, {T}, Discard a card: Target creature can't block this turn.
1 / 1
{1}{R}
Bola Warrior
Creature - Human Spellshaper Warrior
{R}, {T}, Discard a card: Target creature can't block this turn.
1 / 1
{1}{R}
Bola Warrior
Creature - Human Spellshaper Warrior
{R}, {T}, Discard a card: Target creature can't block this turn.
1 / 1
{1}{R}
Bola Warrior
Creature - Human Spellshaper Warrior
{R}, {T}, Discard a card: Target creature can't block this turn.
1 / 1
{1}{B}{B}
Carrion Wall
Creature - Wall
Defender (This creature can't attack.)

{1}{B}: Regenerate Carrion Wall.
3 / 2
{1}{B}{B}
Carrion Wall
Creature - Wall
Defender (This creature can't attack.)

{1}{B}: Regenerate Carrion Wall.
3 / 2
{1}{W}{W}
Chieftain en-Dal
Creature - Human Knight
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
2 / 2
{1}{W}{W}
Chieftain en-Dal
Creature - Human Knight
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
2 / 2
{1}{W}{W}
Chieftain en-Dal
Creature - Human Knight
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
2 / 2
{1}{W}{W}
Chieftain en-Dal
Creature - Human Knight
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
2 / 2
{1}{U}
Cloudskate
Creature - Illusion
Flying

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2 / 2
{1}{U}
Cloudskate
Creature - Illusion
Flying

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2 / 2
{1}{U}
Cloudskate
Creature - Illusion
Flying

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2 / 2
{1}{U}
Cloudskate
Creature - Illusion
Flying

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2 / 2
{1}{U}
Cloudskate
Creature - Illusion
Flying

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2 / 2
{1}{U}
Cloudskate
Creature - Illusion
Flying

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2 / 2
{2}{G}
Coiling Woodworm
Creature - Insect Worm
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
* / 1
{2}{G}
Coiling Woodworm
Creature - Insect Worm
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
* / 1
{4}{B}
Dark Triumph
Instant
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Creatures you control get +2/+0 until end of turn.
{4}{B}
Dark Triumph
Instant
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Creatures you control get +2/+0 until end of turn.
{4}{B}
Dark Triumph
Instant
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Creatures you control get +2/+0 until end of turn.
{4}{B}
Dark Triumph
Instant
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Creatures you control get +2/+0 until end of turn.
{4}{B}
Dark Triumph
Instant
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Creatures you control get +2/+0 until end of turn.
{1}{U}
Daze
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

Counter target spell unless its controller pays {1}.
{1}{U}
Daze
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

Counter target spell unless its controller pays {1}.
{1}{U}
Daze
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

Counter target spell unless its controller pays {1}.
{1}{U}
Daze
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

Counter target spell unless its controller pays {1}.
{1}{U}
Daze
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

Counter target spell unless its controller pays {1}.
{1}{U}
Daze
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

Counter target spell unless its controller pays {1}.
{3}{W}
Defender en-Vec
Creature - Human Cleric
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 4
{3}{W}
Defender en-Vec
Creature - Human Cleric
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 4
{3}{W}
Defender en-Vec
Creature - Human Cleric
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 4
{3}{W}
Defender en-Vec
Creature - Human Cleric
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 4
{3}{W}
Defender en-Vec
Creature - Human Cleric
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 4
{3}{W}
Defender en-Vec
Creature - Human Cleric
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 4
{3}{W}
Defender en-Vec
Creature - Human Cleric
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 4
{3}{W}
Defender en-Vec
Creature - Human Cleric
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 4
{3}{W}
Defender en-Vec
Creature - Human Cleric
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 4
{3}{W}
Defender en-Vec
Creature - Human Cleric
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 4
{3}{W}
Defender en-Vec
Creature - Human Cleric
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 4
{1}{W}
Defiant Falcon
Creature - Rebel Bird
Flying

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 / 1
{1}{W}
Defiant Falcon
Creature - Rebel Bird
Flying

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 / 1
{1}{W}
Defiant Falcon
Creature - Rebel Bird
Flying

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 / 1
{1}{W}
Defiant Falcon
Creature - Rebel Bird
Flying

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 / 1
{1}{W}
Defiant Falcon
Creature - Rebel Bird
Flying

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 / 1
{1}{W}
Defiant Falcon
Creature - Rebel Bird
Flying

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 / 1
{1}{W}
Defiant Falcon
Creature - Rebel Bird
Flying

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 / 1
{1}{W}
Defiant Falcon
Creature - Rebel Bird
Flying

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 / 1
{2}{W}
Defiant Vanguard
Creature - Human Rebel
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.

{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2 / 2
{2}{W}
Defiant Vanguard
Creature - Human Rebel
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.

{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2 / 2
{2}{W}
Defiant Vanguard
Creature - Human Rebel
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.

{5}, {T}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2 / 2
{1}{B}
Divining Witch
Creature - Human Spellshaper
{1}{B}, {T}, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
1 / 1
{X}{1}{U}{U}
Dominate
Instant
Gain control of target creature with mana value X or less.
{X}{1}{U}{U}
Dominate
Instant
Gain control of target creature with mana value X or less.
{2}{R}
Downhill Charge
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.

Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
{2}{R}
Downhill Charge
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.

Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
{2}{R}
Downhill Charge
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.

Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
{3}{U}
Ensnare
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.

Tap all creatures.
{3}{U}
Ensnare
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.

Tap all creatures.
{2}{W}
Fanatical Devotion
Enchantment
Sacrifice a creature: Regenerate target creature.
{2}{W}
Fanatical Devotion
Enchantment
Sacrifice a creature: Regenerate target creature.
{2}{W}
Fanatical Devotion
Enchantment
Sacrifice a creature: Regenerate target creature.
{2}{W}
Fanatical Devotion
Enchantment
Sacrifice a creature: Regenerate target creature.
{2}{W}
Fanatical Devotion
Enchantment
Sacrifice a creature: Regenerate target creature.
{2}{W}
Fanatical Devotion
Enchantment
Sacrifice a creature: Regenerate target creature.
{2}{W}
Fanatical Devotion
Enchantment
Sacrifice a creature: Regenerate target creature.
{1}{R}
Flame Rift
Sorcery
Flame Rift deals 4 damage to each player.
{1}{R}
Flame Rift
Sorcery
Flame Rift deals 4 damage to each player.
{1}{R}
Flame Rift
Sorcery
Flame Rift deals 4 damage to each player.
{1}{R}
Flame Rift
Sorcery
Flame Rift deals 4 damage to each player.
{1}{R}
Flame Rift
Sorcery
Flame Rift deals 4 damage to each player.
{1}{R}
Flame Rift
Sorcery
Flame Rift deals 4 damage to each player.
{1}{R}
Flame Rift
Sorcery
Flame Rift deals 4 damage to each player.
{1}{R}
Flame Rift
Sorcery
Flame Rift deals 4 damage to each player.
{1}{R}
Flame Rift
Sorcery
Flame Rift deals 4 damage to each player.
{1}{R}
Flame Rift
Sorcery
Flame Rift deals 4 damage to each player.
{3}
Flowstone Armor
Artifact
You may choose not to untap Flowstone Armor during your untap step.

{3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.
{3}
Flowstone Armor
Artifact
You may choose not to untap Flowstone Armor during your untap step.

{3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.
{3}
Flowstone Armor
Artifact
You may choose not to untap Flowstone Armor during your untap step.

{3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.
{3}
Flowstone Armor
Artifact
You may choose not to untap Flowstone Armor during your untap step.

{3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.
{3}
Flowstone Armor
Artifact
You may choose not to untap Flowstone Armor during your untap step.

{3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.
{3}
Flowstone Armor
Artifact
You may choose not to untap Flowstone Armor during your untap step.

{3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.
{3}{R}{R}
Flowstone Crusher
Creature - Beast
{R}: Flowstone Crusher gets +1/-1 until end of turn.
4 / 4
{3}{R}{R}
Flowstone Crusher
Creature - Beast
{R}: Flowstone Crusher gets +1/-1 until end of turn.
4 / 4
{3}{R}{R}
Flowstone Crusher
Creature - Beast
{R}: Flowstone Crusher gets +1/-1 until end of turn.
4 / 4
{2}{R}{R}{R}
Flowstone Overseer
Creature - Beast
{R}{R}: Target creature gets +1/-1 until end of turn.
4 / 4
{2}{R}{R}{R}
Flowstone Overseer
Creature - Beast
{R}{R}: Target creature gets +1/-1 until end of turn.
4 / 4
{1}{R}
Flowstone Strike
Instant
Target creature gets +1/-1 and gains haste until end of turn.
{1}{R}
Flowstone Strike
Instant
Target creature gets +1/-1 and gains haste until end of turn.
{1}{R}
Flowstone Strike
Instant
Target creature gets +1/-1 and gains haste until end of turn.
{1}{R}
Flowstone Strike
Instant
Target creature gets +1/-1 and gains haste until end of turn.
{1}{R}
Flowstone Strike
Instant
Target creature gets +1/-1 and gains haste until end of turn.
{1}{R}
Flowstone Strike
Instant
Target creature gets +1/-1 and gains haste until end of turn.
{1}{R}
Flowstone Strike
Instant
Target creature gets +1/-1 and gains haste until end of turn.
{1}{R}
Flowstone Strike
Instant
Target creature gets +1/-1 and gains haste until end of turn.
{1}{R}
Flowstone Strike
Instant
Target creature gets +1/-1 and gains haste until end of turn.
{1}{R}
Flowstone Strike
Instant
Target creature gets +1/-1 and gains haste until end of turn.
{1}{R}
Flowstone Surge
Enchantment
Creatures you control get +1/-1.
{1}{R}
Flowstone Surge
Enchantment
Creatures you control get +1/-1.
{7}
Flowstone Thopter
Artifact Creature - Thopter
{1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn.
4 / 4
{2}{R}
Flowstone Wall
Creature - Wall
Defender (This creature can't attack.)

{R}: Flowstone Wall gets +1/-1 until end of turn.
0 / 6
{2}{R}
Flowstone Wall
Creature - Wall
Defender (This creature can't attack.)

{R}: Flowstone Wall gets +1/-1 until end of turn.
0 / 6
{2}{R}
Flowstone Wall
Creature - Wall
Defender (This creature can't attack.)

{R}: Flowstone Wall gets +1/-1 until end of turn.
0 / 6
{2}{R}
Flowstone Wall
Creature - Wall
Defender (This creature can't attack.)

{R}: Flowstone Wall gets +1/-1 until end of turn.
0 / 6
{2}{R}
Flowstone Wall
Creature - Wall
Defender (This creature can't attack.)

{R}: Flowstone Wall gets +1/-1 until end of turn.
0 / 6
{2}{R}
Flowstone Wall
Creature - Wall
Defender (This creature can't attack.)

{R}: Flowstone Wall gets +1/-1 until end of turn.
0 / 6
{2}{R}
Flowstone Wall
Creature - Wall
Defender (This creature can't attack.)

{R}: Flowstone Wall gets +1/-1 until end of turn.
0 / 6
{1}{G}
Fog Patch
Instant
Cast this spell only during the declare blockers step.

Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
{1}{G}
Fog Patch
Instant
Cast this spell only during the declare blockers step.

Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
{1}{G}
Fog Patch
Instant
Cast this spell only during the declare blockers step.

Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
{1}{G}
Fog Patch
Instant
Cast this spell only during the declare blockers step.

Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
{1}{G}
Fog Patch
Instant
Cast this spell only during the declare blockers step.

Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
{1}{G}
Fog Patch
Instant
Cast this spell only during the declare blockers step.

Attacking creatures become blocked. (This spell works on creatures that can't be blocked.)
{G}
Harvest Mage
Creature - Human Spellshaper
{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
1 / 1
{G}
Harvest Mage
Creature - Human Spellshaper
{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
1 / 1
{G}
Harvest Mage
Creature - Human Spellshaper
{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
1 / 1
{G}
Harvest Mage
Creature - Human Spellshaper
{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
1 / 1
{G}
Harvest Mage
Creature - Human Spellshaper
{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
1 / 1
{G}
Harvest Mage
Creature - Human Spellshaper
{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
1 / 1
{G}
Harvest Mage
Creature - Human Spellshaper
{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
1 / 1
{G}
Harvest Mage
Creature - Human Spellshaper
{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
1 / 1
{U}
Infiltrate
Instant
Target creature can't be blocked this turn.
{U}
Infiltrate
Instant
Target creature can't be blocked this turn.
{U}
Infiltrate
Instant
Target creature can't be blocked this turn.
{U}
Infiltrate
Instant
Target creature can't be blocked this turn.
{U}
Infiltrate
Instant
Target creature can't be blocked this turn.
{U}
Infiltrate
Instant
Target creature can't be blocked this turn.
{2}{U}{U}
Jolting Merfolk
Creature - Merfolk
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Jolting Merfolk: Tap target creature.
2 / 2
{2}{U}{U}
Jolting Merfolk
Creature - Merfolk
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Jolting Merfolk: Tap target creature.
2 / 2
{2}{U}{U}
Jolting Merfolk
Creature - Merfolk
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Jolting Merfolk: Tap target creature.
2 / 2
{2}{U}{U}
Jolting Merfolk
Creature - Merfolk
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Jolting Merfolk: Tap target creature.
2 / 2
{2}{U}{U}
Jolting Merfolk
Creature - Merfolk
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Jolting Merfolk: Tap target creature.
2 / 2
--
Kor Haven
Legendary Land
{T}: Add {C}.

{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
{2}{R}
Laccolith Grunt
Creature - Beast
Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.
2 / 2
{2}{R}
Laccolith Grunt
Creature - Beast
Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.
2 / 2
{2}{R}
Laccolith Grunt
Creature - Beast
Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.
2 / 2
{2}{R}
Laccolith Grunt
Creature - Beast
Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.
2 / 2
{2}{R}
Laccolith Grunt
Creature - Beast
Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.
2 / 2
{2}{R}
Laccolith Grunt
Creature - Beast
Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt assigns no combat damage this turn.
2 / 2
{R}
Laccolith Rig
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
{R}
Laccolith Rig
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
{R}
Laccolith Rig
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
{R}
Laccolith Rig
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
{R}
Laccolith Rig
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
{R}
Laccolith Rig
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
{R}
Laccolith Rig
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
{R}
Laccolith Rig
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
{R}
Laccolith Rig
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
{R}
Laccolith Rig
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
{5}{R}{R}
Laccolith Titan
Creature - Beast
Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan assigns no combat damage this turn.
6 / 6
{2}{R}{R}
Laccolith Warrior
Creature - Beast Warrior
Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.
3 / 3
{2}{R}{R}
Laccolith Warrior
Creature - Beast Warrior
Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.
3 / 3
{2}{R}{R}
Laccolith Warrior
Creature - Beast Warrior
Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.
3 / 3
{2}{R}{R}
Laccolith Warrior
Creature - Beast Warrior
Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior assigns no combat damage this turn.
3 / 3
{R}
Laccolith Whelp
Creature - Beast
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
1 / 1
{R}
Laccolith Whelp
Creature - Beast
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
1 / 1
{R}
Laccolith Whelp
Creature - Beast
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
1 / 1
{R}
Laccolith Whelp
Creature - Beast
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
1 / 1
{R}
Laccolith Whelp
Creature - Beast
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
1 / 1
{R}
Laccolith Whelp
Creature - Beast
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
1 / 1
{R}
Laccolith Whelp
Creature - Beast
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
1 / 1
{R}
Laccolith Whelp
Creature - Beast
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
1 / 1
{R}
Laccolith Whelp
Creature - Beast
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
1 / 1
{R}
Laccolith Whelp
Creature - Beast
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
1 / 1
{1}{W}
Lashknife
Enchantment - Aura
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Enchant creature

Enchanted creature has first strike.
{1}{W}
Lashknife
Enchantment - Aura
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Enchant creature

Enchanted creature has first strike.
{1}{W}
Lashknife
Enchantment - Aura
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Enchant creature

Enchanted creature has first strike.
{1}{W}
Lashknife
Enchantment - Aura
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Enchant creature

Enchanted creature has first strike.
{1}{W}
Lashknife
Enchantment - Aura
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Enchant creature

Enchanted creature has first strike.
{1}{W}
Lashknife
Enchantment - Aura
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Enchant creature

Enchanted creature has first strike.
{1}{W}
Lashknife
Enchantment - Aura
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Enchant creature

Enchanted creature has first strike.
{1}{W}
Lashknife
Enchantment - Aura
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Enchant creature

Enchanted creature has first strike.
{1}{W}
Lashknife
Enchantment - Aura
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Enchant creature

Enchanted creature has first strike.
{1}{W}
Lashknife
Enchantment - Aura
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Enchant creature

Enchanted creature has first strike.
{1}{W}
Lashknife
Enchantment - Aura
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Enchant creature

Enchanted creature has first strike.
{1}{W}
Lashknife
Enchantment - Aura
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Enchant creature

Enchanted creature has first strike.
{2}{W}
Lawbringer
Creature - Kor Rebel
{T}, Sacrifice Lawbringer: Exile target red creature.
2 / 2
{2}{W}
Lawbringer
Creature - Kor Rebel
{T}, Sacrifice Lawbringer: Exile target red creature.
2 / 2
{2}{W}
Lawbringer
Creature - Kor Rebel
{T}, Sacrifice Lawbringer: Exile target red creature.
2 / 2
{2}{W}
Lawbringer
Creature - Kor Rebel
{T}, Sacrifice Lawbringer: Exile target red creature.
2 / 2
{2}{W}
Lawbringer
Creature - Kor Rebel
{T}, Sacrifice Lawbringer: Exile target red creature.
2 / 2
{2}{W}
Lawbringer
Creature - Kor Rebel
{T}, Sacrifice Lawbringer: Exile target red creature.
2 / 2
{2}{W}
Lawbringer
Creature - Kor Rebel
{T}, Sacrifice Lawbringer: Exile target red creature.
2 / 2
{2}{W}
Lawbringer
Creature - Kor Rebel
{T}, Sacrifice Lawbringer: Exile target red creature.
2 / 2
{2}{W}
Lightbringer
Creature - Kor Rebel
{T}, Sacrifice Lightbringer: Exile target black creature.
2 / 2
{2}{W}
Lightbringer
Creature - Kor Rebel
{T}, Sacrifice Lightbringer: Exile target black creature.
2 / 2
{2}{W}
Lightbringer
Creature - Kor Rebel
{T}, Sacrifice Lightbringer: Exile target black creature.
2 / 2
{2}{W}
Lightbringer
Creature - Kor Rebel
{T}, Sacrifice Lightbringer: Exile target black creature.
2 / 2
{2}{W}
Lightbringer
Creature - Kor Rebel
{T}, Sacrifice Lightbringer: Exile target black creature.
2 / 2
{2}{W}
Lightbringer
Creature - Kor Rebel
{T}, Sacrifice Lightbringer: Exile target black creature.
2 / 2
{2}{W}
Lightbringer
Creature - Kor Rebel
{T}, Sacrifice Lightbringer: Exile target black creature.
2 / 2
{2}{W}
Lightbringer
Creature - Kor Rebel
{T}, Sacrifice Lightbringer: Exile target black creature.
2 / 2
{2}{W}
Lightbringer
Creature - Kor Rebel
{T}, Sacrifice Lightbringer: Exile target black creature.
2 / 2
{2}{W}
Lightbringer
Creature - Kor Rebel
{T}, Sacrifice Lightbringer: Exile target black creature.
2 / 2
{2}{W}
Lightbringer
Creature - Kor Rebel
{T}, Sacrifice Lightbringer: Exile target black creature.
2 / 2
{2}{W}
Lightbringer
Creature - Kor Rebel
{T}, Sacrifice Lightbringer: Exile target black creature.
2 / 2
{2}{W}
Lightbringer
Creature - Kor Rebel
{T}, Sacrifice Lightbringer: Exile target black creature.
2 / 2
{1}{W}{W}
Lin Sivvi, Defiant Hero
Legendary Creature - Human Rebel
{X}, {T}: Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.

{3}: Put target Rebel card from your graveyard on the bottom of your library.
1 / 3
{1}{W}{W}
Lin Sivvi, Defiant Hero
Legendary Creature - Human Rebel
{X}, {T}: Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.

{3}: Put target Rebel card from your graveyard on the bottom of your library.
1 / 3
{1}{R}{R}
Mana Cache
Enchantment
At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.

Remove a charge counter from Mana Cache: Add {C}. Any player may activate this ability but only during their turn before the end step.
{2}{B}{B}
Massacre
Sorcery
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.

All creatures get -2/-2 until end of turn.
{1}{B}{B}
Mind Slash
Enchantment
{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
{1}{B}{B}
Mind Slash
Enchantment
{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
{1}{B}
Mind Swords
Sorcery
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Each player exiles two cards from their hand.
{1}{B}
Mind Swords
Sorcery
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Each player exiles two cards from their hand.
{1}{B}
Mind Swords
Sorcery
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Each player exiles two cards from their hand.
{1}{B}
Mind Swords
Sorcery
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Each player exiles two cards from their hand.
{1}{B}
Mind Swords
Sorcery
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Each player exiles two cards from their hand.
{1}{B}
Mind Swords
Sorcery
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Each player exiles two cards from their hand.
{1}{R}{R}
Mogg Alarm
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost.

Create two 1/1 red Goblin creature tokens.
{2}{R}
Mogg Salvage
Instant
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.

Destroy target artifact.
{2}{R}
Mogg Salvage
Instant
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.

Destroy target artifact.
{2}{R}
Mogg Salvage
Instant
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.

Destroy target artifact.
{1}{R}
Mogg Toady
Creature - Goblin
Mogg Toady can't attack unless you control more creatures than defending player.

Mogg Toady can't block unless you control more creatures than attacking player.
2 / 2
{1}{R}
Mogg Toady
Creature - Goblin
Mogg Toady can't attack unless you control more creatures than defending player.

Mogg Toady can't block unless you control more creatures than attacking player.
2 / 2
{1}{R}
Mogg Toady
Creature - Goblin
Mogg Toady can't attack unless you control more creatures than defending player.

Mogg Toady can't block unless you control more creatures than attacking player.
2 / 2
{1}{R}
Mogg Toady
Creature - Goblin
Mogg Toady can't attack unless you control more creatures than defending player.

Mogg Toady can't block unless you control more creatures than attacking player.
2 / 2
{1}{R}
Mogg Toady
Creature - Goblin
Mogg Toady can't attack unless you control more creatures than defending player.

Mogg Toady can't block unless you control more creatures than attacking player.
2 / 2
{1}{R}
Mogg Toady
Creature - Goblin
Mogg Toady can't attack unless you control more creatures than defending player.

Mogg Toady can't block unless you control more creatures than attacking player.
2 / 2
{2}{R}{R}
Moggcatcher
Creature - Human Mercenary
{3}, {T}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.
2 / 2
{2}{R}{R}
Moggcatcher
Creature - Human Mercenary
{3}, {T}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.
2 / 2
{G}
Mossdog
Creature - Plant Dog
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
1 / 1
{G}
Mossdog
Creature - Plant Dog
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
1 / 1
{G}
Mossdog
Creature - Plant Dog
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
1 / 1
{G}
Mossdog
Creature - Plant Dog
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
1 / 1
{G}
Mossdog
Creature - Plant Dog
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
1 / 1
{G}
Mossdog
Creature - Plant Dog
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
1 / 1
{G}
Mossdog
Creature - Plant Dog
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
1 / 1
{G}
Mossdog
Creature - Plant Dog
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
1 / 1
{G}
Mossdog
Creature - Plant Dog
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
1 / 1
{B}{B}{B}
Murderous Betrayal
Enchantment
{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
{4}{G}{G}
Nesting Wurm
Creature - Wurm
Trample

When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
4 / 3
{4}{G}{G}
Nesting Wurm
Creature - Wurm
Trample

When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
4 / 3
{4}{G}{G}
Nesting Wurm
Creature - Wurm
Trample

When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
4 / 3
{W}
Netter en-Dal
Creature - Human Spellshaper
{W}, {T}, Discard a card: Target creature can't attack this turn.
1 / 1
{W}
Netter en-Dal
Creature - Human Spellshaper
{W}, {T}, Discard a card: Target creature can't attack this turn.
1 / 1
{W}
Netter en-Dal
Creature - Human Spellshaper
{W}, {T}, Discard a card: Target creature can't attack this turn.
1 / 1
{W}
Netter en-Dal
Creature - Human Spellshaper
{W}, {T}, Discard a card: Target creature can't attack this turn.
1 / 1
{W}
Netter en-Dal
Creature - Human Spellshaper
{W}, {T}, Discard a card: Target creature can't attack this turn.
1 / 1
{W}
Netter en-Dal
Creature - Human Spellshaper
{W}, {T}, Discard a card: Target creature can't attack this turn.
1 / 1
{W}
Netter en-Dal
Creature - Human Spellshaper
{W}, {T}, Discard a card: Target creature can't attack this turn.
1 / 1
{4}{W}
Noble Stand
Enchantment
Whenever a creature you control blocks, you gain 2 life.
{4}{W}
Noble Stand
Enchantment
Whenever a creature you control blocks, you gain 2 life.
{4}{W}
Noble Stand
Enchantment
Whenever a creature you control blocks, you gain 2 life.
{W}
Off Balance
Instant
Target creature can't attack or block this turn.
{W}
Off Balance
Instant
Target creature can't attack or block this turn.
{W}
Off Balance
Instant
Target creature can't attack or block this turn.
{3}{W}
Oracle's Attendants
Creature - Human Soldier
{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
1 / 5
{3}{U}
Oraxid
Creature - Crab Beast
Protection from red
2 / 3
{3}{U}
Oraxid
Creature - Crab Beast
Protection from red
2 / 3
{3}{U}
Oraxid
Creature - Crab Beast
Protection from red
2 / 3
{3}{U}
Oraxid
Creature - Crab Beast
Protection from red
2 / 3
{3}{U}
Oraxid
Creature - Crab Beast
Protection from red
2 / 3
{2}{G}{G}
Overlaid Terrain
Enchantment
As Overlaid Terrain enters the battlefield, sacrifice all lands you control.

Lands you control have "{T}: Add two mana of any one color."
{3}{G}
Pack Hunt
Sorcery
Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
{3}{G}
Pack Hunt
Sorcery
Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
{1}{U}
Pale Moon
Instant
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
{1}{B}
Parallax Dementia
Enchantment - Aura
Enchant creature

Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Enchanted creature gets +3/+2.

When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
{1}{B}
Parallax Dementia
Enchantment - Aura
Enchant creature

Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Enchanted creature gets +3/+2.

When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
{1}{B}
Parallax Dementia
Enchantment - Aura
Enchant creature

Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Enchanted creature gets +3/+2.

When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
{1}{B}
Parallax Dementia
Enchantment - Aura
Enchant creature

Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Enchanted creature gets +3/+2.

When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
{1}{B}
Parallax Dementia
Enchantment - Aura
Enchant creature

Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Enchanted creature gets +3/+2.

When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
{1}{B}
Parallax Dementia
Enchantment - Aura
Enchant creature

Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Enchanted creature gets +3/+2.

When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
{1}{B}
Parallax Dementia
Enchantment - Aura
Enchant creature

Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Enchanted creature gets +3/+2.

When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
{1}{B}
Parallax Dementia
Enchantment - Aura
Enchant creature

Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Enchanted creature gets +3/+2.

When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
{1}{B}
Parallax Dementia
Enchantment - Aura
Enchant creature

Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Enchanted creature gets +3/+2.

When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
{1}{B}
Parallax Dementia
Enchantment - Aura
Enchant creature

Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Enchanted creature gets +3/+2.

When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
{2}{W}{W}
Parallax Wave
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
{2}{B}
Phyrexian Driver
Creature - Phyrexian Zombie Mercenary
When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.
1 / 1
{2}{B}
Phyrexian Driver
Creature - Phyrexian Zombie Mercenary
When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.
1 / 1
{2}{B}
Phyrexian Driver
Creature - Phyrexian Zombie Mercenary
When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.
1 / 1
{2}{B}
Phyrexian Driver
Creature - Phyrexian Zombie Mercenary
When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.
1 / 1
{2}{B}
Phyrexian Driver
Creature - Phyrexian Zombie Mercenary
When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.
1 / 1
{2}{B}
Phyrexian Driver
Creature - Phyrexian Zombie Mercenary
When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.
1 / 1
{2}{B}
Phyrexian Driver
Creature - Phyrexian Zombie Mercenary
When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.
1 / 1
{2}{B}
Phyrexian Driver
Creature - Phyrexian Zombie Mercenary
When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.
1 / 1
{2}{B}
Phyrexian Driver
Creature - Phyrexian Zombie Mercenary
When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.
1 / 1
{3}{B}
Phyrexian Prowler
Creature - Phyrexian Zombie Mercenary
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
3 / 3
{3}{B}
Phyrexian Prowler
Creature - Phyrexian Zombie Mercenary
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
3 / 3
{3}{B}
Phyrexian Prowler
Creature - Phyrexian Zombie Mercenary
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
3 / 3
{3}{B}
Phyrexian Prowler
Creature - Phyrexian Zombie Mercenary
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
3 / 3
{1}{B}
Plague Witch
Creature - Elf Spellshaper
{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
1 / 1
{1}{B}
Plague Witch
Creature - Elf Spellshaper
{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
1 / 1
{1}{B}
Plague Witch
Creature - Elf Spellshaper
{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
1 / 1
{1}{B}
Plague Witch
Creature - Elf Spellshaper
{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
1 / 1
{1}{B}
Plague Witch
Creature - Elf Spellshaper
{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
1 / 1
{1}{B}
Plague Witch
Creature - Elf Spellshaper
{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
1 / 1
{1}{B}
Plague Witch
Creature - Elf Spellshaper
{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
1 / 1
{1}{B}
Plague Witch
Creature - Elf Spellshaper
{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
1 / 1
{5}
Predator, Flagship
Legendary Artifact
{2}: Target creature gains flying until end of turn.

{5}, {T}: Destroy target creature with flying.
{5}
Predator, Flagship
Legendary Artifact
{2}: Target creature gains flying until end of turn.

{5}, {T}: Destroy target creature with flying.
{4}
Rackling
Artifact Creature - Phyrexian Construct
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.
2 / 2
{4}
Rackling
Artifact Creature - Phyrexian Construct
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.
2 / 2
{4}
Rackling
Artifact Creature - Phyrexian Construct
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.
2 / 2
{3}{B}
Rathi Fiend
Creature - Phyrexian Horror Mercenary
When Rathi Fiend enters the battlefield, each player loses 3 life.

{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2 / 2
{3}{B}
Rathi Fiend
Creature - Phyrexian Horror Mercenary
When Rathi Fiend enters the battlefield, each player loses 3 life.

{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2 / 2
{1}{B}{B}
Rathi Intimidator
Creature - Phyrexian Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2 / 1
{1}{B}{B}
Rathi Intimidator
Creature - Phyrexian Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2 / 1
{1}{B}{B}
Rathi Intimidator
Creature - Phyrexian Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2 / 1
{1}{B}{B}
Rathi Intimidator
Creature - Phyrexian Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2 / 1
{1}{B}{B}
Rathi Intimidator
Creature - Phyrexian Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2 / 1
{1}{B}{B}
Rathi Intimidator
Creature - Phyrexian Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2 / 1
{1}{B}{B}
Rathi Intimidator
Creature - Phyrexian Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2 / 1
{1}{B}{B}
Rathi Intimidator
Creature - Phyrexian Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2 / 1
{1}{B}{B}
Rathi Intimidator
Creature - Phyrexian Horror Mercenary
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

{2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2 / 1
{3}{G}
Refreshing Rain
Instant
If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost.

Target player gains 6 life.
{3}{G}
Refreshing Rain
Instant
If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost.

Target player gains 6 life.
{3}
Rejuvenation Chamber
Artifact
Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

{T}: You gain 2 life.
{3}{G}
Reverent Silence
Sorcery
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.

Destroy all enchantments.
{3}{G}
Reverent Silence
Sorcery
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.

Destroy all enchantments.
{3}{G}
Reverent Silence
Sorcery
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.

Destroy all enchantments.
{3}{G}
Reverent Silence
Sorcery
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.

Destroy all enchantments.
{3}{G}
Reverent Silence
Sorcery
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.

Destroy all enchantments.
{3}{G}
Reverent Silence
Sorcery
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.

Destroy all enchantments.
{3}{G}
Reverent Silence
Sorcery
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.

Destroy all enchantments.
{2}{U}
Rootwater Commando
Creature - Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 / 2
{2}{U}
Rootwater Commando
Creature - Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 / 2
{2}{U}
Rootwater Commando
Creature - Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 / 2
{2}{U}
Rootwater Commando
Creature - Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 / 2
{2}{U}
Rootwater Commando
Creature - Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 / 2
{2}{U}
Rootwater Commando
Creature - Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 / 2
{2}{U}
Rootwater Commando
Creature - Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 / 2
{2}{U}
Rootwater Commando
Creature - Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 / 2
{2}{R}
Rupture
Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
{2}{R}
Rupture
Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
{4}
Rusting Golem
Artifact Creature - Golem
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Rusting Golem's power and toughness are each equal to the number of fade counters on it.
* / *
{4}
Rusting Golem
Artifact Creature - Golem
Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Rusting Golem's power and toughness are each equal to the number of fade counters on it.
* / *
{1}{G}
Saproling Cluster
Enchantment
{1}, Discard a card: Create a 1/1 green Saproling creature token. Any player may activate this ability.
{2}{U}{U}
Seahunter
Creature - Human Mercenary
{3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
2 / 2
{1}{W}
Seal of Cleansing
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
{1}{W}
Seal of Cleansing
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
{1}{W}
Seal of Cleansing
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
{1}{W}
Seal of Cleansing
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
{2}{B}
Seal of Doom
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
{2}{B}
Seal of Doom
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
{2}{B}
Seal of Doom
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
{2}{B}
Seal of Doom
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
{R}
Seal of Fire
Enchantment
Sacrifice Seal of Fire: It deals 2 damage to any target.
{R}
Seal of Fire
Enchantment
Sacrifice Seal of Fire: It deals 2 damage to any target.
{R}
Seal of Fire
Enchantment
Sacrifice Seal of Fire: It deals 2 damage to any target.
{R}
Seal of Fire
Enchantment
Sacrifice Seal of Fire: It deals 2 damage to any target.
{R}
Seal of Fire
Enchantment
Sacrifice Seal of Fire: It deals 2 damage to any target.
{R}
Seal of Fire
Enchantment
Sacrifice Seal of Fire: It deals 2 damage to any target.
{R}
Seal of Fire
Enchantment
Sacrifice Seal of Fire: It deals 2 damage to any target.
{U}
Seal of Removal
Enchantment
Sacrifice Seal of Removal: Return target creature to its owner's hand.
{U}
Seal of Removal
Enchantment
Sacrifice Seal of Removal: Return target creature to its owner's hand.
{U}
Seal of Removal
Enchantment
Sacrifice Seal of Removal: Return target creature to its owner's hand.
{U}
Seal of Removal
Enchantment
Sacrifice Seal of Removal: Return target creature to its owner's hand.
{U}
Seal of Removal
Enchantment
Sacrifice Seal of Removal: Return target creature to its owner's hand.
{U}
Seal of Removal
Enchantment
Sacrifice Seal of Removal: Return target creature to its owner's hand.
{U}
Seal of Removal
Enchantment
Sacrifice Seal of Removal: Return target creature to its owner's hand.
{G}
Seal of Strength
Enchantment
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
{G}
Seal of Strength
Enchantment
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
{G}
Seal of Strength
Enchantment
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
{G}
Seal of Strength
Enchantment
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
{1}{W}
Silkenfist Fighter
Creature - Kor Soldier
Whenever Silkenfist Fighter becomes blocked, untap it.
1 / 3
{1}{W}
Silkenfist Fighter
Creature - Kor Soldier
Whenever Silkenfist Fighter becomes blocked, untap it.
1 / 3
{3}{W}{W}
Silkenfist Order
Creature - Kor Soldier
Whenever Silkenfist Order becomes blocked, untap it.
3 / 5
{3}{W}{W}
Silkenfist Order
Creature - Kor Soldier
Whenever Silkenfist Order becomes blocked, untap it.
3 / 5
{2}{W}{W}
Sivvi's Ruse
Instant
If an opponent controls a Mountain and you control a Plains, you may cast this spell without paying its mana cost.

Prevent all damage that would be dealt this turn to creatures you control.
{2}{W}{W}
Sivvi's Ruse
Instant
If an opponent controls a Mountain and you control a Plains, you may cast this spell without paying its mana cost.

Prevent all damage that would be dealt this turn to creatures you control.
{2}{W}
Sivvi's Valor
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

All damage that would be dealt to target creature this turn is dealt to you instead.
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{3}{G}
Skyshroud Cutter
Creature - Beast
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
2 / 2
{3}{G}
Skyshroud Cutter
Creature - Beast
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
2 / 2
{3}{G}
Skyshroud Cutter
Creature - Beast
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
2 / 2
{3}{G}
Skyshroud Cutter
Creature - Beast
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
2 / 2
{3}{G}
Skyshroud Cutter
Creature - Beast
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
2 / 2
{3}{G}
Skyshroud Cutter
Creature - Beast
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
2 / 2
{3}{G}
Skyshroud Cutter
Creature - Beast
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
2 / 2
{2}{G}{G}
Skyshroud Poacher
Creature - Human Rebel
{3}, {T}: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.
2 / 2
{2}{G}{G}
Skyshroud Poacher
Creature - Human Rebel
{3}, {T}: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.
2 / 2
{G}
Skyshroud Ridgeback
Creature - Beast
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2 / 3
{G}
Skyshroud Ridgeback
Creature - Beast
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2 / 3
{G}
Skyshroud Ridgeback
Creature - Beast
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2 / 3
{G}
Skyshroud Ridgeback
Creature - Beast
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2 / 3
{G}
Skyshroud Ridgeback
Creature - Beast
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2 / 3
{G}
Skyshroud Ridgeback
Creature - Beast
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2 / 3
{G}
Skyshroud Ridgeback
Creature - Beast
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2 / 3
{2}{G}
Skyshroud Sentinel
Creature - Elf
When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
1 / 1
{2}{G}
Skyshroud Sentinel
Creature - Elf
When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
1 / 1
{2}{G}
Skyshroud Sentinel
Creature - Elf
When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
1 / 1
{2}{G}
Skyshroud Sentinel
Creature - Elf
When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
1 / 1
{2}{G}
Skyshroud Sentinel
Creature - Elf
When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
1 / 1
{4}{U}{U}
Sliptide Serpent
Creature - Serpent
{3}{U}: Return Sliptide Serpent to its owner's hand.
4 / 4
{4}{U}{U}
Sliptide Serpent
Creature - Serpent
{3}{U}: Return Sliptide Serpent to its owner's hand.
4 / 4
{1}{U}
Sneaky Homunculus
Creature - Homunculus Illusion
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
1 / 1
{1}{U}
Sneaky Homunculus
Creature - Homunculus Illusion
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
1 / 1
{1}{U}
Sneaky Homunculus
Creature - Homunculus Illusion
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
1 / 1
{1}{U}
Sneaky Homunculus
Creature - Homunculus Illusion
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
1 / 1
{1}{U}
Sneaky Homunculus
Creature - Homunculus Illusion
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
1 / 1
{1}{B}
Spineless Thug
Creature - Phyrexian Zombie Mercenary
Spineless Thug can't block.
2 / 2
{1}{B}
Spineless Thug
Creature - Phyrexian Zombie Mercenary
Spineless Thug can't block.
2 / 2
{1}{B}
Spineless Thug
Creature - Phyrexian Zombie Mercenary
Spineless Thug can't block.
2 / 2
{1}{B}
Spineless Thug
Creature - Phyrexian Zombie Mercenary
Spineless Thug can't block.
2 / 2
{1}{B}
Spineless Thug
Creature - Phyrexian Zombie Mercenary
Spineless Thug can't block.
2 / 2
{1}{B}
Spineless Thug
Creature - Phyrexian Zombie Mercenary
Spineless Thug can't block.
2 / 2
{1}{B}
Spineless Thug
Creature - Phyrexian Zombie Mercenary
Spineless Thug can't block.
2 / 2
{1}{B}
Spiteful Bully
Creature - Phyrexian Zombie Mercenary
At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.
3 / 3
{1}{B}
Spiteful Bully
Creature - Phyrexian Zombie Mercenary
At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.
3 / 3
{1}{B}
Spiteful Bully
Creature - Phyrexian Zombie Mercenary
At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.
3 / 3
{G}
Stampede Driver
Creature - Human Spellshaper
{1}{G}, {T}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
1 / 1
{2}{U}
Stronghold Biologist
Creature - Human Spellshaper
{U}{U}, {T}, Discard a card: Counter target creature spell.
1 / 1
{2}{B}{B}
Stronghold Discipline
Sorcery
Each player loses 1 life for each creature they control.
{2}{B}{B}
Stronghold Discipline
Sorcery
Each player loses 1 life for each creature they control.
{2}{B}{B}
Stronghold Discipline
Sorcery
Each player loses 1 life for each creature they control.
{2}{B}{B}
Stronghold Discipline
Sorcery
Each player loses 1 life for each creature they control.
{2}{B}{B}
Stronghold Discipline
Sorcery
Each player loses 1 life for each creature they control.
{2}{B}{B}
Stronghold Discipline
Sorcery
Each player loses 1 life for each creature they control.
{2}{B}{B}
Stronghold Discipline
Sorcery
Each player loses 1 life for each creature they control.
{2}{B}{B}
Stronghold Discipline
Sorcery
Each player loses 1 life for each creature they control.
{2}{B}{B}
Stronghold Discipline
Sorcery
Each player loses 1 life for each creature they control.
{1}{R}
Stronghold Gambit
Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
{1}{R}
Stronghold Gambit
Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
{1}{R}
Stronghold Gambit
Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
{2}{U}
Stronghold Machinist
Creature - Human Spellshaper
{U}{U}, {T}, Discard a card: Counter target noncreature spell.
1 / 1
{2}{U}{U}
Stronghold Zeppelin
Creature - Human
Flying

Stronghold Zeppelin can block only creatures with flying.
3 / 3
{2}{U}{U}
Stronghold Zeppelin
Creature - Human
Flying

Stronghold Zeppelin can block only creatures with flying.
3 / 3
{4}{U}
Submerge
Instant
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.

Put target creature on top of its owner's library.
{4}{U}
Submerge
Instant
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.

Put target creature on top of its owner's library.
--
Terrain Generator
Land
{T}: Add {C}.

{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
--
Terrain Generator
Land
{T}: Add {C}.

{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
--
Terrain Generator
Land
{T}: Add {C}.

{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
--
Terrain Generator
Land
{T}: Add {C}.

{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
--
Terrain Generator
Land
{T}: Add {C}.

{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
{2}{W}
Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
{2}{W}
Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
{2}{W}
Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
{2}{W}
Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
{2}{W}
Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
{2}{W}
Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
{2}{W}
Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
{2}{W}
Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
{2}{W}
Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
{1}{G}
Treetop Bracers
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
{1}{G}
Treetop Bracers
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
{1}{G}
Treetop Bracers
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
{1}{G}
Treetop Bracers
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
{1}{G}
Treetop Bracers
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
{1}{G}
Treetop Bracers
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
{1}{G}
Treetop Bracers
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
{U}
Trickster Mage
Creature - Human Spellshaper
{U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.
1 / 1
{U}
Trickster Mage
Creature - Human Spellshaper
{U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.
1 / 1
{U}
Trickster Mage
Creature - Human Spellshaper
{U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.
1 / 1
{U}
Trickster Mage
Creature - Human Spellshaper
{U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.
1 / 1
{U}
Trickster Mage
Creature - Human Spellshaper
{U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.
1 / 1
{U}
Trickster Mage
Creature - Human Spellshaper
{U}, {T}, Discard a card: You may tap or untap target artifact, creature, or land.
1 / 1
{B}{B}
Vicious Hunger
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
{B}{B}
Vicious Hunger
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
{B}{B}
Vicious Hunger
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
{B}{B}
Vicious Hunger
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
{B}{B}
Vicious Hunger
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
{B}{B}
Vicious Hunger
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
{B}{B}
Vicious Hunger
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
{4}
Viseling
Artifact Creature - Phyrexian Construct
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.
2 / 2
{4}
Viseling
Artifact Creature - Phyrexian Construct
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.
2 / 2
{4}
Viseling
Artifact Creature - Phyrexian Construct
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.
2 / 2
{3}{W}
Voice of Truth
Creature - Angel
Flying, protection from white
2 / 2
{3}{W}
Voice of Truth
Creature - Angel
Flying, protection from white
2 / 2
{3}{B}{B}{B}
Volrath the Fallen
Legendary Creature - Phyrexian Shapeshifter
{1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's mana value.
6 / 4
{3}{B}{B}{B}
Volrath the Fallen
Legendary Creature - Phyrexian Shapeshifter
{1}{B}, Discard a creature card: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's mana value.
6 / 4
{2}{U}
Wandering Eye
Creature - Illusion
Flying

Players play with their hands revealed.
1 / 3
{2}{U}
Wandering Eye
Creature - Illusion
Flying

Players play with their hands revealed.
1 / 3
{2}{U}
Wandering Eye
Creature - Illusion
Flying

Players play with their hands revealed.
1 / 3
{2}{U}
Wandering Eye
Creature - Illusion
Flying

Players play with their hands revealed.
1 / 3
{2}{U}
Wandering Eye
Creature - Illusion
Flying

Players play with their hands revealed.
1 / 3
{2}{U}
Wandering Eye
Creature - Illusion
Flying

Players play with their hands revealed.
1 / 3
{2}{U}
Wandering Eye
Creature - Illusion
Flying

Players play with their hands revealed.
1 / 3
{2}{U}
Wandering Eye
Creature - Illusion
Flying

Players play with their hands revealed.
1 / 3
{2}{G}
Wild Mammoth
Creature - Elephant
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.
3 / 4
{2}{G}
Wild Mammoth
Creature - Elephant
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.
3 / 4
{3}{G}{G}
Woodripper
Creature - Beast
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

{1}, Remove a fade counter from Woodripper: Destroy target artifact.
4 / 6
{3}{G}{G}
Woodripper
Creature - Beast
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

{1}, Remove a fade counter from Woodripper: Destroy target artifact.
4 / 6
{3}{G}{G}
Woodripper
Creature - Beast
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

{1}, Remove a fade counter from Woodripper: Destroy target artifact.
4 / 6
--
ether Barrier