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Select Main Deck Cards

{4}{U}
Allied Strategies
Sorcery
Domain -- Target player draws a card for each basic land type among lands they control.
{4}{U}
Allied Strategies
Sorcery
Domain -- Target player draws a card for each basic land type among lands they control.
{2}{G}
Alpha Kavu
Creature - Kavu
{1}{G}: Target Kavu creature gets -1/+1 until end of turn.
2 / 2
{2}{G}
Alpha Kavu
Creature - Kavu
{1}{G}: Target Kavu creature gets -1/+1 until end of turn.
2 / 2
{2}{G}
Alpha Kavu
Creature - Kavu
{1}{G}: Target Kavu creature gets -1/+1 until end of turn.
2 / 2
{2}{G}
Alpha Kavu
Creature - Kavu
{1}{G}: Target Kavu creature gets -1/+1 until end of turn.
2 / 2
{2}{G}
Amphibious Kavu
Creature - Kavu
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
2 / 2
{2}{G}
Amphibious Kavu
Creature - Kavu
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
2 / 2
{2}{G}
Amphibious Kavu
Creature - Kavu
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
2 / 2
{2}{G}
Amphibious Kavu
Creature - Kavu
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
2 / 2
{2}{G}
Amphibious Kavu
Creature - Kavu
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.
2 / 2
{2}{G}{W}
Ancient Spider
Creature - Spider
First strike; reach (This creature can block creatures with flying.)
2 / 5
{2}{G}{W}
Ancient Spider
Creature - Spider
First strike; reach (This creature can block creatures with flying.)
2 / 5
{1}{U}
Arctic Merfolk
Creature - Merfolk
Kicker--Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)

If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
1 / 1
{1}{U}
Arctic Merfolk
Creature - Merfolk
Kicker--Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)

If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
1 / 1
{1}{U}
Arctic Merfolk
Creature - Merfolk
Kicker--Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)

If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
1 / 1
{1}{U}
Arctic Merfolk
Creature - Merfolk
Kicker--Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)

If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
1 / 1
{1}{U}
Arctic Merfolk
Creature - Merfolk
Kicker--Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)

If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
1 / 1
{1}{U}
Arctic Merfolk
Creature - Merfolk
Kicker--Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)

If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
1 / 1
{1}{U}
Arctic Merfolk
Creature - Merfolk
Kicker--Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)

If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
1 / 1
{1}{U}
Arctic Merfolk
Creature - Merfolk
Kicker--Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)

If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
1 / 1
{1}{U}
Arctic Merfolk
Creature - Merfolk
Kicker--Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)

If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
1 / 1
{1}{U}
Arctic Merfolk
Creature - Merfolk
Kicker--Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)

If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
1 / 1
{1}{W}
Aura Blast
Instant
Destroy target enchantment.

Draw a card.
{1}{W}
Aura Blast
Instant
Destroy target enchantment.

Draw a card.
{1}{W}
Aura Blast
Instant
Destroy target enchantment.

Draw a card.
{1}{W}
Aura Blast
Instant
Destroy target enchantment.

Draw a card.
{1}{W}
Aura Blast
Instant
Destroy target enchantment.

Draw a card.
{1}{W}
Aura Blast
Instant
Destroy target enchantment.

Draw a card.
{1}{W}
Aura Blast
Instant
Destroy target enchantment.

Draw a card.
{1}{W}
Aura Blast
Instant
Destroy target enchantment.

Draw a card.
{3}{W}
Aurora Griffin
Creature - Griffin
Flying

{W}: Target permanent becomes white until end of turn.
2 / 2
{3}{W}
Aurora Griffin
Creature - Griffin
Flying

{W}: Target permanent becomes white until end of turn.
2 / 2
{3}{W}
Aurora Griffin
Creature - Griffin
Flying

{W}: Target permanent becomes white until end of turn.
2 / 2
{3}{W}
Aurora Griffin
Creature - Griffin
Flying

{W}: Target permanent becomes white until end of turn.
2 / 2
{3}{W}
Aurora Griffin
Creature - Griffin
Flying

{W}: Target permanent becomes white until end of turn.
2 / 2
{3}{W}
Aurora Griffin
Creature - Griffin
Flying

{W}: Target permanent becomes white until end of turn.
2 / 2
{3}{W}
Aurora Griffin
Creature - Griffin
Flying

{W}: Target permanent becomes white until end of turn.
2 / 2
{3}{W}
Aurora Griffin
Creature - Griffin
Flying

{W}: Target permanent becomes white until end of turn.
2 / 2
{3}{W}
Aurora Griffin
Creature - Griffin
Flying

{W}: Target permanent becomes white until end of turn.
2 / 2
{2}{B}
Bog Down
Sorcery
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Target player discards two cards. If this spell was kicked, that player discards three cards instead.
{2}{B}
Bog Down
Sorcery
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Target player discards two cards. If this spell was kicked, that player discards three cards instead.
{2}{B}
Bog Down
Sorcery
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Target player discards two cards. If this spell was kicked, that player discards three cards instead.
{2}{B}
Bog Down
Sorcery
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Target player discards two cards. If this spell was kicked, that player discards three cards instead.
{2}{B}
Bog Down
Sorcery
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Target player discards two cards. If this spell was kicked, that player discards three cards instead.
{2}{B}
Bog Down
Sorcery
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Target player discards two cards. If this spell was kicked, that player discards three cards instead.
{2}{B}
Bog Down
Sorcery
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Target player discards two cards. If this spell was kicked, that player discards three cards instead.
{2}{B}
Bog Down
Sorcery
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Target player discards two cards. If this spell was kicked, that player discards three cards instead.
{2}{B}
Bog Down
Sorcery
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Target player discards two cards. If this spell was kicked, that player discards three cards instead.
{2}{B}
Bog Down
Sorcery
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Target player discards two cards. If this spell was kicked, that player discards three cards instead.
{2}{R}
Caldera Kavu
Creature - Kavu
{1}{B}: Caldera Kavu gets +1/+1 until end of turn.

{G}: Caldera Kavu becomes the color of your choice until end of turn.
2 / 2
{2}{R}
Caldera Kavu
Creature - Kavu
{1}{B}: Caldera Kavu gets +1/+1 until end of turn.

{G}: Caldera Kavu becomes the color of your choice until end of turn.
2 / 2
{2}{R}
Caldera Kavu
Creature - Kavu
{1}{B}: Caldera Kavu gets +1/+1 until end of turn.

{G}: Caldera Kavu becomes the color of your choice until end of turn.
2 / 2
{2}{R}
Caldera Kavu
Creature - Kavu
{1}{B}: Caldera Kavu gets +1/+1 until end of turn.

{G}: Caldera Kavu becomes the color of your choice until end of turn.
2 / 2
{2}{R}
Caldera Kavu
Creature - Kavu
{1}{B}: Caldera Kavu gets +1/+1 until end of turn.

{G}: Caldera Kavu becomes the color of your choice until end of turn.
2 / 2
{2}{R}
Caldera Kavu
Creature - Kavu
{1}{B}: Caldera Kavu gets +1/+1 until end of turn.

{G}: Caldera Kavu becomes the color of your choice until end of turn.
2 / 2
{2}{R}
Caldera Kavu
Creature - Kavu
{1}{B}: Caldera Kavu gets +1/+1 until end of turn.

{G}: Caldera Kavu becomes the color of your choice until end of turn.
2 / 2
{2}{R}
Caldera Kavu
Creature - Kavu
{1}{B}: Caldera Kavu gets +1/+1 until end of turn.

{G}: Caldera Kavu becomes the color of your choice until end of turn.
2 / 2
{U}{B}
Cavern Harpy
Creature - Harpy Beast
Flying

When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.

Pay 1 life: Return Cavern Harpy to its owner's hand.
2 / 1
{U}{B}
Cavern Harpy
Creature - Harpy Beast
Flying

When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.

Pay 1 life: Return Cavern Harpy to its owner's hand.
2 / 1
{2}{W}{U}
Cloud Cover
Enchantment
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
{2}{W}{U}
Cloud Cover
Enchantment
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
{2}{W}{U}
Cloud Cover
Enchantment
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
{1}{U}
Confound
Instant
Counter target spell that targets a creature.

Draw a card.
{1}{U}
Confound
Instant
Counter target spell that targets a creature.

Draw a card.
{1}{U}
Confound
Instant
Counter target spell that targets a creature.

Draw a card.
{1}{U}
Confound
Instant
Counter target spell that targets a creature.

Draw a card.
{1}{U}
Confound
Instant
Counter target spell that targets a creature.

Draw a card.
{1}{U}
Confound
Instant
Counter target spell that targets a creature.

Draw a card.
{1}{U}
Confound
Instant
Counter target spell that targets a creature.

Draw a card.
{1}{U}
Confound
Instant
Counter target spell that targets a creature.

Draw a card.
{1}{U}
Confound
Instant
Counter target spell that targets a creature.

Draw a card.
--
Crosis's Catacombs
Land - Lair
When Crosis's Catacombs enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

{T}: Add {U}, {B}, or {R}.
{U}{B}{R}
Crosis's Charm
Instant
Choose one --

• Return target permanent to its owner's hand.

• Destroy target nonblack creature. It can't be regenerated.

• Destroy target artifact.
{U}{B}{R}
Crosis's Charm
Instant
Choose one --

• Return target permanent to its owner's hand.

• Destroy target nonblack creature. It can't be regenerated.

• Destroy target artifact.
--
Darigaaz's Caldera
Land - Lair
When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

{T}: Add {B}, {R}, or {G}.
--
Darigaaz's Caldera
Land - Lair
When Darigaaz's Caldera enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

{T}: Add {B}, {R}, or {G}.
{B}{R}{G}
Darigaaz's Charm
Instant
Choose one --

• Return target creature card from your graveyard to your hand.

• Darigaaz's Charm deals 3 damage to any target.

• Target creature gets +3/+3 until end of turn.
{B}{R}{G}
Darigaaz's Charm
Instant
Choose one --

• Return target creature card from your graveyard to your hand.

• Darigaaz's Charm deals 3 damage to any target.

• Target creature gets +3/+3 until end of turn.
{B}{R}{G}
Darigaaz's Charm
Instant
Choose one --

• Return target creature card from your graveyard to your hand.

• Darigaaz's Charm deals 3 damage to any target.

• Target creature gets +3/+3 until end of turn.
{B}{R}{G}
Darigaaz's Charm
Instant
Choose one --

• Return target creature card from your graveyard to your hand.

• Darigaaz's Charm deals 3 damage to any target.

• Target creature gets +3/+3 until end of turn.
{B}{R}{G}
Darigaaz's Charm
Instant
Choose one --

• Return target creature card from your graveyard to your hand.

• Darigaaz's Charm deals 3 damage to any target.

• Target creature gets +3/+3 until end of turn.
{1}{W}{U}
Daring Leap
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
{1}{W}{U}
Daring Leap
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
{1}{W}{U}
Daring Leap
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
{1}{W}{U}
Daring Leap
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
{1}{W}{U}
Daring Leap
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
{1}{W}{U}
Daring Leap
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
{1}{W}{U}
Daring Leap
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.
{2}{B}{B}
Dark Suspicions
Enchantment
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
{2}{R}
Deadapult
Enchantment
{R}, Sacrifice a Zombie: Deadapult deals 2 damage to any target.
{3}{B}
Death Bomb
Instant
As an additional cost to cast this spell, sacrifice a creature.

Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
{3}{B}
Death Bomb
Instant
As an additional cost to cast this spell, sacrifice a creature.

Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
{3}{B}
Death Bomb
Instant
As an additional cost to cast this spell, sacrifice a creature.

Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
{3}{B}
Death Bomb
Instant
As an additional cost to cast this spell, sacrifice a creature.

Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
{3}{B}
Death Bomb
Instant
As an additional cost to cast this spell, sacrifice a creature.

Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
{3}{B}
Death Bomb
Instant
As an additional cost to cast this spell, sacrifice a creature.

Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
{3}{B}
Death Bomb
Instant
As an additional cost to cast this spell, sacrifice a creature.

Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
{3}{B}
Death Bomb
Instant
As an additional cost to cast this spell, sacrifice a creature.

Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
{B}{R}{G}
Destructive Flow
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonbasic land.
{B}{R}{G}
Destructive Flow
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonbasic land.
{2}{W}
Disciple of Kangee
Creature - Human Wizard
{U}, {T}: Target creature gains flying and becomes blue until end of turn.
2 / 2
{2}{W}
Disciple of Kangee
Creature - Human Wizard
{U}, {T}: Target creature gains flying and becomes blue until end of turn.
2 / 2
{2}{W}
Disciple of Kangee
Creature - Human Wizard
{U}, {T}: Target creature gains flying and becomes blue until end of turn.
2 / 2
{2}{W}
Disciple of Kangee
Creature - Human Wizard
{U}, {T}: Target creature gains flying and becomes blue until end of turn.
2 / 2
{2}{W}
Disciple of Kangee
Creature - Human Wizard
{U}, {T}: Target creature gains flying and becomes blue until end of turn.
2 / 2
{2}{W}
Disciple of Kangee
Creature - Human Wizard
{U}, {T}: Target creature gains flying and becomes blue until end of turn.
2 / 2
{2}{W}
Disciple of Kangee
Creature - Human Wizard
{U}, {T}: Target creature gains flying and becomes blue until end of turn.
2 / 2
{2}{W}
Dominaria's Judgment
Instant
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
{2}{W}
Dominaria's Judgment
Instant
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
{1}{U}{U}
Dralnu's Pet
Creature - Shapeshifter
Kicker--{2}{B}, Discard a creature card. (You may pay {2}{B} and discard a creature card in addition to any other costs as you cast this spell.)

If Dralnu's Pet was kicked, it enters the battlefield with flying and with X +1/+1 counters on it, where X is the discarded card's mana value.
2 / 2
--
Dromar's Cavern
Land - Lair
When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

{T}: Add {W}, {U}, or {B}.
--
Dromar's Cavern
Land - Lair
When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

{T}: Add {W}, {U}, or {B}.
{W}{U}{B}
Dromar's Charm
Instant
Choose one --

• You gain 5 life.

• Counter target spell.

• Target creature gets -2/-2 until end of turn.
{W}{U}{B}
Dromar's Charm
Instant
Choose one --

• You gain 5 life.

• Counter target spell.

• Target creature gets -2/-2 until end of turn.
{U}
Ertai's Trickery
Instant
Counter target spell if it was kicked.
{U}
Ertai's Trickery
Instant
Counter target spell if it was kicked.
{U}
Ertai's Trickery
Instant
Counter target spell if it was kicked.
{2}{W}{U}{B}
Ertai, the Corrupted
Legendary Creature - Phyrexian Human Wizard
{U}, {T}, Sacrifice a creature or enchantment: Counter target spell.
3 / 4
{2}{U}
Escape Routes
Enchantment
{2}{U}: Return target white or black creature you control to its owner's hand.
{2}{U}
Escape Routes
Enchantment
{2}{U}: Return target white or black creature you control to its owner's hand.
{2}{U}
Escape Routes
Enchantment
{2}{U}: Return target white or black creature you control to its owner's hand.
{2}{U}
Escape Routes
Enchantment
{2}{U}: Return target white or black creature you control to its owner's hand.
{2}{U}
Escape Routes
Enchantment
{2}{U}: Return target white or black creature you control to its owner's hand.
{2}{U}
Escape Routes
Enchantment
{2}{U}: Return target white or black creature you control to its owner's hand.
{2}{U}
Escape Routes
Enchantment
{2}{U}: Return target white or black creature you control to its owner's hand.
{2}{U}
Escape Routes
Enchantment
{2}{U}: Return target white or black creature you control to its owner's hand.
{2}{U}
Escape Routes
Enchantment
{2}{U}: Return target white or black creature you control to its owner's hand.
{2}{U}
Escape Routes
Enchantment
{2}{U}: Return target white or black creature you control to its owner's hand.
{2}{U}
Escape Routes
Enchantment
{2}{U}: Return target white or black creature you control to its owner's hand.
{4}{B}
Exotic Disease
Sorcery
Domain -- Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
{2}{G}
Falling Timber
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
{2}{G}
Falling Timber
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
{2}{G}
Falling Timber
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
{2}{G}
Falling Timber
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
{2}{G}
Falling Timber
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
{2}{G}
Falling Timber
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
{2}{G}
Falling Timber
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
{2}{G}
Falling Timber
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
{2}{G}
Falling Timber
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
{2}{G}
Falling Timber
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.
{3}{R}
Flametongue Kavu
Creature - Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
4 / 2
{3}{R}
Flametongue Kavu
Creature - Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
4 / 2
{3}{R}
Flametongue Kavu
Creature - Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
4 / 2
{3}{R}
Flametongue Kavu
Creature - Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
4 / 2
{3}{R}
Flametongue Kavu
Creature - Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
4 / 2
{3}{R}
Flametongue Kavu
Creature - Kavu
When Flametongue Kavu enters the battlefield, it deals 4 damage to target creature.
4 / 2
{1}{G}{W}
Fleetfoot Panther
Creature - Cat
Flash

When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.
3 / 4
--
Forsaken City
Land
Forsaken City doesn't untap during your untap step.

At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.

{T}: Add one mana of any color.
{1}{G}
Gaea's Herald
Creature - Elf
Creature spells can't be countered.
1 / 1
{1}{G}
Gaea's Herald
Creature - Elf
Creature spells can't be countered.
1 / 1
{G}
Gaea's Might
Instant
Domain -- Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
{G}
Gaea's Might
Instant
Domain -- Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
{G}
Gaea's Might
Instant
Domain -- Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
{G}
Gaea's Might
Instant
Domain -- Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
{G}
Gaea's Might
Instant
Domain -- Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
{1}{U}
Gainsay
Instant
Counter target blue spell.
{1}{U}
Gainsay
Instant
Counter target blue spell.
{1}{U}
Gainsay
Instant
Counter target blue spell.
{1}{U}
Gainsay
Instant
Counter target blue spell.
{G}{W}
Gerrard's Command
Instant
Untap target creature. It gets +3/+3 until end of turn.
{G}{W}
Gerrard's Command
Instant
Untap target creature. It gets +3/+3 until end of turn.
{G}{W}
Gerrard's Command
Instant
Untap target creature. It gets +3/+3 until end of turn.
{G}{W}
Gerrard's Command
Instant
Untap target creature. It gets +3/+3 until end of turn.
{5}{R}{R}
Goblin Game
Sorcery
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
{3}{W}
Guard Dogs
Creature - Dog
{2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
2 / 2
{1}{W}
Heroic Defiance
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
{1}{W}
Heroic Defiance
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
{1}{W}
Heroic Defiance
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
{1}{W}
Heroic Defiance
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
{1}{W}
Heroic Defiance
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
{2}{W}
Hobble
Enchantment - Aura
Enchant creature

When Hobble enters the battlefield, draw a card.

Enchanted creature can't attack.

Enchanted creature can't block if it's black.
{2}{W}
Hobble
Enchantment - Aura
Enchant creature

When Hobble enters the battlefield, draw a card.

Enchanted creature can't attack.

Enchanted creature can't block if it's black.
{2}{W}
Hobble
Enchantment - Aura
Enchant creature

When Hobble enters the battlefield, draw a card.

Enchanted creature can't attack.

Enchanted creature can't block if it's black.
{2}{W}
Hobble
Enchantment - Aura
Enchant creature

When Hobble enters the battlefield, draw a card.

Enchanted creature can't attack.

Enchanted creature can't block if it's black.
{2}{W}
Hobble
Enchantment - Aura
Enchant creature

When Hobble enters the battlefield, draw a card.

Enchanted creature can't attack.

Enchanted creature can't block if it's black.
{W}
Honorable Scout
Creature - Human Soldier Scout
When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.
1 / 1
{W}
Honorable Scout
Creature - Human Soldier Scout
When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.
1 / 1
{W}
Honorable Scout
Creature - Human Soldier Scout
When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.
1 / 1
{W}
Honorable Scout
Creature - Human Soldier Scout
When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.
1 / 1
{W}
Honorable Scout
Creature - Human Soldier Scout
When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.
1 / 1
{R}{G}
Horned Kavu
Creature - Kavu
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
3 / 4
{R}{G}
Horned Kavu
Creature - Kavu
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
3 / 4
{R}{G}
Horned Kavu
Creature - Kavu
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
3 / 4
{R}{G}
Horned Kavu
Creature - Kavu
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
3 / 4
{R}{G}
Horned Kavu
Creature - Kavu
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
3 / 4
{R}{G}
Horned Kavu
Creature - Kavu
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
3 / 4
{R}{G}
Horned Kavu
Creature - Kavu
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
3 / 4
{R}{G}
Horned Kavu
Creature - Kavu
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
3 / 4
{R}{G}
Horned Kavu
Creature - Kavu
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
3 / 4
{R}{G}
Hull Breach
Sorcery
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target artifact and target enchantment.
{R}{G}
Hull Breach
Sorcery
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target artifact and target enchantment.
{R}{G}
Hull Breach
Sorcery
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target artifact and target enchantment.
{R}{G}
Hull Breach
Sorcery
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target artifact and target enchantment.
{R}{G}
Hull Breach
Sorcery
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target artifact and target enchantment.
{R}{G}
Hull Breach
Sorcery
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target artifact and target enchantment.
{R}{G}
Hull Breach
Sorcery
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target artifact and target enchantment.
{R}{G}
Hull Breach
Sorcery
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target artifact and target enchantment.
{R}{G}
Hull Breach
Sorcery
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target artifact and target enchantment.
{R}{G}
Hull Breach
Sorcery
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Destroy target artifact and target enchantment.
{4}{U}
Hunting Drake
Creature - Drake
Flying

When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.
2 / 2
{4}{U}
Hunting Drake
Creature - Drake
Flying

When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.
2 / 2
{4}{U}
Hunting Drake
Creature - Drake
Flying

When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.
2 / 2
{4}{U}
Hunting Drake
Creature - Drake
Flying

When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.
2 / 2
{4}{U}
Hunting Drake
Creature - Drake
Flying

When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.
2 / 2
{4}{U}
Hunting Drake
Creature - Drake
Flying

When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.
2 / 2
{4}{U}
Hunting Drake
Creature - Drake
Flying

When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.
2 / 2
{4}{U}
Hunting Drake
Creature - Drake
Flying

When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.
2 / 2
{4}{R}
Implode
Sorcery
Destroy target land.

Draw a card.
{4}{R}
Implode
Sorcery
Destroy target land.

Draw a card.
{4}{R}
Implode
Sorcery
Destroy target land.

Draw a card.
{4}{R}
Implode
Sorcery
Destroy target land.

Draw a card.
{4}{R}
Implode
Sorcery
Destroy target land.

Draw a card.
{4}{R}
Implode
Sorcery
Destroy target land.

Draw a card.
{4}{R}
Implode
Sorcery
Destroy target land.

Draw a card.
{4}{R}
Implode
Sorcery
Destroy target land.

Draw a card.
{2}{R}
Insolence
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
{2}{R}
Insolence
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
{2}{R}
Insolence
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
{2}{R}
Insolence
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.
{2}{R}
Kavu Recluse
Creature - Kavu
{T}: Target land becomes a Forest until end of turn.
2 / 2
{2}{R}
Kavu Recluse
Creature - Kavu
{T}: Target land becomes a Forest until end of turn.
2 / 2
{2}{R}
Kavu Recluse
Creature - Kavu
{T}: Target land becomes a Forest until end of turn.
2 / 2
{2}{R}
Kavu Recluse
Creature - Kavu
{T}: Target land becomes a Forest until end of turn.
2 / 2
{2}{R}
Kavu Recluse
Creature - Kavu
{T}: Target land becomes a Forest until end of turn.
2 / 2
{1}{R}
Keldon Mantle
Enchantment - Aura
Enchant creature

{B}: Regenerate enchanted creature.

{R}: Enchanted creature gets +1/+0 until end of turn.

{G}: Enchanted creature gains trample until end of turn.
{1}{R}
Keldon Mantle
Enchantment - Aura
Enchant creature

{B}: Regenerate enchanted creature.

{R}: Enchanted creature gets +1/+0 until end of turn.

{G}: Enchanted creature gains trample until end of turn.
{1}{R}
Keldon Mantle
Enchantment - Aura
Enchant creature

{B}: Regenerate enchanted creature.

{R}: Enchanted creature gets +1/+0 until end of turn.

{G}: Enchanted creature gains trample until end of turn.
{1}{R}
Keldon Mantle
Enchantment - Aura
Enchant creature

{B}: Regenerate enchanted creature.

{R}: Enchanted creature gets +1/+0 until end of turn.

{G}: Enchanted creature gains trample until end of turn.
{1}{R}
Keldon Mantle
Enchantment - Aura
Enchant creature

{B}: Regenerate enchanted creature.

{R}: Enchanted creature gets +1/+0 until end of turn.

{G}: Enchanted creature gains trample until end of turn.
{1}{R}
Keldon Mantle
Enchantment - Aura
Enchant creature

{B}: Regenerate enchanted creature.

{R}: Enchanted creature gets +1/+0 until end of turn.

{G}: Enchanted creature gains trample until end of turn.
{1}{R}
Keldon Mantle
Enchantment - Aura
Enchant creature

{B}: Regenerate enchanted creature.

{R}: Enchanted creature gets +1/+0 until end of turn.

{G}: Enchanted creature gains trample until end of turn.
{1}{R}
Keldon Mantle
Enchantment - Aura
Enchant creature

{B}: Regenerate enchanted creature.

{R}: Enchanted creature gets +1/+0 until end of turn.

{G}: Enchanted creature gains trample until end of turn.
{1}{B}{R}
Keldon Twilight
Enchantment
At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature they controlled since the beginning of the turn.
{2}{W}
Lashknife Barrier
Enchantment
When Lashknife Barrier enters the battlefield, draw a card.

If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
{2}{W}
Lashknife Barrier
Enchantment
When Lashknife Barrier enters the battlefield, draw a card.

If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
{1}{B}{R}
Lava Zombie
Creature - Zombie
When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.

{2}: Lava Zombie gets +1/+0 until end of turn.
4 / 3
{1}{B}{R}
Lava Zombie
Creature - Zombie
When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.

{2}: Lava Zombie gets +1/+0 until end of turn.
4 / 3
{1}{B}{R}
Lava Zombie
Creature - Zombie
When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.

{2}: Lava Zombie gets +1/+0 until end of turn.
4 / 3
{1}{B}{R}
Lava Zombie
Creature - Zombie
When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.

{2}: Lava Zombie gets +1/+0 until end of turn.
4 / 3
{1}{B}{R}
Lava Zombie
Creature - Zombie
When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.

{2}: Lava Zombie gets +1/+0 until end of turn.
4 / 3
{1}{B}{R}
Lava Zombie
Creature - Zombie
When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.

{2}: Lava Zombie gets +1/+0 until end of turn.
4 / 3
{1}{B}{R}
Lava Zombie
Creature - Zombie
When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.

{2}: Lava Zombie gets +1/+0 until end of turn.
4 / 3
{1}{B}{R}
Lava Zombie
Creature - Zombie
When Lava Zombie enters the battlefield, return a black or red creature you control to its owner's hand.

{2}: Lava Zombie gets +1/+0 until end of turn.
4 / 3
{B}
Maggot Carrier
Creature - Zombie
When Maggot Carrier enters the battlefield, each player loses 1 life.
1 / 1
{B}
Maggot Carrier
Creature - Zombie
When Maggot Carrier enters the battlefield, each player loses 1 life.
1 / 1
{B}
Maggot Carrier
Creature - Zombie
When Maggot Carrier enters the battlefield, each player loses 1 life.
1 / 1
{B}
Maggot Carrier
Creature - Zombie
When Maggot Carrier enters the battlefield, each player loses 1 life.
1 / 1
{3}{R}
Magma Burst
Instant
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Magma Burst deals 3 damage to any target. If this spell was kicked, it deals 3 damage to another target.
{3}{R}
Magma Burst
Instant
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Magma Burst deals 3 damage to any target. If this spell was kicked, it deals 3 damage to another target.
{3}{R}
Magma Burst
Instant
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Magma Burst deals 3 damage to any target. If this spell was kicked, it deals 3 damage to another target.
{3}{R}
Magma Burst
Instant
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Magma Burst deals 3 damage to any target. If this spell was kicked, it deals 3 damage to another target.
{3}{R}
Magma Burst
Instant
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Magma Burst deals 3 damage to any target. If this spell was kicked, it deals 3 damage to another target.
{3}{R}
Magma Burst
Instant
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Magma Burst deals 3 damage to any target. If this spell was kicked, it deals 3 damage to another target.
{3}{R}
Magma Burst
Instant
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Magma Burst deals 3 damage to any target. If this spell was kicked, it deals 3 damage to another target.
{3}{R}
Magma Burst
Instant
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Magma Burst deals 3 damage to any target. If this spell was kicked, it deals 3 damage to another target.
{3}{R}
Magma Burst
Instant
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Magma Burst deals 3 damage to any target. If this spell was kicked, it deals 3 damage to another target.
{3}{R}
Magma Burst
Instant
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)

Magma Burst deals 3 damage to any target. If this spell was kicked, it deals 3 damage to another target.
{4}{G}
Magnigoth Treefolk
Creature - Treefolk
Domain -- For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.)
2 / 6
{X}{U}{B}
Malicious Advice
Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.
{X}{U}{B}
Malicious Advice
Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.
{X}{U}{B}
Malicious Advice
Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.
{X}{U}{B}
Malicious Advice
Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.
{X}{U}{B}
Malicious Advice
Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.
{X}{U}{B}
Malicious Advice
Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.
{X}{U}{B}
Malicious Advice
Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.
{X}{U}{B}
Malicious Advice
Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.
{1}
Mana Cylix
Artifact
{1}, {T}: Add one mana of any color.
{1}
Mana Cylix
Artifact
{1}, {T}: Add one mana of any color.
{1}
Mana Cylix
Artifact
{1}, {T}: Add one mana of any color.
{4}{W}
March of Souls
Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
{4}{W}
March of Souls
Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
--
Meteor Crater
Land
{T}: Choose a color of a permanent you control. Add one mana of that color.
--
Meteor Crater
Land
{T}: Choose a color of a permanent you control. Add one mana of that color.
{3}{R}
Mire Kavu
Creature - Kavu
Mire Kavu gets +1/+1 as long as you control a Swamp.
3 / 2
{3}{R}
Mire Kavu
Creature - Kavu
Mire Kavu gets +1/+1 as long as you control a Swamp.
3 / 2
{3}{R}
Mire Kavu
Creature - Kavu
Mire Kavu gets +1/+1 as long as you control a Swamp.
3 / 2
{3}{R}
Mire Kavu
Creature - Kavu
Mire Kavu gets +1/+1 as long as you control a Swamp.
3 / 2
{3}{R}
Mire Kavu
Creature - Kavu
Mire Kavu gets +1/+1 as long as you control a Swamp.
3 / 2
{3}{R}
Mire Kavu
Creature - Kavu
Mire Kavu gets +1/+1 as long as you control a Swamp.
3 / 2
{3}{R}
Mire Kavu
Creature - Kavu
Mire Kavu gets +1/+1 as long as you control a Swamp.
3 / 2
{3}{G}
Mirrorwood Treefolk
Creature - Treefolk
{2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to any target instead.
2 / 4
{R}
Mogg Sentry
Creature - Goblin Warrior
Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
1 / 1
{R}
Mogg Sentry
Creature - Goblin Warrior
Whenever an opponent casts a spell, Mogg Sentry gets +2/+2 until end of turn.
1 / 1
{2}{B}
Morgue Toad
Creature - Frog
Sacrifice Morgue Toad: Add {U}{R}.
2 / 2
{2}{B}
Morgue Toad
Creature - Frog
Sacrifice Morgue Toad: Add {U}{R}.
2 / 2
{2}{B}
Morgue Toad
Creature - Frog
Sacrifice Morgue Toad: Add {U}{R}.
2 / 2
{2}{B}
Morgue Toad
Creature - Frog
Sacrifice Morgue Toad: Add {U}{R}.
2 / 2
{2}{B}
Morgue Toad
Creature - Frog
Sacrifice Morgue Toad: Add {U}{R}.
2 / 2
{2}{B}
Morgue Toad
Creature - Frog
Sacrifice Morgue Toad: Add {U}{R}.
2 / 2
{2}{B}
Morgue Toad
Creature - Frog
Sacrifice Morgue Toad: Add {U}{R}.
2 / 2
{2}{B}
Morgue Toad
Creature - Frog
Sacrifice Morgue Toad: Add {U}{R}.
2 / 2
{2}{B}
Morgue Toad
Creature - Frog
Sacrifice Morgue Toad: Add {U}{R}.
2 / 2
{G}
Multani's Harmony
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Add one mana of any color."
{G}
Multani's Harmony
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Add one mana of any color."
{2}{R}{G}
Natural Emergence
Enchantment
When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.

Lands you control are 2/2 creatures with first strike. They're still lands.
{4}{G}{G}
Nemata, Grove Guardian
Legendary Creature - Treefolk
{2}{G}: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
4 / 5
{2}{B}
Nightscape Battlemage
Creature - Zombie Wizard
Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.)

When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.

When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land.
2 / 2
{2}{B}
Nightscape Battlemage
Creature - Zombie Wizard
Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.)

When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.

When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land.
2 / 2
{1}{B}
Nightscape Familiar
Creature - Zombie
Blue spells and red spells you cast cost {1} less to cast.

{1}{B}: Regenerate Nightscape Familiar.
1 / 1
{1}{B}
Nightscape Familiar
Creature - Zombie
Blue spells and red spells you cast cost {1} less to cast.

{1}{B}: Regenerate Nightscape Familiar.
1 / 1
{1}{B}
Nightscape Familiar
Creature - Zombie
Blue spells and red spells you cast cost {1} less to cast.

{1}{B}: Regenerate Nightscape Familiar.
1 / 1
{1}{B}
Nightscape Familiar
Creature - Zombie
Blue spells and red spells you cast cost {1} less to cast.

{1}{B}: Regenerate Nightscape Familiar.
1 / 1
{1}{B}
Nightscape Familiar
Creature - Zombie
Blue spells and red spells you cast cost {1} less to cast.

{1}{B}: Regenerate Nightscape Familiar.
1 / 1
{1}{B}
Nightscape Familiar
Creature - Zombie
Blue spells and red spells you cast cost {1} less to cast.

{1}{B}: Regenerate Nightscape Familiar.
1 / 1
{1}{B}
Nightscape Familiar
Creature - Zombie
Blue spells and red spells you cast cost {1} less to cast.

{1}{B}: Regenerate Nightscape Familiar.
1 / 1
{1}{B}{B}
Noxious Vapors
Sorcery
Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
{1}{B}{B}
Noxious Vapors
Sorcery
Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
{1}{B}{B}
Noxious Vapors
Sorcery
Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
{1}{B}{B}
Noxious Vapors
Sorcery
Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
{W}
Orim's Chant
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.)

Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
{4}{B}
Phyrexian Bloodstock
Creature - Phyrexian Zombie
When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.
3 / 3
{4}{B}
Phyrexian Bloodstock
Creature - Phyrexian Zombie
When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.
3 / 3
{4}{B}
Phyrexian Bloodstock
Creature - Phyrexian Zombie
When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.
3 / 3
{4}{B}
Phyrexian Bloodstock
Creature - Phyrexian Zombie
When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.
3 / 3
{4}{B}
Phyrexian Bloodstock
Creature - Phyrexian Zombie
When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.
3 / 3
{3}{B}
Phyrexian Scuta
Creature - Phyrexian Zombie
Kicker--Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.)

If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it.
3 / 3
{3}{B}
Phyrexian Scuta
Creature - Phyrexian Zombie
Kicker--Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.)

If Phyrexian Scuta was kicked, it enters the battlefield with two +1/+1 counters on it.
3 / 3
{U}{B}{R}
Phyrexian Tyranny
Enchantment
Whenever a player draws a card, that player loses 2 life unless they pay {2}.
{2}{U}
Planar Overlay
Sorcery
Each player chooses a land they control of each basic land type. Return those lands to their owners' hands.
{2}{G}
Planeswalker's Favor
Enchantment
{3}{G}: Target opponent reveals a card at random from their hand. Target creature gets +X/+X until end of turn, where X is the revealed card's mana value.
{2}{G}
Planeswalker's Favor
Enchantment
{3}{G}: Target opponent reveals a card at random from their hand. Target creature gets +X/+X until end of turn, where X is the revealed card's mana value.
{W}
Pollen Remedy
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If this spell was kicked, prevent the next 6 damage this way instead.
{W}
Pollen Remedy
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If this spell was kicked, prevent the next 6 damage this way instead.
{W}
Pollen Remedy
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If this spell was kicked, prevent the next 6 damage this way instead.
{W}
Pollen Remedy
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If this spell was kicked, prevent the next 6 damage this way instead.
{W}
Pollen Remedy
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If this spell was kicked, prevent the next 6 damage this way instead.
{W}
Pollen Remedy
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If this spell was kicked, prevent the next 6 damage this way instead.
{W}
Pollen Remedy
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If this spell was kicked, prevent the next 6 damage this way instead.
{W}
Pollen Remedy
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If this spell was kicked, prevent the next 6 damage this way instead.
{2}{G}
Primal Growth
Sorcery
Kicker--Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{2}{G}
Primal Growth
Sorcery
Kicker--Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{2}{G}
Primal Growth
Sorcery
Kicker--Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{3}{G}
Pygmy Kavu
Creature - Kavu
When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control.
1 / 2
{3}{G}
Pygmy Kavu
Creature - Kavu
When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control.
1 / 2
{3}{G}
Pygmy Kavu
Creature - Kavu
When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control.
1 / 2
{3}{G}
Pygmy Kavu
Creature - Kavu
When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control.
1 / 2
{3}{G}
Pygmy Kavu
Creature - Kavu
When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control.
1 / 2
{3}{G}
Pygmy Kavu
Creature - Kavu
When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control.
1 / 2
{3}{G}
Pygmy Kavu
Creature - Kavu
When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control.
1 / 2
{3}{G}
Pygmy Kavu
Creature - Kavu
When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control.
1 / 2
{1}{G}
Quirion Explorer
Creature - Elf Druid Scout
{T}: Add one mana of any color that a land an opponent controls could produce.
1 / 1
{1}{G}
Quirion Explorer
Creature - Elf Druid Scout
{T}: Add one mana of any color that a land an opponent controls could produce.
1 / 1
{1}{G}
Quirion Explorer
Creature - Elf Druid Scout
{T}: Add one mana of any color that a land an opponent controls could produce.
1 / 1
{1}{G}
Quirion Explorer
Creature - Elf Druid Scout
{T}: Add one mana of any color that a land an opponent controls could produce.
1 / 1
{1}{G}
Quirion Explorer
Creature - Elf Druid Scout
{T}: Add one mana of any color that a land an opponent controls could produce.
1 / 1
{1}{G}
Quirion Explorer
Creature - Elf Druid Scout
{T}: Add one mana of any color that a land an opponent controls could produce.
1 / 1
{4}{B}{R}
Razing Snidd
Creature - Beast
When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand.

When Razing Snidd enters the battlefield, each player sacrifices a land.
3 / 3
{4}{B}{R}
Razing Snidd
Creature - Beast
When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand.

When Razing Snidd enters the battlefield, each player sacrifices a land.
3 / 3
{4}{B}{R}
Razing Snidd
Creature - Beast
When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand.

When Razing Snidd enters the battlefield, each player sacrifices a land.
3 / 3
{R}{G}{W}
Rith's Charm
Instant
Choose one --

• Destroy target nonbasic land.

• Create three 1/1 green Saproling creature tokens.

• Prevent all damage a source of your choice would deal this turn.
--
Rith's Grove
Land - Lair
When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

{T}: Add {R}, {G}, or {W}.
{3}{G}
Root Greevil
Creature - Beast
{2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.
2 / 3
{3}{G}
Root Greevil
Creature - Beast
{2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.
2 / 3
{3}{G}
Root Greevil
Creature - Beast
{2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.
2 / 3
{3}{G}
Root Greevil
Creature - Beast
{2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.
2 / 3
{3}{G}
Root Greevil
Creature - Beast
{2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.
2 / 3
{3}{G}
Root Greevil
Creature - Beast
{2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.
2 / 3
{2}{U}
Rushing River
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
{2}{U}
Rushing River
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
{2}{U}
Rushing River
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
{2}{U}
Rushing River
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
{2}{U}
Rushing River
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
{2}{U}
Rushing River
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
{2}{U}
Rushing River
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
{2}{U}
Rushing River
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
{2}{U}
Rushing River
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
{2}{U}
Rushing River
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
{1}{W}
Samite Pilgrim
Creature - Human Cleric
Domain -- {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
1 / 1
{1}{W}
Samite Pilgrim
Creature - Human Cleric
Domain -- {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
1 / 1
{1}{W}
Samite Pilgrim
Creature - Human Cleric
Domain -- {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
1 / 1
{1}{W}
Samite Pilgrim
Creature - Human Cleric
Domain -- {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
1 / 1
{1}{W}
Samite Pilgrim
Creature - Human Cleric
Domain -- {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
1 / 1
{1}{W}
Samite Pilgrim
Creature - Human Cleric
Domain -- {T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
1 / 1
{2}{W}{U}
Sawtooth Loon
Creature - Bird
Flying

When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.

When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.
2 / 2
{2}{W}{U}
Sawtooth Loon
Creature - Bird
Flying

When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.

When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.
2 / 2
{4}{U}
Sea Snidd
Creature - Beast
{T}: Target land becomes the basic land type of your choice until end of turn.
3 / 3
{4}{U}
Sea Snidd
Creature - Beast
{T}: Target land becomes the basic land type of your choice until end of turn.
3 / 3
{4}{U}
Sea Snidd
Creature - Beast
{T}: Target land becomes the basic land type of your choice until end of turn.
3 / 3
{4}{U}
Sea Snidd
Creature - Beast
{T}: Target land becomes the basic land type of your choice until end of turn.
3 / 3
{4}{U}
Sea Snidd
Creature - Beast
{T}: Target land becomes the basic land type of your choice until end of turn.
3 / 3
{4}{U}
Sea Snidd
Creature - Beast
{T}: Target land becomes the basic land type of your choice until end of turn.
3 / 3
{4}{U}
Sea Snidd
Creature - Beast
{T}: Target land becomes the basic land type of your choice until end of turn.
3 / 3
{4}{U}
Sea Snidd
Creature - Beast
{T}: Target land becomes the basic land type of your choice until end of turn.
3 / 3
{2}{U}
Shifting Sky
Enchantment
As Shifting Sky enters the battlefield, choose a color.

All nonland permanents are the chosen color.
{2}{U}
Shifting Sky
Enchantment
As Shifting Sky enters the battlefield, choose a color.

All nonland permanents are the chosen color.
{2}{U}
Shifting Sky
Enchantment
As Shifting Sky enters the battlefield, choose a color.

All nonland permanents are the chosen color.
{2}{U}
Shifting Sky
Enchantment
As Shifting Sky enters the battlefield, choose a color.

All nonland permanents are the chosen color.
{2}{U}
Shifting Sky
Enchantment
As Shifting Sky enters the battlefield, choose a color.

All nonland permanents are the chosen color.
{2}{U}
Shifting Sky
Enchantment
As Shifting Sky enters the battlefield, choose a color.

All nonland permanents are the chosen color.
{2}{U}
Shifting Sky
Enchantment
As Shifting Sky enters the battlefield, choose a color.

All nonland permanents are the chosen color.
{2}{U}
Shifting Sky
Enchantment
As Shifting Sky enters the battlefield, choose a color.

All nonland permanents are the chosen color.
{1}{B}
Shriek of Dread
Instant
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{1}{B}
Shriek of Dread
Instant
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{1}{B}
Shriek of Dread
Instant
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{1}{B}
Shriek of Dread
Instant
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{1}{B}
Shriek of Dread
Instant
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{1}{B}
Shriek of Dread
Instant
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{1}{B}
Shriek of Dread
Instant
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{1}{B}
Shriek of Dread
Instant
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{1}{B}
Shriek of Dread
Instant
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{1}{B}
Shriek of Dread
Instant
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{1}{B}
Shriek of Dread
Instant
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
{1}{W}{U}
Silver Drake
Creature - Drake
Flying

When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.
3 / 3
{1}{W}{U}
Silver Drake
Creature - Drake
Flying

When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.
3 / 3
{1}{W}{U}
Silver Drake
Creature - Drake
Flying

When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.
3 / 3
{1}{W}{U}
Silver Drake
Creature - Drake
Flying

When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.
3 / 3
{1}{W}{U}
Silver Drake
Creature - Drake
Flying

When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.
3 / 3
{1}{W}{U}
Silver Drake
Creature - Drake
Flying

When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.
3 / 3
{1}{W}{U}
Silver Drake
Creature - Drake
Flying

When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.
3 / 3
{R}
Singe
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
{R}
Singe
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
{R}
Singe
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
{R}
Singe
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
{R}
Singe
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
{R}
Singe
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
{R}
Singe
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
{R}
Singe
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
{R}
Singe
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
{R}
Singe
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
{R}
Singe
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
{R}
Singe
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
{1}{B}
Sinister Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+1 and is black.
{1}{B}
Sinister Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+1 and is black.
{1}{B}
Sinister Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+1 and is black.
{1}{B}
Sinister Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+1 and is black.
{1}{B}
Sinister Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+1 and is black.
{1}{B}
Sinister Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+1 and is black.
{1}{B}
Sinister Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+1 and is black.
{1}{B}
Sinister Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+1 and is black.
{1}{B}
Sinister Strength
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+1 and is black.
{U}
Sisay's Ingenuity
Enchantment - Aura
Enchant creature

When Sisay's Ingenuity enters the battlefield, draw a card.

Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."
{U}
Sisay's Ingenuity
Enchantment - Aura
Enchant creature

When Sisay's Ingenuity enters the battlefield, draw a card.

Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."
{U}
Sisay's Ingenuity
Enchantment - Aura
Enchant creature

When Sisay's Ingenuity enters the battlefield, draw a card.

Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."
{U}
Sisay's Ingenuity
Enchantment - Aura
Enchant creature

When Sisay's Ingenuity enters the battlefield, draw a card.

Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."
{U}
Sisay's Ingenuity
Enchantment - Aura
Enchant creature

When Sisay's Ingenuity enters the battlefield, draw a card.

Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."
{U}
Sisay's Ingenuity
Enchantment - Aura
Enchant creature

When Sisay's Ingenuity enters the battlefield, draw a card.

Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."
{1}{G}
Skyshroud Blessing
Instant
All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)

Draw a card.
{1}{G}
Skyshroud Blessing
Instant
All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)

Draw a card.
{1}{U}
Sleeping Potion
Enchantment - Aura
Enchant creature

When Sleeping Potion enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
{1}{U}
Sleeping Potion
Enchantment - Aura
Enchant creature

When Sleeping Potion enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
{1}{U}
Sleeping Potion
Enchantment - Aura
Enchant creature

When Sleeping Potion enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
{1}{U}
Sleeping Potion
Enchantment - Aura
Enchant creature

When Sleeping Potion enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
{1}{U}
Sleeping Potion
Enchantment - Aura
Enchant creature

When Sleeping Potion enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
{1}{U}
Sleeping Potion
Enchantment - Aura
Enchant creature

When Sleeping Potion enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
{1}{U}
Sleeping Potion
Enchantment - Aura
Enchant creature

When Sleeping Potion enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
{1}{U}
Sleeping Potion
Enchantment - Aura
Enchant creature

When Sleeping Potion enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
{1}{U}
Sleeping Potion
Enchantment - Aura
Enchant creature

When Sleeping Potion enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
{2}{R}
Slingshot Goblin
Creature - Goblin
{R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.
2 / 2
{2}{R}
Slingshot Goblin
Creature - Goblin
{R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.
2 / 2
{2}{R}
Slingshot Goblin
Creature - Goblin
{R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.
2 / 2
{2}{R}
Slingshot Goblin
Creature - Goblin
{R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.
2 / 2
{2}{R}
Slingshot Goblin
Creature - Goblin
{R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.
2 / 2
{2}{R}
Slingshot Goblin
Creature - Goblin
{R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.
2 / 2
{2}{R}{G}
Sparkcaster
Creature - Kavu
When Sparkcaster enters the battlefield, return a red or green creature you control to its owner's hand.

When Sparkcaster enters the battlefield, it deals 1 damage to target player or planeswalker.
5 / 3
{2}
Star Compass
Artifact
Star Compass enters the battlefield tapped.

{T}: Add one mana of any color that a basic land you control could produce.
{2}
Star Compass
Artifact
Star Compass enters the battlefield tapped.

{T}: Add one mana of any color that a basic land you control could produce.
{2}
Star Compass
Artifact
Star Compass enters the battlefield tapped.

{T}: Add one mana of any color that a basic land you control could produce.
{4}{G}{W}
Steel Leaf Paladin
Creature - Elf Knight
First strike

When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.
4 / 4
{4}{G}{W}
Steel Leaf Paladin
Creature - Elf Knight
First strike

When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.
4 / 4
{4}{G}{W}
Steel Leaf Paladin
Creature - Elf Knight
First strike

When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.
4 / 4
{4}{G}{W}
Steel Leaf Paladin
Creature - Elf Knight
First strike

When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.
4 / 4
{4}{G}{W}
Steel Leaf Paladin
Creature - Elf Knight
First strike

When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.
4 / 4
{4}{G}{W}
Steel Leaf Paladin
Creature - Elf Knight
First strike

When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.
4 / 4
{4}{G}
Stone Kavu
Creature - Kavu
{R}: Stone Kavu gets +1/+0 until end of turn.

{W}: Stone Kavu gets +0/+1 until end of turn.
3 / 3
{4}{G}
Stone Kavu
Creature - Kavu
{R}: Stone Kavu gets +1/+0 until end of turn.

{W}: Stone Kavu gets +0/+1 until end of turn.
3 / 3
{4}{G}
Stone Kavu
Creature - Kavu
{R}: Stone Kavu gets +1/+0 until end of turn.

{W}: Stone Kavu gets +0/+1 until end of turn.
3 / 3
{4}{G}
Stone Kavu
Creature - Kavu
{R}: Stone Kavu gets +1/+0 until end of turn.

{W}: Stone Kavu gets +0/+1 until end of turn.
3 / 3
{4}{G}
Stone Kavu
Creature - Kavu
{R}: Stone Kavu gets +1/+0 until end of turn.

{W}: Stone Kavu gets +0/+1 until end of turn.
3 / 3
{4}{G}
Stone Kavu
Creature - Kavu
{R}: Stone Kavu gets +1/+0 until end of turn.

{W}: Stone Kavu gets +0/+1 until end of turn.
3 / 3
{2}{U}
Stormscape Battlemage
Creature - Metathran Wizard
Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.)

When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life.

When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.
2 / 2
{2}{U}
Stormscape Battlemage
Creature - Metathran Wizard
Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.)

When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life.

When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.
2 / 2
{2}{U}
Stormscape Battlemage
Creature - Metathran Wizard
Kicker {W} and/or {2}{B} (You may pay an additional {W} and/or {2}{B} as you cast this spell.)

When Stormscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, you gain 3 life.

When Stormscape Battlemage enters the battlefield, if it was kicked with its {2}{B} kicker, destroy target nonblack creature. That creature can't be regenerated.
2 / 2
{1}{U}
Stormscape Familiar
Creature - Bird
Flying

White spells and black spells you cast cost {1} less to cast.
1 / 1
{1}{U}
Stormscape Familiar
Creature - Bird
Flying

White spells and black spells you cast cost {1} less to cast.
1 / 1
{1}{U}
Stormscape Familiar
Creature - Bird
Flying

White spells and black spells you cast cost {1} less to cast.
1 / 1
{1}{U}
Stormscape Familiar
Creature - Bird
Flying

White spells and black spells you cast cost {1} less to cast.
1 / 1
{1}{U}
Stormscape Familiar
Creature - Bird
Flying

White spells and black spells you cast cost {1} less to cast.
1 / 1
{1}{U}
Stormscape Familiar
Creature - Bird
Flying

White spells and black spells you cast cost {1} less to cast.
1 / 1
{1}{U}
Stormscape Familiar
Creature - Bird
Flying

White spells and black spells you cast cost {1} less to cast.
1 / 1
{R}
Strafe
Sorcery
Strafe deals 3 damage to target nonred creature.
{10}
Stratadon
Artifact Creature - Beast
Domain -- This spell costs {1} less to cast for each basic land type among lands you control.

Trample
5 / 5
{10}
Stratadon
Artifact Creature - Beast
Domain -- This spell costs {1} less to cast for each basic land type among lands you control.

Trample
5 / 5
{10}
Stratadon
Artifact Creature - Beast
Domain -- This spell costs {1} less to cast for each basic land type among lands you control.

Trample
5 / 5
{2}{W}
Sunscape Battlemage
Creature - Human Wizard
Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.)

When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.

When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
2 / 2
{2}{W}
Sunscape Battlemage
Creature - Human Wizard
Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.)

When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.

When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
2 / 2
{2}{W}
Sunscape Battlemage
Creature - Human Wizard
Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.)

When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.

When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
2 / 2
{2}{W}
Sunscape Battlemage
Creature - Human Wizard
Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.)

When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying.

When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards.
2 / 2
{1}{W}
Sunscape Familiar
Creature - Wall
Defender (This creature can't attack.)

Green spells and blue spells you cast cost {1} less to cast.
0 / 3
{1}{W}
Sunscape Familiar
Creature - Wall
Defender (This creature can't attack.)

Green spells and blue spells you cast cost {1} less to cast.
0 / 3
{1}{W}
Sunscape Familiar
Creature - Wall
Defender (This creature can't attack.)

Green spells and blue spells you cast cost {1} less to cast.
0 / 3
{1}{W}
Sunscape Familiar
Creature - Wall
Defender (This creature can't attack.)

Green spells and blue spells you cast cost {1} less to cast.
0 / 3
{1}{W}
Sunscape Familiar
Creature - Wall
Defender (This creature can't attack.)

Green spells and blue spells you cast cost {1} less to cast.
0 / 3
{1}{W}
Sunscape Familiar
Creature - Wall
Defender (This creature can't attack.)

Green spells and blue spells you cast cost {1} less to cast.
0 / 3
{1}{W}
Sunscape Familiar
Creature - Wall
Defender (This creature can't attack.)

Green spells and blue spells you cast cost {1} less to cast.
0 / 3
{1}{W}
Sunscape Familiar
Creature - Wall
Defender (This creature can't attack.)

Green spells and blue spells you cast cost {1} less to cast.
0 / 3
{1}{W}
Sunscape Familiar
Creature - Wall
Defender (This creature can't attack.)

Green spells and blue spells you cast cost {1} less to cast.
0 / 3
{3}{W}
Surprise Deployment
Instant
Cast this spell only during combat.

You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)
{3}{W}
Surprise Deployment
Instant
Cast this spell only during combat.

You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)
--
Terminal Moraine
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Terminal Moraine
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{2}{G}
Thornscape Battlemage
Creature - Elf Wizard
Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)

When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target.

When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.
2 / 2
{2}{G}
Thornscape Battlemage
Creature - Elf Wizard
Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)

When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target.

When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.
2 / 2
{2}{G}
Thornscape Battlemage
Creature - Elf Wizard
Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.)

When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target.

When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.
2 / 2
{1}{G}
Thornscape Familiar
Creature - Insect
Red spells and white spells you cast cost {1} less to cast.
2 / 1
{1}{G}
Thornscape Familiar
Creature - Insect
Red spells and white spells you cast cost {1} less to cast.
2 / 1
{1}{G}
Thornscape Familiar
Creature - Insect
Red spells and white spells you cast cost {1} less to cast.
2 / 1
{1}{G}
Thornscape Familiar
Creature - Insect
Red spells and white spells you cast cost {1} less to cast.
2 / 1
{1}{G}
Thornscape Familiar
Creature - Insect
Red spells and white spells you cast cost {1} less to cast.
2 / 1
{2}{R}
Thunderscape Battlemage
Creature - Human Wizard
Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.)

When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards.

When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment.
2 / 2
{2}{R}
Thunderscape Battlemage
Creature - Human Wizard
Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.)

When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards.

When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment.
2 / 2
{2}{R}
Thunderscape Battlemage
Creature - Human Wizard
Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.)

When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards.

When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment.
2 / 2
{2}{R}
Thunderscape Battlemage
Creature - Human Wizard
Kicker {1}{B} and/or {G} (You may pay an additional {1}{B} and/or {G} as you cast this spell.)

When Thunderscape Battlemage enters the battlefield, if it was kicked with its {1}{B} kicker, target player discards two cards.

When Thunderscape Battlemage enters the battlefield, if it was kicked with its {G} kicker, destroy target enchantment.
2 / 2
{1}{R}
Thunderscape Familiar
Creature - Kavu
First strike

Black spells and green spells you cast cost {1} less to cast.
1 / 1
{1}{R}
Thunderscape Familiar
Creature - Kavu
First strike

Black spells and green spells you cast cost {1} less to cast.
1 / 1
{1}{R}
Thunderscape Familiar
Creature - Kavu
First strike

Black spells and green spells you cast cost {1} less to cast.
1 / 1
{1}{R}
Thunderscape Familiar
Creature - Kavu
First strike

Black spells and green spells you cast cost {1} less to cast.
1 / 1
{1}{R}
Thunderscape Familiar
Creature - Kavu
First strike

Black spells and green spells you cast cost {1} less to cast.
1 / 1
{1}{R}
Thunderscape Familiar
Creature - Kavu
First strike

Black spells and green spells you cast cost {1} less to cast.
1 / 1
{G}{W}{U}
Treva's Charm
Instant
Choose one --

• Destroy target enchantment.

• Exile target attacking creature.

• Draw a card, then discard a card.
{G}{W}{U}
Treva's Charm
Instant
Choose one --

• Destroy target enchantment.

• Exile target attacking creature.

• Draw a card, then discard a card.
--
Treva's Ruins
Land - Lair
When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

{T}: Add {G}, {W}, or {U}.
--
Treva's Ruins
Land - Lair
When Treva's Ruins enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.

{T}: Add {G}, {W}, or {U}.
{2}{W}{W}
Voice of All
Creature - Angel
Flying

As Voice of All enters the battlefield, choose a color.

Voice of All has protection from the chosen color.
2 / 2
{3}{B}
Volcano Imp
Creature - Imp
Flying

{1}{R}: Volcano Imp gains first strike until end of turn.
2 / 2
{3}{B}
Volcano Imp
Creature - Imp
Flying

{1}{R}: Volcano Imp gains first strike until end of turn.
2 / 2
{3}{B}
Volcano Imp
Creature - Imp
Flying

{1}{R}: Volcano Imp gains first strike until end of turn.
2 / 2
{3}{B}
Volcano Imp
Creature - Imp
Flying

{1}{R}: Volcano Imp gains first strike until end of turn.
2 / 2
{3}{B}
Volcano Imp
Creature - Imp
Flying

{1}{R}: Volcano Imp gains first strike until end of turn.
2 / 2
{2}{B}
Warped Devotion
Enchantment
Whenever a permanent is returned to a player's hand, that player discards a card.
{2}{B}
Warped Devotion
Enchantment
Whenever a permanent is returned to a player's hand, that player discards a card.