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Select Main Deck Cards

{3}{G}{U}
Aether Mutation
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
{3}{G}{U}
Aether Mutation
Sorcery
Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
{G}
Ana Disciple
Creature - Human Wizard
{U}, {T}: Target creature gains flying until end of turn.

{B}, {T}: Target creature gets -2/-0 until end of turn.
1 / 1
{G}
Ana Disciple
Creature - Human Wizard
{U}, {T}: Target creature gains flying until end of turn.

{B}, {T}: Target creature gets -2/-0 until end of turn.
1 / 1
{G}
Ana Disciple
Creature - Human Wizard
{U}, {T}: Target creature gains flying until end of turn.

{B}, {T}: Target creature gets -2/-0 until end of turn.
1 / 1
{G}
Ana Disciple
Creature - Human Wizard
{U}, {T}: Target creature gains flying until end of turn.

{B}, {T}: Target creature gets -2/-0 until end of turn.
1 / 1
{G}
Ana Disciple
Creature - Human Wizard
{U}, {T}: Target creature gains flying until end of turn.

{B}, {T}: Target creature gets -2/-0 until end of turn.
1 / 1
{G}
Ana Disciple
Creature - Human Wizard
{U}, {T}: Target creature gains flying until end of turn.

{B}, {T}: Target creature gets -2/-0 until end of turn.
1 / 1
{G}
Ana Disciple
Creature - Human Wizard
{U}, {T}: Target creature gains flying until end of turn.

{B}, {T}: Target creature gets -2/-0 until end of turn.
1 / 1
{G}
Ana Disciple
Creature - Human Wizard
{U}, {T}: Target creature gains flying until end of turn.

{B}, {T}: Target creature gets -2/-0 until end of turn.
1 / 1
{2}{G}
Ana Sanctuary
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
{2}{G}
Ana Sanctuary
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
{2}{G}
Ana Sanctuary
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
{2}{G}
Ana Sanctuary
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
{2}{G}
Ana Sanctuary
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
{2}{G}
Ana Sanctuary
Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
{3}{G}
Anavolver
Creature - Volver
Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.)

If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying.

If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."
3 / 3
{3}{W}
Angelfire Crusader
Creature - Human Soldier Knight
{R}: Angelfire Crusader gets +1/+0 until end of turn.
2 / 3
{3}{W}
Angelfire Crusader
Creature - Human Soldier Knight
{R}: Angelfire Crusader gets +1/+0 until end of turn.
2 / 3
{3}{W}
Angelfire Crusader
Creature - Human Soldier Knight
{R}: Angelfire Crusader gets +1/+0 until end of turn.
2 / 3
{3}{W}
Angelfire Crusader
Creature - Human Soldier Knight
{R}: Angelfire Crusader gets +1/+0 until end of turn.
2 / 3
{3}{W}
Angelfire Crusader
Creature - Human Soldier Knight
{R}: Angelfire Crusader gets +1/+0 until end of turn.
2 / 3
{3}{W}
Angelfire Crusader
Creature - Human Soldier Knight
{R}: Angelfire Crusader gets +1/+0 until end of turn.
2 / 3
{3}{W}
Angelfire Crusader
Creature - Human Soldier Knight
{R}: Angelfire Crusader gets +1/+0 until end of turn.
2 / 3
{3}{W}
Angelfire Crusader
Creature - Human Soldier Knight
{R}: Angelfire Crusader gets +1/+0 until end of turn.
2 / 3
{3}{W}
Angelfire Crusader
Creature - Human Soldier Knight
{R}: Angelfire Crusader gets +1/+0 until end of turn.
2 / 3
--
Battlefield Forge
Land
{T}: Add {C}.

{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
{R}
Bloodfire Dwarf
Creature - Dwarf
{R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.
1 / 1
{R}
Bloodfire Dwarf
Creature - Dwarf
{R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.
1 / 1
{R}
Bloodfire Dwarf
Creature - Dwarf
{R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.
1 / 1
{R}
Bloodfire Dwarf
Creature - Dwarf
{R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.
1 / 1
{R}
Bloodfire Dwarf
Creature - Dwarf
{R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.
1 / 1
{R}
Bloodfire Dwarf
Creature - Dwarf
{R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.
1 / 1
{R}
Bloodfire Dwarf
Creature - Dwarf
{R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.
1 / 1
{R}
Bloodfire Dwarf
Creature - Dwarf
{R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.
1 / 1
{R}
Bloodfire Dwarf
Creature - Dwarf
{R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.
1 / 1
{R}
Bloodfire Dwarf
Creature - Dwarf
{R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.
1 / 1
{R}
Bloodfire Dwarf
Creature - Dwarf
{R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.
1 / 1
{R}
Bloodfire Dwarf
Creature - Dwarf
{R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.
1 / 1
{2}{R}
Bloodfire Infusion
Enchantment - Aura
Enchant creature you control

{R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.
{2}{R}
Bloodfire Infusion
Enchantment - Aura
Enchant creature you control

{R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.
{2}{R}
Bloodfire Infusion
Enchantment - Aura
Enchant creature you control

{R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.
{2}{R}
Bloodfire Infusion
Enchantment - Aura
Enchant creature you control

{R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.
{2}{R}
Bloodfire Infusion
Enchantment - Aura
Enchant creature you control

{R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.
{2}{R}
Bloodfire Infusion
Enchantment - Aura
Enchant creature you control

{R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.
{2}{R}
Bloodfire Infusion
Enchantment - Aura
Enchant creature you control

{R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.
{2}{R}{R}
Bloodfire Kavu
Creature - Kavu
{R}, Sacrifice Bloodfire Kavu: It deals 2 damage to each creature.
2 / 2
{2}{R}{R}
Bloodfire Kavu
Creature - Kavu
{R}, Sacrifice Bloodfire Kavu: It deals 2 damage to each creature.
2 / 2
{2}{R}{R}
Bloodfire Kavu
Creature - Kavu
{R}, Sacrifice Bloodfire Kavu: It deals 2 damage to each creature.
2 / 2
{4}{G}
Bog Gnarr
Creature - Beast
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
2 / 2
{4}{G}
Bog Gnarr
Creature - Beast
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
2 / 2
{4}{G}
Bog Gnarr
Creature - Beast
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
2 / 2
{4}{G}
Bog Gnarr
Creature - Beast
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
2 / 2
{4}{G}
Bog Gnarr
Creature - Beast
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
2 / 2
{4}{G}
Bog Gnarr
Creature - Beast
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
2 / 2
{4}{G}
Bog Gnarr
Creature - Beast
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
2 / 2
{4}{G}
Bog Gnarr
Creature - Beast
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
2 / 2
{4}{G}
Bog Gnarr
Creature - Beast
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
2 / 2
{4}{G}
Bog Gnarr
Creature - Beast
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
2 / 2
{4}{G}
Bog Gnarr
Creature - Beast
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
2 / 2
{4}{G}
Bog Gnarr
Creature - Beast
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
2 / 2
{4}{G}
Bog Gnarr
Creature - Beast
Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn.
2 / 2
{X}{R}{W}
Captain's Maneuver
Instant
The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
{X}{R}{W}
Captain's Maneuver
Instant
The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
{X}{R}{W}
Captain's Maneuver
Instant
The next X damage that would be dealt to target creature, planeswalker, or player this turn is dealt to another target creature, planeswalker, or player instead.
--
Caves of Koilos
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
{U}
Ceta Disciple
Creature - Merfolk Wizard
{R}, {T}: Target creature gets +2/+0 until end of turn.

{G}, {T}: Add one mana of any color.
1 / 1
{U}
Ceta Disciple
Creature - Merfolk Wizard
{R}, {T}: Target creature gets +2/+0 until end of turn.

{G}, {T}: Add one mana of any color.
1 / 1
{U}
Ceta Disciple
Creature - Merfolk Wizard
{R}, {T}: Target creature gets +2/+0 until end of turn.

{G}, {T}: Add one mana of any color.
1 / 1
{U}
Ceta Disciple
Creature - Merfolk Wizard
{R}, {T}: Target creature gets +2/+0 until end of turn.

{G}, {T}: Add one mana of any color.
1 / 1
{U}
Ceta Disciple
Creature - Merfolk Wizard
{R}, {T}: Target creature gets +2/+0 until end of turn.

{G}, {T}: Add one mana of any color.
1 / 1
{2}{U}
Ceta Sanctuary
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
{2}{U}
Ceta Sanctuary
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
{1}{U}
Cetavolver
Creature - Volver
Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)

If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.

If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample.
1 / 1
{1}{U}
Cetavolver
Creature - Volver
Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.)

If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike.

If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample.
1 / 1
{W}
Coalition Flag
Enchantment - Aura
Enchant creature you control

Enchanted creature is a Flagbearer.

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
{W}
Coalition Flag
Enchantment - Aura
Enchant creature you control

Enchanted creature is a Flagbearer.

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
{W}
Coalition Flag
Enchantment - Aura
Enchant creature you control

Enchanted creature is a Flagbearer.

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
{W}
Coalition Flag
Enchantment - Aura
Enchant creature you control

Enchanted creature is a Flagbearer.

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
{W}
Coalition Flag
Enchantment - Aura
Enchant creature you control

Enchanted creature is a Flagbearer.

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
{W}
Coalition Flag
Enchantment - Aura
Enchant creature you control

Enchanted creature is a Flagbearer.

While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
{3}{W}
Coalition Honor Guard
Creature - Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
2 / 4
{3}{W}
Coalition Honor Guard
Creature - Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
2 / 4
{3}{W}
Coalition Honor Guard
Creature - Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
2 / 4
{3}{W}
Coalition Honor Guard
Creature - Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
2 / 4
{3}{W}
Coalition Honor Guard
Creature - Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
2 / 4
{3}{W}
Coalition Honor Guard
Creature - Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
2 / 4
{3}{W}
Coalition Honor Guard
Creature - Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
2 / 4
{3}{W}
Coalition Honor Guard
Creature - Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
2 / 4
{2}{U}
Coastal Drake
Creature - Drake
Flying

{1}{U}, {T}: Return target Kavu to its owner's hand.
2 / 1
{2}{U}
Coastal Drake
Creature - Drake
Flying

{1}{U}, {T}: Return target Kavu to its owner's hand.
2 / 1
{2}{U}
Coastal Drake
Creature - Drake
Flying

{1}{U}, {T}: Return target Kavu to its owner's hand.
2 / 1
{2}{U}
Coastal Drake
Creature - Drake
Flying

{1}{U}, {T}: Return target Kavu to its owner's hand.
2 / 1
{1}{B}{G}
Consume Strength
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
{1}{B}{G}
Consume Strength
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
{1}{B}{G}
Consume Strength
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
{1}{B}{G}
Consume Strength
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
{1}{B}{G}
Consume Strength
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
{1}{B}{G}
Consume Strength
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
{1}{B}{G}
Consume Strength
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
{1}{B}{G}
Consume Strength
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
{1}{B}{G}
Consume Strength
Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
{4}{B}
Dead Ringers
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
{4}{B}
Dead Ringers
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
{4}{B}
Dead Ringers
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
{4}{B}
Dead Ringers
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
{4}{B}
Dead Ringers
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
{4}{B}
Dead Ringers
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
{4}{B}
Dead Ringers
Sorcery
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
{6}{B}{G}
Death Mutation
Sorcery
Destroy target nonblack creature. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value.
{W}
Dega Disciple
Creature - Human Wizard
{B}, {T}: Target creature gets -2/-0 until end of turn.

{R}, {T}: Target creature gets +2/+0 until end of turn.
1 / 1
{W}
Dega Disciple
Creature - Human Wizard
{B}, {T}: Target creature gets -2/-0 until end of turn.

{R}, {T}: Target creature gets +2/+0 until end of turn.
1 / 1
{W}
Dega Disciple
Creature - Human Wizard
{B}, {T}: Target creature gets -2/-0 until end of turn.

{R}, {T}: Target creature gets +2/+0 until end of turn.
1 / 1
{W}
Dega Disciple
Creature - Human Wizard
{B}, {T}: Target creature gets -2/-0 until end of turn.

{R}, {T}: Target creature gets +2/+0 until end of turn.
1 / 1
{W}
Dega Disciple
Creature - Human Wizard
{B}, {T}: Target creature gets -2/-0 until end of turn.

{R}, {T}: Target creature gets +2/+0 until end of turn.
1 / 1
{W}
Dega Disciple
Creature - Human Wizard
{B}, {T}: Target creature gets -2/-0 until end of turn.

{R}, {T}: Target creature gets +2/+0 until end of turn.
1 / 1
{W}
Dega Disciple
Creature - Human Wizard
{B}, {T}: Target creature gets -2/-0 until end of turn.

{R}, {T}: Target creature gets +2/+0 until end of turn.
1 / 1
{W}
Dega Disciple
Creature - Human Wizard
{B}, {T}: Target creature gets -2/-0 until end of turn.

{R}, {T}: Target creature gets +2/+0 until end of turn.
1 / 1
{2}{W}
Dega Sanctuary
Enchantment
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
{2}{W}
Dega Sanctuary
Enchantment
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
{3}{B}{B}
Desolation Angel
Creature - Angel
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)

Flying

When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.
5 / 4
{3}{B}{B}
Desolation Angel
Creature - Angel
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.)

Flying

When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead.
5 / 4
{3}{W}
Diversionary Tactics
Enchantment
Tap two untapped creatures you control: Tap target creature.
{3}{W}
Diversionary Tactics
Enchantment
Tap two untapped creatures you control: Tap target creature.
{W}
Divine Light
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
{W}
Divine Light
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
{W}
Divine Light
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
{W}
Divine Light
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
{W}
Divine Light
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
{W}
Divine Light
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
{W}
Divine Light
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
{W}
Divine Light
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
{W}
Divine Light
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
{W}
Divine Light
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
{W}
Divine Light
Sorcery
Prevent all damage that would be dealt this turn to creatures you control.
{4}
Dodecapod
Artifact Creature - Golem
If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
3 / 3
{4}
Dodecapod
Artifact Creature - Golem
If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
3 / 3
{4}
Dodecapod
Artifact Creature - Golem
If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
3 / 3
{5}
Dragon Arch
Artifact
{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
{5}
Dragon Arch
Artifact
{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
{3}{R}
Dwarven Landslide
Sorcery
Kicker--{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.)

Destroy target land. If this spell was kicked, destroy another target land.
{3}{R}
Dwarven Landslide
Sorcery
Kicker--{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.)

Destroy target land. If this spell was kicked, destroy another target land.
{3}{R}
Dwarven Landslide
Sorcery
Kicker--{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.)

Destroy target land. If this spell was kicked, destroy another target land.
{3}{R}
Dwarven Landslide
Sorcery
Kicker--{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.)

Destroy target land. If this spell was kicked, destroy another target land.
{3}{R}
Dwarven Landslide
Sorcery
Kicker--{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.)

Destroy target land. If this spell was kicked, destroy another target land.
{3}{R}
Dwarven Landslide
Sorcery
Kicker--{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.)

Destroy target land. If this spell was kicked, destroy another target land.
{3}{R}
Dwarven Landslide
Sorcery
Kicker--{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.)

Destroy target land. If this spell was kicked, destroy another target land.
{3}{R}
Dwarven Landslide
Sorcery
Kicker--{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.)

Destroy target land. If this spell was kicked, destroy another target land.
{2}{R}
Dwarven Patrol
Creature - Dwarf
Dwarven Patrol doesn't untap during your untap step.

Whenever you cast a nonred spell, untap Dwarven Patrol.
4 / 2
{2}{R}
Dwarven Patrol
Creature - Dwarf
Dwarven Patrol doesn't untap during your untap step.

Whenever you cast a nonred spell, untap Dwarven Patrol.
4 / 2
{1}{B}{G}
Ebony Treefolk
Creature - Treefolk
{B}{G}: Ebony Treefolk gets +1/+1 until end of turn.
3 / 3
{1}{B}{G}
Ebony Treefolk
Creature - Treefolk
{B}{G}: Ebony Treefolk gets +1/+1 until end of turn.
3 / 3
{1}{B}{G}
Ebony Treefolk
Creature - Treefolk
{B}{G}: Ebony Treefolk gets +1/+1 until end of turn.
3 / 3
{2}
Emblazoned Golem
Artifact Creature - Golem
Kicker {X} (You may pay an additional {X} as you cast this spell.)

Spend only colored mana on X. No more than one mana of each color may be spent this way.

If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it.
1 / 2
{2}
Emblazoned Golem
Artifact Creature - Golem
Kicker {X} (You may pay an additional {X} as you cast this spell.)

Spend only colored mana on X. No more than one mana of each color may be spent this way.

If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it.
1 / 2
{3}{W}
Enlistment Officer
Creature - Human Soldier
First strike

When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
2 / 3
{3}{W}
Enlistment Officer
Creature - Human Soldier
First strike

When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
2 / 3
{1}{U}
Evasive Action
Instant
Domain -- Counter target spell unless its controller pays {1} for each basic land type among lands you control.
{1}{R}{W}{B}
Fervent Charge
Enchantment
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
{1}{R}{ // }{1}{U}
Fire // Ice
Instant // Instant
Fire deals 2 damage divided as you choose among one or two targets.



Tap target permanent.

Draw a card.
{1}{R}{ // }{1}{U}
Fire // Ice
Instant // Instant
Fire deals 2 damage divided as you choose among one or two targets.



Tap target permanent.

Draw a card.
{1}{R}{ // }{1}{U}
Fire // Ice
Instant // Instant
Fire deals 2 damage divided as you choose among one or two targets.



Tap target permanent.

Draw a card.
{1}{R}{ // }{1}{U}
Fire // Ice
Instant // Instant
Fire deals 2 damage divided as you choose among one or two targets.



Tap target permanent.

Draw a card.
{2}{R}{W}
Flowstone Charger
Creature - Beast
Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.
2 / 5
{2}{B}
Foul Presence
Enchantment - Aura
Enchant creature

Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn."
{4}{B}{G}{U}
Fungal Shambler
Creature - Fungus Beast
Trample

Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card.
6 / 4
{3}{G}
Gaea's Balance
Sorcery
As an additional cost to cast this spell, sacrifice five lands.

Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.
{3}{G}
Gaea's Balance
Sorcery
As an additional cost to cast this spell, sacrifice five lands.

Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.
{3}{G}
Gaea's Balance
Sorcery
As an additional cost to cast this spell, sacrifice five lands.

Search your library for a land card of each basic land type, put those cards onto the battlefield, then shuffle.
{G}{U}
Gaea's Skyfolk
Creature - Elf Merfolk
Flying
2 / 2
{G}{U}
Gaea's Skyfolk
Creature - Elf Merfolk
Flying
2 / 2
{G}{U}
Gaea's Skyfolk
Creature - Elf Merfolk
Flying
2 / 2
{G}{U}
Gaea's Skyfolk
Creature - Elf Merfolk
Flying
2 / 2
{G}{U}
Gaea's Skyfolk
Creature - Elf Merfolk
Flying
2 / 2
{G}{U}
Gaea's Skyfolk
Creature - Elf Merfolk
Flying
2 / 2
{G}{U}
Gaea's Skyfolk
Creature - Elf Merfolk
Flying
2 / 2
{3}{W}{W}
Gerrard Capashen
Legendary Creature - Human Soldier
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.

{3}{W}: Tap target creature. Activate only if Gerrard Capashen is attacking.
3 / 4
{W}{B}
Gerrard's Verdict
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.
{W}{B}
Gerrard's Verdict
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.
{5}{G}
Glade Gnarr
Creature - Beast
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
4 / 4
{5}{G}
Glade Gnarr
Creature - Beast
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
4 / 4
{5}{G}
Glade Gnarr
Creature - Beast
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
4 / 4
{5}{G}
Glade Gnarr
Creature - Beast
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
4 / 4
{5}{G}
Glade Gnarr
Creature - Beast
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
4 / 4
{5}{G}
Glade Gnarr
Creature - Beast
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
4 / 4
{5}{G}
Glade Gnarr
Creature - Beast
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
4 / 4
{5}{G}
Glade Gnarr
Creature - Beast
Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn.
4 / 4
{R}{W}
Goblin Legionnaire
Creature - Goblin Soldier
{R}, Sacrifice Goblin Legionnaire: It deals 2 damage to any target.

{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 2
{R}{W}
Goblin Legionnaire
Creature - Goblin Soldier
{R}, Sacrifice Goblin Legionnaire: It deals 2 damage to any target.

{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 2
{R}{W}
Goblin Legionnaire
Creature - Goblin Soldier
{R}, Sacrifice Goblin Legionnaire: It deals 2 damage to any target.

{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 2
{R}{W}
Goblin Legionnaire
Creature - Goblin Soldier
{R}, Sacrifice Goblin Legionnaire: It deals 2 damage to any target.

{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 2
{R}{W}
Goblin Legionnaire
Creature - Goblin Soldier
{R}, Sacrifice Goblin Legionnaire: It deals 2 damage to any target.

{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 2
{R}{W}
Goblin Legionnaire
Creature - Goblin Soldier
{R}, Sacrifice Goblin Legionnaire: It deals 2 damage to any target.

{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 2
{R}{W}
Goblin Legionnaire
Creature - Goblin Soldier
{R}, Sacrifice Goblin Legionnaire: It deals 2 damage to any target.

{W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to any target this turn.
2 / 2
{3}{R}
Goblin Ringleader
Creature - Goblin
Haste (This creature can attack and {T} as soon as it comes under your control.)

When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
2 / 2
{3}{R}
Goblin Ringleader
Creature - Goblin
Haste (This creature can attack and {T} as soon as it comes under your control.)

When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
2 / 2
{3}{B}
Grave Defiler
Creature - Zombie
When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.

{1}{B}: Regenerate Grave Defiler.
2 / 1
{3}{B}
Grave Defiler
Creature - Zombie
When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order.

{1}{B}: Regenerate Grave Defiler.
2 / 1
{2}{W}
Haunted Angel
Creature - Angel
Flying

When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying.
3 / 3
{2}{W}
Haunted Angel
Creature - Angel
Flying

When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying.
3 / 3
{2}{W}
Haunted Angel
Creature - Angel
Flying

When Haunted Angel dies, exile Haunted Angel and each other player creates a 3/3 black Angel creature token with flying.
3 / 3
{2}{W}
Helionaut
Creature - Human Soldier
Flying

{1}, {T}: Add one mana of any color.
1 / 2
{2}{W}
Helionaut
Creature - Human Soldier
Flying

{1}, {T}: Add one mana of any color.
1 / 2
{2}{W}
Helionaut
Creature - Human Soldier
Flying

{1}, {T}: Add one mana of any color.
1 / 2
{2}{W}
Helionaut
Creature - Human Soldier
Flying

{1}, {T}: Add one mana of any color.
1 / 2
{2}{W}
Helionaut
Creature - Human Soldier
Flying

{1}, {T}: Add one mana of any color.
1 / 2
{2}{W}
Helionaut
Creature - Human Soldier
Flying

{1}, {T}: Add one mana of any color.
1 / 2
{2}{W}
Helionaut
Creature - Human Soldier
Flying

{1}, {T}: Add one mana of any color.
1 / 2
{2}{W}
Helionaut
Creature - Human Soldier
Flying

{1}, {T}: Add one mana of any color.
1 / 2
{X}{R}
Illuminate
Sorcery
Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.)

Illuminate deals X damage to target creature. If this spell was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If this spell was kicked with its {3}{U} kicker, you draw X cards.
{X}{R}
Illuminate
Sorcery
Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.)

Illuminate deals X damage to target creature. If this spell was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If this spell was kicked with its {3}{U} kicker, you draw X cards.
--
Illusion
Token Creature - Illusion
Blue

This creature gets +1/+0 for each other Illusion you control.
1 / 1
--
Illusion
Token Creature - Illusion
Blue

This creature gets +1/+0 for each other Illusion you control.
1 / 1
{U}{ // }{2}{G}
Illusion // Reality
Instant // Instant
Target spell or permanent becomes the color of your choice until end of turn.



Destroy target artifact.
{U}
Index
Sorcery
Look at the top five cards of your library, then put them back in any order.
{U}
Index
Sorcery
Look at the top five cards of your library, then put them back in any order.
{U}
Index
Sorcery
Look at the top five cards of your library, then put them back in any order.
{U}
Index
Sorcery
Look at the top five cards of your library, then put them back in any order.
{U}
Index
Sorcery
Look at the top five cards of your library, then put them back in any order.
{U}
Index
Sorcery
Look at the top five cards of your library, then put them back in any order.
{U}
Index
Sorcery
Look at the top five cards of your library, then put them back in any order.
{U}
Index
Sorcery
Look at the top five cards of your library, then put them back in any order.
{U}
Index
Sorcery
Look at the top five cards of your library, then put them back in any order.
{1}{U}
Jaded Response
Instant
Counter target spell if it shares a color with a creature you control.
{1}{U}
Jaded Response
Instant
Counter target spell if it shares a color with a creature you control.
{1}{U}
Jaded Response
Instant
Counter target spell if it shares a color with a creature you control.
{1}{U}
Jilt
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
{1}{U}
Jilt
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
{1}{U}
Jilt
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
{1}{U}
Jilt
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
{1}{U}
Jilt
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
{1}{U}
Jilt
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
{1}{U}
Jilt
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
{1}{U}
Jilt
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
{1}{U}
Jilt
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
{1}{U}
Jilt
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
{1}{U}
Jilt
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
{1}{U}
Jilt
Instant
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

Return target creature to its owner's hand. If this spell was kicked, it deals 2 damage to another target creature.
{2}{G}{U}
Jungle Barrier
Creature - Plant Wall
Defender (This creature can't attack.)

When Jungle Barrier enters the battlefield, draw a card.
2 / 6
{2}{G}{U}
Jungle Barrier
Creature - Plant Wall
Defender (This creature can't attack.)

When Jungle Barrier enters the battlefield, draw a card.
2 / 6
{2}{R}
Kavu Glider
Creature - Kavu
{W}: Kavu Glider gets +0/+1 until end of turn.

{U}: Kavu Glider gains flying until end of turn.
2 / 1
{2}{R}
Kavu Glider
Creature - Kavu
{W}: Kavu Glider gets +0/+1 until end of turn.

{U}: Kavu Glider gains flying until end of turn.
2 / 1
{2}{R}
Kavu Glider
Creature - Kavu
{W}: Kavu Glider gets +0/+1 until end of turn.

{U}: Kavu Glider gains flying until end of turn.
2 / 1
{2}{R}
Kavu Glider
Creature - Kavu
{W}: Kavu Glider gets +0/+1 until end of turn.

{U}: Kavu Glider gains flying until end of turn.
2 / 1
{2}{R}
Kavu Glider
Creature - Kavu
{W}: Kavu Glider gets +0/+1 until end of turn.

{U}: Kavu Glider gains flying until end of turn.
2 / 1
{2}{R}
Kavu Glider
Creature - Kavu
{W}: Kavu Glider gets +0/+1 until end of turn.

{U}: Kavu Glider gains flying until end of turn.
2 / 1
{2}{R}
Kavu Glider
Creature - Kavu
{W}: Kavu Glider gets +0/+1 until end of turn.

{U}: Kavu Glider gains flying until end of turn.
2 / 1
{2}{R}
Kavu Glider
Creature - Kavu
{W}: Kavu Glider gets +0/+1 until end of turn.

{U}: Kavu Glider gains flying until end of turn.
2 / 1
{2}{R}
Kavu Glider
Creature - Kavu
{W}: Kavu Glider gets +0/+1 until end of turn.

{U}: Kavu Glider gains flying until end of turn.
2 / 1
{2}{R}
Kavu Glider
Creature - Kavu
{W}: Kavu Glider gets +0/+1 until end of turn.

{U}: Kavu Glider gains flying until end of turn.
2 / 1
{4}{G}{G}
Kavu Howler
Creature - Kavu
When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
4 / 5
{4}{G}{G}
Kavu Mauler
Creature - Kavu
Trample

Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
4 / 4
{2}{B}
Last Caress
Sorcery
Target player loses 1 life and you gain 1 life.

Draw a card.
{2}{B}
Last Caress
Sorcery
Target player loses 1 life and you gain 1 life.

Draw a card.
{2}{B}
Last Caress
Sorcery
Target player loses 1 life and you gain 1 life.

Draw a card.
{2}{B}
Last Caress
Sorcery
Target player loses 1 life and you gain 1 life.

Draw a card.
{2}{B}
Last Caress
Sorcery
Target player loses 1 life and you gain 1 life.

Draw a card.
{2}{B}
Last Caress
Sorcery
Target player loses 1 life and you gain 1 life.

Draw a card.
{2}{B}
Last Caress
Sorcery
Target player loses 1 life and you gain 1 life.

Draw a card.
{G}
Lay of the Land
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{G}
Lay of the Land
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{G}
Lay of the Land
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{G}
Lay of the Land
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{G}
Lay of the Land
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{G}
Lay of the Land
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{G}
Lay of the Land
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{G}{ // }{1}{B}
Life // Death
Sorcery // Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.



Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
{G}{ // }{1}{B}
Life // Death
Sorcery // Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.



Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
{G}{ // }{1}{B}
Life // Death
Sorcery // Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.



Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
{G}{ // }{1}{B}
Life // Death
Sorcery // Sorcery
All lands you control become 1/1 creatures until end of turn. They're still lands.



Return target creature card from your graveyard to the battlefield. You lose life equal to its mana value.
{1}{U}{R}{W}
Lightning Angel
Creature - Angel
Flying, vigilance, haste
3 / 4
{1}{U}{R}{W}
Lightning Angel
Creature - Angel
Flying, vigilance, haste
3 / 4
{1}{U}{R}{W}
Lightning Angel
Creature - Angel
Flying, vigilance, haste
3 / 4
{1}{U}{R}{W}
Lightning Angel
Creature - Angel
Flying, vigilance, haste
3 / 4
{3}{U}
Living Airship
Creature - Metathran
Flying

{2}{G}: Regenerate Living Airship.
2 / 3
{3}{U}
Living Airship
Creature - Metathran
Flying

{2}{G}: Regenerate Living Airship.
2 / 3
{3}{U}
Living Airship
Creature - Metathran
Flying

{2}{G}: Regenerate Living Airship.
2 / 3
{3}{U}
Living Airship
Creature - Metathran
Flying

{2}{G}: Regenerate Living Airship.
2 / 3
{3}{U}
Living Airship
Creature - Metathran
Flying

{2}{G}: Regenerate Living Airship.
2 / 3
{3}{U}
Living Airship
Creature - Metathran
Flying

{2}{G}: Regenerate Living Airship.
2 / 3
{3}{U}
Living Airship
Creature - Metathran
Flying

{2}{G}: Regenerate Living Airship.
2 / 3
{3}{U}
Living Airship
Creature - Metathran
Flying

{2}{G}: Regenerate Living Airship.
2 / 3
{3}{U}
Living Airship
Creature - Metathran
Flying

{2}{G}: Regenerate Living Airship.
2 / 3
{B}{G}
Llanowar Dead
Creature - Zombie Elf
{T}: Add {B}.
2 / 2
{B}{G}
Llanowar Dead
Creature - Zombie Elf
{T}: Add {B}.
2 / 2
{B}{G}
Llanowar Dead
Creature - Zombie Elf
{T}: Add {B}.
2 / 2
{1}{W}
Manacles of Decay
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

{B}: Enchanted creature gets -1/-1 until end of turn.

{R}: Enchanted creature can't block this turn.
{1}{W}
Manacles of Decay
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

{B}: Enchanted creature gets -1/-1 until end of turn.

{R}: Enchanted creature can't block this turn.
{1}{W}
Manacles of Decay
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

{B}: Enchanted creature gets -1/-1 until end of turn.

{R}: Enchanted creature can't block this turn.
{1}{W}
Manacles of Decay
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

{B}: Enchanted creature gets -1/-1 until end of turn.

{R}: Enchanted creature can't block this turn.
{1}{W}
Manacles of Decay
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

{B}: Enchanted creature gets -1/-1 until end of turn.

{R}: Enchanted creature can't block this turn.
{1}{W}
Manacles of Decay
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

{B}: Enchanted creature gets -1/-1 until end of turn.

{R}: Enchanted creature can't block this turn.
{1}{W}
Manacles of Decay
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

{B}: Enchanted creature gets -1/-1 until end of turn.

{R}: Enchanted creature can't block this turn.
{2}{W}{B}
Martyrs' Tomb
Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
{2}{W}{B}
Martyrs' Tomb
Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
{2}{W}{B}
Martyrs' Tomb
Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
{2}
Mask of Intolerance
Artifact
At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to that player.
{2}{B}
Mind Extraction
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
{2}{B}
Mind Extraction
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
{2}{B}
Mind Extraction
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
{2}{B}
Mind Extraction
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
{2}{B}
Mind Extraction
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
{2}{B}
Mind Extraction
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
{3}{U}{R}
Minotaur Illusionist
Creature - Minotaur Wizard
{1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)

{R}, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.
3 / 4
{3}{U}{R}
Minotaur Illusionist
Creature - Minotaur Wizard
{1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)

{R}, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.
3 / 4
{3}{U}{R}
Minotaur Illusionist
Creature - Minotaur Wizard
{1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.)

{R}, Sacrifice Minotaur Illusionist: It deals damage equal to its power to target creature.
3 / 4
{3}{R}
Minotaur Tactician
Creature - Minotaur
Haste

Minotaur Tactician gets +1/+1 as long as you control a white creature.

Minotaur Tactician gets +1/+1 as long as you control a blue creature.
1 / 1
{3}{R}
Minotaur Tactician
Creature - Minotaur
Haste

Minotaur Tactician gets +1/+1 as long as you control a white creature.

Minotaur Tactician gets +1/+1 as long as you control a blue creature.
1 / 1
{3}{R}
Minotaur Tactician
Creature - Minotaur
Haste

Minotaur Tactician gets +1/+1 as long as you control a white creature.

Minotaur Tactician gets +1/+1 as long as you control a blue creature.
1 / 1
{3}{R}
Minotaur Tactician
Creature - Minotaur
Haste

Minotaur Tactician gets +1/+1 as long as you control a white creature.

Minotaur Tactician gets +1/+1 as long as you control a blue creature.
1 / 1
{3}{R}
Minotaur Tactician
Creature - Minotaur
Haste

Minotaur Tactician gets +1/+1 as long as you control a white creature.

Minotaur Tactician gets +1/+1 as long as you control a blue creature.
1 / 1
{3}{R}
Minotaur Tactician
Creature - Minotaur
Haste

Minotaur Tactician gets +1/+1 as long as you control a white creature.

Minotaur Tactician gets +1/+1 as long as you control a blue creature.
1 / 1
{3}{R}
Minotaur Tactician
Creature - Minotaur
Haste

Minotaur Tactician gets +1/+1 as long as you control a white creature.

Minotaur Tactician gets +1/+1 as long as you control a blue creature.
1 / 1
{3}{R}
Minotaur Tactician
Creature - Minotaur
Haste

Minotaur Tactician gets +1/+1 as long as you control a white creature.

Minotaur Tactician gets +1/+1 as long as you control a blue creature.
1 / 1
{3}{R}
Minotaur Tactician
Creature - Minotaur
Haste

Minotaur Tactician gets +1/+1 as long as you control a white creature.

Minotaur Tactician gets +1/+1 as long as you control a blue creature.
1 / 1
{3}{R}
Minotaur Tactician
Creature - Minotaur
Haste

Minotaur Tactician gets +1/+1 as long as you control a white creature.

Minotaur Tactician gets +1/+1 as long as you control a blue creature.
1 / 1
{3}{R}
Minotaur Tactician
Creature - Minotaur
Haste

Minotaur Tactician gets +1/+1 as long as you control a white creature.

Minotaur Tactician gets +1/+1 as long as you control a blue creature.
1 / 1
{2}{B}
Mournful Zombie
Creature - Zombie
{W}, {T}: Target player gains 1 life.
2 / 1
{2}{B}
Mournful Zombie
Creature - Zombie
{W}, {T}: Target player gains 1 life.
2 / 1
{2}{B}
Mournful Zombie
Creature - Zombie
{W}, {T}: Target player gains 1 life.
2 / 1
{2}{B}
Mournful Zombie
Creature - Zombie
{W}, {T}: Target player gains 1 life.
2 / 1
{2}{B}
Mournful Zombie
Creature - Zombie
{W}, {T}: Target player gains 1 life.
2 / 1
{1}{G}{U}{U}
Mystic Snake
Creature - Snake
Flash

When Mystic Snake enters the battlefield, counter target spell.
2 / 2
{B}
Necra Disciple
Creature - Human Wizard
{G}, {T}: Add one mana of any color.

{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{B}
Necra Disciple
Creature - Human Wizard
{G}, {T}: Add one mana of any color.

{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{B}
Necra Disciple
Creature - Human Wizard
{G}, {T}: Add one mana of any color.

{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{B}
Necra Disciple
Creature - Human Wizard
{G}, {T}: Add one mana of any color.

{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{B}
Necra Disciple
Creature - Human Wizard
{G}, {T}: Add one mana of any color.

{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{B}
Necra Disciple
Creature - Human Wizard
{G}, {T}: Add one mana of any color.

{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{B}
Necra Disciple
Creature - Human Wizard
{G}, {T}: Add one mana of any color.

{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{B}
Necra Disciple
Creature - Human Wizard
{G}, {T}: Add one mana of any color.

{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{B}
Necra Disciple
Creature - Human Wizard
{G}, {T}: Add one mana of any color.

{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{B}
Necra Disciple
Creature - Human Wizard
{G}, {T}: Add one mana of any color.

{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{B}
Necra Disciple
Creature - Human Wizard
{G}, {T}: Add one mana of any color.

{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{B}
Necra Disciple
Creature - Human Wizard
{G}, {T}: Add one mana of any color.

{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{B}
Necra Disciple
Creature - Human Wizard
{G}, {T}: Add one mana of any color.

{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{2}{B}
Necra Sanctuary
Enchantment
At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
{2}{B}
Necravolver
Creature - Volver
Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.)

If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample.

If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life."
2 / 2
{B}{ // }{2}{W}
Night // Day
Instant // Instant
Target creature gets -1/-1 until end of turn.



Creatures target player controls get +1/+1 until end of turn.
{B}{ // }{2}{W}
Night // Day
Instant // Instant
Target creature gets -1/-1 until end of turn.



Creatures target player controls get +1/+1 until end of turn.
{B}{ // }{2}{W}
Night // Day
Instant // Instant
Target creature gets -1/-1 until end of turn.



Creatures target player controls get +1/+1 until end of turn.
{B}{ // }{2}{W}
Night // Day
Instant // Instant
Target creature gets -1/-1 until end of turn.



Creatures target player controls get +1/+1 until end of turn.
{3}{W}{ // }{2}{R}
Order // Chaos
Instant // Instant
Exile target attacking creature.



Creatures can't block this turn.
{3}{W}{ // }{2}{R}
Order // Chaos
Instant // Instant
Exile target attacking creature.



Creatures can't block this turn.
{3}{W}{ // }{2}{R}
Order // Chaos
Instant // Instant
Exile target attacking creature.



Creatures can't block this turn.
{2}{W}
Orim's Thunder
Instant
Kicker {R} (You may pay an additional {R} as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
{2}{W}
Orim's Thunder
Instant
Kicker {R} (You may pay an additional {R} as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
{2}{W}
Orim's Thunder
Instant
Kicker {R} (You may pay an additional {R} as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
{2}{W}
Orim's Thunder
Instant
Kicker {R} (You may pay an additional {R} as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
{2}{W}
Orim's Thunder
Instant
Kicker {R} (You may pay an additional {R} as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
{2}{W}
Orim's Thunder
Instant
Kicker {R} (You may pay an additional {R} as you cast this spell.)

Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
{W}{B}{G}
Overgrown Estate
Enchantment
Sacrifice a land: You gain 3 life.
{2}{G}
Penumbra Bobcat
Creature - Cat
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
2 / 1
{2}{G}
Penumbra Bobcat
Creature - Cat
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
2 / 1
{2}{G}
Penumbra Bobcat
Creature - Cat
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
2 / 1
{2}{G}
Penumbra Bobcat
Creature - Cat
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
2 / 1
{2}{G}
Penumbra Bobcat
Creature - Cat
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
2 / 1
{2}{G}
Penumbra Bobcat
Creature - Cat
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
2 / 1
{2}{G}
Penumbra Bobcat
Creature - Cat
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
2 / 1
{2}{G}
Penumbra Bobcat
Creature - Cat
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
2 / 1
{2}{G}
Penumbra Bobcat
Creature - Cat
When Penumbra Bobcat dies, create a 2/1 black Cat creature token.
2 / 1
{4}{G}
Penumbra Kavu
Creature - Kavu
When Penumbra Kavu dies, create a 3/3 black Kavu creature token.
3 / 3
{4}{G}
Penumbra Kavu
Creature - Kavu
When Penumbra Kavu dies, create a 3/3 black Kavu creature token.
3 / 3
{4}{G}
Penumbra Kavu
Creature - Kavu
When Penumbra Kavu dies, create a 3/3 black Kavu creature token.
3 / 3
{4}{G}
Penumbra Kavu
Creature - Kavu
When Penumbra Kavu dies, create a 3/3 black Kavu creature token.
3 / 3
{1}{B}{G}
Pernicious Deed
Enchantment
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
{4}{B}{B}
Phyrexian Gargantua
Creature - Phyrexian Horror
When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life.
4 / 4
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 / 2
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 / 2
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 / 2
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 / 2
{2}{B}
Phyrexian Rager
Creature - Phyrexian Horror
When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.
2 / 2
{3}{B}{B}
Planar Despair
Sorcery
Domain -- All creatures get -1/-1 until end of turn for each basic land type among lands you control.
{3}{B}{B}
Planar Despair
Sorcery
Domain -- All creatures get -1/-1 until end of turn for each basic land type among lands you control.
{3}{U}{R}
Prophetic Bolt
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
{W}{B}
Putrid Warrior
Creature - Zombie Soldier Warrior
Whenever Putrid Warrior deals damage, choose one --

• Each player loses 1 life.

• Each player gains 1 life.
2 / 2
{W}{B}
Putrid Warrior
Creature - Zombie Soldier Warrior
Whenever Putrid Warrior deals damage, choose one --

• Each player loses 1 life.

• Each player gains 1 life.
2 / 2
{W}{B}
Putrid Warrior
Creature - Zombie Soldier Warrior
Whenever Putrid Warrior deals damage, choose one --

• Each player loses 1 life.

• Each player gains 1 life.
2 / 2
{2}{B}
Quagmire Druid
Creature - Zombie Druid
{G}, {T}, Sacrifice a creature: Destroy target enchantment.
2 / 2
{2}{B}
Quagmire Druid
Creature - Zombie Druid
{G}, {T}, Sacrifice a creature: Destroy target enchantment.
2 / 2
{2}{B}
Quagmire Druid
Creature - Zombie Druid
{G}, {T}, Sacrifice a creature: Destroy target enchantment.
2 / 2
{2}{B}
Quagmire Druid
Creature - Zombie Druid
{G}, {T}, Sacrifice a creature: Destroy target enchantment.
2 / 2
{1}{U}{R}
Quicksilver Dagger
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card."
{1}{U}{R}
Quicksilver Dagger
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card."
{1}{U}{R}
Quicksilver Dagger
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card."
{R}
Raka Disciple
Creature - Minotaur Wizard
{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.

{U}, {T}: Target creature gains flying until end of turn.
1 / 1
{R}
Raka Disciple
Creature - Minotaur Wizard
{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.

{U}, {T}: Target creature gains flying until end of turn.
1 / 1
{R}
Raka Disciple
Creature - Minotaur Wizard
{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.

{U}, {T}: Target creature gains flying until end of turn.
1 / 1
{R}
Raka Disciple
Creature - Minotaur Wizard
{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.

{U}, {T}: Target creature gains flying until end of turn.
1 / 1
{R}
Raka Disciple
Creature - Minotaur Wizard
{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.

{U}, {T}: Target creature gains flying until end of turn.
1 / 1
{R}
Raka Disciple
Creature - Minotaur Wizard
{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.

{U}, {T}: Target creature gains flying until end of turn.
1 / 1
{R}
Raka Disciple
Creature - Minotaur Wizard
{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.

{U}, {T}: Target creature gains flying until end of turn.
1 / 1
{2}{R}
Raka Sanctuary
Enchantment
At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage instead.
{2}{R}
Raka Sanctuary
Enchantment
At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage instead.
{2}{R}
Rakavolver
Creature - Volver
Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.)

If Rakavolver was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life."

If Rakavolver was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying.
2 / 2
{U}{R}
Razorfin Hunter
Creature - Merfolk Goblin
{T}: Razorfin Hunter deals 1 damage to any target.
1 / 1
{U}{R}
Razorfin Hunter
Creature - Merfolk Goblin
{T}: Razorfin Hunter deals 1 damage to any target.
1 / 1
{U}{R}
Razorfin Hunter
Creature - Merfolk Goblin
{T}: Razorfin Hunter deals 1 damage to any target.
1 / 1
{U}{R}
Razorfin Hunter
Creature - Merfolk Goblin
{T}: Razorfin Hunter deals 1 damage to any target.
1 / 1
{U}
Reef Shaman
Creature - Merfolk Shaman
{T}: Target land becomes the basic land type of your choice until end of turn.
0 / 2
{U}
Reef Shaman
Creature - Merfolk Shaman
{T}: Target land becomes the basic land type of your choice until end of turn.
0 / 2
{U}
Reef Shaman
Creature - Merfolk Shaman
{T}: Target land becomes the basic land type of your choice until end of turn.
0 / 2
{U}
Reef Shaman
Creature - Merfolk Shaman
{T}: Target land becomes the basic land type of your choice until end of turn.
0 / 2
{U}
Reef Shaman
Creature - Merfolk Shaman
{T}: Target land becomes the basic land type of your choice until end of turn.
0 / 2
{U}
Reef Shaman
Creature - Merfolk Shaman
{T}: Target land becomes the basic land type of your choice until end of turn.
0 / 2
{U}
Reef Shaman
Creature - Merfolk Shaman
{T}: Target land becomes the basic land type of your choice until end of turn.
0 / 2
{4}{G}
Savage Gorilla
Creature - Ape
{U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
3 / 3
{4}{G}
Savage Gorilla
Creature - Ape
{U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
3 / 3
{4}{G}
Savage Gorilla
Creature - Ape
{U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
3 / 3
{4}{G}
Savage Gorilla
Creature - Ape
{U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
3 / 3
{4}{G}
Savage Gorilla
Creature - Ape
{U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
3 / 3
{4}{G}
Savage Gorilla
Creature - Ape
{U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
3 / 3
{4}{G}
Savage Gorilla
Creature - Ape
{U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
3 / 3
{4}{G}
Savage Gorilla
Creature - Ape
{U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.
3 / 3
{W}
Shield of Duty and Reason
Enchantment - Aura
Enchant creature

Enchanted creature has protection from green and from blue.
{W}
Shield of Duty and Reason
Enchantment - Aura
Enchant creature

Enchanted creature has protection from green and from blue.
{W}
Shield of Duty and Reason
Enchantment - Aura
Enchant creature

Enchanted creature has protection from green and from blue.
{W}
Shield of Duty and Reason
Enchantment - Aura
Enchant creature

Enchanted creature has protection from green and from blue.
{W}
Shield of Duty and Reason
Enchantment - Aura
Enchant creature

Enchanted creature has protection from green and from blue.
{W}
Shield of Duty and Reason
Enchantment - Aura
Enchant creature

Enchanted creature has protection from green and from blue.
{W}
Shield of Duty and Reason
Enchantment - Aura
Enchant creature

Enchanted creature has protection from green and from blue.
{W}
Shield of Duty and Reason
Enchantment - Aura
Enchant creature

Enchanted creature has protection from green and from blue.
{1}{U}
Shimmering Mirage
Instant
Target land becomes the basic land type of your choice until end of turn.

Draw a card.
{1}{U}
Shimmering Mirage
Instant
Target land becomes the basic land type of your choice until end of turn.

Draw a card.
{1}{U}
Shimmering Mirage
Instant
Target land becomes the basic land type of your choice until end of turn.

Draw a card.
{1}{U}
Shimmering Mirage
Instant
Target land becomes the basic land type of your choice until end of turn.

Draw a card.
{1}{U}
Shimmering Mirage
Instant
Target land becomes the basic land type of your choice until end of turn.

Draw a card.
{1}{U}
Shimmering Mirage
Instant
Target land becomes the basic land type of your choice until end of turn.

Draw a card.
{1}{U}
Shimmering Mirage
Instant
Target land becomes the basic land type of your choice until end of turn.

Draw a card.
{1}{U}
Shimmering Mirage
Instant
Target land becomes the basic land type of your choice until end of turn.

Draw a card.
{1}{U}
Shimmering Mirage
Instant
Target land becomes the basic land type of your choice until end of turn.

Draw a card.
{2}{R}
Smash
Instant
Destroy target artifact.

Draw a card.
{2}{R}
Smash
Instant
Destroy target artifact.

Draw a card.
{2}{R}
Smash
Instant
Destroy target artifact.

Draw a card.
{2}{R}
Smash
Instant
Destroy target artifact.

Draw a card.
{2}{R}
Smash
Instant
Destroy target artifact.

Draw a card.
{2}{R}
Smash
Instant
Destroy target artifact.

Draw a card.
{2}{R}
Smash
Instant
Destroy target artifact.

Draw a card.
{2}{R}
Smash
Instant
Destroy target artifact.

Draw a card.
{1}{W}{B}
Soul Link
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage, you gain that much life.

Whenever enchanted creature is dealt damage, you gain that much life.
{1}{W}{B}
Soul Link
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage, you gain that much life.

Whenever enchanted creature is dealt damage, you gain that much life.
{1}{W}{B}
Soul Link
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage, you gain that much life.

Whenever enchanted creature is dealt damage, you gain that much life.
{1}{W}{B}
Soul Link
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage, you gain that much life.

Whenever enchanted creature is dealt damage, you gain that much life.
{1}{W}{B}
Soul Link
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage, you gain that much life.

Whenever enchanted creature is dealt damage, you gain that much life.
{1}{W}{B}
Soul Link
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage, you gain that much life.

Whenever enchanted creature is dealt damage, you gain that much life.
{1}{W}{B}
Soul Link
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage, you gain that much life.

Whenever enchanted creature is dealt damage, you gain that much life.
{1}{W}{B}
Soul Link
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage, you gain that much life.

Whenever enchanted creature is dealt damage, you gain that much life.
{1}{W}
Spectral Lynx
Creature - Cat Spirit
Protection from green

{B}: Regenerate Spectral Lynx.
2 / 1
{3}{B}{G}
Spiritmonger
Creature - Beast
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.

{B}: Regenerate Spiritmonger.

{G}: Spiritmonger becomes the color of your choice until end of turn.
6 / 6
{3}{B}{G}
Spiritmonger
Creature - Beast
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.

{B}: Regenerate Spiritmonger.

{G}: Spiritmonger becomes the color of your choice until end of turn.
6 / 6
{R}{W}
Squee's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, return that card to its owner's hand.
{R}{W}
Squee's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, return that card to its owner's hand.
{R}{W}
Squee's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, return that card to its owner's hand.
{R}{W}
Squee's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, return that card to its owner's hand.
{R}{W}
Squee's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, return that card to its owner's hand.
{R}{W}
Squee's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, return that card to its owner's hand.
{1}{U}{R}
Squee's Revenge
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
{1}{U}{R}
Squee's Revenge
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
{1}{W}
Standard Bearer
Creature - Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
1 / 1
{1}{W}
Standard Bearer
Creature - Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
1 / 1
{1}{W}
Standard Bearer
Creature - Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
1 / 1
{1}{W}
Standard Bearer
Creature - Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
1 / 1
{1}{W}
Standard Bearer
Creature - Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
1 / 1
{1}{W}
Standard Bearer
Creature - Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
1 / 1
{1}{W}
Standard Bearer
Creature - Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
1 / 1
{2}{G}
Strength of Night
Instant
Kicker {B} (You may pay an additional {B} as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
{2}{G}
Strength of Night
Instant
Kicker {B} (You may pay an additional {B} as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
{2}{G}
Strength of Night
Instant
Kicker {B} (You may pay an additional {B} as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
{2}{G}
Strength of Night
Instant
Kicker {B} (You may pay an additional {B} as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
{2}{G}
Strength of Night
Instant
Kicker {B} (You may pay an additional {B} as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
{2}{G}
Strength of Night
Instant
Kicker {B} (You may pay an additional {B} as you cast this spell.)

Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
{1}{U}{U}{R}
Suffocating Blast
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.
{2}{B}
Suppress
Sorcery
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
{2}{B}
Suppress
Sorcery
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
{2}{B}
Suppress
Sorcery
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
{2}{B}
Suppress
Sorcery
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
{3}{G}
Sylvan Messenger
Creature - Elf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
2 / 2
{3}{G}
Sylvan Messenger
Creature - Elf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
2 / 2
{R}
Tahngarth's Glare
Sorcery
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
{1}{G}{U}
Temporal Spring
Sorcery
Put target permanent on top of its owner's library.
{1}{G}{U}
Temporal Spring
Sorcery
Put target permanent on top of its owner's library.
{1}{G}{U}
Temporal Spring
Sorcery
Put target permanent on top of its owner's library.
{1}{G}{U}
Temporal Spring
Sorcery
Put target permanent on top of its owner's library.
{3}{U}
Tidal Courier
Creature - Merfolk
When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.

{3}{U}: Tidal Courier gains flying until end of turn.
1 / 2
{3}{U}
Tidal Courier
Creature - Merfolk
When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.

{3}{U}: Tidal Courier gains flying until end of turn.
1 / 2
{3}{U}
Tidal Courier
Creature - Merfolk
When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.

{3}{U}: Tidal Courier gains flying until end of turn.
1 / 2
{4}{G}
Tranquil Path
Sorcery
Destroy all enchantments.

Draw a card.
{4}{G}
Tranquil Path
Sorcery
Destroy all enchantments.

Draw a card.
{4}{G}
Tranquil Path
Sorcery
Destroy all enchantments.

Draw a card.
{4}{G}
Tranquil Path
Sorcery
Destroy all enchantments.

Draw a card.
{4}{G}
Tranquil Path
Sorcery
Destroy all enchantments.

Draw a card.
{4}{G}
Tranquil Path
Sorcery
Destroy all enchantments.

Draw a card.
{4}{G}
Tranquil Path
Sorcery
Destroy all enchantments.

Draw a card.
{2}{R}
Tundra Kavu
Creature - Kavu
{T}: Target land becomes a Plains or an Island until end of turn.
2 / 2
{2}{R}
Tundra Kavu
Creature - Kavu
{T}: Target land becomes a Plains or an Island until end of turn.
2 / 2
{2}{R}
Tundra Kavu
Creature - Kavu
{T}: Target land becomes a Plains or an Island until end of turn.
2 / 2
{2}{R}
Tundra Kavu
Creature - Kavu
{T}: Target land becomes a Plains or an Island until end of turn.
2 / 2
{2}{R}
Tundra Kavu
Creature - Kavu
{T}: Target land becomes a Plains or an Island until end of turn.
2 / 2
{2}{R}
Tundra Kavu
Creature - Kavu
{T}: Target land becomes a Plains or an Island until end of turn.
2 / 2
{2}{R}
Tundra Kavu
Creature - Kavu
{T}: Target land becomes a Plains or an Island until end of turn.
2 / 2
{1}{G}
Urborg Elf
Creature - Elf Druid
{T}: Add {B}, {G}, or {U}.
1 / 1
{1}{G}
Urborg Elf
Creature - Elf Druid
{T}: Add {B}, {G}, or {U}.
1 / 1
{1}{G}
Urborg Elf
Creature - Elf Druid
{T}: Add {B}, {G}, or {U}.
1 / 1
{1}{G}
Urborg Elf
Creature - Elf Druid
{T}: Add {B}, {G}, or {U}.
1 / 1
{1}{G}
Urborg Elf
Creature - Elf Druid
{T}: Add {B}, {G}, or {U}.
1 / 1
{1}{G}
Urborg Elf
Creature - Elf Druid
{T}: Add {B}, {G}, or {U}.
1 / 1
{1}{G}
Urborg Elf
Creature - Elf Druid
{T}: Add {B}, {G}, or {U}.
1 / 1
{1}{G}
Urborg Elf
Creature - Elf Druid
{T}: Add {B}, {G}, or {U}.
1 / 1
{1}{G}
Urborg Elf
Creature - Elf Druid
{T}: Add {B}, {G}, or {U}.
1 / 1
{1}{G}
Urborg Elf
Creature - Elf Druid
{T}: Add {B}, {G}, or {U}.
1 / 1
{4}{B}
Urborg Uprising
Sorcery
Return up to two target creature cards from your graveyard to your hand.

Draw a card.
{4}{B}
Urborg Uprising
Sorcery
Return up to two target creature cards from your graveyard to your hand.

Draw a card.
{4}{B}
Urborg Uprising
Sorcery
Return up to two target creature cards from your graveyard to your hand.

Draw a card.
{4}{B}
Urborg Uprising
Sorcery
Return up to two target creature cards from your graveyard to your hand.

Draw a card.
{1}{U}
Vodalian Mystic
Creature - Merfolk Wizard
{T}: Target instant or sorcery spell becomes the color of your choice.
1 / 1
{1}{U}
Vodalian Mystic
Creature - Merfolk Wizard
{T}: Target instant or sorcery spell becomes the color of your choice.
1 / 1
{1}{U}
Vodalian Mystic
Creature - Merfolk Wizard
{T}: Target instant or sorcery spell becomes the color of your choice.
1 / 1
{3}{U}
Whirlpool Drake
Creature - Drake
Flying

When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards.
2 / 2
{1}{U}
Whirlpool Rider
Creature - Merfolk
When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
1 / 1
{1}{U}
Whirlpool Rider
Creature - Merfolk
When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
1 / 1
{1}{U}
Whirlpool Rider
Creature - Merfolk
When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
1 / 1
{1}{U}
Whirlpool Rider
Creature - Merfolk
When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
1 / 1
{2}{U}
Whirlpool Warrior
Creature - Merfolk Warrior
When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

{R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.
2 / 2
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
{5}{G}{U}{U}
Yavimaya's Embrace
Enchantment - Aura
Enchant creature

You control enchanted creature.

Enchanted creature gets +2/+2 and has trample.
{5}{G}{U}{U}
Yavimaya's Embrace
Enchantment - Aura
Enchant creature

You control enchanted creature.

Enchanted creature gets +2/+2 and has trample.
{4}{B}
Zombie Boa
Creature - Zombie Snake
{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
3 / 3
{4}{B}
Zombie Boa
Creature - Zombie Snake
{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
3 / 3
{4}{B}
Zombie Boa
Creature - Zombie Snake
{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
3 / 3
{4}{B}
Zombie Boa
Creature - Zombie Snake
{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
3 / 3
{4}{B}
Zombie Boa
Creature - Zombie Snake
{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
3 / 3
{4}{B}
Zombie Boa
Creature - Zombie Snake
{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
3 / 3
{4}{B}
Zombie Boa
Creature - Zombie Snake
{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
3 / 3
{4}{B}
Zombie Boa
Creature - Zombie Snake
{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
3 / 3
{4}{B}
Zombie Boa
Creature - Zombie Snake
{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
3 / 3
{4}{B}
Zombie Boa
Creature - Zombie Snake
{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
3 / 3