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Select Main Deck Cards

{1}{R}{R}
Adamaro, First to Desire
Legendary Creature - Spirit
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
* / *
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{2}{U}
As Foretold
Enchantment
At the beginning of your upkeep, put a time counter on As Foretold.

Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
{1}
Black Vise
Artifact
As Black Vise enters the battlefield, choose an opponent.

At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{R}
Burning Inquiry
Sorcery
Each player draws three cards, then discards three cards at random.
{2}{R}{R}
Chain Reaction
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
{3}{U}
Collective Restraint
Enchantment
Domain -- Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
{2}{B}{B}
Damnation
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{B}
Dark Deal
Sorcery
Each player discards all the cards in their hand, then draws that many cards minus one.
{2}
Defense Grid
Artifact
Each spell costs {3} more to cast except during its controller's turn.
{3}{U}{U}
Devastation Tide
Sorcery
Return all nonland permanents to their owners' hands.

Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{2}{U}{U}
Dissipation Field
Enchantment
Whenever a permanent deals damage to you, return it to its owner's hand.
{2}{U}{U}
Dream Tides
Enchantment
Creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
{3}
Ensnaring Bridge
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
{3}{B}{B}
Entropic Specter
Creature - Specter Spirit
Flying

As Entropic Specter enters the battlefield, choose an opponent.

Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.

Whenever Entropic Specter deals damage to a player, that player discards a card.
* / *
{3}{U}{U}
Evacuation
Instant
Return all creatures to their owners' hands.
{3}{B}
Fell Specter
Creature - Specter
Flying

When Fell Specter enters the battlefield, target opponent discards a card.

Whenever an opponent discards a card, that player loses 2 life.
1 / 3
{1}{U}
Fog Bank
Creature - Wall
Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 / 2
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{1}{B}{B}
Hero's Downfall
Instant
Destroy target creature or planeswalker.
{4}{B}{B}
Life's Finale
Sorcery
Destroy all creatures, then search target opponent's library for up to three creature cards and put them into their graveyard. Then that player shuffles.
{1}{B}
Liliana's Caress
Enchantment
Whenever an opponent discards a card, that player loses 2 life.
{2}{B}
Megrim
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
{2}
Mindcrank
Artifact
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
{4}
Nevinyrral's Disk
Artifact
Nevinyrral's Disk enters the battlefield tapped.

{1}, {T}: Destroy all artifacts, creatures, and enchantments.
{2}{U}{U}{R}{R}
Niv-Mizzet, the Firemind
Legendary Creature - Dragon Wizard
Flying

Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.

{T}: Draw a card.
4 / 4
{4}
Otherworld Atlas
Artifact
{T}: Put a charge counter on Otherworld Atlas.

{T}: Each player draws a card for each charge counter on Otherworld Atlas.
{1}{B}{R}
Pain Magnification
Enchantment
Whenever an opponent is dealt 3 or more damage by a single source, that player discards a card.
{3}
Pendant of Prosperity
Artifact
Pendant of Prosperity enters the battlefield under the control of an opponent of your choice.

{2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. Pendant of Prosperity's owner draws a card, then that player may put a land card from their hand onto the battlefield.
{5}
Psychosis Crawler
Artifact Creature - Phyrexian Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life.
* / *
{3}{B}
Raiders' Wake
Enchantment
Whenever an opponent discards a card, that player loses 2 life.

Raid -- At the beginning of your end step, if you attacked this turn, target opponent discards a card.
{2}{U}{U}
Rewind
Instant
Counter target spell. Untap up to four lands.
{4}{B}{B}
Scythe Specter
Creature - Specter
Flying

Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value.
4 / 4
{4}
Silent Arbiter
Artifact Creature - Construct
No more than one creature can attack each combat.

No more than one creature can block each combat.
1 / 5
{U}
Swan Song
Instant
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
{3}{U}
Tales of the Ancestors
Sorcery
Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference.

Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{B}{R}
Terminate
Instant
Destroy target creature. It can't be regenerated.
{2}{U}
Timetwister
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
{1}{U}{U}
Trade Secrets
Sorcery
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
{5}
Venser's Journal
Artifact
You have no maximum hand size.

At the beginning of your upkeep, you gain 1 life for each card in your hand.
{2}{U}
War Tax
Enchantment
{X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature they control.
{2}{U}
Web of Inertia
Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
{2}{B}{B}
Wei Night Raiders
Creature - Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.
2 / 2
{3}{U}
Wheel and Deal
Instant
Any number of target opponents each discard their hands, then draw seven cards.

Draw a card.
{R}
Winds of Change
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.