When Angler Drake enters the battlefield, you may return target creature to its owner's hand.
4 /
4
{4}{U}{U}
Angler Drake
Creature - Drake
Flying
When Angler Drake enters the battlefield, you may return target creature to its owner's hand.
4 /
4
{2}{U}
Cloudkin Seer
Creature - Elemental Wizard
Flying
When Cloudkin Seer enters the battlefield, draw a card.
2 /
1
{2}{U}
Cloudkin Seer
Creature - Elemental Wizard
Flying
When Cloudkin Seer enters the battlefield, draw a card.
2 /
1
{2}{U}
Cloudkin Seer
Creature - Elemental Wizard
Flying
When Cloudkin Seer enters the battlefield, draw a card.
2 /
1
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}
Elite Instructor
Creature - Human Wizard
When Elite Instructor enters the battlefield, draw a card, then discard a card.
2 /
2
{2}{U}
Elite Instructor
Creature - Human Wizard
When Elite Instructor enters the battlefield, draw a card, then discard a card.
2 /
2
{2}{U}
Elite Instructor
Creature - Human Wizard
When Elite Instructor enters the battlefield, draw a card, then discard a card.
2 /
2
{2}{U}
Elite Instructor
Creature - Human Wizard
When Elite Instructor enters the battlefield, draw a card, then discard a card.
2 /
2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Kitesail Corsair
Creature - Human Pirate
Kitesail Corsair has flying as long as it's attacking.
2 /
1
{1}{U}
Kitesail Corsair
Creature - Human Pirate
Kitesail Corsair has flying as long as it's attacking.
2 /
1
{1}{U}
Kitesail Corsair
Creature - Human Pirate
Kitesail Corsair has flying as long as it's attacking.
2 /
1
{1}{U}
Kitesail Corsair
Creature - Human Pirate
Kitesail Corsair has flying as long as it's attacking.
2 /
1
{1}{U}
Omenspeaker
Creature - Human Wizard
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 /
3
{1}{U}
Omenspeaker
Creature - Human Wizard
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 /
3
{1}{U}
Omenspeaker
Creature - Human Wizard
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 /
3
{1}{U}
Omenspeaker
Creature - Human Wizard
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 /
3
{3}{U}
Snapping Drake
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
3 /
2
{3}{U}
Snapping Drake
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
3 /
2
{3}{U}
Snapping Drake
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
3 /
2
{3}{U}
Snapping Drake
Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
3 /
2
{2}{U}
Uncomfortable Chill
Instant
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.
{2}{U}
Uncomfortable Chill
Instant
Creatures your opponents control get -2/-0 until end of turn.