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Select Main Deck Cards

{1}{G}
Aggressive Instinct
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{2}{G}
Alpine Grizzly
Creature - Bear
4 / 2
{6}{G}{G}
Ancient Brontodon
Creature - Dinosaur
9 / 9
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 / 1
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 / 1
{2}{W}
Borrowed Grace
Instant
Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.)

Choose one or both --

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.
{G}{W}
Call of the Conclave
Sorcery
Create a 3/3 green Centaur creature token.
{1}{W}
Cliffhaven Sell-Sword
Creature - Kor Warrior
3 / 1
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{W}
Devilthorn Fox
Creature - Fox
3 / 1
{1}{W}
Dromoka Warrior
Creature - Human Warrior
3 / 1
{W}
Elite Vanguard
Creature - Human Soldier
2 / 1
{G}
Elvish Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{2}{G}
Elvish Ranger
Creature - Elf Ranger
4 / 1
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{2}{G}
Fierce Empath
Creature - Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1 / 1
{2}{W}
Fortify
Instant
Choose one --

• Creatures you control get +2/+0 until end of turn.

• Creatures you control get +0/+2 until end of turn.
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{4}{G}
Garruk's Gorehorn
Creature - Beast
7 / 3
{2}{G}
Gift of the Gargantuan
Sorcery
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
{5}
Glass Golem
Artifact Creature - Golem
6 / 2
{3}{W}
Inspiring Roar
Sorcery
Put a +1/+1 counter on each creature you control.
{1}{W}
Journey to Nowhere
Enchantment
When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
{1}{W}
Knight of New Benalia
Creature - Human Knight
3 / 1
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Lead the Stampede
Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
{3}
Letter of Acceptance
Artifact
{T}: Add one mana of any color.

{2}, {T}, Sacrifice Letter of Acceptance: Draw a card.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{2}{G}
Nissa's Pilgrimage
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
{3}{G}{G}{G}
Nyxborn Colossus
Enchantment Creature - Giant
6 / 7
{2}{G}
Orazca Frillback
Creature - Dinosaur
4 / 2
{1}{W}
Oreskos Swiftclaw
Creature - Cat Warrior
3 / 1
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{4}{G}
Panther Warriors
Creature - Cat Warrior
6 / 3
{4}{G}{G}
Primordial Wurm
Creature - Wurm
7 / 6
{5}
Prizefighter Construct
Artifact Creature - Construct
6 / 2
{1}{W}
Prowling Caracal
Creature - Cat
3 / 1
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{W}
Raptor Companion
Creature - Dinosaur
3 / 1
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{1}{W}
Savai Sabertooth
Creature - Cat
3 / 1
{W}
Savannah Lions
Creature - Cat
2 / 1
{3}
Selesnya Cluestone
Artifact
{T}: Add {G} or {W}.

{G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.
{2}
Selesnya Signet
Artifact
{1}, {T}: Add {G}{W}.
{3}{W}
Silverflame Ritual
Sorcery
Put a +1/+1 counter on each creature you control.

Adamant -- If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{G}{G}
Swordwise Centaur
Creature - Centaur Warrior
3 / 2
{1}{G}
Terrain Elemental
Creature - Elemental
3 / 2
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{4}{G}{G}
Vorstclaw
Creature - Elemental Horror
7 / 7
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{1}{G}
Winding Way
Sorcery
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
{2}{G}{G}
You Meet in a Tavern
Sorcery
Choose one --

• Form a Party -- Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

• Start a Brawl -- Creatures you control get +2/+2 until end of turn.