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Select Main Deck Cards

{1}{W}
+2 Mace
Artifact - Equipment
Equipped creature gets +2/+2.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Abiding Grace
Enchantment
At the beginning of your end step, choose one --

• You gain 1 life.

• Return target creature card with mana value 1 from your graveyard to the battlefield.
{X}{W}{W}
Alabaster Potion
Instant
Choose one --

• Target player gains X life.

• Prevent the next X damage that would be dealt to any target this turn.
{W}
Alseid of Life's Bounty
Enchantment Creature - Nymph
Lifelink

{1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
1 / 1
{4}{W}{W}
Ancestor Dragon
Creature - Dragon
Flying

Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.
5 / 6
{3}{W}{W}
Angel of Destiny
Creature - Angel Cleric
Flying, double strike

Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.

At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
2 / 6
{2}{W}
Angel of Vitality
Creature - Angel
Flying

If you would gain life, you gain that much life plus 1 instead.

Angel of Vitality gets +2/+2 as long as you have 25 or more life.
2 / 2
{W}
Angel's Grace
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
{2}{W}{W}
Angel's Mercy
Instant
You gain 7 life.
{3}{W}
Angelic Accord
Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
{3}{W}{W}
Archangel of Thune
Creature - Angel
Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.
3 / 4
{1}{W}
Ashes of the Abhorrent
Enchantment
Players can't cast spells from graveyards or activate abilities of cards in graveyards.

Whenever a creature dies, you gain 1 life.
{W}
Authority of the Consuls
Enchantment
Creatures your opponents control enter the battlefield tapped.

Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.
{W}
Awe Strike
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
{2}{W}{W}
Battle Angels of Tyr
Creature - Angel Knight
Flying, myriad

Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
4 / 4
{1}{W}
Battlefield Promotion
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life.
{5}{W}
Beacon of Immortality
Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
{W}{W}
Bishop of Wings
Creature - Human Cleric
Whenever an Angel enters the battlefield under your control, you gain 4 life.

Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
1 / 4
{1}{W}
Blessed Alliance
Instant
Escalate {2} (Pay this cost for each mode chosen beyond the first.)

Choose one or more --

• Target player gains 4 life.

• Untap up to two target creatures.

• Target opponent sacrifices an attacking creature.
{3}{W}{W}{W}
Celestial Mantle
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.
{W}
Chaplain's Blessing
Sorcery
You gain 5 life.
{W}
Cleric Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

If you would gain life, you gain that much life plus 1 instead.

{3}{W}: Level 2

Whenever you gain life, put a +1/+1 counter on target creature you control.

{4}{W}: Level 3

When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
{W}
Condemn
Instant
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness.
{1}{W}
Cursebreak
Instant
Destroy target enchantment. You gain 2 life.
{1}{W}
Dawn of Hope
Enchantment
Whenever you gain life, you may pay {2}. If you do, draw a card.

{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
{1}{W}
Dawnbringer Cleric
Creature - Human Cleric
When Dawnbringer Cleric enters the battlefield, choose one --

• Cure Wounds -- You gain 2 life.

• Dispel Magic -- Destroy target enchantment.

• Gentle Repose -- Exile target card from a graveyard.
1 / 3
{2}{W}
Desert's Hold
Enchantment - Aura
Enchant creature

When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you gain 3 life.

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{4}{W}{W}
Evra, Halcyon Witness
Legendary Creature - Avatar
Lifelink

{4}: Exchange your life total with Evra, Halcyon Witness's power.
4 / 4
{5}{W}{W}
Exquisite Archangel
Creature - Angel
Flying

If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.
5 / 5
{1}{W}
Griffin Aerie
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
{X}{W}{W}
Heliod's Intervention
Instant
Choose one --

• Destroy X target artifacts and/or enchantments.

• Target player gains twice X life.
{2}{W}
Heliod, Sun-Crowned
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to white is less than five, Heliod isn't a creature.

Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.

{1}{W}: Another target creature gains lifelink until end of turn.
5 / 5
{W}{W}
Illumination
Instant
Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.
{0}
Intervention Pact
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
{2}{W}
Invoke the Divine
Instant
Destroy target artifact or enchantment. You gain 4 life.
{1}{W}
Life Burst
Instant
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
{1}{W}
Life Burst
Instant
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
{1}{W}
Life Burst
Instant
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
{1}{W}
Life Burst
Instant
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
{W}
Light of Hope
Instant
Choose one --

• You gain 4 life.

• Destroy target enchantment.

• Put a +1/+1 counter on target creature.
{1}{W}
Luminarch Ascension
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)

{1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.
{2}{W}{W}{W}
Near-Death Experience
Enchantment
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
{5}{W}{W}
Providence
Sorcery
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26.

Your life total becomes 26.
{1}{W}{W}
Resplendent Angel
Creature - Angel
Flying

At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.

{3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
3 / 3
{1}{W}
Rest for the Weary
Instant
Target player gains 4 life.

Landfall -- If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
{2}{W}
Righteous Valkyrie
Creature - Angel Cleric
Flying

Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.

As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
2 / 4
{1}{W}
Seraphic Greatsword
Artifact - Equipment
Equipped creature gets +2/+2.

Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player.

Equip {4}
{W}
Serra Ascendant
Creature - Human Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
1 / 1
{4}{W}{W}{W}
Serra Avatar
Creature - Avatar
Serra Avatar's power and toughness are each equal to your life total.

When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
* / *
{2}{W}{W}
Serra the Benevolent
Legendary Planeswalker - Serra
+2: Creatures you control with flying get +1/+1 until end of turn.

-3: Create a 4/4 white Angel creature token with flying and vigilance.

-6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
L: 4
{2}{W}{W}
Sigarda's Splendor
Enchantment
As Sigarda's Splendor enters the battlefield, note your life total.

At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.

Whenever you cast a white spell, you gain 1 life.
{1}{W}
Soothing Balm
Instant
Target player gains 5 life.
{W}
Speaker of the Heavens
Creature - Human Cleric
Vigilance, lifelink

{T}: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
1 / 1
{8}{W}{W}
Storm Herd
Sorcery
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
{1}
Sunbeam Spellbomb
Artifact
{W}, Sacrifice Sunbeam Spellbomb: You gain 5 life.

{1}, Sacrifice Sunbeam Spellbomb: Draw a card.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{2}{W}{W}
Test of Endurance
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
{W}{W}{W}
The Book of Exalted Deeds
Legendary Artifact
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.

{W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
{4}{W}{W}
Valkyrie Harbinger
Creature - Angel Cleric
Flying, lifelink

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
4 / 5
{3}{W}
Wall of Reverence
Creature - Spirit Wall
Defender, flying

At the beginning of your end step, you may gain life equal to the power of target creature you control.
1 / 6
{1}{W}
Whitesun's Passage
Instant
You gain 5 life.