Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6 /
5
{5}{G}{G}
Annoyed Altisaur
Creature - Dinosaur
Reach, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6 /
5
{5}{G}{G}
Annoyed Altisaur
Creature - Dinosaur
Reach, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6 /
5
{3}{R}
Ardent Elementalist
Creature - Human Shaman
When Ardent Elementalist enters, return target instant or sorcery card from your graveyard to your hand.
2 /
1
{3}{R}
Ardent Elementalist
Creature - Human Shaman
When Ardent Elementalist enters, return target instant or sorcery card from your graveyard to your hand.
2 /
1
{5}{R}
Boarding Party
Creature - Human Pirate
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6 /
3
{5}{R}
Boarding Party
Creature - Human Pirate
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6 /
3
{5}{R}
Boarding Party
Creature - Human Pirate
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6 /
3
{5}{R}
Boarding Party
Creature - Human Pirate
Haste
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6 /
3
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{1}{B}
Cast Down
Instant
Destroy target nonlegendary creature.
{1}{R}
Cleansing Wildfire
Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
{1}{R}
Cleansing Wildfire
Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
{1}{R}
Cleansing Wildfire
Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
{1}{R}
Cleansing Wildfire
Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
--
Darkmoss Bridge
Artifact Land
Darkmoss Bridge enters the battlefield tapped.
Indestructible
{T}: Add {B} or {G}.
--
Darkmoss Bridge
Artifact Land
Darkmoss Bridge enters the battlefield tapped.
Indestructible
{T}: Add {B} or {G}.
--
Darkmoss Bridge
Artifact Land
Darkmoss Bridge enters the battlefield tapped.
Indestructible
{T}: Add {B} or {G}.
--
Drossforge Bridge
Artifact Land
Drossforge Bridge enters the battlefield tapped.
Indestructible
{T}: Add {B} or {R}.
--
Drossforge Bridge
Artifact Land
Drossforge Bridge enters the battlefield tapped.
Indestructible
{T}: Add {B} or {R}.
--
Drossforge Bridge
Artifact Land
Drossforge Bridge enters the battlefield tapped.
Indestructible
{T}: Add {B} or {R}.
{2}{R}
Fiery Cannonade
Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
{2}{R}
Fiery Cannonade
Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{R}
Galvanic Blast
Instant
Galvanic Blast deals 2 damage to any target.
Metalcraft -- Galvanic Blast deals 4 damage instead if you control three or more artifacts.
{R}
Galvanic Blast
Instant
Galvanic Blast deals 2 damage to any target.
Metalcraft -- Galvanic Blast deals 4 damage instead if you control three or more artifacts.
{R}
Galvanic Blast
Instant
Galvanic Blast deals 2 damage to any target.
Metalcraft -- Galvanic Blast deals 4 damage instead if you control three or more artifacts.
{R}
Galvanic Blast
Instant
Galvanic Blast deals 2 damage to any target.
Metalcraft -- Galvanic Blast deals 4 damage instead if you control three or more artifacts.
{3}{G}
Harmonious Emergence
Enchantment - Aura
Enchant land you control
Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
{3}{G}
Harmonious Emergence
Enchantment - Aura
Enchant land you control
Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{2}{G}
Llanowar Visionary
Creature - Elf Druid
When Llanowar Visionary enters, draw a card.
{T}: Add {G}.
2 /
2
{2}{G}
Llanowar Visionary
Creature - Elf Druid
When Llanowar Visionary enters, draw a card.
{T}: Add {G}.
2 /
2
{2}{G}
Llanowar Visionary
Creature - Elf Druid
When Llanowar Visionary enters, draw a card.
{T}: Add {G}.
2 /
2
{2}{G}
Llanowar Visionary
Creature - Elf Druid
When Llanowar Visionary enters, draw a card.
{T}: Add {G}.
2 /
2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{G}{G}
Penumbra Spider
Creature - Spider
Reach
When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.
2 /
4
{2}{G}{G}
Penumbra Spider
Creature - Spider
Reach
When Penumbra Spider dies, create a 2/4 black Spider creature token with reach.
2 /
4
{2}{G}
Pulse of Murasa
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
{3}{G}
Sarulf's Packmate
Creature - Wolf
When Sarulf's Packmate enters, draw a card.
Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
3 /
3
{3}{G}
Sarulf's Packmate
Creature - Wolf
When Sarulf's Packmate enters, draw a card.
Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
3 /
3
{3}{G}
Sarulf's Packmate
Creature - Wolf
When Sarulf's Packmate enters, draw a card.
Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
3 /
3
{3}{G}
Sarulf's Packmate
Creature - Wolf
When Sarulf's Packmate enters, draw a card.
Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
3 /
3
--
Slagwoods Bridge
Artifact Land
Slagwoods Bridge enters the battlefield tapped.
Indestructible
{T}: Add {R} or {G}.
--
Slagwoods Bridge
Artifact Land
Slagwoods Bridge enters the battlefield tapped.
Indestructible
{T}: Add {R} or {G}.
--
Slagwoods Bridge
Artifact Land
Slagwoods Bridge enters the battlefield tapped.
Indestructible
{T}: Add {R} or {G}.
--
Slagwoods Bridge
Artifact Land
Slagwoods Bridge enters the battlefield tapped.
Indestructible
{T}: Add {R} or {G}.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{B}
Chainer's Edict
Sorcery
Target player sacrifices a creature.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{B}
Chainer's Edict
Sorcery
Target player sacrifices a creature.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{5}{G}
Fangren Marauder
Creature - Beast
Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.
5 /
5
{5}{G}
Fangren Marauder
Creature - Beast
Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.
5 /
5
{2}{R}
Fiery Cannonade
Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
{R}
Red Elemental Blast
Instant
Choose one --
• Counter target blue spell.
• Destroy target blue permanent.
{R}
Red Elemental Blast
Instant
Choose one --
• Counter target blue spell.
• Destroy target blue permanent.
{R}
Red Elemental Blast
Instant
Choose one --
• Counter target blue spell.
• Destroy target blue permanent.
{1}
Relic of Progenitus
Artifact
{T}: Target player exiles a card from their graveyard.
{1}, Exile Relic of Progenitus: Exile all graveyards. Draw a card.
{1}
Relic of Progenitus
Artifact
{T}: Target player exiles a card from their graveyard.
{1}, Exile Relic of Progenitus: Exile all graveyards. Draw a card.
{3}{G}
Reverent Silence
Sorcery
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.
Destroy all enchantments.
{3}{G}
Reverent Silence
Sorcery
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.
Destroy all enchantments.
{1}{G}
Weather the Storm
Instant
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{1}{G}
Weather the Storm
Instant
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{1}{G}
Weather the Storm
Instant
You gain 3 life.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)