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Select Main Deck Cards

{1}{G}
Assault Formation
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

{G}: Target creature with defender can attack this turn as though it didn't have defender.

{2}{G}: Creatures you control get +0/+1 until end of turn.
{1}{G}
Assault Formation
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

{G}: Target creature with defender can attack this turn as though it didn't have defender.

{2}{G}: Creatures you control get +0/+1 until end of turn.
{1}{G}
Assault Formation
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

{G}: Target creature with defender can attack this turn as though it didn't have defender.

{2}{G}: Creatures you control get +0/+1 until end of turn.
{1}{G}
Assault Formation
Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.

{G}: Target creature with defender can attack this turn as though it didn't have defender.

{2}{G}: Creatures you control get +0/+1 until end of turn.
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender

{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 / 3
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender

{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 / 3
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender

{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 / 3
{2}{G}
Axebane Guardian
Creature - Human Druid
Defender

{T}: Add X mana in any combination of colors, where X is the number of creatures with defender you control.
0 / 3
{W}{B}{G}
Doran, the Siege Tower
Legendary Creature - Treefolk Shaman
Each creature assigns combat damage equal to its toughness rather than its power.
0 / 5
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
{G}{W}
Grizzled Leotau
Creature - Cat
1 / 5
{G}{W}
Grizzled Leotau
Creature - Cat
1 / 5
{G}{W}
Grizzled Leotau
Creature - Cat
1 / 5
{2}{W}
Hold the Gates
Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
{2}{W}
Hold the Gates
Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
{2}{W}
Hold the Gates
Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
{2}{W}
Hold the Gates
Enchantment
Creatures you control get +0/+1 for each Gate you control and have vigilance.
{2}{W}{W}
Indomitable Ancients
Creature - Treefolk Warrior
2 / 10
{2}{W}{W}
Indomitable Ancients
Creature - Treefolk Warrior
2 / 10
{2}{W}{W}
Indomitable Ancients
Creature - Treefolk Warrior
2 / 10
{G}
Joven's Ferrets
Creature - Ferret
Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.

At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
1 / 1
{G}
Joven's Ferrets
Creature - Ferret
Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.

At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
1 / 1
{G}
Joven's Ferrets
Creature - Ferret
Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.

At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.
1 / 1
{4}
Noetic Scales
Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
{4}
Noetic Scales
Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
{4}
Noetic Scales
Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
{1}{W}
Nyx-Fleece Ram
Enchantment Creature - Sheep
At the beginning of your upkeep, you gain 1 life.
0 / 5
{1}{W}
Nyx-Fleece Ram
Enchantment Creature - Sheep
At the beginning of your upkeep, you gain 1 life.
0 / 5
{1}{W}
Nyx-Fleece Ram
Enchantment Creature - Sheep
At the beginning of your upkeep, you gain 1 life.
0 / 5
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B}.
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B}.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{B/G}{B/G}
Sapling of Colfenor
Legendary Creature - Treefolk Shaman
Indestructible

Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
2 / 5
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
{1}{G}
Skinshifter
Creature - Human Shaman
{G}: Choose one. Activate only once each turn.

• Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample.

• Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying.

• Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8.
1 / 1
{1}{G}
Skinshifter
Creature - Human Shaman
{G}: Choose one. Activate only once each turn.

• Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample.

• Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying.

• Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8.
1 / 1
{1}{G}
Skinshifter
Creature - Human Shaman
{G}: Choose one. Activate only once each turn.

• Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample.

• Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying.

• Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8.
1 / 1
{4}{W}{W}
Solar Tide
Sorcery
Choose one --

• Destroy all creatures with power 2 or less.

• Destroy all creatures with power 3 or greater.

Entwine--Sacrifice two lands. (Choose both if you pay the entwine cost.)
{4}{W}{W}
Solar Tide
Sorcery
Choose one --

• Destroy all creatures with power 2 or less.

• Destroy all creatures with power 3 or greater.

Entwine--Sacrifice two lands. (Choose both if you pay the entwine cost.)
{4}{W}{W}
Solar Tide
Sorcery
Choose one --

• Destroy all creatures with power 2 or less.

• Destroy all creatures with power 3 or greater.

Entwine--Sacrifice two lands. (Choose both if you pay the entwine cost.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{W}
Yoked Ox
Creature - Ox
0 / 4
{W}
Yoked Ox
Creature - Ox
0 / 4
{W}
Yoked Ox
Creature - Ox
0 / 4
{W}
Yoked Ox
Creature - Ox
0 / 4