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Select Sideboard Cards

{1}{G}{W}
Armadillo Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.
{1}{G}{W}
Armadillo Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.
{1}{G}{W}
Armadillo Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.
{1}{G}{W}
Armadillo Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.
{1}{G}{W}
Aura Shards
Enchantment
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
{2}{G}{W}
Charging Troll
Creature - Troll
Vigilance

{G}: Regenerate Charging Troll.
3 / 3
{2}{G}{W}
Charging Troll
Creature - Troll
Vigilance

{G}: Regenerate Charging Troll.
3 / 3
{2}{G}{W}
Charging Troll
Creature - Troll
Vigilance

{G}: Regenerate Charging Troll.
3 / 3
{1}{G}{W}
Dueling Grounds
Enchantment
No more than one creature can attack each combat.

No more than one creature can block each combat.
{1}{G}{W}
Dueling Grounds
Enchantment
No more than one creature can attack each combat.

No more than one creature can block each combat.
{1}{G}{W}
Dueling Grounds
Enchantment
No more than one creature can attack each combat.

No more than one creature can block each combat.
{G}{W}
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{G}{W}
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
--
Elfhame Palace
Land
Elfhame Palace enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Elfhame Palace
Land
Elfhame Palace enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Elfhame Palace
Land
Elfhame Palace enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Elfhame Palace
Land
Elfhame Palace enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}{W}
Gerrard's Command
Instant
Untap target creature. It gets +3/+3 until end of turn.
{G}{W}
Gerrard's Command
Instant
Untap target creature. It gets +3/+3 until end of turn.
{G}{W}
Gerrard's Command
Instant
Untap target creature. It gets +3/+3 until end of turn.
{2}{G}{G}
Jade Leech
Creature - Leech
Green spells you cast cost {G} more to cast.
5 / 5
{3}{G}{G}
Kavu Climber
Creature - Kavu
When Kavu Climber enters the battlefield, draw a card.
3 / 3
{3}{G}{G}
Kavu Climber
Creature - Kavu
When Kavu Climber enters the battlefield, draw a card.
3 / 3
{2}{W}
Lashknife Barrier
Enchantment
When Lashknife Barrier enters the battlefield, draw a card.

If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
{2}{W}
Lashknife Barrier
Enchantment
When Lashknife Barrier enters the battlefield, draw a card.

If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
{G}{W}
Llanowar Knight
Creature - Elf Knight
Protection from black
2 / 2
{G}{W}
Llanowar Knight
Creature - Elf Knight
Protection from black
2 / 2
{1}{G}{W}
Noble Panther
Creature - Cat
{1}: Noble Panther gains first strike until end of turn.
3 / 3
{1}{G}{W}
Noble Panther
Creature - Cat
{1}: Noble Panther gains first strike until end of turn.
3 / 3
{1}{G}{W}
Noble Panther
Creature - Cat
{1}: Noble Panther gains first strike until end of turn.
3 / 3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{4}{G}{W}
Sabertooth Nishoba
Creature - Cat Beast Warrior
Trample, protection from blue and from red
5 / 5
{4}{G}{W}
Sabertooth Nishoba
Creature - Cat Beast Warrior
Trample, protection from blue and from red
5 / 5
{4}{G}{W}
Sabertooth Nishoba
Creature - Cat Beast Warrior
Trample, protection from blue and from red
5 / 5
{G}{W}
Sterling Grove
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)

{1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
{G}{W}
Sterling Grove
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)

{1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
{2}{W}{W}
Voice of All
Creature - Angel
Flying

As Voice of All enters the battlefield, choose a color.

Voice of All has protection from the chosen color.
2 / 2
{2}{W}{W}
Voice of All
Creature - Angel
Flying

As Voice of All enters the battlefield, choose a color.

Voice of All has protection from the chosen color.
2 / 2
{2}{W}{W}
Voice of All
Creature - Angel
Flying

As Voice of All enters the battlefield, choose a color.

Voice of All has protection from the chosen color.
2 / 2
{G}{ // }{W}
Wax // Wane
Instant // Instant
Target creature gets +2/+2 until end of turn.



Destroy target enchantment.
{G}{ // }{W}
Wax // Wane
Instant // Instant
Target creature gets +2/+2 until end of turn.



Destroy target enchantment.

{1}{G}
Aggressive Urge
Instant
Target creature gets +1/+1 until end of turn.

Draw a card.
{1}{G}
Aggressive Urge
Instant
Target creature gets +1/+1 until end of turn.

Draw a card.
{1}{G}{W}
Noble Panther
Creature - Cat
{1}: Noble Panther gains first strike until end of turn.
3 / 3