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Select Main Deck Cards

{G}
Abundant Harvest
Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
{3}{G}{G}
Accelerated Mutation
Instant
Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control.
{G}
Adventurous Impulse
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{1}{G}
Aggressive Instinct
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{1}{G}
Aggressive Urge
Instant
Target creature gets +1/+1 until end of turn.

Draw a card.
{4}{G}{G}
Alpha Tyrranax
Creature - Dinosaur Beast
6 / 5
{2}{G}
Alpine Grizzly
Creature - Bear
4 / 2
{6}{G}{G}
Ancient Brontodon
Creature - Dinosaur
9 / 9
{3}{G}
Axebane Beast
Creature - Beast
3 / 4
{3}{G}{G}
Baloth Cage Trap
Instant - Trap
If an opponent had an artifact enter the battlefield under their control this turn, you may pay {1}{G} rather than pay this spell's mana cost.

Create a 4/4 green Beast creature token.
{3}{G}{G}
Bestial Menace
Sorcery
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
--
Blighted Woodland
Land
{T}: Add {C}.

{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{3}{G}
Broodhunter Wurm
Creature - Wurm
4 / 3
{2}{G}
Centaur Courser
Creature - Centaur Warrior
3 / 3
{4}{G}
Colossapede
Creature - Insect
5 / 5
{1}{G}
Compelled Duel
Sorcery
Target creature gets +3/+3 until end of turn and must be blocked this turn if able.
{2}{G}
Crack Open
Sorcery
Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{3}{G}
Curious Herd
Instant
Choose target opponent. You create X 3/3 green Beast creature tokens, where X is the number of artifacts that player controls.
{1}{G}
Druid of the Cowl
Creature - Elf Druid
{T}: Add {G}.
1 / 3
{G}{G}
Elvish Warrior
Creature - Elf Warrior
2 / 3
{6}{G}
Enormous Baloth
Creature - Beast
7 / 7
{X}{X}{G}{G}
Exponential Growth
Sorcery
Until end of turn, double target creature's power X times.
{8}{G}
Feral Incarnation
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Create three 3/3 green Beast creature tokens.
{2}{G}{G}
Ferocious Zheng
Creature - Cat Beast
4 / 4
{G}
Fog
Instant
Prevent all combat damage that would be dealt this turn.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}
Fresh Meat
Instant
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
{2}{G}
Fungal Rebirth
Instant
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
{1}{G}{G}
Gaea's Anthem
Enchantment
Creatures you control get +1/+1.
{4}{G}
Garruk's Gorehorn
Creature - Beast
7 / 3
{2}{G}
Gift of Paradise
Enchantment - Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.

Enchanted land has "{T}: Add two mana of any one color."
{1}{G}{G}
Gnarled Mass
Creature - Spirit
3 / 3
{4}{G}
Grizzled Outrider
Creature - Elf Warrior
5 / 5
{1}{G}
Grizzly Bears
Creature - Bear
2 / 2
{3}{G}{G}
Grizzly Fate
Sorcery
Create two 2/2 green Bear creature tokens.

Threshold -- Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard.

Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}
Harrier Naga
Creature - Naga Warrior
3 / 3
{6}{G}
Howl of the Night Pack
Sorcery
Create a 2/2 green Wolf creature token for each Forest you control.
{2}{G}
Hunter's Insight
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
{5}{G}{G}
Hunting Pack
Instant
Create a 4/4 green Beast creature token.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{G}{G}
Kalonian Tusker
Creature - Beast
3 / 3
{5}{G}
Klothys's Design
Sorcery
Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
{1}{G}
Leaf Gilder
Creature - Elf Druid
{T}: Add {G}.
2 / 1
{1}{G}
Leafkin Druid
Creature - Elemental Druid
{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
0 / 3
{G}{G}{G}
Leatherback Baloth
Creature - Beast
4 / 5
{2}
Moss Diamond
Artifact
Moss Diamond enters the battlefield tapped.

{T}: Add {G}.
{3}{G}
Muraganda Petroglyphs
Enchantment
Creatures with no abilities get +2/+2.
{2}{G}
Murasa Brute
Creature - Troll Warrior
3 / 3
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{3}{G}{G}{G}
Nyxborn Colossus
Enchantment Creature - Giant
6 / 7
{2}{G}
Orazca Frillback
Creature - Dinosaur
4 / 2
{3}{G}{G}
Predatory Rampage
Sorcery
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
{G}
Prey Upon
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
{4}{G}{G}
Primordial Wurm
Creature - Wurm
7 / 6
{4}{G}{G}{G}
Quilled Slagwurm
Creature - Phyrexian Wurm
8 / 8
{G}
Reclaim the Wastes
Sorcery
Kicker {3} (You may pay an additional {3} as you cast this spell.)

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. If this spell was kicked, search your library for two basic land cards instead of one.
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
{2}{G}{G}
Rumbling Baloth
Creature - Beast
4 / 4
{1}{G}
Runeclaw Bear
Creature - Bear
2 / 2
{2}{G}{G}
Ruxa, Patient Professor
Legendary Creature - Bear Druid
Whenever Ruxa, Patient Professor enters the battlefield or attacks, return target creature card with no abilities from your graveyard to your hand.

Creatures you control with no abilities get +1/+1.

For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
4 / 4
{G}{G}
Swordwise Centaur
Creature - Centaur Warrior
3 / 2
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{1}{G}
Terrain Elemental
Creature - Elemental
3 / 2
{3}{G}
Terramorph
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{2}{G}{G}
Trumpeting Herd
Sorcery
Create a 3/3 green Elephant creature token.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{5}{G}
Vastwood Gorger
Creature - Wurm
5 / 6
{8}{G}
Vitalizing Wind
Instant
Creatures you control get +7/+7 until end of turn.
{4}{G}{G}
Vorstclaw
Creature - Elemental Horror
7 / 7
{G}
Warriors' Lesson
Instant
Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
{3}{G}
Wild Ceratok
Creature - Rhino
4 / 3
{G}
Woodland Druid
Creature - Human Druid
1 / 2
{1}{G}{G}
Yavimaya Elder
Creature - Human Druid
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

{2}, Sacrifice Yavimaya Elder: Draw a card.
2 / 1
{2}{G}{G}
You Meet in a Tavern
Sorcery
Choose one --

• Form a Party -- Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

• Start a Brawl -- Creatures you control get +2/+2 until end of turn.