Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{4}{W}{W}
Akroma's Vengeance
Sorcery
Destroy all artifacts, creatures, and enchantments.

Cycling {3} ({3}, Discard this card: Draw a card.)
{1}{G}
Alpha Guard
Creature - Elf Employee
When Alpha Guard enters the battlefield, choose a letter.

{T}: Untap another target permanent whose name starts with the chosen letter.
1 / 2
{1}{B}
Arguel's Blood Fast
Legendary Enchantment
{1}{B}, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
--
Temple of Aclazotz
Legendary Land

(Transforms from Arguel's Blood Fast.)

{T}: Add {B}.

{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
{1}{U}{R}
Baral and Kari Zev
Legendary Creature - Human
First strike, menace

Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.
2 / 4
{3}{B}{R}
Bituminous Blast
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Bituminous Blast deals 4 damage to target creature.
{X}{B}
Black Sun's Twilight
Instant
Up to one target creature gets -X/-X until end of turn. If X is 5 or more, return a creature card with mana value X or less from your graveyard to the battlefield tapped.
{6}{R}{R}
Bogardan Hellkite
Creature - Dragon
Flash

Flying

When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.
5 / 5
{4}
Bottle Golems
Artifact Creature - Golem
Trample

When Bottle Golems dies, you gain life equal to its power.
3 / 3
{3}{W}
Captain's Call
Sorcery
Create three 1/1 white Soldier creature tokens.
{U}{U}
Counterspell
Instant
Counter target spell.
{3}{W}
Crude Rampart
Creature - Wall
Defender (This creature can't attack.)

Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 5
{1}{R}
Deathbellow Raider
Creature - Minotaur Berserker
Deathbellow Raider attacks each combat if able.

{2}{B}: Regenerate Deathbellow Raider.
2 / 3
{U/B}
Dream Salvage
Instant
Draw cards equal to the number of cards target opponent discarded this turn.
{2}
Eager Construct
Artifact Creature - Construct
When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
2 / 2
{2}
Eager Construct
Artifact Creature - Construct
When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
2 / 2
{R}
Eternal Warrior
Enchantment - Aura
Enchant creature

Enchanted creature has vigilance.
{2}{W}{U}
Faramir, Prince of Ithilien
Legendary Creature - Human Noble
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
3 / 3
{4}{R}
Frenetic Ogre
Creature - Ogre
{R}, Discard a card at random: Frenetic Ogre gets +3/+0 until end of turn.
2 / 3
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{3}{U}
Gifts Ungiven
Instant
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G}.
--
Holdout Settlement
Land
{T}: Add {C}. ({C} represents colorless mana.)

{T}, Tap an untapped creature you control: Add one mana of any color.
--
Hostile Desert
Land - Desert
{T}: Add {C}.

{2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
{1}{G}
Leaf Gilder
Creature - Elf Druid
{T}: Add {G}.
2 / 1
{3}
Letter of Acceptance
Artifact
{T}: Add one mana of any color.

{2}, {T}, Sacrifice Letter of Acceptance: Draw a card.
{1}{W}
Long Road Home
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
{2}{G}
Lys Alana Bowmaster
Creature - Elf Archer
Reach

Whenever you cast an Elf spell, you may have Lys Alana Bowmaster deal 2 damage to target creature with flying.
2 / 2
{X}{W}
Mikaeus, the Lunarch
Legendary Creature - Human Cleric
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

{T}: Put a +1/+1 counter on Mikaeus.

{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
0 / 0
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{3}{W}
Misfortune's Gain
Sorcery
Destroy target creature. Its owner gains 4 life.
{7}{R}
Molten Monstrosity
Creature - Hellion
This spell costs {X} less to cast, where X is the greatest power among creatures you control.

Trample
5 / 5
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{1}{G}
Nessian Hornbeetle
Creature - Insect
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.
2 / 2
{W}{U}{B}
Nimble Larcenist
Creature - Bird Rogue
Flying

When Nimble Larcenist enters the battlefield, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card.
2 / 1
{1}{W}
Nimbus Wings
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+2 and has flying.
{1}{R}
Obliterating Bolt
Sorcery
Obliterating Bolt deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
{5}{B}{B}
Overseer of the Damned
Creature - Demon
Flying

When Overseer of the Damned enters the battlefield, you may destroy target creature.

Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
5 / 5
{3}{R}
Pardic Collaborator
Creature - Human Barbarian
First strike

{B}: Pardic Collaborator gets +1/+1 until end of turn.
2 / 2
{4}{W}
Peregrine Griffin
Creature - Griffin
Flying

First strike (This creature deals combat damage before creatures without first strike.)
2 / 4
{4}
Phyrexian Processor
Artifact
As Phyrexian Processor enters the battlefield, pay any amount of life.

{4}, {T}: Create an X/X black Phyrexian Minion creature token, where X is the life paid as Phyrexian Processor entered the battlefield.
{W}
Piercing Light
Instant
Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{R}
Planar Chaos
Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.

Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
--
Port Town
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.

{T}: Add {W} or {U}.
{1}{W}
Pressure Point
Instant
Tap target creature.

Draw a card.
{2}{U}
Psychic Impetus
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, you scry 2.
{3}{W}
Radiant's Dragoons
Creature - Human Soldier
Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Radiant's Dragoons enters the battlefield, you gain 5 life.
2 / 5
{R}
Raging Goblin
Creature - Goblin Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
1 / 1
{2}
Relic Amulet
Artifact
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet.

{2}, {T}, Remove all charge counters from Relic Amulet: It deals that much damage to target creature.
{4}{B}
Rise from the Grave
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
{2}{R/G}{R/G}
Samut, Tyrant Smasher
Legendary Planeswalker - Samut
Creatures you control have haste.

-1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
L: 5
{3}
Scorn Effigy
Artifact Creature - Scarecrow
Foretell {0} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
2 / 3
{3}{B}{B}
Seizan, Perverter of Truth
Legendary Creature - Demon Spirit
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
6 / 5
{2}{U}{B}{R}
Sol'kanar the Swamp King
Legendary Creature - Demon
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Whenever a player casts a black spell, you gain 1 life.
5 / 5
{G}
Squirrel Dealer
Creature - Raccoon Lizard Bird
When Squirrel Dealer enters the battlefield, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
1 / 1
{2}{R}
Stone Rain
Sorcery
Destroy target land.
--
Submerged Boneyard
Land
Submerged Boneyard enters the battlefield tapped.

{T}: Add {U} or {B}.
{8}
Sundering Titan
Artifact Creature - Golem
When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
7 / 10
{2}{W}
Sungold Barrage
Instant
Destroy target creature with toughness 4 or greater.
{4}{R}{W}{B}
Tariel, Reckoner of Souls
Legendary Creature - Angel
Flying, vigilance

{T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
4 / 7
{6}{G}{G}
Terastodon
Creature - Elephant
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
9 / 9
{4}{B}{B}
Tetzimoc, Primal Death
Legendary Creature - Elder Dinosaur
Deathtouch

{B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate only during your turn.

When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.
6 / 6
{2}{U}
Time Ebb
Sorcery
Put target creature on top of its owner's library.
{1}
Traveler's Amulet
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{1}{G}{U}
Vigean Hydropon
Creature - Plant Mutant
Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

Vigean Hydropon can't attack or block.
0 / 0
{2}{B}
Virtue's Ruin
Sorcery
Destroy all white creatures.
{X}{G}
Wildwood Scourge
Creature - Hydra
Wildwood Scourge enters the battlefield with X +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.
0 / 0
--
Windbrisk Heights
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Windbrisk Heights enters the battlefield tapped.

{T}: Add {W}.

{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
--
Woodland Stream
Land
Woodland Stream enters the battlefield tapped.

{T}: Add {G} or {U}.