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Select Main Deck Cards

{3}
Andúril, Flame of the West
Legendary Artifact - Equipment
Equipped creature gets +3/+1.

Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.

Equip {2}
{3}{G}{G}
Arashi, the Sky Asunder
Legendary Creature - Spirit
{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.

Channel -- {X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
5 / 5
{3}{G}{G}
Ayumi, the Last Visitor
Legendary Creature - Spirit
Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
7 / 3
{2}
Baku Altar
Artifact
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar.

{2}, {T}, Remove a ki counter from Baku Altar: Create a 1/1 colorless Spirit creature token.
{2}{G}{G}
Bear Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
--
Blighted Woodland
Land
{T}: Add {C}.

{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{3}{G}{G}
Blossom Prancer
Creature - Spirit
Reach

When Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.
4 / 4
{7}{G}{G}
Body of Jukai
Creature - Spirit
Trample

Soulshift 8 (When this creature dies, you may return target Spirit card with mana value 8 or less from your graveyard to your hand.)
8 / 5
--
Boseiju, Who Endures
Legendary Land
{T}: Add {G}.

Channel -- {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
{5}{G}{G}
Bounteous Kirin
Legendary Creature - Kirin Spirit
Flying

Whenever you cast a Spirit or Arcane spell, you may gain life equal to that spell's mana value.
4 / 4
{3}{G}{G}
Briarknit Kami
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature.
3 / 3
{2}{G}
Careful Cultivation
Enchantment - Aura
Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}."

Channel -- {1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
--
Castle Garenbrig
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.

{T}: Add {G}.

{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
{3}{G}
Concord with the Kami
Enchantment
At the beginning of your end step, choose one or more --

• Put a +1/+1 counter on target creature with a counter on it.

• Draw a card if you control an enchanted creature.

• Create a 1/1 colorless Spirit creature token if you control an equipped creature.
{1}{G}
Dripping-Tongue Zubera
Creature - Zubera Spirit
When Dripping-Tongue Zubera dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn.
1 / 2
{2}{G}{G}
Eidolon of Blossoms
Enchantment Creature - Spirit
Constellation -- Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
2 / 2
{2}{G}
Elder Pine of Jukai
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.

Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
2 / 1
{4}{G}{G}
Flourishing Hunter
Creature - Wolf Spirit
When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control.
6 / 6
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}{G}
Forked-Branch Garami
Creature - Spirit
Soulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with mana value 4 or less from your graveyard to your hand.)
4 / 4
{G}
Generous Visitor
Creature - Spirit
Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.
1 / 1
{3}{G}
Geothermal Kami
Creature - Spirit
When Geothermal Kami enters the battlefield, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.
4 / 3
{2}{G}
Grafted Growth
Enchantment - Aura
Enchant land

When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control.

Enchanted land has "{T}: Add two mana of any one color."
{2}{G}{G}
Greater Good
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
{3}{G}
Guardian Project
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
{4}{G}
Harbinger of Spring
Creature - Spirit
Protection from non-Spirit creatures

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
2 / 1
{3}{G}
Haru-Onna
Creature - Spirit
When Haru-Onna enters the battlefield, draw a card.

Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.
2 / 1
{4}{G}{G}
Iname, Life Aspect
Legendary Creature - Spirit
When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
4 / 4
{1}{G}{G}{G}{G}
Invoke the Ancients
Sorcery
Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.
{2}{G}
Jugan Defends the Temple
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Create a 1/1 green Human Monk creature token with "{T}: Add {G}."

II -- Put a +1/+1 counter on each of up to two target creatures.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Remnant of the Rising Star
Enchantment Creature - Dragon Spirit

Flying

Whenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.

As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)
{3}{G}{G}{G}
Jugan, the Rising Star
Legendary Creature - Dragon Spirit
Flying

When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.
5 / 5
{2}{G}
Kami of Whispered Hopes
Creature - Spirit
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.

{T}: Add X mana of any one color, where X is Kami of Whispered Hopes's power.
1 / 1
{4}{G}
Kodama of the Center Tree
Legendary Creature - Spirit
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.

Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)
* / *
{4}{G}{G}
Kodama of the East Tree
Legendary Creature - Spirit
Reach

Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.

Partner (You can have two commanders if both have partner.)
6 / 6
{2}{G}{G}{G}
Kodama of the North Tree
Legendary Creature - Spirit
Trample

Shroud (This creature can't be the target of spells or abilities.)
6 / 4
{2}{G}{G}
Kodama of the South Tree
Legendary Creature - Spirit
Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
4 / 4
{2}{G}
Kodama of the West Tree
Legendary Creature - Spirit
Reach

Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)

Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3 / 3
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}
Konda's Banner
Legendary Artifact - Equipment
Konda's Banner can be attached only to a legendary creature.

Creatures that share a color with equipped creature get +1/+1.

Creatures that share a creature type with equipped creature get +1/+1.

Equip {2}
{3}{G}{G}
Kura, the Boundless Sky
Legendary Creature - Dragon Spirit
Flying, deathtouch

When Kura, the Boundless Sky dies, choose one --

• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.

• Create an X/X green Spirit creature token, where X is the number of lands you control.
4 / 4
{3}{G}
Lifespinner
Creature - Spirit
{T}, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle.
3 / 3
--
Miren, the Moaning Well
Legendary Land
{T}: Add {C}.

{3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
--
Mosswort Bridge
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Mosswort Bridge enters the battlefield tapped.

{T}: Add {G}.

{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
{6}{G}{G}{G}
Myojin of Life's Web
Legendary Creature - Spirit
Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Life's Web has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
8 / 8
{5}{G}{G}{G}
Myojin of Towering Might
Legendary Creature - Spirit
Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
8 / 8
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{4}{G}{G}
Nightsoil Kami
Creature - Spirit
Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
6 / 4
--
Okina, Temple to the Grandfathers
Legendary Land
{T}: Add {G}.

{G}, {T}: Target legendary creature gets +1/+1 until end of turn.
{G}
One with Nature
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{3}{G}
One with the Kami
Enchantment - Aura
Flash

Enchant creature you control

Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)
--
Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters the battlefield tapped.

{T}: Add {G}.

{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
{2}{G}
Overgrowth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{6}{G}{G}
Patron of the Orochi
Legendary Creature - Spirit
Snake offering (You may cast this card any time you could cast an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)

{T}: Untap all Forests and all green creatures. Activate only once each turn.
7 / 7
{G}
Permeating Mass
Creature - Spirit
Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass.
1 / 3
{1}{G}
Petalmane Baku
Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.

{1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color.
1 / 2
{2}{G}
Phantom Nantuko
Creature - Insect Spirit
Trample

Phantom Nantuko enters the battlefield with two +1/+1 counters on it.

If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko.

{T}: Put a +1/+1 counter on Phantom Nantuko.
0 / 0
{4}{G}{G}
Primordial Sage
Creature - Spirit
Whenever you cast a creature spell, you may draw a card.
4 / 5
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{1}{G}{G}
Rending Vines
Instant - Arcane
Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand.

Draw a card.
{1}{G}
Roaring Earth
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.

Channel -- {X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
{2}{G}{G}
Rootrunner
Creature - Spirit
{G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library.

Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
3 / 3
{5}{G}{G}{G}
Sekki, Seasons' Guide
Legendary Creature - Spirit
Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it.

If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens.

Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.
0 / 0
{1}{G}
Shigeki, Jukai Visionary
Legendary Enchantment Creature - Snake Druid
{1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.

Channel -- {X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.
1 / 3
{1}{G}
Shinen of Life's Roar
Creature - Spirit
All creatures able to block Shinen of Life's Roar do so.

Channel -- {2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.
1 / 2
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{G}{G}
Spectral Force
Creature - Elemental Spirit
Trample

Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step.
8 / 8
{G}
Starved Rusalka
Creature - Spirit
{G}, Sacrifice a creature: You gain 1 life.
1 / 1
{2}
Sword of the Animist
Legendary Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}
{1}{G}
Teachings of the Kirin
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Mill three cards. Create a 1/1 colorless Spirit creature token.

II -- Put a +1/+1 counter on target creature you control.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Kirin-Touched Orochi
Enchantment Creature - Snake Monk

Whenever Kirin-Touched Orochi attacks, choose one --

• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.

• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.
{4}{G}
Thundering Mightmare
Creature - Horse Spirit
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
3 / 3
{G}
Traproot Kami
Creature - Spirit
Defender; reach (This creature can block creatures with flying.)

Traproot Kami's toughness is equal to the number of Forests on the battlefield.
0 / *
{G}{G}{G}
Tribute to the World Tree
Enchantment
Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
{G}
Utopia Sprawl
Enchantment - Aura
Enchant Forest

As Utopia Sprawl enters the battlefield, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
{G}{G}
Wear Away
Instant - Arcane
Destroy target artifact or enchantment.

Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{G}
Willow Geist
Creature - Treefolk Spirit
Trample

Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.

When Willow Geist dies, you gain life equal to its power.
1 / 1
{4}{G}
Yew Spirit
Creature - Spirit Treefolk
{2}{G}{G}: Yew Spirit gets +X/+X until end of turn, where X is its power.
3 / 3