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"The Servitors work the engines. The Archon plots the course. But it is the Kell that stands at the helm..." -Kellhunter's Blood, Destiny: House of Wolves

An artifact deck that focuses mostly on Sydri's ability to make big non-creature artifacts into giant lifelink beatsticks, and while running a few notable combos, does not rely on them for victory. Overall I wanted to design an artifact deck that, unlike recent Breya playtests, focuses on the invention side of artifacts, as in finding alternative ways for them to impact the board state. (i.e. attacking, and unique interactions such as those with aetherflux reservoir, as well as caltrops) I would not class this deck as overly competitive, and will likely not excel in a cut-throat meta of fast and combo-centric decks (filthy dregs, the lot of em :)). Rather this deck will shine brightest in a playgroup that is focused mostly on long games and metas that frown upon insta-winning combos. (the one insta-win combo being time sieve + thopter assembly which can be easily removed) If you enjoy getting the most out of your artifacts and discovering unique and innovative ways to manipulate the board, then Sydri is the Kell for you! Rise up, and reclaim the Great Machine under the banner of Sydri, the Machine Kell!

Suggestions are welcome; tho I am trying to keep this deck as budget as possible. If the playtests work out, then I will begin working towards acquiring the deck proper. I understand I do not run shock lands and fetches, this is because I do not own any! Once I have acquired the majority of the deck, I will work towards obtaining a less budget landbase. :)
Description still a W.I.P.
Thanks for looking, and may the Light go with you :)

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This deck appears to be legal in EDH / Commander.

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» Revision 4 May 11, 2017 BoS-Paladin
Revision 3 May 11, 2017 BoS-Paladin
Revision 2 May 11, 2017 BoS-Paladin
Revision 1 May 9, 2017 BoS-Paladin
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