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Select Main Deck Cards

{W}{B}{G}
Abzan Charm
Instant
Choose one --

• Exile target creature with power 3 or greater.

• You draw two cards and you lose 2 life.

• Distribute two +1/+1 counters among one or two target creatures.
{4}
Acorn Catapult
Artifact
{1}, {T}: Acorn Catapult deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.
{1}{B}
Altar's Reap
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{2}{B}{G}
Ancient Lumberknot
Creature - Treefolk
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
1 / 4
{1}{G}{W}
Armadillo Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.
{W}
Blacksmith's Skill
Instant
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
{1}{G}
Bosk Banneret
Creature - Treefolk Shaman
Treefolk spells and Shaman spells you cast cost {1} less to cast.
1 / 3
{4}{G}
Bountiful Harvest
Sorcery
You gain 1 life for each land you control.
{1}{G}{W}
Cadira, Caller of the Small
Legendary Creature - Orc Ranger
Trample

Whenever Cadira, Caller of the Small deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.
3 / 3
{2}{G}
Chatterfang, Squirrel General
Legendary Creature - Squirrel Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.

{B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
3 / 3
{1}{G}
Chatterstorm
Sorcery
Create a 1/1 green Squirrel creature token.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{2}{G}
Chitterspitter
Artifact
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on Chitterspitter.

Squirrels you control get +1/+1 for each acorn counter on Chitterspitter.

{G}, {T}: Create a 1/1 green Squirrel creature token.
{2}{G}{G}
Cloudcrown Oak
Creature - Treefolk Warrior
Reach (This creature can block creatures with flying.)
3 / 4
{3}{W}{B}{G}
Colfenor, the Last Yew
Legendary Creature - Treefolk Shaman
Vigilance, reach

Whenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
3 / 7
{W}
Coordinated Barrage
Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
{6}
Coveted Jewel
Artifact
When Coveted Jewel enters the battlefield, draw three cards.

{T}: Add three mana of any one color.

Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{3}{G}
Dauntless Dourbark
Creature - Treefolk Warrior
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.

Dauntless Dourbark has trample as long as you control another Treefolk.
* / *
{3}{G}{G}
Deep Forest Hermit
Creature - Elf Druid
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.

Squirrels you control get +1/+1.
1 / 1
{W}{B}{G}
Doran, the Siege Tower
Legendary Creature - Treefolk Shaman
Each creature assigns combat damage equal to its toughness rather than its power.
0 / 5
{4}{G}
Doubling Season
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
{3}{B}{G}
Drey Keeper
Creature - Elf Druid
When Drey Keeper enters the battlefield, create two 1/1 green Squirrel creature tokens.

{3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn.
2 / 2
{2}{G}
Dungrove Elder
Creature - Treefolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dungrove Elder's power and toughness are each equal to the number of Forests you control.
* / *
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{1}{G}{W}
Faeburrow Elder
Creature - Treefolk Druid
Vigilance

Faeburrow Elder gets +1/+1 for each color among permanents you control.

{T}: For each color among permanents you control, add one mana of that color.
0 / 0
{4}{B}
Fendeep Summoner
Creature - Treefolk Shaman
{T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
3 / 5
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{G}{G}
Gaea's Anthem
Enchantment
Creatures you control get +1/+1.
{5}{G}{G}
Ghastbark Twins
Creature - Treefolk
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Ghastbark Twins can block an additional creature each combat.
7 / 7
{1}{W}{W}
Glorious Anthem
Enchantment
Creatures you control get +1/+1.
{2}{G}{G}
Greater Good
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{2}{W}
Helica Glider
Creature - Nightmare Squirrel
Helica Glider enters the battlefield with your choice of a flying counter or a first strike counter on it.
2 / 2
{2}{W}{W}
Indomitable Ancients
Creature - Treefolk Warrior
2 / 10
{1}{B}
Infernal Grasp
Instant
Destroy target creature. You lose 2 life.
{5}{G}
Nut Collector
Creature - Human Druid
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.

Threshold -- Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.
1 / 1
{3}{W}
Oaken Brawler
Creature - Treefolk Warrior
When Oaken Brawler enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
2 / 4
{5}{G}{G}
Oakgnarl Warrior
Creature - Treefolk Warrior
Vigilance, trample
5 / 7
{4}{G}{G}
Orchard Warden
Creature - Treefolk Shaman
Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.
4 / 6
{1}{G}
Ordeal of Nylea
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.

When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
--
Overgrown Farmland
Land
Overgrown Farmland enters the battlefield tapped unless you control two or more other lands.

{T}: Add {G} or {W}.
{3}{G}
Parallel Lives
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{2}{G}
Path to the Festival
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{G}
Primal Rage
Enchantment
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
--
Profane Tutor
Sorcery
Suspend 2--{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Search your library for a card, put that card into your hand, then shuffle.
{B/G}
Ravenous Squirrel
Creature - Squirrel
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel.

{1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.
1 / 1
{4}{G}
Rootgrapple
Tribal Instant - Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
--
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G}.
{2}{G}
Scurry Oak
Creature - Treefolk
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.
1 / 2
--
Selesnya Sanctuary
Land
Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{W}.
{4}{W}
Sentry Oak
Creature - Treefolk Warrior
Defender

At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
3 / 5
{1}{G}{G}
Squirrel Mob
Creature - Squirrel
Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.
2 / 2
{G}
Squirrel Sanctuary
Enchantment
When Squirrel Sanctuary enters the battlefield, create a 1/1 green Squirrel creature token.

Whenever a nontoken creature you control dies, you may pay {1}. If you do, return Squirrel Sanctuary to its owner's hand.
{1}{G}
Squirrel Sovereign
Creature - Squirrel Noble
Other Squirrels you control get +1/+1.
2 / 2
{1}{B}
Stronghold Arena
Enchantment
Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.)

When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked.

Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{G}{G}
Sylvan Anthem
Enchantment
Green creatures you control get +1/+1.

Whenever a green creature enters the battlefield under your control, scry 1.
{3}{G}
Toski, Bearer of Secrets
Legendary Creature - Squirrel
This spell can't be countered.

Indestructible

Toski, Bearer of Secrets attacks each combat if able.

Whenever a creature you control deals combat damage to a player, draw a card.
1 / 1
{G}
Treefolk Harbinger
Creature - Treefolk Druid
When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
0 / 3
{3}{W}{W}{W}
True Conviction
Enchantment
Creatures you control have double strike and lifelink.
{4}{B}{B}
Underworld Hermit
Creature - Human Peasant
When Underworld Hermit enters the battlefield, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
3 / 3
{1}{G}{G}{G}{G}
Unnatural Growth
Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
{2}{G}{G}
Urban Daggertooth
Creature - Dinosaur
Vigilance

Enrage -- Whenever Urban Daggertooth is dealt damage, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 / 3
{W}{B}
Vanishing Verse
Instant
Exile target monocolored permanent.
{1}{W}{B}
Vindicate
Sorcery
Destroy target permanent.
{3}{G}
Wickerbough Elder
Creature - Treefolk Shaman
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.

{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
4 / 4
--
Yavimaya, Cradle of Growth
Legendary Land
Each land is a Forest in addition to its other land types.
{W}
You're Ambushed on the Road
Instant
Choose one --

• Make a Retreat -- Return target creature you control to its owner's hand.

• Stand and Fight -- Target creature gets +1/+3 until end of turn.