Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
--
Archway Commons
Land
Archway Commons enters the battlefield tapped.
When Archway Commons enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
{2}{U}{B}
Artful Takedown
Instant
Choose one or both --
• Tap target creature.
• Target creature gets -2/-4 until end of turn.
{3}{B}
Bitter Revelation
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
{4}{B}
Blade Juggler
Creature - Human Rogue
Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
3 /
2
{B}
Blight Keeper
Creature - Bat Imp
Flying
{7}{B}, {T}, Sacrifice Blight Keeper: Target opponent loses 4 life and you gain 4 life.
1 /
1
{2}{U}{B}
Brainbite
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Draw a card.
{3}{B}
Cabal Paladin
Creature - Human Knight
Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
4 /
2
{U}
Caller of Gales
Creature - Merfolk Wizard
{1}{U}, {T}: Target creature gains flying until end of turn.
1 /
1
{3}{B}
Carrion Imp
Creature - Imp
Flying
When Carrion Imp enters the battlefield, you may exile target creature card from a graveyard. If you do, you gain 2 life.
2 /
3
{4}{B}
Catacomb Crocodile
Creature - Crocodile
3 /
7
{1}{U}{U}
Charmed Sleep
Enchantment - Aura
Enchant creature
When Charmed Sleep enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{2}
Consulate Skygate
Artifact Creature - Wall
Defender
Reach (This creature can block creatures with flying.)
0 /
4
--
Cradle of the Accursed
Land - Desert
{T}: Add {C}.
{3}, {T}, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
{1}{U}
Cunning Evasion
Enchantment
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
{1}{B}
Debilitating Injury
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
{2}{U}
Deep Freeze
Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
{1}{U}{U}
Didn't Say Please
Instant
Counter target spell. Its controller mills three cards.
{3}
Dimir Cluestone
Artifact
{T}: Add {U} or {B}.
{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card.
--
Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.
{T}: Add {U} or {B}.
--
Dismal Backwater
Land
Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
{3}{B}
Draugr Recruiter
Creature - Zombie Cleric
Boast -- {3}{B}: Return target creature card from your graveyard to your hand. (Activate only if this creature attacked this turn and only once each turn.)
3 /
3
{5}{B}
Dread Rider
Creature - Spirit Knight
{1}{B}, {T}, Exile a creature card from your graveyard: Target opponent loses 3 life.
3 /
7
{3}{B}
Dutiful Return
Sorcery
Return up to two target creature cards from your graveyard to your hand.
{2}{U}
Dwindle
Enchantment - Aura
Enchant creature
Enchanted creature gets -6/-0.
When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)
{1}{U}
Essence Scatter
Instant
Counter target creature spell.
{B}
Evil Presence
Enchantment - Aura
Enchant land
Enchanted land is a Swamp.
{3}{B}
Fathom Fleet Cutthroat
Creature - Human Pirate
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
3 /
3
{1}{U}
Fogwalker
Creature - Spirit
Skulk (This creature can't be blocked by creatures with greater power.)
When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.
1 /
3
{2}{U}
Forbidden Alchemy
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
{4}{B}
Geyserfield Stalker
Creature - Elemental
Menace (This creature can't be blocked except by two or more creatures.)
Landfall -- Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn.
3 /
2
{2}
Gleaming Barrier
Artifact Creature - Wall
Defender
When Gleaming Barrier dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
0 /
4
--
Holdout Settlement
Land
{T}: Add {C}. ({C} represents colorless mana.)
{T}, Tap an untapped creature you control: Add one mana of any color.
{2}{B}
Infernal Pet
Creature - Imp
Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn.
2 /
2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{B}
Jarl of the Forsaken
Creature - Zombie Cleric
Flash
When Jarl of the Forsaken enters the battlefield, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
3 /
2
{4}{U}
Jwar Isle Avenger
Creature - Sphinx
Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Flying
3 /
3
{4}{B}
Karfell Kennel-Master
Creature - Zombie Berserker
When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
4 /
4
{1}
Keeper of the Lens
Artifact Creature - Golem
You may look at face-down creatures you don't control any time.
1 /
2
{3}{U}
Keymaster Rogue
Creature - Human Rogue
Keymaster Rogue can't be blocked.
When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand.
3 /
2
{U}{B}
Krydle of Baldur's Gate
Legendary Creature - Human Elf Rogue
Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.
Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn.
1 /
3
{3}{U}
Laboratory Brute
Creature - Zombie Horror
When Laboratory Brute enters the battlefield, mill four cards.
3 /
3
{4}{U}
Lamplighter of Selhoff
Creature - Zombie Horror
When Lamplighter of Selhoff enters the battlefield, if you control another Zombie, you may draw a card. If you do, discard a card.
3 /
5
{2}{U}
Metallic Rebuke
Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Counter target spell unless its controller pays {3}.
{U}
Mizzium Skin
Instant
Target creature you control gets +0/+1 and gains hexproof until end of turn.
Overload {1}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{B}
Molting Snakeskin
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has "{2}{B}: Regenerate this creature."
{2}{U}
Niblis of Dusk
Creature - Spirit
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 /
1
{2}{B}
Noxious Groodion
Creature - Beast
Deathtouch
2 /
2
{3}
Opaline Unicorn
Artifact Creature - Unicorn
{T}: Add one mana of any color.
1 /
2
{1}{U}{B}
Psychic Strike
Instant
Counter target spell. Its controller mills two cards.
{4}{B}
Rabid Bloodsucker
Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Rabid Bloodsucker enters the battlefield, each player loses 2 life.
3 /
2
{2}{U}
Reckless Scholar
Creature - Human Wizard
{T}: Target player draws a card, then discards a card.
2 /
1
{U}
Retraction Helix
Instant
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
{1}{B}
Returned Phalanx
Creature - Zombie Soldier
Defender
{1}{U}: Returned Phalanx can attack this turn as though it didn't have defender.
3 /
3
{4}{U}{U}
Rise of Eagles
Sorcery
Create two 2/2 blue Bird enchantment creature tokens with flying. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{4}{B}{B}
Rite of the Serpent
Sorcery
Destroy target creature. If that creature had a +1/+1 counter on it, create a 1/1 green Snake creature token.
{1}{U}
Run Away Together
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
--
Rupture Spire
Land
Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
{2}{U}
Sage's Row Denizen
Creature - Vedalken Wizard
Whenever another blue creature enters the battlefield under your control, target player mills two cards.
2 /
3
--
Shimmering Grotto
Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{1}{U}
Sigiled Starfish
Creature - Starfish
{T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
0 /
3
{3}{U}
Silent Observer
Creature - Spirit
Flying
1 /
5
{2}{B}
Skymarch Bloodletter
Creature - Vampire Soldier
Flying
When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.
2 /
2
{3}{U}
Sleep Paralysis
Enchantment - Aura
Enchant creature
When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{0}
Spidersilk Net
Artifact - Equipment
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{U}
Stitched Mangler
Creature - Zombie Horror
Stitched Mangler enters the battlefield tapped.
When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2 /
3
{4}{U}
Stormrider Spirit
Creature - Spirit
Flash
Flying
3 /
3
{2}{B}
Sultai Runemark
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{U}
Tempest Owl
Creature - Bird
Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.)
Flying
When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.
1 /
2
{B}
Thirsting Shade
Creature - Shade
Lifelink
{2}{B}: Thirsting Shade gets +1/+1 until end of turn.
1 /
1
{B}
Thornbow Archer
Creature - Elf Archer
Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
1 /
2
--
Transguild Promenade
Land
Transguild Promenade enters the battlefield tapped.
When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
{U}
Twisted Image
Instant
Switch target creature's power and toughness until end of turn.
Draw a card.
--
Unknown Shores
Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{2}
Vial of Dragonfire
Artifact
{2}, {T}, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
{1}{U}
Welkin Tern
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Welkin Tern can block only creatures with flying.
2 /
1
{3}{U}
Windrider Eel
Creature - Fish
Flying
Landfall -- Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.