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Select Main Deck Cards

{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{1}{U}{B}{R}
Ashad, the Lone Cyberman
Legendary Artifact Creature - Cyberman
The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.)

Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman.
3 / 3
{U}{B}
Baleful Strix
Artifact Creature - Bird
Flying, deathtouch

When Baleful Strix enters the battlefield, draw a card.
1 / 1
{2}{B}{B}
Biotransference
Enchantment
Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.
--
Blackcleave Cliffs
Land
Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {B} or {R}.
{3}{B}{B}{B}
Bolas's Citadel
Legendary Artifact
You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.

{T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{4}{U}{R}
Brudiclad, Telchor Engineer
Legendary Artifact Creature - Phyrexian Artificer
Creature tokens you control have haste.

At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
4 / 4
--
Buried Ruin
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
{5}
Canoptek Spyder
Artifact Creature - Spider
Flying

Fabricator Claw Array -- Whenever another nontoken artifact creature or Vehicle enters the battlefield under your control, draw a card.
4 / 4
{3}
Cloud Key
Artifact
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.

Spells you cast of the chosen type cost {1} less to cast.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Crumbling Necropolis
Land
Crumbling Necropolis enters the battlefield tapped.

{T}: Add {U}, {B}, or {R}.
{1}{U}{B}{R}
Cult of Skaro
Legendary Artifact Creature - Dalek
Whenever Cult of Skaro attacks, choose one at random --

• Thay -- Put a +1/+1 counter on each artifact creature you control.

• Caan -- Draw two cards.

• Sec -- Create a 3/3 black Dalek artifact creature token with menace.

• Jast -- Each opponent loses 4 life.
4 / 4
{2}{R}
Cursed Mirror
Artifact
{T}: Add {R}.

As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
{2}
Cybermat
Artifact Creature - Robot
Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
2 / 1
{7}
Cybermen Squadron
Artifact Creature - Cyberman
Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
5 / 5
{2}{U}{B}
Cyclonus, the Saboteur
Legendary Artifact Creature - Robot
More Than Meets the Eye {5}{U}{B} (You may cast this card converted for {5}{U}{B}.)

Flying

Whenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
2 / 5
--
Cyclonus, Cybertronian Fighter
Legendary Artifact - Vehicle

Living metal (As long as it's your turn, this Vehicle is also a creature.)

Flying

Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
2 / 5
{3}{B}{B}
Dalek Drone
Artifact Creature - Dalek
Flying, menace

Exterminate! -- When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life.
3 / 3
{2}{B}
Dalek Squadron
Artifact Creature - Dalek
Menace

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
3 / 3
{3}{R}
Daretti, Scrap Savant
Legendary Planeswalker - Daretti
+2: Discard up to two cards, then draw that many cards.

-2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.

-10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."

Daretti, Scrap Savant can be your commander.
L: 3
--
Darksteel Citadel
Artifact Land
Indestructible

{T}: Add {C}.
{1}{U}{B}{R}
Davros, Dalek Creator
Legendary Artifact Creature - Alien Scientist
Menace

At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice -- You draw a card, or that player discards a card.
3 / 4
{1}{B}
Deadly Dispute
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{3}{B}
Death in Heaven
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Target player mills two cards, then exiles their graveyard.

III -- Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
--
Diamond City
Land
Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

{T}: Add {C}.

{T}: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
--
Drossforge Bridge
Artifact Land
Drossforge Bridge enters the battlefield tapped.

Indestructible

{T}: Add {B} or {R}.
{2}{U}
Emry, Lurker of the Loch
Legendary Creature - Merfolk Wizard
This spell costs {1} less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, mill four cards.

{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
1 / 2
{U}{R}
Enthusiastic Mechanaut
Artifact Creature - Goblin Artificer
Flying

Artifact spells you cast cost {1} less to cast.
2 / 2
{1}{U}
Etherium Sculptor
Artifact Creature - Vedalken Artificer
Artifact spells you cast cost {1} less to cast.
1 / 2
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{U}
Fact or Fiction
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
{R}
Faithless Looting
Sorcery
Draw two cards, then discard two cards.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Field of the Dead
Land
Field of the Dead enters the battlefield tapped.

{T}: Add {C}.

Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
{3}
Foundry Inspector
Artifact Creature - Construct
Artifact spells you cast cost {1} less to cast.
3 / 2
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}{B}{B}
Grave Pact
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature.
--
Great Furnace
Artifact Land
{T}: Add {R}.
{2}{B}{B}
Imotekh the Stormlord
Legendary Artifact Creature - Necron
Phaeron -- Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature tokens.

Grand Strategist -- At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
3 / 3
{1}{B}
Infernal Grasp
Instant
Destroy target creature. You lose 2 life.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{B}
Jadar, Ghoulcaller of Nephalia
Legendary Creature - Human Wizard
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
1 / 1
{U}{R}
Jhoira, Ageless Innovator
Legendary Creature - Human Artificer
{T}: Put two ingenuity counters on Jhoira, Ageless Innovator, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira.
2 / 3
{2}{U}{R}
Jhoira, Weatherlight Captain
Legendary Creature - Human Artificer
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
3 / 3
{B}
Malakir Rebirth
Instant
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
--
Malakir Mire
Land

Malakir Mire enters the battlefield tapped.

{T}: Add {B}.
{7}
Meteor Golem
Artifact Creature - Golem
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
3 / 3
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{2}{U}{B}{R}
Mishra, Eminent One
Legendary Creature - Human Artificer
At the beginning of combat on your turn, create a token that's a copy of target noncreature artifact you control, except its name is Mishra's Warform and it's a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
5 / 4
{3}{U}{B}{R}
Missy
Legendary Creature - Time Lord Rogue
Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.

At the beginning of your end step, each opponent faces a villainous choice -- Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
4 / 5
--
Mistvault Bridge
Artifact Land
Mistvault Bridge enters the battlefield tapped.

Indestructible

{T}: Add {U} or {B}.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{U}
Negate
Instant
Counter target noncreature spell.
{3}
Nettlecyst
Artifact - Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)

Equipped creature gets +1/+1 for each artifact and/or enchantment you control.

Equip {2}
--
Otawara, Soaring City
Legendary Land
{T}: Add {U}.

Channel -- {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
{3}{U}
Padeem, Consul of Innovation
Legendary Creature - Vedalken Artificer
Artifacts you control have hexproof.

At the beginning of your upkeep, if you control the artifact with the highest mana value or tied for the highest mana value, draw a card.
1 / 4
{9}
Portal to Phyrexia
Artifact
When Portal to Phyrexia enters the battlefield, each opponent sacrifices three creatures.

At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control. It's a Phyrexian in addition to its other types.
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
{3}
Sculpting Steel
Artifact
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
--
Seat of the Synod
Artifact Land
{T}: Add {U}.
{3}
Shimmer Myr
Artifact Creature - Myr
Flash

You may cast artifact spells as though they had flash.
2 / 2
--
Shipwreck Marsh
Land
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.

{T}: Add {U} or {B}.
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
--
Silverbluff Bridge
Artifact Land
Silverbluff Bridge enters the battlefield tapped.

Indestructible

{T}: Add {U} or {R}.
--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{4}
Solemn Simulacrum
Artifact Creature - Golem
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When Solemn Simulacrum dies, you may draw a card.
2 / 2
--
Spire of Industry
Land
{T}: Add {C}.

{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
{3}
Staff of Compleation
Artifact
{T}, Pay 1 life: Destroy target permanent you own.

{T}, Pay 2 life: Add one mana of any color.

{T}, Pay 3 life: Proliferate.

{T}, Pay 4 life: Draw a card.

{5}: Untap Staff of Compleation.
{2}
Steel Overseer
Artifact Creature - Construct
{T}: Put a +1/+1 counter on each artifact creature you control.
1 / 1
--
Sulfurous Springs
Land
{T}: Add {C}.

{T}: Add {B} or {R}. Sulfurous Springs deals 1 damage to you.
--
Sunken Hollow
Land - Island Swamp
({T}: Add {U} or {B}.)

Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Talisman of Creativity
Artifact
{T}: Add {C}.

{T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.
{2}
Talisman of Dominance
Artifact
{T}: Add {C}.

{T}: Add {U} or {B}. Talisman of Dominance deals 1 damage to you.
{2}
Talisman of Indulgence
Artifact
{T}: Add {C}.

{T}: Add {B} or {R}. Talisman of Indulgence deals 1 damage to you.
{X}{U}{U}{B}
The Cyber-Controller
Legendary Artifact Creature - Cyberman
When The Cyber-Controller enters the battlefield, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.

Other artifact creatures you control get +1/+1.
3 / 3
--
The Mycosynth Gardens
Land - Sphere
{T}: Add {C}.

{1}, {T}: Add one mana of any color.

{X}, {T}: The Mycosynth Gardens becomes a copy of target nontoken artifact you control with mana value X.
{2}{U}{U}
Thopter Spy Network
Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.

Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
{6}{U}
Thought Monitor
Artifact Creature - Construct
Affinity for artifacts

Flying

When Thought Monitor enters the battlefield, draw two cards.
2 / 2
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{4}{U}
Thoughtcast
Sorcery
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)

Draw two cards.
{4}
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
{2}{R}
Trash for Treasure
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.

Return target artifact card from your graveyard to the battlefield.
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
--
Urza's Mine
Land - Urza's Mine
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
--
Urza's Power Plant
Land - Urza's Power-Plant
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
--
Urza's Tower
Land - Urza's Tower
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
--
Urza's Workshop
Land - Urza's
{T}: Add {C}.

Metalcraft -- {T}: Add {C} for each Urza's land you control. Activate only if you control three or more artifacts.
{R}
Vandalblast
Sorcery
Destroy target artifact you don't control.

Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
--
Vault of Whispers
Artifact Land
{T}: Add {B}.
{2}{U}{U}
Vedalken Archmage
Creature - Vedalken Wizard
Whenever you cast an artifact spell, draw a card.
0 / 2
--
Wasteland
Land
{T}: Add {C}.

{T}, Sacrifice Wasteland: Destroy target nonbasic land.