Tap an untapped Merfolk you control: Target player mills a card.
1 /
3
{2}{U}
Drowner of Secrets
Creature - Merfolk Wizard
Tap an untapped Merfolk you control: Target player mills a card.
1 /
3
{2}{U}
Drowner of Secrets
Creature - Merfolk Wizard
Tap an untapped Merfolk you control: Target player mills a card.
1 /
3
{2}{U}
Drowner of Secrets
Creature - Merfolk Wizard
Tap an untapped Merfolk you control: Target player mills a card.
1 /
3
{3}{U}
Fallowsage
Creature - Merfolk Wizard
Whenever Fallowsage becomes tapped, you may draw a card.
2 /
2
{3}{U}
Fallowsage
Creature - Merfolk Wizard
Whenever Fallowsage becomes tapped, you may draw a card.
2 /
2
{3}{U}
Fallowsage
Creature - Merfolk Wizard
Whenever Fallowsage becomes tapped, you may draw a card.
2 /
2
{U}{U}
Grimoire Thief
Creature - Merfolk Rogue
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Grimoire Thief.
{U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
2 /
2
{U}{U}
Grimoire Thief
Creature - Merfolk Rogue
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Grimoire Thief.
{U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
2 /
2
{U}{U}
Grimoire Thief
Creature - Merfolk Rogue
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Grimoire Thief.
{U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
2 /
2
{U}{U}
Grimoire Thief
Creature - Merfolk Rogue
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down.
You may look at cards exiled with Grimoire Thief.
{U}, Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
2 /
2
{1}{U}
Ink Dissolver
Creature - Merfolk Wizard
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.
2 /
1
{1}{U}
Ink Dissolver
Creature - Merfolk Wizard
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.
2 /
1
{1}{U}
Ink Dissolver
Creature - Merfolk Wizard
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.
2 /
1
{1}{U}
Ink Dissolver
Creature - Merfolk Wizard
Kinship -- At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.
2 /
1
{2}{U}
Intruder Alarm
Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.
{2}{U}
Intruder Alarm
Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{W}
Judge of Currents
Creature - Merfolk Wizard
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
1 /
1
{1}{W}
Judge of Currents
Creature - Merfolk Wizard
Whenever a Merfolk you control becomes tapped, you may gain 1 life.
1 /
1
{U/B}
Memory Sluice
Sorcery
Target player mills four cards.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
{U/B}
Memory Sluice
Sorcery
Target player mills four cards.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
{U/B}
Memory Sluice
Sorcery
Target player mills four cards.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
{1}{U}
Merrow Commerce
Tribal Enchantment - Merfolk
At the beginning of your end step, untap all Merfolk you control.
{1}{U}
Merrow Commerce
Tribal Enchantment - Merfolk
At the beginning of your end step, untap all Merfolk you control.
{1}{U}
Merrow Commerce
Tribal Enchantment - Merfolk
At the beginning of your end step, untap all Merfolk you control.
{1}{U}
Merrow Commerce
Tribal Enchantment - Merfolk
At the beginning of your end step, untap all Merfolk you control.
--
Nimbus Maze
Land
{T}: Add {C}.
{T}: Add {W}. Activate only if you control an Island.
{T}: Add {U}. Activate only if you control a Plains.
--
Nimbus Maze
Land
{T}: Add {C}.
{T}: Add {W}. Activate only if you control an Island.
{T}: Add {U}. Activate only if you control a Plains.
--
Nimbus Maze
Land
{T}: Add {C}.
{T}: Add {W}. Activate only if you control an Island.
{T}: Add {U}. Activate only if you control a Plains.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{U}
Stonybrook Banneret
Creature - Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost {1} less to cast.
1 /
1
{1}{U}
Stonybrook Banneret
Creature - Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost {1} less to cast.
1 /
1
{1}{U}
Stonybrook Banneret
Creature - Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost {1} less to cast.
1 /
1
{1}{U}
Stonybrook Banneret
Creature - Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Merfolk spells and Wizard spells you cast cost {1} less to cast.
1 /
1
{2}{W}
Stonybrook Schoolmaster
Creature - Merfolk Wizard
Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
1 /
2
{2}{W}
Stonybrook Schoolmaster
Creature - Merfolk Wizard
Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
1 /
2
{2}{W}
Stonybrook Schoolmaster
Creature - Merfolk Wizard
Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
1 /
2
{2}{W}
Stonybrook Schoolmaster
Creature - Merfolk Wizard
Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
1 /
2
{3}{W}
Summon the School
Tribal Sorcery - Merfolk
Create two 1/1 blue Merfolk Wizard creature tokens.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
{3}{W}
Summon the School
Tribal Sorcery - Merfolk
Create two 1/1 blue Merfolk Wizard creature tokens.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
{3}{W}
Summon the School
Tribal Sorcery - Merfolk
Create two 1/1 blue Merfolk Wizard creature tokens.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
{W}{U}
Sygg, River Guide
Legendary Creature - Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
{1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
2 /
2
{W}{U}
Sygg, River Guide
Legendary Creature - Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
{1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
2 /
2
--
Wanderwine Hub
Land
As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.
{T}: Add {W} or {U}.
--
Wanderwine Hub
Land
As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.
{T}: Add {W} or {U}.
--
Wanderwine Hub
Land
As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.
{T}: Add {W} or {U}.
--
Wanderwine Hub
Land
As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.