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{8}
Aladdin's Ring
Artifact
{8}, {T}: Aladdin's Ring deals 4 damage to any target.
{1}{G}
Aspect of Wolf
Enchantment - Aura
Enchant creature

Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
{G}
Burgeoning
Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
{2}{G}{G}
Creeping Mold
Sorcery
Destroy target artifact, enchantment, or land.
{G}
Elephant Grass
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Black creatures can't attack you.

Nonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{G}
Elephant Grass
Enchantment
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Black creatures can't attack you.

Nonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{G}{G}
Norwood Priestess
Creature - Elf Druid
{T}: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
1 / 1
--
Pendelhaven
Legendary Land
{T}: Add {G}.

{T}: Target 1/1 creature gets +1/+2 until end of turn.
{1}{G}
Priest of Titania
Creature - Elf Druid
{T}: Add {G} for each Elf on the battlefield.
1 / 1
{G}
Reclaim
Instant
Put target card from your graveyard on top of your library.
{G}
Reclaim
Instant
Put target card from your graveyard on top of your library.
{5}{G}{G}
Rootbreaker Wurm
Creature - Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 6
{5}{G}{G}
Rootbreaker Wurm
Creature - Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 6
{5}{G}{G}
Rootbreaker Wurm
Creature - Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 6
{5}{G}{G}
Rootbreaker Wurm
Creature - Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 6
{1}{G}
Seeker of Skybreak
Creature - Elf
{T}: Untap target creature.
2 / 1
{1}{G}
Seeker of Skybreak
Creature - Elf
{T}: Untap target creature.
2 / 1
{1}{G}
Seeker of Skybreak
Creature - Elf
{T}: Untap target creature.
2 / 1
{1}{G}
Seeker of Skybreak
Creature - Elf
{T}: Untap target creature.
2 / 1
{G}
Skyshroud Ranger
Creature - Elf Ranger
{T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
1 / 1
{G}
Skyshroud Ranger
Creature - Elf Ranger
{T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
1 / 1
{G}
Skyshroud Ranger
Creature - Elf Ranger
{T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
1 / 1
{2}{G}{G}
Skyshroud Troll
Creature - Troll Giant
{1}{G}: Regenerate Skyshroud Troll.
3 / 3
{2}{G}{G}
Skyshroud Troll
Creature - Troll Giant
{1}{G}: Regenerate Skyshroud Troll.
3 / 3
{2}{G}{G}
Skyshroud Troll
Creature - Troll Giant
{1}{G}: Regenerate Skyshroud Troll.
3 / 3
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender

When Wall of Blossoms enters the battlefield, draw a card.
0 / 4
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender

Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 / 5
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender

Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 / 5
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender

Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 / 5
{1}{G}
Wall of Roots
Creature - Plant Wall
Defender

Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
0 / 5
{2}{G}
Whip Vine
Creature - Plant Wall
Defender; reach (This creature can block creatures with flying.)

You may choose not to untap Whip Vine during your untap step.

{T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.
1 / 4
{2}{G}
Whip Vine
Creature - Plant Wall
Defender; reach (This creature can block creatures with flying.)

You may choose not to untap Whip Vine during your untap step.

{T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.
1 / 4
{2}{G}
Whip Vine
Creature - Plant Wall
Defender; reach (This creature can block creatures with flying.)

You may choose not to untap Whip Vine during your untap step.

{T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.
1 / 4
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 / 1
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 / 1

{3}{G}
Anaconda
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{3}{G}
Anaconda
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{3}{G}
Anaconda
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{3}{G}
Anaconda
Creature - Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3 / 3
{G}
Avoid Fate
Instant
Counter target instant or Aura spell that targets a permanent you control.
{G}
Avoid Fate
Instant
Counter target instant or Aura spell that targets a permanent you control.
{G}
Avoid Fate
Instant
Counter target instant or Aura spell that targets a permanent you control.
{2}{G}
Choke
Enchantment
Islands don't untap during their controllers' untap steps.
{G}
Crumble
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
{G}
Crumble
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
{G}
Crumble
Instant
Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.
{1}{G}
Reality Anchor
Instant
Target creature loses shadow until end of turn.

Draw a card.
{1}{G}
Reality Anchor
Instant
Target creature loses shadow until end of turn.

Draw a card.
{1}{G}
Reality Anchor
Instant
Target creature loses shadow until end of turn.

Draw a card.
{1}{G}
Reality Anchor
Instant
Target creature loses shadow until end of turn.

Draw a card.