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Select Main Deck Cards

{1}{W}{W}
Adeline, Resplendent Cathar
Legendary Creature - Human Knight
Vigilance

Adeline, Resplendent Cathar's power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
* / 4
{3}{R}{W}
Adult Gold Dragon
Creature - Dragon
Flying, lifelink, haste
4 / 3
{1}{R}{W}
Akiri, Fearless Voyager
Legendary Creature - Kor Warrior
Whenever you attack a player with one or more equipped creatures, draw a card.

{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
3 / 3
--
Alpine Meadow
Snow Land - Mountain Plains
({T}: Add {R} or {W}.)

Alpine Meadow enters the battlefield tapped.
{4}{R}{R}
Ancient Copper Dragon
Creature - Elder Dragon
Flying

Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
6 / 5
{5}{W}{W}
Ancient Gold Dragon
Creature - Elder Dragon
Flying

Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
7 / 10
{1}{R}{W}
Angelfire Ignition
Sorcery
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.

Flashback {2}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{W}{W}
Ao, the Dawn Sky
Legendary Creature - Dragon Spirit
Flying, vigilance

When Ao, the Dawn Sky dies, choose one --

• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
5 / 4
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{X}{W}{W}{W}
Ascend from Avernus
Sorcery
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
{2}{R}{R}
Atsushi, the Blazing Sky
Legendary Creature - Dragon Spirit
Flying, trample

When Atsushi, the Blazing Sky dies, choose one --

• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

• Create three Treasure tokens.
4 / 4
{2}{R}{R}{W}{W}
Aurelia, the Warleader
Legendary Creature - Angel
Flying, vigilance, haste

Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
3 / 4
--
Axgard Armory
Land
Axgard Armory enters the battlefield tapped.

{T}: Add {W}.

{1}{R}{R}{W}, {T}, Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
{5}{R}{R}
Balefire Dragon
Creature - Dragon
Flying

Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
6 / 6
--
Battlefield Forge
Land
{T}: Add {C}.

{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
--
Bonders' Enclave
Land
{T}: Add {C}.

{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
{2}
Boros Signet
Artifact
{1}, {T}: Add {R}{W}.
{2}{W}{W}{W}
Cavalier of Dawn
Creature - Elemental Knight
Vigilance

When Cavalier of Dawn enters the battlefield, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token.

When Cavalier of Dawn dies, return target artifact or enchantment card from your graveyard to your hand.
4 / 6
--
Cave of the Frost Dragon
Land
If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.

{T}: Add {W}.

{4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{W}{W}
Concerted Effort
Enchantment
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
{1}{R}
Dragon Tempest
Enchantment
Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.

Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
{3}
Dragon's Hoard
Artifact
Whenever a Dragon enters the battlefield under your control, put a gold counter on Dragon's Hoard.

{T}, Remove a gold counter from Dragon's Hoard: Draw a card.

{T}: Add one mana of any color.
--
Eiganjo, Seat of the Empire
Legendary Land
{T}: Add {W}.

Channel -- {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
{3}{W}{W}
Elspeth Resplendent
Legendary Planeswalker - Elspeth
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.

-3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.

-7: Create five 3/3 white Angel creature tokens with flying.
L: 5
{R}
Fervent Champion
Creature - Human Knight
First strike, haste

Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.

Equip abilities you activate that target Fervent Champion cost {3} less to activate.
1 / 1
{R}{W}
Fighter Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

{1}{R}{W}: Level 2

Equip abilities you activate cost {2} less to activate.

{3}{R}{W}: Level 3

Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
{1}{R}{W}
Forging the Tyrite Sword
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Create a Treasure token.

III -- Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
{2}{R}
Furious Rise
Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
--
Furycalm Snarl
Land
As Furycalm Snarl enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters the battlefield tapped.

{T}: Add {R} or {W}.
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{1}{W}{W}
Guardian of Faith
Creature - Spirit Knight
Flash

Vigilance

When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
3 / 2
--
Haven of the Spirit Dragon
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell.

{2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
{2}{W}{W}
Icingdeath, Frost Tyrant
Legendary Creature - Dragon
Flying, vigilance

When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}.
4 / 3
{5}{R}
Khorvath Brightflame
Legendary Creature - Dragon
Partner with Sylvia Brightspear (When this creature enters the battlefield, target player may put Sylvia into their hand from their library, then shuffle.)

Flying, haste

Knights your team controls have flying and haste.
3 / 4
{1}{W}{W}
Knight Exemplar
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
2 / 2
{4}{R}{R}
Lathliss, Dragon Queen
Legendary Creature - Dragon
Flying

Whenever another nontoken Dragon enters the battlefield under your control, create a 5/5 red Dragon creature token with flying.

{1}{R}: Dragons you control get +1/+0 until end of turn.
6 / 6
{R}{W}
Legion's Initiative
Enchantment
Red creatures you control get +1/+0.

White creatures you control get +0/+1.

{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
{2}{W}{W}
Marshal's Anthem
Enchantment
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)

Creatures you control get +1/+1.

When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
{2}
Mask of Memory
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{4}
Maskwood Nexus
Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
{1}{W}{W}
Mirran Crusader
Creature - Human Knight
Double strike, protection from black and from green
2 / 2
{3}{R}{R}
Mirrorwing Dragon
Creature - Dragon
Flying

Whenever a player casts an instant or sorcery spell that targets only Mirrorwing Dragon, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
4 / 5
--
Mistveil Plains
Land - Plains
({T}: Add {W}.)

Mistveil Plains enters the battlefield tapped.

{W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
{3}{R}{R}{R}
Moonveil Dragon
Creature - Dragon
Flying

{R}: Each creature you control gets +1/+0 until end of turn.
5 / 5
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{W}
Nadaar, Selfless Paladin
Legendary Creature - Dragon Knight
Vigilance

Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Other creatures you control get +1/+1 as long as you've completed a dungeon.
3 / 3
--
Needle Spires
Land
Needle Spires enters the battlefield tapped.

{T}: Add {R} or {W}.

{2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
{3}{W}
Odric, Lunarch Marshal
Legendary Creature - Human Soldier
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
3 / 3
{1}{W}
Open the Armory
Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
{3}{R}
Outpost Siege
Enchantment
As Outpost Siege enters the battlefield, choose Khans or Dragons.

• Khans -- At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card.

• Dragons -- Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}
Release to Memory
Instant
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
{1}{R}{W}
Rem Karolus, Stalwart Slayer
Legendary Creature - Human Knight
Flying, haste

If a spell would deal damage to you or another permanent you control, prevent that damage.

If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
2 / 3
{2}
Rogue's Gloves
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
--
Rugged Prairie
Land
{T}: Add {C}.

{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{R}
Sarkhan's Triumph
Instant
Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle.
{2}{W}
Search for Glory
Snow Sorcery
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)
{2}{W}{W}
Settle the Wreckage
Instant
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
{1}
Shadowspear
Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and lifelink.

{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.

Equip {2}
--
Slayers' Stronghold
Land
{T}: Add {C}.

{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
--
Sokenzan, Crucible of Defiance
Legendary Land
{T}: Add {R}.

Channel -- {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Sundown Pass
Land
Sundown Pass enters the battlefield tapped unless you control two or more other lands.

{T}: Add {R} or {W}.
{3}
Sunforger
Artifact - Equipment
Equipped creature gets +4/+0.

{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.

Equip {3}
{2}
Sword of the Animist
Legendary Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{2}{W}
Sylvia Brightspear
Legendary Creature - Human Knight
Partner with Khorvath Brightflame (When this creature enters the battlefield, target player may put Khorvath into their hand from their library, then shuffle.)

Double strike

Dragons your team controls have double strike.
2 / 2
{2}
Talisman of Conviction
Artifact
{T}: Add {C}.

{T}: Add {R} or {W}. Talisman of Conviction deals 1 damage to you.
{3}{W}{W}
Thalia's Lancers
Creature - Human Knight
First strike

When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
4 / 4
{2}{W}
Thalia, Heretic Cathar
Legendary Creature - Human Soldier
First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.
3 / 2
{3}{W}{W}
Timeless Dragon
Creature - Dragon
Flying

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Eternalize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)
5 / 5
{1}{R}{R}{W}
Tori D'Avenant, Fury Rider
Legendary Creature - Human Knight
Vigilance, trample

Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
3 / 3
{2}{W}
Unbreakable Formation
Instant
Creatures you control gain indestructible until end of turn.

Addendum -- If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
{6}{R}{R}
Utvara Hellkite
Creature - Dragon
Flying

Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
6 / 6
{1}{R}{ // }{W}
Wear // Tear
Instant // Instant
Destroy target artifact.

Fuse (You may cast one or both halves of this card from your hand.)



Destroy target enchantment.

Fuse (You may cast one or both halves of this card from your hand.)
{1}{W}
Winds of Abandon
Sorcery
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.

Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
--
Witch's Clinic
Land
{T}: Add {C}.

{2}, {T}: Target commander gains lifelink until end of turn.