Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
{W}{B}{G}
Abzan Ascendancy
Enchantment
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
{W}{B}{G}
Abzan Charm
Instant
Choose one --
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
{R}{G}
Agatha of the Vile Cauldron
Legendary Creature - Human Warlock
Activated abilities of creatures you control cost {X} less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.
{4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
1 /
1
{R}{G}{W}{U}
Aragorn, the Uniter
Legendary Creature - Human Noble
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
5 /
5
{G}
Arbor Elf
Creature - Elf Druid
{T}: Untap target Forest.
1 /
1
{G}{W}
Arcus Acolyte
Creature - Human Cleric Archer
Reach, lifelink
Outlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each other creature you control without a +1/+1 counter on it has outlast {G/W}.
2 /
2
{R}{G}
Artifact Mutation
Instant
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
{G}{W}{U}{B}
Atraxa, Praetors' Voice
Legendary Creature - Phyrexian Angel Horror
Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4 /
4
{G}{W}
Aura Mutation
Instant
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
{G}{W}{U}
Bant Charm
Instant
Choose one --
• Destroy target artifact.
• Put target creature on the bottom of its owner's library.
• Counter target instant spell.
{G}{U}
Biomancer's Familiar
Creature - Mutant
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
2 /
2
{G}
Birds of Paradise
Creature - Bird
Flying
{T}: Add one mana of any color.
0 /
1
{R}{G}
Black Market Tycoon
Creature - Cat Rogue
At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you control.
{T}: Create a Treasure token.
2 /
2
{G}{G}{G}{U}{U}{U}
Body of Research
Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{G}{W}{U}
Brokers Ascendancy
Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
{G}{W}{U}
Brokers Charm
Instant
Choose one --
• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.
• Destroy target enchantment.
• Draw two cards.
--
Brushland
Land
{T}: Add {C}.
{T}: Add {G} or {W}. Brushland deals 1 damage to you.
{W}{U}{B}{R}{G}
Chromanticore
Enchantment Creature - Manticore
Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
4 /
4
{R}{G}
Cindervines
Enchantment
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.
{1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
{G}{U}
Coiling Oracle
Creature - Snake Elf Druid
When Coiling Oracle enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1 /
1
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
--
Commercial District
Land - Mountain Forest
({T}: Add {R} or {G}.)
Commercial District enters the battlefield tapped.
When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{B/G}
Deathrite Shaman
Creature - Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color.
{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1 /
2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Fortified Village
Land
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped.
{T}: Add {G} or {W}.
--
Game Trail
Land
As Game Trail enters, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters tapped.
{T}: Add {R} or {G}.
{B/G}{B/G}
Golgari Guildmage
Creature - Elf Shaman
{4}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
{4}{G}: Put a +1/+1 counter on target creature.
2 /
2
{G}{U}
Gretchen Titchwillow
Legendary Creature - Halfling Druid
{2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield.
0 /
4
{G}
Ignoble Hierarch
Creature - Goblin Shaman
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {B}, {R}, or {G}.
0 /
1
--
Indatha Triome
Land - Plains Swamp Forest
({T}: Add {W}, {B}, or {G}.)
Indatha Triome enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
{G}
Instrument of the Bards
Legendary Artifact
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.
{3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
{W}{U}{B}{R}{G}
Iridian Maelstrom
Sorcery
Destroy each creature that isn't all colors.
{W}{U}{B}{R}{G}
Jared Carthalion
Legendary Planeswalker - Jared
+1: Create a 3/3 Kavu creature token with trample that's all colors.
-3: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is.
-6: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens.
Jared Carthalion can be your commander.
L:
5
{G}{W}{U}
Jenara, Asura of War
Legendary Creature - Angel
Flying
{1}{W}: Put a +1/+1 counter on Jenara, Asura of War.
3 /
3
{G}{W}
Jenson Carthalion, Druid Exile
Legendary Creature - Human Druid
Whenever you cast a multicolored spell, scry 1. If that spell was all colors, create a 4/4 white Angel creature token with flying and vigilance.
{5}, {T}: Add {W}{U}{B}{R}{G}.
2 /
2
--
Jetmir's Garden
Land - Mountain Forest Plains
({T}: Add {R}, {G}, or {W}.)
Jetmir's Garden enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
{R}{G}
Kessig Naturalist
Creature - Human Werewolf
Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
2 /
2
--
Lord of the Ulvenwald
Creature - Werewolf
Other Wolves and Werewolves you control get +1/+1.
Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
2 /
2
--
Ketria Triome
Land - Forest Island Mountain
({T}: Add {G}, {U}, or {R}.)
Ketria Triome enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
{G}{U}
Kinnan, Bonder Prodigy
Legendary Creature - Human Druid
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
{5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
2 /
2
{G}{U}
Kiora's Follower
Creature - Merfolk
{T}: Untap another target permanent.
2 /
2
{G/W}{G/U}{B/G}{R/G}
Leyline of the Guildpact
Enchantment
If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield.
Each nonland permanent you control is all colors.
Lands you control are every basic land type in addition to their other types.
--
Llanowar Wastes
Land
{T}: Add {C}.
{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
{G}{U}
Lonis, Cryptozoologist
Legendary Creature - Snake Elf Scout
Whenever another nontoken creature enters the battlefield under your control, investigate.
{T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
1 /
2
--
Lush Portico
Land - Forest Plains
({T}: Add {G} or {W}.)
Lush Portico enters the battlefield tapped.
When Lush Portico enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{W}{U}{B}{R}{G}
Maelstrom Archangel
Creature - Angel
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
5 /
5
{W}{U}{B}{R}{G}
Maelstrom Nexus
Enchantment
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
--
Mana Confluence
Land
{T}, Pay 1 life: Add one mana of any color.
{G}{U}
Maraleaf Pixie
Creature - Faerie
Flying
{T}: Add {G} or {U}.
2 /
2
{R}{G}{W}
Marath, Will of the Wild
Legendary Creature - Elemental Beast
Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
{X}, Remove X +1/+1 counters from Marath: Choose one --
• Put X +1/+1 counters on target creature. X can't be 0.
• Marath deals X damage to any target. X can't be 0.
• Create an X/X green Elemental creature token. X can't be 0.
0 /
0
{R}{G}{W}
Naya Charm
Instant
Choose one --
• Naya Charm deals 3 damage to target creature.
• Return target card from a graveyard to its owner's hand.
• Tap all creatures target player controls.
--
Necroblossom Snarl
Land
As Necroblossom Snarl enters, you may reveal a Swamp or Forest card from your hand. If you don't, Necroblossom Snarl enters tapped.
{T}: Add {B} or {G}.
{G}{U}
Neoform
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.
{W}{U}{B}{R}{G}
Niv-Mizzet Reborn
Legendary Creature - Dragon Avatar
Flying
When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
6 /
6
{W}{U}{B}{R}{G}
Niv-Mizzet, Guildpact
Legendary Creature - Dragon Avatar
Flying, hexproof from multicolored
Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
6 /
6
{W}{U}{B}{R}{G}
Niv-Mizzet, Supreme
Legendary Creature - Dragon Avatar
Flying, hexproof from monocolored
Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
5 /
5
{G}
Noble Hierarch
Creature - Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {G}, {W}, or {U}.
0 /
1
{R}{G}{W}{U}
Omnath, Locus of Creation
Legendary Creature - Elemental
When Omnath, Locus of Creation enters, draw a card.
Landfall -- Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
4 /
4
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{G}{G}{G}
Polukranos Reborn
Legendary Creature - Hydra
Reach
{6}{W/P}: Transform Polukranos Reborn. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.)
4 /
5
--
Polukranos, Engine of Ruin
Legendary Creature - Phyrexian Hydra
Reach, lifelink
Whenever Polukranos, Engine of Ruin or another nontoken Hydra you control dies, create a 3/3 green and white Phyrexian Hydra creature token with reach and a 3/3 green and white Phyrexian Hydra creature token with lifelink.
4 /
5
{G}{W}
Qasali Pridemage
Creature - Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
2 /
2
--
Rejuvenating Springs
Land
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
{G}{U}
Rootcoil Creeper
Creature - Plant Horror
{T}: Add one mana of any color.
{T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard.
{G}{U}, {T}, Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand.
2 /
2
{R}{G}
Ruby, Daring Tracker
Legendary Creature - Human Scout
Haste
Whenever Ruby, Daring Tracker attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
{T}: Add {R} or {G}.
1 /
2
{G}{W}
Samwise Gamgee
Legendary Creature - Halfling Peasant
Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
2 /
2
{B}{R}{G}{W}
Saskia the Unyielding
Legendary Creature - Human Soldier
Vigilance, haste
As Saskia the Unyielding enters the battlefield, choose a player.
Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
3 /
4
{G}{U}{R}
Savage Knuckleblade
Creature - Ogre Warrior
{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.
{2}{U}: Return Savage Knuckleblade to its owner's hand.
{R}: Savage Knuckleblade gains haste until end of turn.
4 /
4
{G}{W}
Selesnya Evangel
Creature - Elf Shaman
{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
1 /
2
{R}{G}
Signal the Clans
Instant
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
{G}{U}
Simic Charm
Instant
Choose one --
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.
{B}{G}
Skull Prophet
Creature - Human Druid
{T}: Add {B} or {G}.
{T}: Mill two cards.
3 /
1
--
Spara's Headquarters
Land - Forest Plains Island
({T}: Add {G}, {W}, or {U}.)
Spara's Headquarters enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
--
Spire Garden
Land
Spire Garden enters the battlefield tapped unless you have two or more opponents.
{T}: Add {R} or {G}.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{B}{G}{U}
Sultai Charm
Instant
Choose one --
• Destroy target monocolored creature.
• Destroy target artifact or enchantment.
• Draw two cards, then discard a card.
{G}{G}
Sylvan Anthem
Enchantment
Green creatures you control get +1/+1.
Whenever a green creature enters the battlefield under your control, scry 1.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple of Abandon
Land
Temple of Abandon enters tapped.
When Temple of Abandon enters, scry 1.
{T}: Add {R} or {G}.
--
Temple of Malady
Land
Temple of Malady enters tapped.
When Temple of Malady enters, scry 1.
{T}: Add {B} or {G}.
--
Temple of Mystery
Land
Temple of Mystery enters tapped.
When Temple of Mystery enters, scry 1.
{T}: Add {G} or {U}.
--
Temple of Plenty
Land
Temple of Plenty enters tapped.
When Temple of Plenty enters, scry 1.
{T}: Add {G} or {W}.
{G}{U}{R}
Temur Ascendancy
Enchantment
Creatures you control have haste.
Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
{G}{U}
Thrasios, Triton Hero
Legendary Creature - Merfolk Wizard
{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Partner (You can have two commanders if both have partner.)
1 /
3
{G}{G}{G}
Tribute to the World Tree
Enchantment
Whenever a creature enters the battlefield under your control, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
{G}{G}{W}{W}
Trostani, Selesnya's Voice
Legendary Creature - Dryad
Whenever another creature you control enters, you gain life equal to that creature's toughness.
{1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
2 /
5
--
Underground Mortuary
Land - Swamp Forest
({T}: Add {B} or {G}.)
Underground Mortuary enters the battlefield tapped.
When Underground Mortuary enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
--
Undergrowth Stadium
Land
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
{T}: Add {B} or {G}.
{G}
Utopia Sprawl
Enchantment - Aura
Enchant Forest
As Utopia Sprawl enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
--
Vineglimmer Snarl
Land
As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.
{T}: Add {G} or {U}.
{R/G}
Wild Cantor
Creature - Human Druid
({R/G} can be paid with either {R} or {G}.)
Sacrifice Wild Cantor: Add one mana of any color.
1 /
1
--
Yavimaya Coast
Land
{T}: Add {C}.
{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
{U}{B}{R}{G}
Yidris, Maelstrom Wielder
Legendary Creature - Ogre Wizard
Trample
Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
5 /
4
--
Zagoth Triome
Land - Swamp Forest Island
({T}: Add {B}, {G}, or {U}.)
Zagoth Triome enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
{G}{U}
Zameck Guildmage
Creature - Elf Wizard
{G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
{G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
2 /
2
--
Ziatora's Proving Ground
Land - Swamp Mountain Forest
({T}: Add {B}, {R}, or {G}.)
Ziatora's Proving Ground enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)
{G}{U}
Zimone, Quandrix Prodigy
Legendary Creature - Human Wizard
{1}, {T}: You may put a land card from your hand onto the battlefield tapped.
{4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead.