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Select Main Deck Cards

Select Sideboard Cards

{1}{W}
Angelic Gift
Enchantment - Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.
{1}{W}
Angelic Gift
Enchantment - Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.
{1}{W}
Angelic Gift
Enchantment - Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.
{1}{W}
Angelic Gift
Enchantment - Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.
--
Boros Garrison
Land
Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{W}.
{2}{R/W}
Duergar Hedge-Mage
Creature - Dwarf Shaman
When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.

When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
2 / 2
{2}{R/W}
Duergar Hedge-Mage
Creature - Dwarf Shaman
When Duergar Hedge-Mage enters the battlefield, if you control two or more Mountains, you may destroy target artifact.

When Duergar Hedge-Mage enters the battlefield, if you control two or more Plains, you may destroy target enchantment.
2 / 2
{2}{R}
Dwarven Recruiter
Creature - Dwarf
When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.
2 / 2
{2}{R}
Dwarven Recruiter
Creature - Dwarf
When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.
2 / 2
{2}{R}
Dwarven Recruiter
Creature - Dwarf
When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.
2 / 2
{2}{R}
Dwarven Recruiter
Creature - Dwarf
When Dwarven Recruiter enters the battlefield, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.
2 / 2
--
Eiganjo, Seat of the Empire
Legendary Land
{T}: Add {W}.

Channel -- {2}{W}, Discard Eiganjo, Seat of the Empire: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
{3}{R}{W}
Hofri Ghostforge
Legendary Creature - Dwarf Cleric
Spirits you control get +1/+1 and have trample and haste.

Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard."
4 / 5
{3}{R}{W}
Hofri Ghostforge
Legendary Creature - Dwarf Cleric
Spirits you control get +1/+1 and have trample and haste.

Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard."
4 / 5
{1}{W}
Indomitable Will
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+2.
{1}{W}
Indomitable Will
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+2.
{1}{W}
Indomitable Will
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+2.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{3}
Mirror Box
Artifact
The "legend rule" doesn't apply to permanents you control.

Each legendary creature you control gets +1/+1.

Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
{3}
Mirror Box
Artifact
The "legend rule" doesn't apply to permanents you control.

Each legendary creature you control gets +1/+1.

Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
{3}
Mirror Box
Artifact
The "legend rule" doesn't apply to permanents you control.

Each legendary creature you control gets +1/+1.

Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{R}
Seven Dwarves
Creature - Dwarf
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.

A deck can have up to seven cards named Seven Dwarves.
2 / 2
{1}{R}
Seven Dwarves
Creature - Dwarf
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.

A deck can have up to seven cards named Seven Dwarves.
2 / 2
{1}{R}
Seven Dwarves
Creature - Dwarf
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.

A deck can have up to seven cards named Seven Dwarves.
2 / 2
{1}{R}
Seven Dwarves
Creature - Dwarf
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.

A deck can have up to seven cards named Seven Dwarves.
2 / 2
{1}{R}
Seven Dwarves
Creature - Dwarf
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.

A deck can have up to seven cards named Seven Dwarves.
2 / 2
{1}{R}
Seven Dwarves
Creature - Dwarf
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.

A deck can have up to seven cards named Seven Dwarves.
2 / 2
{1}{R}
Seven Dwarves
Creature - Dwarf
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.

A deck can have up to seven cards named Seven Dwarves.
2 / 2
--
Sokenzan, Crucible of Defiance
Legendary Land
{T}: Add {R}.

Channel -- {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.
{1}{W}
Sram, Senior Edificer
Legendary Creature - Dwarf Advisor
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
2 / 2
{1}{W}
Sram, Senior Edificer
Legendary Creature - Dwarf Advisor
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
2 / 2
{1}{W}
Sram, Senior Edificer
Legendary Creature - Dwarf Advisor
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
2 / 2
{4}{W}{W}
Sun Titan
Creature - Giant
Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
6 / 6
{4}{W}{W}
Sun Titan
Creature - Giant
Vigilance

Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
6 / 6
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{3}{R}{W}
Hofri Ghostforge
Legendary Creature - Dwarf Cleric
Spirits you control get +1/+1 and have trample and haste.

Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard."
4 / 5
{R}{W}
Koll, the Forgemaster
Legendary Creature - Dwarf Warrior
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.

Creature tokens you control that are enchanted or equipped get +1/+1.
2 / 2
{R}{W}
Koll, the Forgemaster
Legendary Creature - Dwarf Warrior
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.

Creature tokens you control that are enchanted or equipped get +1/+1.
2 / 2
{R}{W}
Koll, the Forgemaster
Legendary Creature - Dwarf Warrior
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.

Creature tokens you control that are enchanted or equipped get +1/+1.
2 / 2
{R}{W}
Koll, the Forgemaster
Legendary Creature - Dwarf Warrior
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.

Creature tokens you control that are enchanted or equipped get +1/+1.
2 / 2
{3}
Mirror Box
Artifact
The "legend rule" doesn't apply to permanents you control.

Each legendary creature you control gets +1/+1.

Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.
{2}{R}{R}
Molten Echoes
Enchantment
As Molten Echoes enters the battlefield, choose a creature type.

Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
{2}{R}{R}
Molten Echoes
Enchantment
As Molten Echoes enters the battlefield, choose a creature type.

Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
{2}{R}{R}
Molten Echoes
Enchantment
As Molten Echoes enters the battlefield, choose a creature type.

Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.