Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

{4}{W}
Alharu, Solemn Ritualist
Legendary Creature - Human Monk
When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.

Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.

Partner (You can have two commanders if both have partner.)
3 / 3
{4}{W}
Angel of Flight Alabaster
Creature - Angel
Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
4 / 4
{1}{W}
Angelic Gift
Enchantment - Aura
Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.
{3}{W}{W}
Ao, the Dawn Sky
Legendary Creature - Dragon Spirit
Flying, vigilance

When Ao, the Dawn Sky dies, choose one --

• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
5 / 4
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
--
Ash Barrens
Land
{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{3}{B}{B}
Banshee of the Dread Choir
Creature - Spirit
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.
4 / 4
--
Barren Moor
Land
Barren Moor enters the battlefield tapped.

{T}: Add {B}.

Cycling {B} ({B}, Discard this card: Draw a card.)
{W}{W}{B}{B}
Basilica Bell-Haunt
Creature - Spirit
When Basilica Bell-Haunt enters the battlefield, each opponent discards a card and you gain 3 life.
3 / 4
{W/B}
Beckon Apparition
Instant
Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
{2}{W}{W}
Celestial Crusader
Creature - Spirit
Flash

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Flying

Other white creatures get +1/+1.
2 / 2
{W}
Chaplain of Alms
Creature - Human Cleric
First strike

Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
1 / 1
--
Chapel Shieldgeist
Creature - Spirit Cleric

Flying, first strike

Each creature you control has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
1 / 1
{1}{W}
Chosen by Heliod
Enchantment - Aura
Enchant creature

When Chosen by Heliod enters the battlefield, draw a card.

Enchanted creature gets +0/+2.
{2}
Cloak and Dagger
Tribal Artifact - Rogue Equipment
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)

Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.

Equip {3}
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{W}{W}
Court of Grace
Enchantment
When Court of Grace enters the battlefield, you become the monarch.

At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
{3}{W}
Custodi Soulbinders
Creature - Human Cleric
Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.

{2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
0 / 0
{B}{B}{B}
Dark Prophecy
Enchantment
Whenever a creature you control dies, you draw a card and you lose 1 life.
{1}{W}{B}
Daxos the Returned
Legendary Creature - Zombie Soldier
Whenever you cast an enchantment spell, you get an experience counter.

{1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
2 / 2
{1}{B}
Deadly Dispute
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{4}{W}{W}
Dearly Departed
Creature - Spirit
Flying

As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
5 / 5
{2}{B}{B}
Devouring Greed
Sorcery - Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits.

Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
{W/B}{W/B}{W/B}{W/B}{W/B}
Divinity of Pride
Creature - Spirit Avatar
Flying, lifelink

Divinity of Pride gets +4/+4 as long as you have 25 or more life.
4 / 4
{B}
Dockside Chef
Enchantment Creature - Human Citizen
{1}{B}, Sacrifice an artifact or creature: Draw a card.
1 / 2
{W}
Doomed Traveler
Creature - Human Soldier
When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
1 / 1
{3}{W}
Drogskol Reinforcements
Creature - Spirit Soldier
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Other Spirits you control have melee.

Prevent all noncombat damage that would be dealt to Spirits you control.
2 / 2
{2}{W}
Drumbellower
Creature - Spirit
Flying

Untap all creatures you control during each other player's untap step.
2 / 1
{5}{W}{W}
Eternal Dragon
Creature - Dragon Spirit
Flying

{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5 / 5
{4}{W}{B}
Ethereal Absolution
Enchantment
Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.

{2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{W}{W}
Faithbound Judge
Creature - Spirit Soldier
Defender, flying, vigilance

At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it.

As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender.

Disturb {5}{W}{W}
4 / 4
--
Sinner's Judgment
Enchantment - Aura Curse

Enchant player

At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.

If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
4 / 4
{2}{W}{W}
Field of Souls
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
{1}{W}
Folk Hero
Legendary Enchantment - Background
Commander creatures you own have "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
{4}{W}
Gallows Warden
Creature - Spirit
Flying

Other Spirit creatures you control get +0/+1.
3 / 3
{3}{W}{W}
Geist-Honored Monk
Creature - Human Monk
Vigilance

Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.

When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
* / *
{B}{ // }{1}{B}
Ghost Lantern // Bind Spirit
Artifact - Equipment // Instant - Adventure
Whenever a creature you control dies, put a +1/+1 counter on equipped creature.

Equip {1}



Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the artifact later from exile.)
{2}{B}
Gravelighter
Creature - Spirit
Flying

When Gravelighter enters the battlefield, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature.
2 / 2
{4}{B}{B}
Gravewaker
Creature - Bird Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)

{5}{B}{B}: Return target creature card from your graveyard to the battlefield tapped.
5 / 5
{3}{B}
Greed
Enchantment
{B}, Pay 2 life: Draw a card.
--
Guildless Commons
Land
Guildless Commons enters the battlefield tapped.

When Guildless Commons enters the battlefield, return a land you control to its owner's hand.

{T}: Add {C}{C}.
{2}{W}{W}
Hallowed Haunting
Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance.

Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
{1}{W}
Haunted Library
Enchantment
Whenever a creature an opponent controls dies, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying.
{2}{B}{B}
Infernal Kirin
Legendary Creature - Kirin Spirit
Flying

Whenever you cast a Spirit or Arcane spell, target player reveals their hand and discards all cards with that spell's mana value.
3 / 3
{4}{B}{B}
Kami of Lunacy
Creature - Spirit
Flying

Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
4 / 1
{5}{W}{W}
Kami of the Honored Dead
Creature - Spirit
Flying

Whenever Kami of the Honored Dead is dealt damage, you gain that much life.

Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
3 / 5
{5}{W}
Kami of the Palace Fields
Creature - Spirit
Flying, first strike

Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
3 / 2
{1}{W}{W}
Katilda, Dawnhart Martyr
Legendary Creature - Spirit Warlock
Flying, lifelink, protection from Vampires

Katilda, Dawnhart Martyr's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.

Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
* / *
--
Katilda's Rising Dawn
Legendary Enchantment - Aura

Enchant creature

Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments.

If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.
* / *
{3}{W}{B}
Kaya the Inexorable
Legendary Planeswalker - Kaya
+1: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying."

-3: Exile target nonland permanent.

-7: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."
L: 5
{1}{W}{B}
Kaya's Guile
Instant
Choose two --

• Each opponent sacrifices a creature.

• Exile all opponents' graveyards.

• Create a 1/1 white and black Spirit creature token with flying.

• You gain 4 life.

Entwine {3} (Choose all if you pay the entwine cost.)
{1}{W}{B}
Kaya, Geist Hunter
Legendary Planeswalker - Kaya
+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control.

-2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead.

-6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
L: 3
{4}{B}
Kemuri-Onna
Creature - Spirit
When Kemuri-Onna enters the battlefield, target player discards a card.

Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand.
3 / 3
{4}{W}{W}
Kirtar's Wrath
Sorcery
Destroy all creatures. They can't be regenerated.

Threshold -- If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
{4}{B}{B}
Kyoki, Sanity's Eclipse
Legendary Creature - Demon Spirit
Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from their hand.
6 / 4
{2}
Lightning Greaves
Artifact - Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}
{3}
Long-Forgotten Gohei
Artifact
Arcane spells you cast cost {1} less to cast.

Spirit creatures you control get +1/+1.
{2}{W}{W}
Lost Auramancers
Creature - Human Wizard
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
3 / 3
{4}{W}{W}{W}
Luminous Angel
Creature - Angel
Flying

At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
4 / 4
{2}
Mask of Avacyn
Artifact - Equipment
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip {3}
{2}
Mirror Shield
Artifact - Equipment
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature."

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Moon-Blessed Cleric
Creature - Human Elf Cleric
Divine Intervention -- When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
3 / 2
--
Mortuary Mire
Land
Mortuary Mire enters the battlefield tapped.

When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library.

{T}: Add {B}.
{5}{W}{W}{W}
Myojin of Blooming Dawn
Legendary Creature - Spirit
Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand.

Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.
4 / 6
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{3}{W}
Nearheath Chaplain
Creature - Human Cleric
Lifelink

{2}{W}, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.
3 / 1
{2}{W}
Nikko-Onna
Creature - Spirit
When Nikko-Onna enters the battlefield, destroy target enchantment.

Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
2 / 2
{1}{W}
Not Forgotten
Sorcery
Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
{1}{W}
Nurturing Presence
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn."

When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.
--
Obscura Storefront
Land
When Obscura Storefront enters the battlefield, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
{1}{W}{W}{B}{B}
Obzedat, Ghost Council
Legendary Creature - Spirit Advisor
When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.

At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
5 / 5
--
Orzhov Basilica
Land
Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.

{T}: Add {W}{B}.
{6}{W}
Oyobi, Who Split the Heavens
Legendary Creature - Spirit
Flying

Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
3 / 6
{3}{W}
Phantom General
Creature - Spirit Soldier
Creature tokens you control get +1/+1.
2 / 3
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
{2}{W}
Pilgrim of the Ages
Creature - Spirit
When Pilgrim of the Ages enters the battlefield, you may search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

{6}: Return Pilgrim of the Ages from your graveyard to your hand.
2 / 1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{5}{W}
Plea for Guidance
Sorcery
Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.
{2}{W}
Priest of the Blessed Graf
Creature - Human Cleric
At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.
1 / 2
{2}{W}
Promise of Bunrei
Enchantment
When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.
{W}
Raffine's Guidance
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

You may cast Raffine's Guidance from your graveyard by paying {2}{W} rather than paying its mana cost.
{3}{W}
Release to Memory
Instant
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
{2}{B}
Rend Flesh
Instant - Arcane
Destroy target non-Spirit creature.
{2}{W}
Rousing of Souls
Sorcery
Parley -- Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
{1}{B}
Rune of Mortality
Enchantment - Aura Rune
Enchant permanent

When Rune of Mortality enters the battlefield, draw a card.

As long as enchanted permanent is a creature, it has deathtouch.

As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."
{1}{W}
Rune of Sustenance
Enchantment - Aura Rune
Enchant permanent

When Rune of Sustenance enters the battlefield, draw a card.

As long as enchanted permanent is a creature, it has lifelink.

As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
{3}{W}
Sage's Reverie
Enchantment - Aura
Enchant creature

When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.

Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.

{T}: Add {W}.

Cycling {W} ({W}, Discard this card: Draw a card.)
{2}{B}{B}
Seize the Soul
Instant
Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.

Haunt (When this spell card is put into a graveyard after resolving, exile it haunting target creature.)

When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
{1}{W}
Selfless Spirit
Creature - Spirit Cleric
Flying

Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
2 / 1
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{B}
Soulreaper of Mogis
Enchantment Creature - Minotaur Shaman
{2}{B}, Sacrifice a creature: Draw a card.
2 / 3
{2}{W}
Sparring Regimen
Enchantment
When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
{1}{W}
Spirit Bonds
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.

{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{2}{W}
Spirit Cairn
Enchantment
Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
{1}{W}
Spirit Loop
Enchantment - Aura
Enchant creature you control

Whenever enchanted creature deals damage, you gain that much life.

When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
{1}{W}
Spirit Mantle
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures.
{3}{W}{B}
Spirit-Sister's Call
Enchantment
At the beginning of your end step, choose target permanent card in your graveyard. You may sacrifice a permanent that shares a card type with the chosen card. If you do, return the chosen card from your graveyard to the battlefield and it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
{1}{W}
Spirited Companion
Enchantment Creature - Dog
When Spirited Companion enters the battlefield, draw a card.
1 / 1
{4}{W}{W}
Storm of Souls
Sorcery
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{2}{W}{W}
Séance
Enchantment
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
--
Tainted Field
Land
{T}: Add {C}.

{T}: Add {W} or {B}. Activate only if you control a Swamp.
{6}
Tatsumasa, the Dragon's Fang
Legendary Artifact - Equipment
Equipped creature gets +5/+5.

{6}, Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies.

Equip {3}
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1.

{T}: Add {W} or {B}.
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{5}{W}{B}
Teysa, Envoy of Ghosts
Legendary Creature - Human Advisor
Vigilance, protection from creatures

Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
4 / 4
{1}{W}{B}
Teysa, Orzhov Scion
Legendary Creature - Human Advisor
Sacrifice three white creatures: Exile target creature.

Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
2 / 3
{3}{W}{B}
Thalisse, Reverent Medium
Legendary Creature - Human Cleric
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.
3 / 4
{1}{W}
The Birth of Meletis
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II -- Create a 0/4 colorless Wall artifact creature token with defender.

III -- You gain 2 life.
{2}{W}
The Restoration of Eiganjo
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II -- You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Architect of Restoration
Enchantment Creature - Fox Monk

Vigilance

Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.
{2}{W}
Twilight Drover
Creature - Spirit
Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.

{2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.
1 / 1
{1}{W}
Twinblade Geist
Creature - Spirit Warrior
Double strike

Disturb {2}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
1 / 1
--
Twinblade Invocation
Enchantment - Aura

Enchant creature

Enchanted creature has double strike.

If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
1 / 1
{1}{B}{B}
Underworld Connections
Enchantment - Aura
Enchant land

Enchanted land has "{T}, Pay 1 life: Draw a card."
{2}{W}
Unquestioned Authority
Enchantment - Aura
Enchant creature

When Unquestioned Authority enters the battlefield, draw a card.

Enchanted creature has protection from creatures.
{B}
Vampiric Rites
Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
{B}
Village Rites
Instant
As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.
{3}{W}
Wall of Reverence
Creature - Spirit Wall
Defender, flying

At the beginning of your end step, you may gain life equal to the power of target creature you control.
1 / 6
{2}{W}
Wedding Announcement
Enchantment
At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.
--
Wedding Festivity
Enchantment

Creatures you control get +1/+1.
{3}
Whispersilk Cloak
Artifact - Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip {2}
{3}{W}
Windborn Muse
Creature - Spirit
Flying

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
2 / 3
{B}
You Are Already Dead
Instant
Destroy target creature that was dealt damage this turn.

Draw a card.