Doctor's companion (You can have two commanders if the other is the Doctor.)
1 /
1
{R}{G}
Agatha of the Vile Cauldron
Legendary Creature - Human Warlock
Activated abilities of creatures you control cost {X} less to activate, where X is Agatha of the Vile Cauldron's power. This effect can't reduce the mana in that cost to less than one mana.
{4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn.
1 /
1
{U}
An Offer You Can't Refuse
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{B}{G}
Assassin's Trophy
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 /
1
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U}.
--
Baldur's Gate
Legendary Land - Gate
{T}: Add {C}.
{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.
{3}
Basalt Monolith
Artifact
Basalt Monolith doesn't untap during your untap step.
{T}: Add {C}{C}{C}.
{3}: Untap Basalt Monolith.
--
Basilisk Gate
Land - Gate
{T}: Add {C}.
{2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{G}{U}
Biomancer's Familiar
Creature - Mutant
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
2 /
2
{G}
Birds of Paradise
Creature - Bird
Flying
{T}: Add one mana of any color.
0 /
1
--
Black Dragon Gate
Land - Gate
Black Dragon Gate enters the battlefield tapped.
As Black Dragon Gate enters the battlefield, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
{1}{G}
Bloom Tender
Creature - Elf Druid
{T}: For each color among permanents you control, add one mana of that color.
1 /
1
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.
{T}: Add {R} or {W}.
--
Cascading Cataracts
Land
Indestructible
{T}: Add {C}.
{5}, {T}: Add five mana in any combination of colors.
--
Castle Ardenvale
Land
Castle Ardenvale enters tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
{3}{G}
Circuitous Route
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
--
Citadel Gate
Land - Gate
Citadel Gate enters the battlefield tapped.
As Citadel Gate enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
--
Cliffgate
Land - Gate
Cliffgate enters the battlefield tapped.
As Cliffgate enters the battlefield, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{U}{U}
Counterspell
Instant
Counter target spell.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{1}{W}
Dauntless Dismantler
Creature - Human Artificer
Artifacts your opponents control enter the battlefield tapped.
{X}{X}{W}, Sacrifice Dauntless Dismantler: Destroy each artifact with mana value X.
1 /
4
{B}{B}
Dauthi Voidwalker
Creature - Dauthi Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
{T}, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
3 /
2
{B/G}
Deathrite Shaman
Creature - Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color.
{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1 /
2
{3}
Decanter of Endless Water
Artifact
You have no maximum hand size.
{T}: Add one mana of any color.
{G}
Delighted Halfling
Creature - Halfling Citizen
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
1 /
2
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
{W}{B}
Despark
Instant
Exile target permanent with mana value 4 or greater.
{1}{R}{W}{B}
Dihada, Binder of Wills
Legendary Planeswalker - Dihada
+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.
-3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
-11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.
L:
5
--
Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.
{T}: Add {U} or {B}.
{2}{W}{W}
Emiel the Blessed
Legendary Creature - Unicorn
{3}: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)
4 /
4
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{4}{G}
Explore the Underdark
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
You take the initiative.
{1}{G}{W}
Faeburrow Elder
Creature - Treefolk Druid
Vigilance
Faeburrow Elder gets +1/+1 for each color among permanents you control.
{T}: For each color among permanents you control, add one mana of that color.
0 /
0
{1}{U}
Faerie Mastermind
Creature - Faerie Rogue
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
{3}{U}: Each player draws a card.
2 /
1
{3}{B}{B}
Final Parting
Sorcery
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.
{T}: Add {B} or {G}.
--
Gond Gate
Land - Gate
Gates you control enter the battlefield untapped.
{T}: Add {C}.
{T}: Add one mana of any color that a Gate you control could produce.
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}.
--
Heap Gate
Land - Gate
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
{2}
Illusionist's Bracers
Artifact - Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip {3}
{1}{G}
Incubation Druid
Creature - Elf Druid
{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.
{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
0 /
2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Izzet Guildgate
Land - Gate
Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R}.
{4}{W}
Kenrith, the Returned King
Legendary Creature - Human Noble
{R}: All creatures gain trample and haste until end of turn.
{1}{G}: Put a +1/+1 counter on target creature.
{2}{W}: Target player gains 5 life.
{3}{U}: Target player draws a card.
{4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
5 /
5
{1}{G}{W}
King Darien XLVIII
Legendary Creature - Human Soldier
Other creatures you control get +1/+1.
{3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token.
Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
2 /
3
{G}{U}
Kinnan, Bonder Prodigy
Legendary Creature - Human Druid
Whenever you tap a nonland permanent for mana, add one mana of any type that permanent produced.
{5}{G}{U}: Look at the top five cards of your library. You may put a non-Human creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
2 /
2
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{2}{W}
Loran of the Third Path
Legendary Creature - Human Artificer
Vigilance
When Loran of the Third Path enters, destroy up to one target artifact or enchantment.
{T}: You and target opponent each draw a card.
2 /
1
--
Manor Gate
Land - Gate
Manor Gate enters the battlefield tapped.
As Manor Gate enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
--
Maze's End
Land
Maze's End enters the battlefield tapped.
{T}: Add {C}.
{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
{X}{W}
Mikaeus, the Lunarch
Legendary Creature - Human Cleric
Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.
{T}: Put a +1/+1 counter on Mikaeus.
{T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
0 /
0
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{G}{U}
Neoform
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.
{G}
Noble Hierarch
Creature - Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {G}, {W}, or {U}.
0 /
1
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B}.
--
Path of Ancestry
Land
Path of Ancestry enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{4}{W}
Promise of Loyalty
Sorcery
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
{G}{W}
Qasali Pridemage
Creature - Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
2 /
2
--
Rakdos Guildgate
Land - Gate
Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R}.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Reliquary Tower
Land
You have no maximum hand size.
{T}: Add {C}.
{1}{W}
Repel the Abominable
Instant
Prevent all damage that would be dealt this turn by non-Human sources.
{3}{R}{G}
Samut, Voice of Dissent
Legendary Creature - Human Warrior
Flash
Double strike, vigilance, haste
Other creatures you control have haste.
{W}, {T}: Untap another target creature.
3 /
4
{2}{G}{G}
Saryth, the Viper's Fang
Legendary Creature - Human Warlock
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
{1}, {T}: Untap another target creature or land you control.
3 /
4
--
Sea Gate
Land - Gate
Sea Gate enters the battlefield tapped.
As Sea Gate enters the battlefield, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
{3}{G}{W}
Sigarda, Heron's Grace
Legendary Creature - Angel
Flying
You and Humans you control have hexproof.
{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
4 /
5
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.
{T}: Add {G} or {U}.
{2}{W}
Sisay, Weatherlight Captain
Legendary Creature - Human Soldier
Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control.
{W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
2 /
2
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{G}
Spore Frog
Creature - Frog
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
1 /
1
{1}{W}{W}{U}
Supreme Verdict
Sorcery
This spell can't be countered.
Destroy all creatures.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{1}{G}
Sylvan Scrying
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{3}{G}
Tempt with Discovery
Sorcery
Tempting offer -- Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
--
The Black Gate
Legendary Land - Gate
As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {B}.
{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
{2}
Thought Vessel
Artifact
You have no maximum hand size.
{T}: Add {C}.
{1}{B}{G}
Tyvar, Jubilant Brawler
Legendary Planeswalker - Tyvar
You may activate abilities of creatures you control as though those creatures had haste.
+1: Untap up to one target creature.
-2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.
L:
3
{2}{B}
Vito, Thorn of the Dusk Rose
Legendary Creature - Vampire Cleric
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}: Creatures you control gain lifelink until end of turn.
1 /
3
{1}{B}
Wishclaw Talisman
Artifact
Wishclaw Talisman enters with three wish counters on it.
{1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn.
{6}{R}{G}{W}
Zacama, Primal Calamity
Legendary Creature - Elder Dinosaur
Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
{2}{R}: Zacama deals 3 damage to target creature.
{2}{G}: Destroy target artifact or enchantment.
{2}{W}: You gain 3 life.
9 /
9
{1}{R/W}{R/W}
Zirda, the Dawnwaker
Legendary Creature - Elemental Fox
Companion -- Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{1}, {T}: Target creature can't block this turn.
3 /
3
--
Beast
Token Creature - Beast
Green
3 /
3
--
Human
Token Creature - Human
White
1 /
1
--
Human Soldier
Token Creature - Human Soldier
White
1 /
1
--
Soldier
Token Creature - Soldier
White
1 /
1
--
Treasure
Token Artifact - Treasure
Colorless
{T}, Sacrifice this artifact: Add one mana of any color.