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Select Main Deck Cards

{3}{U}
Aetherize
Instant
Return all attacking creatures to their owner's hand.
{3}{U}{U}
Aetherspouts
Instant
For each attacking creature, its owner puts it on the top or bottom of their library.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{2}
Captain's Claws
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking.

Equip {1}
{2}{U}{U}
Charix, the Raging Isle
Legendary Creature - Leviathan Crab
Spells your opponents cast that target Charix, the Raging Isle cost {2} more to cast.

{3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
0 / 17
{1}{U}
Coral Fighters
Creature - Merfolk Soldier
Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
1 / 1
{U}{U}
Counterspell
Instant
Counter target spell.
{U}
Curiosity
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.
{X}{U}{U}
Curse of the Swine
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
{1}{U}
Daring Saboteur
Creature - Human Pirate
{2}{U}: Daring Saboteur can't be blocked this turn.

Whenever Daring Saboteur deals combat damage to a player, you may draw a card. If you do, discard a card.
2 / 1
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{1}{U}{U}
Dreamshackle Geist
Creature - Spirit
Flying

At the beginning of combat on your turn, choose up to one --

• Tap target creature.

• Target creature doesn't untap during its controller's next untap step.
3 / 1
{1}{U}
Esior, Wardwing Familiar
Legendary Creature - Bird
Flying

Spells your opponents cast that target one or more commanders you control cost {3} more to cast.

Partner (You can have two commanders if both have partner.)
1 / 3
{2}{U}
Eternal of Harsh Truths
Creature - Zombie Cleric
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

Whenever Eternal of Harsh Truths attacks and isn't blocked, draw a card.
1 / 3
{1}
Explorer's Scope
Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Fireshrieker
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{U}
Frost Walker
Creature - Elemental
When Frost Walker becomes the target of a spell or ability, sacrifice it.
4 / 1
{2}{U}
Gateway Sneak
Creature - Vedalken Rogue
Whenever a Gate enters the battlefield under your control, Gateway Sneak can't be blocked this turn.

Whenever Gateway Sneak deals combat damage to a player, draw a card.
1 / 3
{1}{U}
Ghostly Pilferer
Creature - Spirit Rogue
Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card.

Whenever an opponent casts a spell from anywhere other than their hand, draw a card.

Discard a card: Ghostly Pilferer can't be blocked this turn.
2 / 1
{2}{U}
Graceful Adept
Creature - Human Wizard
You have no maximum hand size.
1 / 3
{2}{U}
Ichthyomorphosis
Enchantment - Aura
Enchant creature

Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}{U}
Jace, Cunning Castaway
Legendary Planeswalker - Jace
+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.

-2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."

-5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.
L: 3
{2}{U}
Jhessian Thief
Creature - Human Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jhessian Thief deals combat damage to a player, draw a card.
1 / 3
{3}
Kefnet's Monument
Legendary Artifact
Blue creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, target creature an opponent controls doesn't untap during its controller's next untap step.
{1}{U}
Lazotep Plating
Instant
Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
{2}{U}
Library Larcenist
Creature - Merfolk Rogue
Whenever Library Larcenist attacks, draw a card.
1 / 2
{1}{U}
Looter il-Kor
Creature - Kor Rogue
Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
1 / 1
{2}
Mask of Memory
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{U}
Military Intelligence
Enchantment
Whenever you attack with two or more creatures, draw a card.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{1}{U}
Mindshrieker
Creature - Spirit Bird
Flying

{2}: Target player mills a card. Mindshrieker gets +X/+X until end of turn, where X is the milled card's mana value.
1 / 1
{1}{U}{U}
Minn, Wily Illusionist
Legendary Creature - Gnome Wizard
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."

Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
1 / 3
{1}{U}
Mischievous Catgeist
Creature - Cat Spirit
Whenever Mischievous Catgeist deals combat damage to a player, draw a card.

Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
1 / 1
--
Catlike Curiosity
Enchantment - Aura

Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."

If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.
1 / 1
{2}{U}
Mist-Syndicate Naga
Creature - Naga Ninja
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Mist-Syndicate Naga deals combat damage to a player, create a token that's a copy of Mist-Syndicate Naga.
3 / 1
{2}{U}
Mistblade Shinobi
Creature - Human Ninja
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
1 / 1
{3}{U}
Murmuring Mystic
Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
1 / 5
{1}{U}{U}
Nadir Kraken
Creature - Kraken
Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
2 / 3
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}{U}
Neurok Commando
Creature - Human Rogue
Shroud (This creature can't be the target of spells or abilities.)

Whenever Neurok Commando deals combat damage to a player, you may draw a card.
2 / 1
{3}{U}
Notorious Throng
Tribal Sorcery - Rogue
Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
{1}{U}
Ominous Seas
Enchantment
Whenever you draw a card, put a foreshadow counter on Ominous Seas.

Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.

Cycling {2} ({2}, Discard this card: Draw a card.)
{U}
Opt
Instant
Scry 1.

Draw a card.
{4}
Ovalchase Dragster
Artifact - Vehicle
Trample, haste

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
6 / 1
{5}
Psychosis Crawler
Artifact Creature - Phyrexian Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life.
* / *
{2}{U}
Ravenform
Sorcery
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.

Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{2}{U}{U}
Reconnaissance Mission
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}
Riptide Pilferer
Creature - Merfolk Rogue
Whenever Riptide Pilferer deals combat damage to a player, that player discards a card.

Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{2}
Rogue's Gloves
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{U}
Scroll Thief
Creature - Merfolk Rogue
Whenever Scroll Thief deals combat damage to a player, draw a card.
1 / 3
{U}
Sigil of Sleep
Enchantment - Aura
Enchant creature

Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{U}{U}
Soul Seizer
Creature - Spirit
Flying

When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
1 / 3
--
Ghastly Haunting
Enchantment - Aura

Enchant creature

You control enchanted creature.
1 / 3
{U}
Spectral Sailor
Creature - Spirit Pirate
Flash (You may cast this spell any time you could cast an instant.)

Flying

{3}{U}: Draw a card.
1 / 1
{U}
Stern Dismissal
Instant
Return target creature or enchantment an opponent controls to its owner's hand.
{4}{U}{U}
Stolen Identity
Sorcery
Create a token that's a copy of target artifact or creature.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{X}{U}{U}
Stolen by the Fae
Sorcery
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
{3}
Strixhaven Stadium
Artifact
{T}: Add {C}. Put a point counter on Strixhaven Stadium.

Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium.

Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.
{1}{U}{U}
Surrakar Spellblade
Creature - Surrakar
Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.

Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.
2 / 1
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{2}{U}
Tandem Lookout
Creature - Human Scout
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
2 / 1
{1}{U}
Tetsuko Umezawa, Fugitive
Legendary Creature - Human Rogue
Creatures you control with power or toughness 1 or less can't be blocked.
1 / 3
{2}{U}{U}
Thieving Magpie
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Thieving Magpie deals damage to an opponent, draw a card.
1 / 3
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{1}{U}
Triskaidekaphile
Creature - Human Wizard
You have no maximum hand size.

At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.

{3}{U}: Draw a card.
1 / 3
{U}
Unsummon
Instant
Return target creature to its owner's hand.
{2}{U}
Unwind
Instant
Counter target noncreature spell. Untap up to three lands.