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Select Main Deck Cards

{2}{B}
Feral Ghoul
Creature - Zombie Mutant
Menace

Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul.

When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.
2 / 2
{2}{G}
Glowing One
Creature - Zombie Mutant
Deathtouch

Whenever Glowing One deals combat damage to a player, they get four rad counters.

Whenever a player mills a nonland card, you gain 1 life.
2 / 2
{X}{B}{B}
Nuclear Fallout
Sorcery
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
{1}{B}{G}{U}
The Wise Mothman
Legendary Creature - Insect Mutant
Flying

Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.

Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
3 / 3
{1}{U}
Vexing Radgull
Creature - Bird Mutant
Flying

Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 2
{1}{U}
_____ _____ _____ Trespasser
Creature - Human Rogue Guest
When this creature enters the battlefield, you may put a name sticker on it.

{3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.
2 / 1