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{3}{G}
Anara, Wolvid Familiar
Legendary Creature - Wolf Beast
As long as it's your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)

Partner (You can have two commanders if both have partner.)
4 / 4
{1}{G}
Ancient Animus
Instant
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
{G}
Arbor Armament
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
{2}
Armory of Iroas
Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Blackblade Reforged
Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each land you control.

Equip legendary creature {3}

Equip {7}
{2}{G}
Blanchwood Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.
{2}{G}
Bone Sabres
Artifact - Equipment
Whenever equipped creature attacks, put four +1/+1 counters on it.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{4}
Brass Knuckles
Artifact - Equipment
When you cast this spell, copy it. (The copy becomes a token.)

Equipped creature has double strike as long as two or more Equipment are attached to it.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}
Canopy Cover
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked except by creatures with flying or reach.

Enchanted creature can't be the target of spells or abilities your opponents control.
{1}
Cliffhaven Kitesail
Artifact - Equipment
When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control.

Equipped creature has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{5}{G}{G}
Colossification
Enchantment - Aura
Enchant creature

When Colossification enters the battlefield, tap enchanted creature.

Enchanted creature gets +20/+20.
{3}{G}
Dormant Grove
Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.
--
Gnarled Grovestrider
Creature - Treefolk

Vigilance

Other creatures you control have vigilance.
{3}
Dragon Blood
Artifact
{3}, {T}: Put a +1/+1 counter on target creature.
{1}{G}
Duskshell Crawler
Creature - Insect
When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature.

Each creature you control with a +1/+1 counter on it has trample.
0 / 3
{2}
Emerald Medallion
Artifact
Green spells you cast cost {1} less to cast.
{G}
Ezuri's Archers
Creature - Elf Archer
Reach (This creature can block creatures with flying.)

Whenever Ezuri's Archers blocks a creature with flying, Ezuri's Archers gets +3/+0 until end of turn.
1 / 2
{2}{G}
Fade into Antiquity
Sorcery
Exile target artifact or enchantment.
{2}{G}
Femeref Archers
Creature - Human Archer
{T}: Femeref Archers deals 4 damage to target attacking creature with flying.
2 / 2
{3}
Fireshrieker
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{G}
Forced Adaptation
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
{3}
Forebear's Blade
Artifact - Equipment
Equipped creature gets +3/+0 and has vigilance and trample.

Whenever equipped creature dies, attach Forebear's Blade to target creature you control.

Equip {3}
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forge of Heroes
Land
{T}: Add {C}.

{T}: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
{3}{G}
Forgotten Ancient
Creature - Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
0 / 3
{3}{G}{G}{G}
Gaea's Liege
Creature - Avatar
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.

{T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
* / *
--
Gingerbread Cabin
Land - Forest
({T}: Add {G}.)

Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests.

When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
{2}{G}{G}
Glissa Sunseeker
Legendary Creature - Elf Warrior
First strike

{T}: Destroy target artifact if its mana value is equal to the amount of unspent mana you have.
3 / 2
{2}{G}
Grafted Growth
Enchantment - Aura
Enchant land

When Grafted Growth enters the battlefield, put a +1/+1 counter on target creature or Vehicle you control.

Enchanted land has "{T}: Add two mana of any one color."
{3}
Haunted Cloak
Artifact - Equipment
Equipped creature has vigilance, trample, and haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Hero's Heirloom
Artifact - Equipment
Equipped creature gets +2/+1.

As long as equipped creature is legendary, it has trample and haste.

Equip {2}
{2}{G}
Hornbash Mentor
Creature - Human Warrior
When Hornbash Mentor enters the battlefield, put a trample counter on target non-Human creature you control.

{2}{G}, {T}: Put a +1/+1 counter on each creature you control with trample.
3 / 3
{2}{G}
Hydra's Growth
Enchantment - Aura
Enchant creature

When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature.

At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
{2}{G}{G}
Increasing Savagery
Sorcery
Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead.

Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{G}
Ivy Lane Denizen
Creature - Elf Warrior
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
2 / 3
{3}{G}
Karametra's Acolyte
Creature - Human Druid
{T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
1 / 4
{4}{G}{G}
Kodama of the East Tree
Legendary Creature - Spirit
Reach

Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.

Partner (You can have two commanders if both have partner.)
6 / 6
{1}{G}{G}
Kosei, Penitent Warlord
Legendary Creature - Ogre Samurai
As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent."
0 / 5
--
Llanowar Reborn
Land
Llanowar Reborn enters the battlefield tapped.

{T}: Add {G}.

Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
{G}{G}{G}
Llanowar Tribe
Creature - Elf Druid
{T}: Add {G}{G}{G}.
3 / 3
{3}
Loxodon Warhammer
Artifact - Equipment
Equipped creature gets +3/+0 and has trample and lifelink.

Equip {3}
{4}{G}
Loyal Guardian
Creature - Rhino
Trample

Lieutenant -- At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
4 / 4
{2}
Mask of Avacyn
Artifact - Equipment
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip {3}
--
Mosswort Bridge
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Mosswort Bridge enters the battlefield tapped.

{T}: Add {G}.

{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{3}{G}
Nylea, God of the Hunt
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Other creatures you control have trample.

{3}{G}: Target creature gets +2/+2 until end of turn.
6 / 6
--
Oran-Rief, the Vastwood
Land
Oran-Rief, the Vastwood enters the battlefield tapped.

{T}: Add {G}.

{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
{1}{G}
Ordeal of Nylea
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.

When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{G}
Predatory Hunger
Enchantment - Aura
Enchant creature

Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
{X}{G}{G}
Primordial Hydra
Creature - Hydra
Primordial Hydra enters the battlefield with X +1/+1 counters on it.

At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.

Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
0 / 0
{2}
Prowler's Helm
Artifact - Equipment
Equipped creature can't be blocked except by Walls.

Equip {2}
{2}
Ring of Kalonia
Artifact - Equipment
Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{3}{G}
Ruinous Intrusion
Instant
Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
{1}{G}
Rune of Might
Enchantment - Aura Rune
Enchant permanent

When Rune of Might enters the battlefield, draw a card.

As long as enchanted permanent is a creature, it gets +1/+1 and has trample.

As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
{2}{G}
Savage Stomp
Sorcery
This spell costs {2} less to cast if it targets a Dinosaur you control.

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
{2}{G}
Snake Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{G}
Snakeskin Veil
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{2}{G}
Somberwald Sage
Creature - Human Druid
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
0 / 1
{2}
Specter's Shroud
Artifact - Equipment
Equipped creature gets +1/+0.

Whenever equipped creature deals combat damage to a player, that player discards a card.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{G}{G}{G}
Steel Leaf Champion
Creature - Elf Knight
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
5 / 4
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{2}
Sword of Hours
Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.

Whenever equipped creature deals combat damage, roll a d12. If the result is greater than the damage dealt or the result is 12, double the number of +1/+1 counters on that creature.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Sword of Vengeance
Artifact - Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.

Equip {3}
{5}{G}{G}
Tornado Elemental
Creature - Elemental
When Tornado Elemental enters the battlefield, it deals 6 damage to each creature with flying.

You may have Tornado Elemental assign its combat damage as though it weren't blocked.
6 / 6
{2}{G}
Treefolk Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
--
Tyrite Sanctum
Land
{T}: Add {C}.

{2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.

{4}, {T}, Sacrifice Tyrite Sanctum: Put an indestructible counter on target God.
{3}{G}{G}{G}
Vigor
Creature - Elemental Incarnation
Trample

If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.

When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6 / 6

{1}{G}
Alpha Authority
Enchantment - Aura
Enchant creature

Enchanted creature has hexproof and can't be blocked by more than one creature.
{2}{G}{G}
Bear Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{1}{G}{G}
Bow of Nylea
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.

{1}{G}, {T}: Choose one --

• Put a +1/+1 counter on target creature.

• Bow of Nylea deals 2 damage to target creature with flying.

• You gain 3 life.

• Put up to four target cards from your graveyard on the bottom of your library in any order.
{2}{G}
Carnivorous Canopy
Sorcery
Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
--
Cathedral of War
Land
Cathedral of War enters the battlefield tapped.

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{T}: Add {C}.
{2}
Cloak of the Bat
Artifact - Equipment
Equipped creature has flying and haste.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Darksteel Plate
Artifact - Equipment
Indestructible

Equipped creature has indestructible.

Equip {2}
{3}{G}{G}
Defiler of Vigor
Creature - Phyrexian Wurm
Trample

As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.

Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
6 / 6
{5}{G}{G}{G}
Ezuri's Predation
Sorcery
For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
{2}{G}
Guardian Augmenter
Creature - Troll Wizard
Flash

Commander creatures you control get +2/+2.

Commanders you control have hexproof.
2 / 2
{G}
Hardened Scales
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
{1}
Helm of the Gods
Artifact - Equipment
Equipped creature gets +1/+1 for each enchantment you control.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{G}
Jugan Defends the Temple
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Create a 1/1 green Human Monk creature token with "{T}: Add {G}."

II -- Put a +1/+1 counter on each of up to two target creatures.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Remnant of the Rising Star
Enchantment Creature - Dragon Spirit

Flying

Whenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.

As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)
{2}{G}
Managorger Hydra
Creature - Hydra
Trample

Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
1 / 1
{2}
Mirror Shield
Artifact - Equipment
Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature."

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Oathkeeper, Takeno's Daisho
Legendary Artifact - Equipment
Equipped creature gets +3/+1.

Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card.

When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature.

Equip {2}
{G}
Rancor
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
{2}{G}
Scepter of Celebration
Artifact - Equipment
Equipped creature gets +2/+0 and has trample.

Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens.

Equip {3}
{2}{G}
Setessan Champion
Creature - Human Warrior
Constellation -- Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.
1 / 3
{4}
Silent Arbiter
Artifact Creature - Construct
No more than one creature can attack each combat.

No more than one creature can block each combat.
1 / 5
{X}{G}
Silkguard
Instant
Put a +1/+1 counter on each of up to X target creatures you control.

Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
{3}{G}
Slippery Bogbonder
Creature - Human Druid
Flash

Hexproof

When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
3 / 3
{2}
Staff of Titania
Artifact - Equipment
Equipped creature gets +X/+X, where X is the number of Forests you control.

Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token. (It's affected by summoning sickness.)

Equip {3}

--
Citizen
Token Creature - Citizen
White, Green
1 / 1
--
Citizen
Token Creature - Citizen
White, Green
1 / 1
--
Food
Token Artifact - Food
Colorless

{2}, {T}, Sacrifice this artifact: You gain 3 life.
--
Food
Token Artifact - Food
Colorless

{2}, {T}, Sacrifice this artifact: You gain 3 life.
--
Human Monk
Token Creature - Human Monk
Green

{T}: Add {G}.
1 / 1
--
Human Monk
Token Creature - Human Monk
Green

{T}: Add {G}.
1 / 1
--
Phyrexian Beast
Token Creature - Phyrexian Beast
Green

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
3 / 3
--
Phyrexian Beast
Token Creature - Phyrexian Beast
Green

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
3 / 3
--
Treefolk Warrior
Token Creature - Treefolk Warrior
Green

This creature's power and toughness are each equal to the number of Forests you control.
* / *
--
Treefolk Warrior
Token Creature - Treefolk Warrior
Green

This creature's power and toughness are each equal to the number of Forests you control.
* / *