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Select Main Deck Cards

Select Sideboard Cards

{1}{U}{ // }{2}{U}
Aquatic Alchemist // Bubble Up
Creature - Elemental // Sorcery - Adventure
Whenever you cast your first instant or sorcery spell each turn, Aquatic Alchemist gets +2/+0 until end of turn.



Put target instant or sorcery card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
1 / 3
{R}{G}{W}{U}
Aragorn, the Uniter
Legendary Creature - Human Noble
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.

Whenever you cast a blue spell, scry 2.

Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.

Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
5 / 5
{4}{U}
Arcane Melee
Enchantment
Instant and sorcery spells cost {2} less to cast.
--
Archway Commons
Land
Archway Commons enters the battlefield tapped.

When Archway Commons enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{1}{G}{W}
Armadillo Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.
{X}{X}{X}
Astral Cornucopia
Artifact
Astral Cornucopia enters the battlefield with X charge counters on it.

{T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.
{2}{W}
Banishing Light
Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.
{4}{G}{ // }{1}{G}
Beanstalk Wurm // Plant Beans
Creature - Plant Wurm // Sorcery - Adventure
Reach



You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
5 / 4
{4}{R}{ // }{2}{R}
Bellowing Bruiser // Beat a Path
Creature - Ogre // Sorcery - Adventure
Haste



Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.)
4 / 4
{3}{W}{ // }{W}
Besotted Knight // Betroth the Beast
Creature - Human Knight // Sorcery - Adventure




Create a Royal Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has ward {1}.)
3 / 3
{3}
Bonder's Ornament
Artifact
{T}: Add one mana of any color.

{4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.
{3}{R}
Captivating Crew
Creature - Human Pirate
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
4 / 3
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{1}{G}{ // }{G}
Curious Pair // Treats to Share
Creature - Human Peasant // Sorcery - Adventure




Create a Food token. (Then exile this card. You may cast the creature later from exile. A Food token is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
1 / 3
{3}
Decanter of Endless Water
Artifact
You have no maximum hand size.

{T}: Add one mana of any color.
{R}{W}
Deflecting Palm
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{2}{W}{U}
Ephara, God of the Polis
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to white and blue is less than seven, Ephara isn't a creature.

At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
6 / 5
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{G}{ // }{1}{G}
Ferocious Werefox // Guard Change
Creature - Elf Fox Warrior // Instant - Adventure
Trample



Create a Monster Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has trample.)
4 / 3
{W}
Fight as One
Instant
Choose one or both --

• Target Human creature you control gets +1/+1 and gains indestructible until end of turn.

• Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.
{1}{G}{W}
Fleetfoot Panther
Creature - Cat
Flash

When Fleetfoot Panther enters the battlefield, return a green or white creature you control to its owner's hand.
3 / 4
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{U}{ // }{R}
Frolicking Familiar // Blow Off Steam
Creature - Otter Wizard // Instant - Adventure
Flying

Whenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn.



Blow Off Steam deals 1 damage to any target. (Then exile this card. You may cast the creature later from exile.)
2 / 2
{1}{G}
Fynn, the Fangbearer
Legendary Creature - Human Warrior
Deathtouch

Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
1 / 3
{2}{G}{G}
Garruk, Unleashed
Legendary Planeswalker - Garruk
+1: Up to one target creature gets +3/+3 and gains trample until end of turn.

-2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.

-7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
L: 4
{G}
Gnarlwood Dryad
Creature - Dryad Horror
Deathtouch

Delirium -- Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard.
1 / 1
{G}{W}{U}
Gorion, Wise Mentor
Legendary Creature - Human Wizard
Vigilance

Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
3 / 4
{1}{W}{W}
Grasp of Fate
Enchantment
When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
{5}{R}{ // }{1}{R}
Hearth Elemental // Stoke Genius
Creature - Elemental // Sorcery - Adventure
This spell costs {X} less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.



Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)
4 / 5
{2}{G}{G}
Howling Galefang
Creature - Beast
Vigilance

Howling Galefang has haste as long as you own a card in exile that has an Adventure.
4 / 4
{1}{W}
Humble
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
{3}
Hylda's Crown of Winter
Legendary Artifact
{1}, {T}: Tap target creature. This ability costs {1} less to activate during your turn.

{3}, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.
{2}{R}{ // }{4}{W}
Imodane's Recruiter // Train Troops
Creature - Human Knight // Sorcery - Adventure
When Imodane's Recruiter enters the battlefield, creatures you control get +1/+0 and gain haste until end of turn.



Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
2 / 2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{X}{R}
Kaervek's Torch
Sorcery
As long as Kaervek's Torch is on the stack, spells that target it cost {2} more to cast.

Kaervek's Torch deals X damage to any target.
{1}{R}
Kargan Intimidator
Creature - Human Warrior
Cowards can't block Warriors.

{1}: Choose one that hasn't been chosen this turn --

• Kargan Intimidator gets +1/+1 until end of turn.

• Target creature becomes a Coward until end of turn.

• Target Warrior gains trample until end of turn.
3 / 1
{2}{R}{ // }{1}{W}
Kellan, the Fae-Blooded // Birthright Boon
Legendary Creature - Human Faerie // Sorcery - Adventure
Double strike

Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan, the Fae-Blooded.



Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
2 / 2
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{R}
Lightning Bolt
Instant
Lightning Bolt deals 3 damage to any target.
{1}{W}{U}
Linvala, Shield of Sea Gate
Legendary Creature - Angel Wizard
Flying

At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
3 / 3
{2}{R}
Livaan, Cultist of Tiamat
Legendary Creature - Dragon Shaman
Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value.

Choose a Background (You can have a Background as a second commander.)
1 / 3
{3}{U}{R}
Lozhan, Dragons' Legacy
Legendary Creature - Dragon Shaman
Flying

Whenever you cast an Adventure or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander.
4 / 2
{7}
Mascot Exhibition
Sorcery - Lesson
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
{2}{W}
Mine Bearer
Creature - Human Soldier
{T}, Sacrifice Mine Bearer: Destroy target attacking creature.
1 / 1
{2}{R}{ // }{1}{R}
Minecart Daredevil // Ride the Rails
Creature - Dwarf Knight // Instant - Adventure




Target creature gets +2/+1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
4 / 2
{W}{U}
Monk Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

The second spell you cast each turn costs {1} less to cast.

{W}{U}: Level 2

When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.

{1}{W}{U}: Level 3

At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{5}{U}{R}
Ovika, Enigma Goliath
Legendary Creature - Phyrexian Nightmare
Flying

Ward--{3}, Pay 3 life.

Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn.
6 / 6
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{2}{W}
Pariah
Enchantment - Aura
Enchant creature

All damage that would be dealt to you is dealt to enchanted creature instead.
{3}{W}
Path of Peace
Sorcery
Destroy target creature. Its owner gains 4 life.
--
Pit of Offerings
Land - Cave
Pit of Offerings enters the battlefield tapped.

When Pit of Offerings enters the battlefield, exile up to three target cards from graveyards.

{T}: Add {C}.

{T}: Add one mana of any of the exiled cards' colors.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{G}{W}{U}
Rhox War Monk
Creature - Rhino Monk
Lifelink
3 / 4
{3}{W}{U}
Righteous Authority
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each card in its controller's hand.

At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
{G}
Royal Treatment
Instant
Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
--
Rupture Spire
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{1}{G}{G}
Sentinel of Lost Lore
Creature - Elf Knight
When Sentinel of Lost Lore enters the battlefield, choose one or more --

• Return target card you own in exile that has an Adventure to your hand.

• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.

• Exile target player's graveyard.
3 / 4
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.
{5}{G}{G}
Spearbreaker Behemoth
Creature - Beast
Indestructible

{1}: Target creature with power 5 or greater gains indestructible until end of turn.
5 / 5
{4}{G}{G}{ // }{1}{G}
Stormkeld Vanguard // Bear Down
Creature - Giant Warrior // Sorcery - Adventure
Stormkeld Vanguard can't be blocked by creatures with power 2 or less.



Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
6 / 7
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{3}{W}
Vengeance
Sorcery
Destroy target tapped creature.
{1}{U}{R}{W}
Whirlwind of Thought
Enchantment
Whenever you cast a noncreature spell, draw a card.
{2}{W}{ // }{G}
Woodland Acolyte // Mend the Wilds
Creature - Human Cleric // Instant - Adventure
When Woodland Acolyte enters the battlefield, draw a card.



Put target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.)
2 / 2
{1}{R}
You Find Some Prisoners
Instant
Choose one --

• Break Their Chains -- Destroy target artifact.

• Interrogate Them -- Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
{W}
You're Ambushed on the Road
Instant
Choose one --

• Make a Retreat -- Return target creature you control to its owner's hand.

• Stand and Fight -- Target creature gets +1/+3 until end of turn.

--
Alchemist's Refuge
Land
{T}: Add {C}.

{G}{U}, {T}: You may cast spells this turn as though they had flash.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{U}{U}
Archmage Emeritus
Creature - Human Wizard
Magecraft -- Whenever you cast or copy an instant or sorcery spell, draw a card.
2 / 2
--
Bant Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
{G}{U}{R}{ // }{2}{G}{U}{R}
Beluna Grandsquall // Seek Thrills
Legendary Creature - Giant Noble // Instant - Adventure
Trample

Permanent spells you cast that have an Adventure cost {1} less to cast.



Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
4 / 4
{3}{W}{ // }{W}
Blessed Hippogriff // Tyr's Blessing
Creature - Hippogriff // Instant - Adventure
Flying

Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.



Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{2}{R}{ // }{1}{R}
Bonecrusher Giant // Stomp
Creature - Giant // Instant - Adventure
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.



Damage can't be prevented this turn. Stomp deals 2 damage to any target.
4 / 3
{1}{G}{ // }{5}{G}{G}
Bramble Familiar // Fetch Quest
Creature - Elemental Raccoon // Sorcery - Adventure
{T}: Add {G}.

{1}{G}, {T}, Discard a card: Return Bramble Familiar to its owner's hand.



Mill seven cards, then put a creature, enchantment, or land card from among cards milled this way onto the battlefield.
2 / 2
{1}{U}{U}{ // }{1}{U}
Brazen Borrower // Petty Theft
Creature - Faerie Rogue // Instant - Adventure
Flash

Flying

Brazen Borrower can block only creatures with flying.



Return target nonland permanent an opponent controls to its owner's hand.
3 / 1
--
Brokers Hideout
Land
When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
{3}{U}
Chancellor of Tales
Creature - Faerie Advisor
Flying

Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
2 / 3
{2}{G}{W}{U}
Chulane, Teller of Tales
Legendary Creature - Human Druid
Vigilance

Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield.

{3}, {T}: Return target creature you control to its owner's hand.
2 / 4
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{U}{U}
Counterspell
Instant
Counter target spell.
{4}{W}{W}{ // }{1}{W}
Crystal Dragon // Rob the Hoard
Creature - Dragon // Sorcery - Adventure
Flying, vigilance



Return target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
4 / 4
{4}{U}
Deekah, Fractal Theorist
Legendary Creature - Human Wizard
Magecraft -- Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.

{3}{U}: Target creature token can't be blocked this turn.
3 / 3
--
Edgewall Inn
Land
Edgewall Inn enters the battlefield tapped.

As Edgewall Inn enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.

{3}, {T}, Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand.
{G}
Edgewall Innkeeper
Creature - Human Peasant
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
1 / 1
{U}{ // }{X}{G}
Elusive Otter // Grove's Bounty
Creature - Otter // Sorcery - Adventure
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creatures with power less than Elusive Otter's power can't block it.



Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{4}{G}{ // }{2}{G}
Ettercap // Web Shot
Creature - Spider Beast // Instant - Adventure
Reach



Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.)
2 / 5
{3}{U}{U}
Evacuation
Instant
Return all creatures to their owners' hands.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{1}{R}{G}
Faldorn, Dread Wolf Herald
Legendary Creature - Human Druid
Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token.

{1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn.
3 / 3
{G}{ // }{5}{G}{G}
Flaxen Intruder // Welcome Home
Creature - Human Berserker // Sorcery - Adventure
Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.



Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)
1 / 2
{4}{U}{U}
Flood of Tears
Sorcery
Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{W}{ // }{2}{W}
Giant Killer // Chop Down
Creature - Human Peasant // Instant - Adventure
{1}{W}, {T}: Tap target creature.



Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
1 / 2
{1}{U}{U}
Grazilaxx, Illithid Scholar
Legendary Creature - Horror
Whenever a creature you control becomes blocked, you may return it to its owner's hand.

Whenever one or more creatures you control deal combat damage to a player, draw a card.
3 / 2
{5}{W}{W}{ // }{2}{W}
Guardian Naga // Banishing Coils
Creature - Naga // Instant - Adventure
Vigilance

As long as it's your turn, prevent all damage that would be dealt to Guardian Naga.



Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
5 / 6
{1}{W}{ // }{2}{R}
Heartflame Duelist // Heartflame Slash
Creature - Human Knight // Instant - Adventure
Instant and sorcery spells you control have lifelink.



Heartflame Slash deals 3 damage to any target. (Then exile this card. You may cast the creature later from exile.)
3 / 1
{1}{W}{ // }{X}{W}{W}
Horn of Valhalla // Ysgard's Call
Artifact - Equipment // Sorcery - Adventure
Equipped creature gets +1/+1 for each creature you control.

Equip {3}



Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)
{4}{U}{U}{ // }{1}{U}
Horned Loch-Whale // Lagoon Breach
Creature - Whale // Instant - Adventure
Flash

Ward {2}

Horned Loch-Whale enters the battlefield tapped unless it's your turn.



The owner of target attacking creature you don't control puts it on the top or bottom of their library.
6 / 6
{5}{U}{U}
Hullbreaker Horror
Creature - Kraken Horror
Flash

This spell can't be countered.

Whenever you cast a spell, choose up to one --

• Return target spell you don't control to its owner's hand.

• Return target nonland permanent to its owner's hand.
7 / 8
{4}{U}{ // }{X}{U}{U}
Illithid Harvester // Plant Tadpoles
Creature - Horror // Sorcery - Adventure
Ceremorphosis -- When Illithid Harvester enters the battlefield, turn any number of target tapped nontoken creatures face down. They're 2/2 Horror creatures.



Tap X target creatures. They don't untap during their controllers' next untap steps. (Then exile this card. You may cast the creature later from exile.)
4 / 4
{4}{G}{ // }{1}{G}
Karvanista, Loyal Lupari // Lupari Shield
Legendary Creature - Alien Dog Soldier // Sorcery - Adventure
Vigilance, trample, haste

Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.



Humans you control gain indestructible until your next turn. (Then exile this card. You may cast the creature later from exile.)
5 / 5
{1}{W}{ // }{G}
Kellan, Daring Traveler // Journey On
Legendary Creature - Human Faerie Scout // Sorcery - Adventure
Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.



Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{1}{U}{B}{R}
Kess, Dissident Mage
Legendary Creature - Human Wizard
Flying

Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
3 / 4
{2}{G}{ // }{G}
Lovestruck Beast // Heart's Desire
Creature - Beast Noble // Sorcery - Adventure
Lovestruck Beast can't attack unless you control a 1/1 creature.



Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
5 / 5
{2}
Lucky Clover
Artifact
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
{3}{G}{ // }{2}{G}
Monster Manual // Zoological Study
Artifact // Sorcery - Adventure
{1}{G}, {T}: You may put a creature card from your hand onto the battlefield.



Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)
{3}{U}{ // }{1}{U}
Moonshae Pixie // Pixie Dust
Creature - Faerie // Instant - Adventure
Flying

When Moonshae Pixie enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn.



Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
2 / 2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{1}{R}{ // }{3}{G}
Picnic Ruiner // Stolen Goodies
Creature - Goblin Rogue // Sorcery - Adventure
Whenever Picnic Ruiner attacks while you control a creature with power 4 or greater, Picnic Ruiner gains double strike until end of turn.



Distribute three +1/+1 counters among any number of target creatures you control.
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{W}{ // }{G}
Pollen-Shield Hare // Hare Raising
Creature - Rabbit // Sorcery - Adventure
Creature tokens you control get +1/+1.



Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
2 / 2
{1}{G}{ // }{1}{R}
Questing Druid // Seek the Beast
Creature - Human Druid // Instant - Adventure
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid.



Exile the top two cards of your library. Until your next end step, you may play those cards.
1 / 1
{5}{W}{W}{ // }{3}{W}{W}
Realm-Cloaked Giant // Cast Off
Creature - Giant // Sorcery - Adventure
Vigilance



Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
7 / 7
{2}{G}{U}{R}
Riku of Two Reflections
Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.

Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, create a token that's a copy of that creature.
2 / 2
{5}{U}{U}
Sage of the Beyond
Creature - Spirit Giant
Flying

Spells you cast from anywhere other than your hand cost {2} less to cast.

Foretell {4}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
5 / 5
{1}{R}{ // }{1}{U}
Scalding Viper // Steam Clean
Creature - Elemental Snake // Sorcery - Adventure
Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player.



Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
2 / 1
--
Seaside Citadel
Land
Seaside Citadel enters the battlefield tapped.

{T}: Add {G}, {W}, or {U}.
{1}{W}{ // }{W}
Shepherd of the Flock // Usher to Safety
Creature - Human Peasant // Instant - Adventure




Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
3 / 1
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{2}{U}{U}
Talrand, Sky Summoner
Legendary Creature - Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
2 / 2
{3}{G}{ // }{1}{U}
Tempest Hart // Scan the Clouds
Creature - Elemental Elk // Instant - Adventure
Trample

Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on Tempest Hart.



Draw two cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
3 / 4
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{U}{ // }{2}{W}
Threadbind Clique // Rip the Seams
Creature - Faerie // Instant - Adventure
Flying



Destroy target tapped creature. (Then exile this card. You may cast the creature later from exile.)
3 / 3
{5}{G}{G}{ // }{1}{G}
Tlincalli Hunter // Retrieve Prey
Creature - Scorpion Scout // Sorcery - Adventure
Trample

Once each turn, you may pay {0} rather than pay the mana cost for a creature spell you cast from exile.



Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)
7 / 7
{2}{U}{U}{ // }{1}{W}
Twining Twins // Swift Spiral
Creature - Faerie Wizard // Instant - Adventure
Flying, vigilance, ward {1}



Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
4 / 4
{1}{W}{U}
Vega, the Watcher
Legendary Creature - Bird Spirit
Flying

Whenever you cast a spell from anywhere other than your hand, draw a card.
2 / 2
{3}{R}{R}{ // }{1}{R}
Virtue of Courage // Embereth Blaze
Enchantment // Instant - Adventure
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.



Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)
{4}{U}{ // }{1}{U}
Virtue of Knowledge // Vantress Visions
Enchantment // Instant - Adventure
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.



Copy target activated or triggered ability you control. You may choose new targets for the copy.
{3}{W}{W}{ // }{1}{W}
Virtue of Loyalty // Ardenvale Fealty
Enchantment // Instant - Adventure
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.



Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
{5}{G}{G}{ // }{G}
Virtue of Strength // Garenbrig Growth
Enchantment // Sorcery - Adventure
If you tap a basic land for mana, it produces three times as much of that mana instead.



Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)
{3}{R}
Wild-Magic Sorcerer
Creature - Orc Shaman
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
4 / 3