{R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.
1 /
1
{R}
Bloodfire Dwarf
Creature - Dwarf
{R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.
1 /
1
{R}
Bloodfire Dwarf
Creature - Dwarf
{R}, Sacrifice Bloodfire Dwarf: It deals 1 damage to each creature without flying.
1 /
1
{2}{R}
Ember Beast
Creature - Beast
Ember Beast can't attack or block alone.
3 /
4
{X}{R}
Fireball
Sorcery
This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
{R}{R}
Giant Strength
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
{1}{U}{U}
Halcyon Glaze
Enchantment
Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn.
{3}{R}
Initiate of Blood
Creature - Ogre Shaman
{T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood.
2 /
2
--
Goka the Unjust
Legendary Creature - Ogre Shaman
{T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn.
2 /
2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{R}.
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{R}.
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{R}.
{4}{U}
Library of Lat-Nam
Sorcery
An opponent chooses one --
• You draw three cards at the beginning of the next turn's upkeep.
• You search your library for a card, put that card into your hand, then shuffle.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}
No-Dachi
Artifact - Equipment
Equipped creature gets +2/+0 and has first strike.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{3}{R}{R}
Orgg
Creature - Orgg
Trample
Orgg can't attack if defending player controls an untapped creature with power 3 or greater.
Orgg can't block creatures with power 3 or greater.
6 /
6
{2}{R}
Rhystic Lightning
Instant
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays {2}. If they do, Rhystic Lightning deals 2 damage to the permanent or player.
{2}{R}
Rhystic Lightning
Instant
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays {2}. If they do, Rhystic Lightning deals 2 damage to the permanent or player.
{2}
Riot Gear
Artifact - Equipment
Equipped creature gets +1/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{R}
Seal of Fire
Enchantment
Sacrifice Seal of Fire: It deals 2 damage to any target.
{R}
Seal of Fire
Enchantment
Sacrifice Seal of Fire: It deals 2 damage to any target.
{3}{R}
Shimatsu the Bloodcloaked
Legendary Creature - Demon Spirit
As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it.
0 /
0
{1}{U}
Storm Crow
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 /
2
{1}{U}
Storm Crow
Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 /
2
{2}{R}
Storm Shaman
Creature - Human Cleric Shaman
{R}: Storm Shaman gets +1/+0 until end of turn.
0 /
4
{2}{U}{U}
Stronghold Zeppelin
Creature - Human
Flying
Stronghold Zeppelin can block only creatures with flying.
3 /
3
{1}{R}
Volcanic Spray
Sorcery
Volcanic Spray deals 1 damage to each creature without flying and each player.
Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)