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Select Sideboard Cards

{B}
Archfiend's Vessel
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
1 / 1
{B}
Archfiend's Vessel
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
1 / 1
{B}
Archfiend's Vessel
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
1 / 1
{B}
Archfiend's Vessel
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
1 / 1
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Eaten Alive
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.

Exile target creature or planeswalker.
{B}
Eaten Alive
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.

Exile target creature or planeswalker.
{1}{B}
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
{1}{B}
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
{1}{B}
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
{1}{B}
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
{B}
Faerie Dreamthief
Creature - Faerie Warlock
Flying

When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

{2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
1 / 1
{B}
Faerie Dreamthief
Creature - Faerie Warlock
Flying

When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

{2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
1 / 1
{B}
Faerie Dreamthief
Creature - Faerie Warlock
Flying

When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

{2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
1 / 1
{B}
Faerie Dreamthief
Creature - Faerie Warlock
Flying

When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

{2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
1 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{5}{U}{U}
Mirrorshell Crab
Artifact Creature - Crab
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Channel -- {2}{U}, Discard Mirrorshell Crab: Counter target spell or ability unless its controller pays {3}.
5 / 7
{5}{U}{U}
Mirrorshell Crab
Artifact Creature - Crab
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Channel -- {2}{U}, Discard Mirrorshell Crab: Counter target spell or ability unless its controller pays {3}.
5 / 7
{5}{U}{U}
Mirrorshell Crab
Artifact Creature - Crab
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Channel -- {2}{U}, Discard Mirrorshell Crab: Counter target spell or ability unless its controller pays {3}.
5 / 7
{5}{U}{U}
Mirrorshell Crab
Artifact Creature - Crab
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Channel -- {2}{U}, Discard Mirrorshell Crab: Counter target spell or ability unless its controller pays {3}.
5 / 7
{5}{B}{B}
Overseer of the Damned
Creature - Demon
Flying

When Overseer of the Damned enters the battlefield, you may destroy target creature.

Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
5 / 5
{6}{U}
Striped Riverwinder
Creature - Serpent
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Cycling {U} ({U}, Discard this card: Draw a card.)
5 / 5
{6}{U}
Striped Riverwinder
Creature - Serpent
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Cycling {U} ({U}, Discard this card: Draw a card.)
5 / 5
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{5}{B}
Troll of Khazad-dûm
Creature - Troll
Troll of Khazad-dûm can't be blocked except by three or more creatures.

Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
6 / 5
{5}{B}
Troll of Khazad-dûm
Creature - Troll
Troll of Khazad-dûm can't be blocked except by three or more creatures.

Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
6 / 5
{5}{B}
Troll of Khazad-dûm
Creature - Troll
Troll of Khazad-dûm can't be blocked except by three or more creatures.

Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
6 / 5
{5}{B}
Troll of Khazad-dûm
Creature - Troll
Troll of Khazad-dûm can't be blocked except by three or more creatures.

Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
6 / 5
{2}{B}
Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
{2}{B}
Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
{2}{B}
Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
{2}{B}
Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

{2}{B}
Buried Alive
Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
{5}{B}{B}
Butcher of Malakir
Creature - Vampire Warrior
Flying

Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
5 / 4
{U}
Consider
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Draw a card.
{U}
Consider
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Draw a card.
{U}
Consider
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Draw a card.
{U}
Consider
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Draw a card.
{2}{B}{B}
Dread Return
Sorcery
Return target creature card from your graveyard to the battlefield.

Flashback--Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{3}{B}{B}
Ghouls' Night Out
Sorcery
For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
{B}
Greedy Freebooter
Creature - Human Pirate
When Greedy Freebooter dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 1
{B}
Greedy Freebooter
Creature - Human Pirate
When Greedy Freebooter dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 1
{B}
Greedy Freebooter
Creature - Human Pirate
When Greedy Freebooter dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 1
{B}
Greedy Freebooter
Creature - Human Pirate
When Greedy Freebooter dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 1
{B}
Innocent Blood
Sorcery
Each player sacrifices a creature.
{B}
Innocent Blood
Sorcery
Each player sacrifices a creature.
{5}{U}{U}
Marauding Brinefang
Creature - Dinosaur
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
6 / 7
{5}{U}{U}
Marauding Brinefang
Creature - Dinosaur
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
6 / 7
{5}{U}{U}
Marauding Brinefang
Creature - Dinosaur
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
6 / 7
{5}{U}{U}
Marauding Brinefang
Creature - Dinosaur
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
6 / 7
{1}{B}
Persist
Sorcery
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
{1}{B}
Persist
Sorcery
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
{1}{B}
Persist
Sorcery
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
{1}{B}
Persist
Sorcery
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
{4}{B}{B}
Rampaging Spiketail
Creature - Dinosaur
When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.

Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
5 / 6
{4}{B}{B}
Rampaging Spiketail
Creature - Dinosaur
When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.

Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
5 / 6
{3}{B}{B}
Sengir Vampire
Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4 / 4
{3}{B}{B}
Sengir Vampire
Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4 / 4
{5}{B}{B}
Shauku, Endbringer
Legendary Creature - Vampire
Flying

Shauku, Endbringer can't attack if there's another creature on the battlefield.

At the beginning of your upkeep, you lose 3 life.

{T}: Exile target creature and put a +1/+1 counter on Shauku.
5 / 5
{5}{B}{B}
Shauku, Endbringer
Legendary Creature - Vampire
Flying

Shauku, Endbringer can't attack if there's another creature on the battlefield.

At the beginning of your upkeep, you lose 3 life.

{T}: Exile target creature and put a +1/+1 counter on Shauku.
5 / 5
{B}{B}
Stitch Together
Sorcery
Return target creature card from your graveyard to your hand.

Threshold -- Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
{B}
Stitcher's Supplier
Creature - Zombie
When Stitcher's Supplier enters the battlefield or dies, mill three cards.
1 / 1
{B}
Stitcher's Supplier
Creature - Zombie
When Stitcher's Supplier enters the battlefield or dies, mill three cards.
1 / 1
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.

Cycling {2} ({2}, Discard this card: Draw a card.)