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{B}
Archfiend's Vessel
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
1 / 1
{B}
Archfiend's Vessel
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
1 / 1
{B}
Archfiend's Vessel
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
1 / 1
{B}
Archfiend's Vessel
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Archfiend's Vessel enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
1 / 1
{1}{U}
Brackish Blunder
Instant
Return target creature to its owner's hand. If it was tapped, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
--
Choked Estuary
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Choked Estuary
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Choked Estuary
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Choked Estuary
Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.

{T}: Add {U} or {B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Dark Ritual
Instant
Add {B}{B}{B}.
{B}
Eaten Alive
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.

Exile target creature or planeswalker.
{B}
Eaten Alive
Sorcery
As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}.

Exile target creature or planeswalker.
{1}{B}
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
{1}{B}
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
{1}{B}
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
{1}{B}
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
{B}
Faerie Dreamthief
Creature - Faerie Warlock
Flying

When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

{2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
1 / 1
{B}
Faerie Dreamthief
Creature - Faerie Warlock
Flying

When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

{2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
1 / 1
{B}
Faerie Dreamthief
Creature - Faerie Warlock
Flying

When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

{2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
1 / 1
{B}
Faerie Dreamthief
Creature - Faerie Warlock
Flying

When Faerie Dreamthief enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

{2}{B}, Exile Faerie Dreamthief from your graveyard: You draw a card and you lose 1 life.
1 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{5}{U}{U}
Mirrorshell Crab
Artifact Creature - Crab
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Channel -- {2}{U}, Discard Mirrorshell Crab: Counter target spell or ability unless its controller pays {3}.
5 / 7
{5}{U}{U}
Mirrorshell Crab
Artifact Creature - Crab
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Channel -- {2}{U}, Discard Mirrorshell Crab: Counter target spell or ability unless its controller pays {3}.
5 / 7
{5}{U}{U}
Mirrorshell Crab
Artifact Creature - Crab
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Channel -- {2}{U}, Discard Mirrorshell Crab: Counter target spell or ability unless its controller pays {3}.
5 / 7
{5}{U}{U}
Mirrorshell Crab
Artifact Creature - Crab
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Channel -- {2}{U}, Discard Mirrorshell Crab: Counter target spell or ability unless its controller pays {3}.
5 / 7
{B}
Not Dead After All
Instant
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
{B}
Not Dead After All
Instant
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
{B}
Not Dead After All
Instant
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
{B}
Not Dead After All
Instant
Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
{3}{U}
Shadow Kin
Creature - Shapeshifter
Flash

At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, Shadow Kin becomes a copy of that card, except it has this ability.
2 / 2
{6}{U}
Striped Riverwinder
Creature - Serpent
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Cycling {U} ({U}, Discard this card: Draw a card.)
5 / 5
{6}{U}
Striped Riverwinder
Creature - Serpent
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Cycling {U} ({U}, Discard this card: Draw a card.)
5 / 5
{6}{U}
Striped Riverwinder
Creature - Serpent
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Cycling {U} ({U}, Discard this card: Draw a card.)
5 / 5
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{5}{B}
Troll of Khazad-dûm
Creature - Troll
Troll of Khazad-dûm can't be blocked except by three or more creatures.

Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
6 / 5
{5}{B}
Troll of Khazad-dûm
Creature - Troll
Troll of Khazad-dûm can't be blocked except by three or more creatures.

Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
6 / 5
{5}{B}
Troll of Khazad-dûm
Creature - Troll
Troll of Khazad-dûm can't be blocked except by three or more creatures.

Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
6 / 5
{5}{B}
Troll of Khazad-dûm
Creature - Troll
Troll of Khazad-dûm can't be blocked except by three or more creatures.

Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
6 / 5
{2}{B}
Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
{2}{B}
Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
{2}{B}
Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
{2}{B}
Victimize
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

{1}{U}
Brineborn Cutthroat
Creature - Merfolk Pirate
Flash (You may cast this spell any time you could cast an instant.)

Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat.
2 / 1
{2}{B}
Buried Alive
Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
{5}{B}{B}
Butcher of Malakir
Creature - Vampire Warrior
Flying

Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
5 / 4
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
{U}
Consider
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Draw a card.
{U}
Consider
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Draw a card.
{U}
Consider
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Draw a card.
{U}
Consider
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Draw a card.
{2}{B}{B}
Dread Return
Sorcery
Return target creature card from your graveyard to the battlefield.

Flashback--Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{3}{B}{B}
Ghouls' Night Out
Sorcery
For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
{B}
Greedy Freebooter
Creature - Human Pirate
When Greedy Freebooter dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 1
{B}
Greedy Freebooter
Creature - Human Pirate
When Greedy Freebooter dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 1
{B}
Greedy Freebooter
Creature - Human Pirate
When Greedy Freebooter dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 1
{B}
Greedy Freebooter
Creature - Human Pirate
When Greedy Freebooter dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 1
{1}{B}
Grim Wanderer
Creature - Goblin Warlock
Flash

Tragic Backstory -- Cast this spell only if a creature died this turn.
5 / 3
{5}
Hollow One
Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
4 / 4
{B}
Innocent Blood
Sorcery
Each player sacrifices a creature.
{B}
Innocent Blood
Sorcery
Each player sacrifices a creature.
{5}{U}{U}
Marauding Brinefang
Creature - Dinosaur
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
6 / 7
{5}{U}{U}
Marauding Brinefang
Creature - Dinosaur
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
6 / 7
{5}{U}{U}
Marauding Brinefang
Creature - Dinosaur
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
6 / 7
{5}{U}{U}
Marauding Brinefang
Creature - Dinosaur
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
6 / 7
{1}{B}
Orcish Bowmasters
Creature - Orc Archer
Flash

When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
1 / 1
{1}{B}
Orcish Bowmasters
Creature - Orc Archer
Flash

When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
1 / 1
{1}{B}
Orcish Bowmasters
Creature - Orc Archer
Flash

When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
1 / 1
{1}{B}
Orcish Bowmasters
Creature - Orc Archer
Flash

When Orcish Bowmasters enters the battlefield and whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
1 / 1
{5}{B}{B}
Overseer of the Damned
Creature - Demon
Flying

When Overseer of the Damned enters the battlefield, you may destroy target creature.

Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
5 / 5
{1}{B}
Persist
Sorcery
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
{1}{B}
Persist
Sorcery
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
{1}{B}
Persist
Sorcery
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
{1}{B}
Persist
Sorcery
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
{X}{B/P}
Postmortem Lunge
Sorcery
({B/P} can be paid with either {B} or 2 life.)

Return target creature card with mana value X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step.
{4}{B}{B}
Rampaging Spiketail
Creature - Dinosaur
When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.

Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
5 / 6
{4}{B}{B}
Rampaging Spiketail
Creature - Dinosaur
When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.

Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
5 / 6
{3}{B}{B}
Sengir Vampire
Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4 / 4
{3}{B}{B}
Sengir Vampire
Creature - Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4 / 4
{5}{B}{B}
Shauku, Endbringer
Legendary Creature - Vampire
Flying

Shauku, Endbringer can't attack if there's another creature on the battlefield.

At the beginning of your upkeep, you lose 3 life.

{T}: Exile target creature and put a +1/+1 counter on Shauku.
5 / 5
{5}{B}{B}
Shauku, Endbringer
Legendary Creature - Vampire
Flying

Shauku, Endbringer can't attack if there's another creature on the battlefield.

At the beginning of your upkeep, you lose 3 life.

{T}: Exile target creature and put a +1/+1 counter on Shauku.
5 / 5
{B}{B}
Stitch Together
Sorcery
Return target creature card from your graveyard to your hand.

Threshold -- Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
{B}
Stitcher's Supplier
Creature - Zombie
When Stitcher's Supplier enters the battlefield or dies, mill three cards.
1 / 1
{B}
Stitcher's Supplier
Creature - Zombie
When Stitcher's Supplier enters the battlefield or dies, mill three cards.
1 / 1
{B}
Unearth
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}
Waterwind Scout
Creature - Merfolk Scout
Flying

When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
2 / 2
{1}{U}{B}
Weeping Angel
Artifact Creature - Alien Angel
Flash

First strike, vigilance

Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.

If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
2 / 2
{1}{U/B}{U/B}
Whisper Agent
Creature - Human Rogue
Flash

When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
3 / 2