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Select Main Deck Cards

Select Sideboard Cards

--
Academy Ruins
Legendary Land
{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
--
Academy Ruins
Legendary Land
{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
{1}{U}
Atmosphere Surgeon
Creature - Phyrexian Wizard
Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon.

Remove an oil counter from Atmosphere Surgeon: Target creature gains flying until end of turn. Activate only as a sorcery.
2 / 1
{1}{U}
Battlewing Mystic
Creature - Bird Wizard
Kicker {R} (You may pay an additional {R} as you cast this spell.)

Flying

When Battlewing Mystic enters the battlefield, if it was kicked, discard your hand, then draw two cards.
2 / 1
{U}
Caller of Gales
Creature - Merfolk Wizard
{1}{U}, {T}: Target creature gains flying until end of turn.
1 / 1
--
Cascade Bluffs
Land
{T}: Add {C}.

{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
--
Cascade Bluffs
Land
{T}: Add {C}.

{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
{1}{U}{U}
Cephalid Constable
Creature - Cephalid Wizard
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
1 / 1
{1}{U}{U}
Cephalid Constable
Creature - Cephalid Wizard
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
1 / 1
{1}{U}{U}
Cephalid Constable
Creature - Cephalid Wizard
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
1 / 1
{1}{U}{U}
Cephalid Constable
Creature - Cephalid Wizard
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
1 / 1
{U}
Ceta Disciple
Creature - Merfolk Wizard
{R}, {T}: Target creature gets +2/+0 until end of turn.

{G}, {T}: Add one mana of any color.
1 / 1
{U}
Chilling Trap
Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
{1}{U}
Deepwater Hypnotist
Creature - Merfolk Wizard
Inspired -- Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.
2 / 1
{U}
Drifter il-Dal
Creature - Human Wizard
Shadow (This creature can block or be blocked by only creatures with shadow.)

At the beginning of your upkeep, sacrifice Drifter il-Dal unless you pay {U}.
2 / 1
{1}{U}
Erratic Visionary
Creature - Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
1 / 3
{U}
Fading Hope
Instant
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{U}
Fading Hope
Instant
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{U}
Fading Hope
Instant
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{U}{R}
Fevered Visions
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
{1}{U}{R}
Fevered Visions
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
{1}{U}{R}
Fevered Visions
Enchantment
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
{1}{U}{R}
Flame of Anor
Instant
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.

• Target player draws two cards.

• Destroy target artifact.

• Flame of Anor deals 5 damage to target creature.
{1}{U}{R}
Flame of Anor
Instant
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.

• Target player draws two cards.

• Destroy target artifact.

• Flame of Anor deals 5 damage to target creature.
{1}{U}{R}
Flame of Anor
Instant
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.

• Target player draws two cards.

• Destroy target artifact.

• Flame of Anor deals 5 damage to target creature.
--
Frostboil Snarl
Land
As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped.

{T}: Add {U} or {R}.
{2}{R}
Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
{2}{R}
Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
{2}{R}
Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{R}
Lizard Blades
Artifact Creature - Equipment Lizard
Double strike

Equipped creature has double strike.

Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1 / 1
{1}{R}
Lizard Blades
Artifact Creature - Equipment Lizard
Double strike

Equipped creature has double strike.

Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1 / 1
{1}{R}
Lizard Blades
Artifact Creature - Equipment Lizard
Double strike

Equipped creature has double strike.

Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
1 / 1
{2}{U}
Mindlink Mech
Artifact - Vehicle
Flying

Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.

Crew 1
4 / 3
{2}{U}
Mindlink Mech
Artifact - Vehicle
Flying

Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.

Crew 1
4 / 3
{2}{U}
Mindlink Mech
Artifact - Vehicle
Flying

Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.

Crew 1
4 / 3
{2}{U}
Mindlink Mech
Artifact - Vehicle
Flying

Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.

Crew 1
4 / 3
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{U}
Passwall Adept
Creature - Human Wizard
{2}{U}: Target creature can't be blocked this turn.
1 / 3
{1}{U}{R}
Prismari Command
Instant
Choose two --

• Prismari Command deals 2 damage to any target.

• Target player draws two cards, then discards two cards.

• Target player creates a Treasure token.

• Destroy target artifact.
{R}
Reckless Charge
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{2}{G/U}
Shielding Plax
Enchantment - Aura
({G/U} can be paid with either {G} or {U}.)

Enchant creature

When Shielding Plax enters the battlefield, draw a card.

Enchanted creature can't be the target of spells or abilities your opponents control.
{2}{G/U}
Shielding Plax
Enchantment - Aura
({G/U} can be paid with either {G} or {U}.)

Enchant creature

When Shielding Plax enters the battlefield, draw a card.

Enchanted creature can't be the target of spells or abilities your opponents control.
{2}{G/U}
Shielding Plax
Enchantment - Aura
({G/U} can be paid with either {G} or {U}.)

Enchant creature

When Shielding Plax enters the battlefield, draw a card.

Enchanted creature can't be the target of spells or abilities your opponents control.
{2}{G/U}
Shielding Plax
Enchantment - Aura
({G/U} can be paid with either {G} or {U}.)

Enchant creature

When Shielding Plax enters the battlefield, draw a card.

Enchanted creature can't be the target of spells or abilities your opponents control.
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
{U}
Shore Up
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
{U}
Shore Up
Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
{4}
Silent Arbiter
Artifact Creature - Construct
No more than one creature can attack each combat.

No more than one creature can block each combat.
1 / 5
{4}
Silent Arbiter
Artifact Creature - Construct
No more than one creature can attack each combat.

No more than one creature can block each combat.
1 / 5
{4}
Silent Arbiter
Artifact Creature - Construct
No more than one creature can attack each combat.

No more than one creature can block each combat.
1 / 5
{4}
Silent Arbiter
Artifact Creature - Construct
No more than one creature can attack each combat.

No more than one creature can block each combat.
1 / 5
{U}
Siren Stormtamer
Creature - Siren Pirate Wizard
Flying

{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
1 / 1
{U}
Siren Stormtamer
Creature - Siren Pirate Wizard
Flying

{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
1 / 1
{U}
Siren Stormtamer
Creature - Siren Pirate Wizard
Flying

{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
1 / 1
{U}{U}
Stern Proctor
Creature - Human Wizard
When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.
1 / 2
--
Stormcarved Coast
Land
Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.

{T}: Add {U} or {R}.
--
Stormcarved Coast
Land
Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.

{T}: Add {U} or {R}.
--
Stormcarved Coast
Land
Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.

{T}: Add {U} or {R}.
--
Stormcarved Coast
Land
Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.

{T}: Add {U} or {R}.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
{1}{U}
Yuan-Ti Malison
Creature - Snake Rogue
Yuan-Ti Malison can't be blocked as long as it's attacking alone.

Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
2 / 1
{1}{U}
Yuan-Ti Malison
Creature - Snake Rogue
Yuan-Ti Malison can't be blocked as long as it's attacking alone.

Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
2 / 1
{1}{U}
Yuan-Ti Malison
Creature - Snake Rogue
Yuan-Ti Malison can't be blocked as long as it's attacking alone.

Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
2 / 1

{1}
Aether Spellbomb
Artifact
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

{1}, Sacrifice Aether Spellbomb: Draw a card.
{1}
Aether Spellbomb
Artifact
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.

{1}, Sacrifice Aether Spellbomb: Draw a card.
{2}{R}
Captive Flame
Enchantment
{R}: Target creature gets +1/+0 until end of turn.
{2}{R}
Captive Flame
Enchantment
{R}: Target creature gets +1/+0 until end of turn.
{2}{R}
Captive Flame
Enchantment
{R}: Target creature gets +1/+0 until end of turn.
{R}
Firebreathing
Enchantment - Aura
Enchant creature

{R}: Enchanted creature gets +1/+0 until end of turn.
{1}{R}
Fists of the Anvil
Instant
Target creature gets +4/+0 until end of turn.
{1}{R}
Fists of the Anvil
Instant
Target creature gets +4/+0 until end of turn.
{1}{R}
Fists of the Anvil
Instant
Target creature gets +4/+0 until end of turn.
{1}{R}
Fists of the Anvil
Instant
Target creature gets +4/+0 until end of turn.
{1}{U}{R}
Gelectrode
Creature - Weird
{T}: Gelectrode deals 1 damage to any target.

Whenever you cast an instant or sorcery spell, you may untap Gelectrode.
0 / 1
{2}{U}
Infiltrator's Magemark
Enchantment - Aura
Enchant creature

Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
{2}{U}
Infiltrator's Magemark
Enchantment - Aura
Enchant creature

Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
{2}{U}
Infiltrator's Magemark
Enchantment - Aura
Enchant creature

Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{R}.
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{R}.
{3}{U}{R}
Izzet Chronarch
Creature - Human Wizard
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
2 / 2
{U/R}{U/R}
Izzet Guildmage
Creature - Human Wizard
({U/R} can be paid with either {U} or {R}.)

{2}{U}: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy.

{2}{R}: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.
2 / 2
{2}{R}{R}
Leyline of Lightning
Enchantment
If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield.

Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player or planeswalker.
{U}
Mark of Eviction
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
{U}
Mark of Eviction
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
{U}
Mark of Eviction
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
{U}
Mark of Eviction
Enchantment - Aura
Enchant creature

At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
{U}{U}
Shape Stealer
Creature - Shapeshifter Spirit
Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's base power and toughness to that creature's power and toughness until end of turn.
1 / 1
{U}{U}
Shape Stealer
Creature - Shapeshifter Spirit
Whenever Shape Stealer blocks or becomes blocked by a creature, change Shape Stealer's base power and toughness to that creature's power and toughness until end of turn.
1 / 1
{1}{U}
Telling Time
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
{1}{U}
Telling Time
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
{1}{U}
Train of Thought
Sorcery
Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)

Draw a card.
{1}{U}
Train of Thought
Sorcery
Replicate {1}{U} (When you cast this spell, copy it for each time you paid its replicate cost.)

Draw a card.
{3}
Veilstone Amulet
Artifact
Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
{3}
Veilstone Amulet
Artifact
Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.