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Select Main Deck Cards

{B}{R}{G}
Adun Oakenshield
Legendary Creature - Human Knight
{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
1 / 2
{G}{W}{U}
Angus Mackenzie
Legendary Creature - Human Cleric
{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.
2 / 2
{2}{G}{G}{W}{W}{U}{U}
Arcades Sabboth
Legendary Creature - Elder Dragon
Flying

At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.

Each untapped creature you control gets +0/+2 as long as it's not attacking.

{W}: Arcades Sabboth gets +0/+1 until end of turn.
7 / 7
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
--
Arid Mesa
Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{4}{B}{B}{R}{R}
Axelrod Gunnarson
Legendary Creature - Giant
Trample

Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player or planeswalker.
5 / 5
{W}{W}{U}{U}
Ayesha Tanaka
Legendary Creature - Human Artificer
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

{T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}. (Mana abilities can't be targeted.)
2 / 2
{4}{B}{R}{R}
Barktooth Warbeard
Legendary Creature - Human Warrior
6 / 5
{3}{B}{R}{G}
Bartel Runeaxe
Legendary Creature - Giant Warrior
Vigilance

Bartel Runeaxe can't be the target of Aura spells.
6 / 5
--
Blood Crypt
Land - Swamp Mountain
({T}: Add {B} or {R}.)

As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{3}{B}{R}
Boris Devilboon
Legendary Creature - Zombie Wizard
{2}{B}{R}, {T}: Create a 1/1 black and red Demon creature token named Minor Demon.
2 / 2
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{7}
Chromatic Orrery
Legendary Artifact
You may spend mana as though it were mana of any color.

{T}: Add {C}{C}{C}{C}{C}.

{5}, {T}: Draw a card for each color among permanents you control.
{2}{W}{W}{U}{U}{B}{B}
Chromium
Legendary Creature - Elder Dragon
Flying

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
7 / 7
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{W}{U}{U}{B}
Dakkon Blackblade
Legendary Creature - Human Warrior
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
* / *
--
Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}{G}{W}{W}
Gabriel Angelfire
Legendary Creature - Angel
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
4 / 4
--
Godless Shrine
Land - Plains Swamp
({T}: Add {W} or {B}.)

As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{W}{W}{U}{U}
Gosta Dirk
Legendary Creature - Human Warrior
First strike

Creatures with islandwalk can be blocked as though they didn't have islandwalk.
4 / 4
{U}{B}{B}{R}
Gwendlyn Di Corci
Legendary Creature - Human Rogue
{T}: Target player discards a card at random. Activate only during your turn.
3 / 5
{1}{W}{U}{B}
Halfdane
Legendary Creature - Shapeshifter
At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
3 / 3
--
Hallowed Fountain
Land - Plains Island
({T}: Add {W} or {U}.)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{4}{R}{G}{W}
Hazezon Tamar
Legendary Creature - Human Warrior
When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.

When Hazezon leaves the battlefield, exile all Sand Warriors.
2 / 4
{3}{W}{U}{U}
Hunding Gjornersen
Legendary Creature - Human Warrior
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
5 / 4
--
Indatha Triome
Land - Plains Swamp Forest
({T}: Add {W}, {B}, or {G}.)

Indatha Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{R}{G}{W}
Jacques le Vert
Legendary Creature - Human Warrior
Green creatures you control get +0/+2.
3 / 2
{3}{G}{W}
Jasmine Boreal
Legendary Creature - Human
4 / 5
{4}{W}{W}{U}
Jedit Ojanen
Legendary Creature - Cat Warrior
5 / 5
{3}{R}{G}{G}
Jerrard of the Closed Fist
Legendary Creature - Human Knight
6 / 5
--
Jetmir's Garden
Land - Mountain Forest Plains
({T}: Add {R}, {G}, or {W}.)

Jetmir's Garden enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
{W}{U}{B}{R}{G}
Jodah, the Unifier
Legendary Creature - Human Wizard
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.

Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
5 / 5
{3}{R}{G}{W}
Johan
Legendary Creature - Human Wizard
At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.
5 / 4
{4}{W}{U}
Kasimir the Lone Wolf
Legendary Creature - Human Warrior
5 / 3
{2}{G}{W}
Kei Takahashi
Legendary Creature - Human Cleric
{T}: Prevent the next 2 damage that would be dealt to target creature this turn.
2 / 2
--
Ketria Triome
Land - Forest Island Mountain
({T}: Add {G}, {U}, or {R}.)

Ketria Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
{3}{G}{G}{W}{W}
Lady Caleria
Legendary Creature - Elf Archer
{T}: Lady Caleria deals 3 damage to target attacking or blocking creature.
3 / 6
{W}{U}{B}
Lady Evangela
Legendary Creature - Human Cleric
{W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn.
1 / 2
{5}{B}{R}
Lady Orca
Legendary Creature - Demon
7 / 4
{2}{R}{R}{G}{G}
Livonya Silone
Legendary Creature - Human Warrior
First strike; legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.)
4 / 4
{3}{G}{W}{W}
Lord Magnus
Legendary Creature - Human Druid
First strike

Creatures with plainswalk can be blocked as though they didn't have plainswalk.

Creatures with forestwalk can be blocked as though they didn't have forestwalk.
4 / 3
{3}{R}{R}{G}
Marhault Elsdragon
Legendary Creature - Elf Warrior
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
4 / 6
--
Marsh Flats
Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
--
Misty Rainforest
Land
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{0}
Mox Amber
Legendary Artifact
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
{3}{U}{B}
Nebuchadnezzar
Legendary Creature - Human Wizard
{X}, {T}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.
3 / 3
{2}{U}{U}{B}{B}{R}{R}
Nicol Bolas
Legendary Creature - Elder Dragon
Flying

At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.

Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
7 / 7
--
Overgrown Tomb
Land - Swamp Forest
({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{R}{R}{G}{G}{W}{W}
Palladia-Mors
Legendary Creature - Elder Dragon
Flying, trample

At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.
7 / 7
{4}{B}{R}
Pavel Maliki
Legendary Creature - Human
{B}{R}: Pavel Maliki gets +1/+0 until end of turn.
5 / 3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plaza of Heroes
Land
{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.

{T}: Add one mana of any color among legendary permanents you control.

{3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{3}{U}{U}{B}
Princess Lucrezia
Legendary Creature - Human Wizard
{T}: Add {U}.
5 / 4
--
Raffine's Tower
Land - Plains Island Swamp
({T}: Add {W}, {U}, or {B}.)

Raffine's Tower enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
{G}{W}{U}
Ragnar
Legendary Creature - Human Cleric
{G}{W}{U}, {T}: Regenerate target creature.
2 / 2
{3}{U}{B}{B}
Ramirez DePietro
Legendary Creature - Human Pirate
First strike
4 / 3
{2}{U}{U}{B}{B}
Ramses Overdark
Legendary Creature - Human Assassin
{T}: Destroy target enchanted creature.
4 / 3
{4}{W}{U}
Rasputin Dreamweaver
Legendary Creature - Human Wizard
Rasputin Dreamweaver enters the battlefield with seven dream counters on it.

Remove a dream counter from Rasputin: Add {C}.

Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.

At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.

Rasputin can't have more than seven dream counters on it.
4 / 1
--
Raugrin Triome
Land - Island Mountain Plains
({T}: Add {U}, {R}, or {W}.)

Raugrin Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
{5}{U}{B}
Riven Turnbull
Legendary Creature - Human Advisor
{T}: Add {B}.
5 / 7
{2}{B}{B}{R}{R}
Rohgahh of Kher Keep
Legendary Creature - Kobold
At the beginning of your upkeep, you may pay {R}{R}{R}. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.

Creatures you control named Kobolds of Kher Keep get +2/+2.
5 / 5
{2}{G}{W}{U}
Rubinia Soulsinger
Legendary Creature - Faerie
You may choose not to untap Rubinia Soulsinger during your untap step.

{T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
2 / 3
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Savai Triome
Land - Mountain Plains Swamp
({T}: Add {R}, {W}, or {B}.)

Savai Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
--
Scalding Tarn
Land
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
{4}{G}{W}
Sir Shandlar of Eberyn
Legendary Creature - Human Knight
4 / 7
{5}{U}{B}
Sivitri Scarzam
Legendary Creature - Human
6 / 4
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{2}{U}{B}{R}
Sol'kanar the Swamp King
Legendary Creature - Demon
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Whenever a player casts a black spell, you gain 1 life.
5 / 5
--
Spara's Headquarters
Land - Forest Plains Island
({T}: Add {G}, {W}, or {U}.)

Spara's Headquarters enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
{4}{R}{G}
Stangg
Legendary Creature - Human Warrior
When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
3 / 4
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{R}{G}
Sunastian Falconer
Legendary Creature - Human Shaman
{T}: Add {C}{C}.
4 / 4
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{U}{B}{R}
Tetsuo Umezawa
Legendary Creature - Human Archer
Tetsuo Umezawa can't be the target of Aura spells.

{U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature.
3 / 3
{3}
The Celestus
Legendary Artifact
If it's neither day nor night, it becomes day as The Celestus enters the battlefield.

{T}: Add one mana of any color.

{3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.

Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
{7}{G}{G}
The Great Henge
Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.

{T}: Add {G}{G}. You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
{4}{R}{G}
The Lady of the Mountain
Legendary Creature - Giant
5 / 5
{5}
Timeless Lotus
Legendary Artifact
Timeless Lotus enters the battlefield tapped.

{T}: Add {W}{U}{B}{R}{G}.
{3}{W}{U}
Tobias Andrion
Legendary Creature - Human Advisor
4 / 4
{2}{B}{B}{R}
Tor Wauki
Legendary Creature - Human Archer
{T}: Tor Wauki deals 2 damage to target attacking or blocking creature.
3 / 3
--
Verdant Catacombs
Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
--
Watery Grave
Land - Island Swamp
({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Xander's Lounge
Land - Island Swamp Mountain
({T}: Add {U}, {B}, or {R}.)

Xander's Lounge enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
--
Zagoth Triome
Land - Swamp Forest Island
({T}: Add {B}, {G}, or {U}.)

Zagoth Triome enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)
--
Ziatora's Proving Ground
Land - Swamp Mountain Forest
({T}: Add {B}, {R}, or {G}.)

Ziatora's Proving Ground enters the battlefield tapped.

Cycling {3} ({3}, Discard this card: Draw a card.)