Enrage -- Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
3 /
5
{5}{W}{W}
Goring Ceratops
Creature - Dinosaur
Double strike
Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.
3 /
3
{3}{W}
Guardian Kirin
Creature - Kirin
Flying
Whenever another creature you control dies, put a +1/+1 counter on Guardian Kirin.
2 /
3
{3}{W}
Imperial Aerosaur
Creature - Dinosaur
Flying
When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.
3 /
3
{4}{W}
Imperial Ceratops
Creature - Dinosaur
Enrage -- Whenever Imperial Ceratops is dealt damage, you gain 2 life.
3 /
5
{W}
Imperial Lancer
Creature - Human Knight
Imperial Lancer has double strike as long as you control a Dinosaur.
1 /
1
{5}{W}
Imposing Vantasaur
Creature - Dinosaur
Vigilance
Cycling {1} ({1}, Discard this card: Draw a card.)
3 /
6
{3}{W}
Looming Altisaur
Creature - Dinosaur
1 /
7
{3}{W}
Majestic Heliopterus
Creature - Dinosaur
Flying
Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
2 /
2
{W}
Priest of the Wakening Sun
Creature - Human Cleric
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.
{3}{W}{W}, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
1 /
1
{3}{W}
Prowling Felidar
Creature - Cat Beast
Vigilance
Landfall -- Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar.
2 /
3
{1}{W}
Raptor Companion
Creature - Dinosaur
3 /
1
{5}{W}
Shieldhide Dragon
Creature - Dragon
Flying, lifelink
Megamorph {5}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
3 /
3
{4}{W}
Shining Aerosaur
Creature - Dinosaur
Flying
3 /
4
{W}
Snubhorn Sentry
Creature - Dinosaur
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.
0 /
3
{3}{W}
Steadfast Armasaur
Creature - Dinosaur
Vigilance
{1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.
2 /
3
{4}{W}
Sun-Crested Pterodon
Creature - Dinosaur
Flying
Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.
2 /
5
{2}{W}
Territorial Hammerskull
Creature - Dinosaur
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
2 /
3
{4}{W}{W}
Wardscale Dragon
Creature - Dragon
Flying
As long as Wardscale Dragon is attacking, defending player can't cast spells.