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Select Main Deck Cards

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Badlands
Land - Swamp Mountain
({T}: Add {B} or {R}.)
--
Bayou
Land - Swamp Forest
({T}: Add {B} or {G}.)
{2}{R}
Bearded Axe
Artifact - Equipment
Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control.

Equip {2}
{1}{R}{W}
Bladehold War-Whip
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equip abilities you activate of other Equipment cost {1} less to activate.

Equipped creature has double strike.

Equip {3}{R}{W}
{12}
Blightsteel Colossus
Artifact Creature - Phyrexian Golem
Trample, infect, indestructible

If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
11 / 11
{2}{R}{W}
Bruenor Battlehammer
Legendary Creature - Dwarf Warrior
Each creature you control gets +2/+0 for each Equipment attached to it.

You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.
5 / 3
{3}
Darksteel Plate
Artifact - Equipment
Indestructible

Equipped creature has indestructible.

Equip {2}
{2}{W}{W}
Elesh Norn
Legendary Creature - Phyrexian Praetor
Vigilance

Whenever a source an opponent controls deals damage to you or a permanent you control, that source's controller loses 2 life unless they pay {1}.

{2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
3 / 5
--
The Argent Etchings
Enchantment - Saga

(As this Saga enters and after your draw step, add a lore counter.)

I -- Incubate 2 five times, then transform all Incubator tokens you control.

II -- Creatures you control get +1/+1 and gain double strike until end of turn.

III -- Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).
3 / 5
{1}{G}{G}
Endurance
Creature - Elemental Incarnation
Flash

Reach

When Endurance enters the battlefield, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order.

Evoke--Exile a green card from your hand.
3 / 4
{R}{W}
Fighter Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

{1}{R}{W}: Level 2

Equip abilities you activate cost {2} less to activate.

{3}{R}{W}: Level 3

Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
{1}{B}{B}
Force of Despair
Instant
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.

Destroy all creatures that entered the battlefield this turn.
{1}{U}{U}
Force of Negation
Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.

Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{2}{G}{G}
Force of Vigor
Instant
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.

Destroy up to two target artifacts and/or enchantments.
{3}{U}{U}
Force of Will
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.
{1}{R}{W}
Forging the Tyrite Sword
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Create a Treasure token.

III -- Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
{3}{R}{R}
Fury
Creature - Elemental Incarnation
Double strike

When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.

Evoke--Exile a red card from your hand.
3 / 3
--
Gaea's Cradle
Legendary Land
{T}: Add {G} for each creature you control.
{2}{B}{B}
Grief
Creature - Elemental Incarnation
Menace

When Grief enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Evoke--Exile a black card from your hand.
3 / 2
{3}{R}{R}
Hexplate Wallbreaker
Artifact - Equipment
For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +2/+2.

Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.

Equip {3}{R}
{7}
Kaldra Compleat
Legendary Artifact - Equipment
Living weapon

Indestructible

Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."

Equip {7}
{R/W}{R/W}{ // }{3}{R}{W}
Response // Resurgence
Instant // Sorcery
Response deals 5 damage to target attacking or blocking creature.



Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
{2}
Rogue's Gloves
Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
--
Scrubland
Land - Plains Swamp
({T}: Add {W} or {B}.)
{3}{B}{B}
Sheoldred
Legendary Creature - Phyrexian Praetor
Menace

When Sheoldred enters the battlefield, each opponent sacrifices a nontoken creature or planeswalker.

{4}{B}: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
4 / 5
--
The True Scriptures
Enchantment - Saga

(As this Saga enters and after your draw step, add a lore counter.)

I -- For each opponent, destroy up to one target creature or planeswalker that player controls.

II -- Each opponent discards three cards, then mills three cards.

III -- Put all creature cards from all graveyards onto the battlefield under your control. Exile The True Scriptures, then return it to the battlefield (front face up).
4 / 5
{3}{W}{W}
Slash the Ranks
Sorcery
Destroy all creatures and planeswalkers except for commanders.
{3}{W}{W}
Solitude
Creature - Elemental Incarnation
Flash

Lifelink

When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power.

Evoke--Exile a white card from your hand.
3 / 2
{2}{R}{W}
Sophina, Spearsage Deserter
Legendary Creature - Human Soldier
Menace

Whenever Sophina, Spearsage Deserter attacks, investigate once for each nontoken attacking creature. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Friends forever (You can have two commanders if both have friends forever.)
4 / 4
{W}
Steelshaper's Gift
Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
{2}{U}{U}
Subtlety
Creature - Elemental Incarnation
Flash

Flying

When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library.

Evoke--Exile a blue card from your hand.
3 / 3
{3}
Sword of Feast and Famine
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from black and from green.

Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.

Equip {2}
{3}
Tenza, Godo's Maul
Legendary Artifact - Equipment
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{R}
The Reaver Cleaver
Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."

Equip {3}
--
Tropical Island
Land - Forest Island
({T}: Add {G} or {U}.)
--
Tundra
Land - Plains Island
({T}: Add {W} or {U}.)
--
Underground Sea
Land - Island Swamp
({T}: Add {U} or {B}.)
--
Volcanic Island
Land - Island Mountain
({T}: Add {U} or {R}.)