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Select Main Deck Cards

{2}{G}{G}
Abundance
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
{G}
Abundant Harvest
Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
{2}{W}
Acclaimed Contender
Creature - Human Knight
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3 / 3
{1}{W}
Act of Heroism
Instant
Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
{1}{W}{W}
Adeline, Resplendent Cathar
Legendary Creature - Human Knight
Vigilance

Adeline, Resplendent Cathar's power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
* / 4
{1}{U}{R}
Adeliz, the Cinder Wind
Legendary Creature - Human Wizard
Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
2 / 2
{1}{W}
Adherent of Hope
Creature - Human Soldier
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on Adherent of Hope.
2 / 1
{3}{R}{W}
Adriana, Captain of the Guard
Legendary Creature - Human Knight
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
4 / 4
{4}{W}{W}
Aegis Angel
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
5 / 5
{1}{W}
Aegis of the Heavens
Instant
Target creature gets +1/+7 until end of turn.
{1}{U}{U}
Aether Adept
Creature - Human Wizard
When Aether Adept enters the battlefield, return target creature to its owner's hand.
2 / 2
{1}{B}
Aether Poisoner
Creature - Human Artificer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Aether Poisoner enters the battlefield, you get {E}{E} (two energy counters).

Whenever Aether Poisoner attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
1 / 1
{2}{W}{U}
Aethermage's Touch
Instant
Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
{1}{G}
Ajani's Comrade
Creature - Elf Soldier
Trample

At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade.
2 / 2
{7}
Akroma's Memorial
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
{5}{R}{R}{R}
Akroma, Angel of Fury
Legendary Creature - Angel
This spell can't be countered.

Flying, trample, protection from white and from blue

{R}: Akroma, Angel of Fury gets +1/+0 until end of turn.

Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6 / 6
{5}{W}{W}{W}
Akroma, Angel of Wrath
Legendary Creature - Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
6 / 6
{5}{W}{W}
Akroma, Vision of Ixidor
Legendary Creature - Angel
Flying, first strike, vigilance, trample

At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.

Partner
6 / 6
{B}
Alchemist's Gift
Instant
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{1}{W}{U}{B}
Alela, Artful Provocateur
Legendary Creature - Faerie Warlock
Flying, deathtouch, lifelink

Other creatures you control with flying get +1/+0.

Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
2 / 3
{W}{W}
Anafenza, Kin-Tree Spirit
Legendary Creature - Spirit Soldier
Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
2 / 2
{2}{G}
Ancestral Mask
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
{6}{W}{W}
Angel of Deliverance
Creature - Angel
Flying

Delirium -- Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
6 / 6
{3}{W}{W}{B}{B}
Angel of Despair
Creature - Angel
Flying

When Angel of Despair enters the battlefield, destroy target permanent.
5 / 5
{3}{W}{W}
Angel of Destiny
Creature - Angel Cleric
Flying, double strike

Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.

At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
2 / 6
{4}{W}
Angel of Flight Alabaster
Creature - Angel
Flying

At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
4 / 4
{3}{W}{W}
Angel of Grace
Creature - Angel
Flash

Flying

When Angel of Grace enters the battlefield, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

{4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10.
5 / 4
{3}{W}{W}
Angel of Invention
Creature - Angel
Flying, vigilance, lifelink

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Other creatures you control get +1/+1.
2 / 1
{1}{W}{W}{W}
Angel of Jubilation
Creature - Angel
Flying

Other nonblack creatures you control get +1/+1.

Players can't pay life or sacrifice creatures to cast spells or activate abilities.
3 / 3
{4}{W}
Angel of Light
Creature - Angel
Flying, vigilance
3 / 3
{5}{W}
Angel of Renewal
Creature - Angel Ally
Flying

When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.
4 / 4
{4}{W}{W}{W}
Angel of Serenity
Creature - Angel
Flying

When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.

When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
5 / 6
{2}{W}
Angel of Vitality
Creature - Angel
Flying

If you would gain life, you gain that much life plus 1 instead.

Angel of Vitality gets +2/+2 as long as you have 25 or more life.
2 / 2
{4}{W}
Angel of the Dawn
Creature - Angel
Flying

When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
3 / 3
{2}{W}
Angelheart Protector
Creature - Human Cleric
When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
3 / 2
{3}{W}
Angelic Accord
Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
{1}{W}
Angelic Ascension
Instant
Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.
{3}{W}
Angelic Benediction
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, you may tap target creature.
{2}{W}{W}
Angelic Destiny
Enchantment - Aura
Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner's hand.
{2}{W}{W}
Angelic Field Marshal
Creature - Angel
Flying

Lieutenant -- As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
3 / 3
{4}{W}{W}
Angelic Guardian
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
5 / 5
{5}{W}
Angelic Observer
Creature - Angel Advisor
This spell costs {1} less to cast for each Citizen you control.

Flying
3 / 3
{3}{W}{W}
Angelic Overseer
Creature - Angel
Flying

As long as you control a Human, Angelic Overseer has hexproof and indestructible.
5 / 3
{2}{W}
Angelic Purge
Sorcery
As an additional cost to cast this spell, sacrifice a permanent.

Exile target artifact, creature, or enchantment.
{4}{W}{W}
Angelic Skirmisher
Creature - Angel
Flying

At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
4 / 4
{1}{W}
Anointer Priest
Creature - Human Cleric
Whenever a creature token enters the battlefield under your control, you gain 1 life.

Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
1 / 3
{5}{W}
Anointer of Valor
Creature - Angel
Flying

Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.
3 / 5
{1}{W}{W}
Answered Prayers
Enchantment
Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
{3}{R}{W}
Anya, Merciless Angel
Legendary Creature - Angel
Flying

Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total.

As long as an opponent's life total is less than half their starting life total, Anya has indestructible.
4 / 4
{2}{U}
Arcane Artisan
Creature - Human Wizard
{2}{U}, {T}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.

When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.
0 / 3
{1}{U}
Arcanum Wings
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Aura swap {2}{U} ({2}{U}: Exchange this Aura with an Aura card in your hand.)
{3}{W}{W}
Archangel Avacyn
Legendary Creature - Angel
Flash

Flying, vigilance

When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.

When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
4 / 4
--
Avacyn, the Purifier
Legendary Creature - Angel

Flying

When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
4 / 4
{5}{W}{W}
Archangel of Strife
Creature - Angel
Flying

As Archangel of Strife enters the battlefield, each player chooses war or peace.

Creatures controlled by players who chose war get +3/+0.

Creatures controlled by players who chose peace get +0/+3.
6 / 6
{1}{W}{W}{W}
Archangel of Tithes
Creature - Angel
Flying

As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
3 / 5
{4}{B}{B}
Archetype of Finality
Enchantment Creature - Gorgon
Creatures you control have deathtouch.

Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
2 / 3
{3}{W}
Ardenvale Paladin
Creature - Human Knight
Adamant -- If at least three white mana was spent to cast this spell, Ardenvale Paladin enters the battlefield with a +1/+1 counter on it.
2 / 5
{1}{G}
Argothian Enchantress
Creature - Human Druid
Shroud (This creature can't be the target of spells or abilities.)

Whenever you cast an enchantment spell, draw a card.
0 / 1
{2}{R}{G}
Arlinn, the Pack's Hope
Legendary Planeswalker - Arlinn
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

+1: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.

-3: Create two 2/2 green Wolf creature tokens.
--
Arlinn, the Moon's Fury
Legendary Planeswalker - Arlinn

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

+2: Add {R}{G}.

0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
{1}{U}
Armguard Familiar
Artifact Creature - Equipment Beast
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Equipped creature gets +2/+1 and has ward {2}.

Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
2 / 1
{2}{W}{B}
Aryel, Knight of Windgrace
Legendary Creature - Human Knight
Vigilance

{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.

{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
4 / 4
{2}{W}{U}
Ascended Lawmage
Creature - Vedalken Wizard
Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 / 2
{R}{R}
Ash Zealot
Creature - Human Warrior
First strike, haste

Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.
2 / 2
{4}{W}{W}{B}{B}
Ashen Rider
Creature - Archon
Flying

When Ashen Rider enters the battlefield or dies, exile target permanent.
5 / 5
{3}{U}{B}
Ashiok's Forerunner
Creature - Human Wizard
Flash

When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle.
3 / 3
{1}{U}{B}
Ashiok, Nightmare Weaver
Legendary Planeswalker - Ashiok
+2: Exile the top three cards of target opponent's library.

-X: Put a creature card with mana value X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.

-10: Exile all cards from all opponents' hands and graveyards.
L: 3
{2}{W}
Astral Drift
Enchantment
Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
{1}{R}{G}{W}
Atla Palani, Nest Tender
Legendary Creature - Human Shaman
{2}, {T}: Create a 0/1 green Egg creature token with defender.

Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
2 / 3
{X}{R}{W}
Aurelia's Fury
Instant
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
{2}{R}{W}
Aurelia, Exemplar of Justice
Legendary Creature - Angel
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
2 / 5
{2}{R}{W}
Aurelia, Exemplar of Justice
Legendary Creature - Angel
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
2 / 5
{2}{R}{R}{W}{W}
Aurelia, the Warleader
Legendary Creature - Angel
Flying, vigilance, haste

Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
3 / 4
{W}{W}
Auriok Champion
Creature - Human Cleric
Protection from black and from red

Whenever another creature enters the battlefield, you may gain 1 life.
1 / 1
{W}
Auriok Glaivemaster
Creature - Human Soldier
As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
1 / 1
{1}{W}
Auriok Sunchaser
Creature - Human Soldier
Metalcraft -- As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.
1 / 1
{W}
Auriok Transfixer
Creature - Human Scout
{W}, {T}: Tap target artifact.
1 / 1
{2}{W}
Aurora Champion
Creature - Elf Warrior
Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature.
3 / 2
{3}{W}
Aurora Eidolon
Creature - Spirit
{W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to any target this turn.

Whenever you cast a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.
2 / 2
{W}
Authority of the Consuls
Enchantment
Creatures your opponents control enter the battlefield tapped.

Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.
{G}
Autumn's Veil
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
{4}{G}{G}
Avabruck Caretaker
Creature - Human Werewolf
Hexproof

At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
4 / 4
--
Hollowhenge Huntmaster
Creature - Werewolf

Hexproof

Other permanents you control have hexproof.

At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
4 / 4
{5}{W}{W}{W}
Avacyn's Memorial
Legendary Artifact
Indestructible

Other legendary permanents you control have indestructible.
{2}{W}{W}{W}
Avacyn, Guardian Angel
Legendary Creature - Angel
Flying, vigilance

{1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.

{5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
5 / 4
{2}{W}{W}{W}
Avacyn, Guardian Angel
Legendary Creature - Angel
Flying, vigilance

{1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.

{5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
5 / 4
{4}{W}
Aven of Enduring Hope
Creature - Bird Cleric
Flying

When Aven of Enduring Hope enters the battlefield, you gain 3 life.
3 / 3
{3}{W}{W}
Avenging Huntbonder
Creature - Human Warrior
Double strike

Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature.
3 / 3
{2}{G}
Avid Reclaimer
Creature - Human Druid
{T}: Add {G} or {U}. If you control a Nissa planeswalker, you gain 2 life.
2 / 2
{B}{B}{B}
Ayara, First of Locthwain
Legendary Creature - Elf Noble
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

{T}, Sacrifice another black creature: Draw a card.
2 / 3
{B}{B}{B}
Ayara, First of Locthwain
Legendary Creature - Elf Noble
Whenever Ayara, First of Locthwain or another black creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

{T}, Sacrifice another black creature: Draw a card.
2 / 3
{1}{G}
Azusa's Many Journeys
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- You may play an additional land this turn.

II -- You gain 3 life.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Likeness of the Seeker
Enchantment Creature - Human Monk

Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.
{2}{G}
Azusa, Lost but Seeking
Legendary Creature - Human Monk
You may play two additional lands on each of your turns.
1 / 2
{1}{W}
Balance
Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
{2}{W}
Ballot Broker
Creature - Human Advisor
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
2 / 3
{3}{W}{W}
Baneslayer Angel
Creature - Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
5 / 5
{1}{W}{W}
Banisher Priest
Creature - Human Cleric
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)
2 / 2
{3}{B}{B}
Banshee of the Dread Choir
Creature - Spirit
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.
4 / 4
{2}{W}
Bant Battlemage
Creature - Human Wizard
{G}, {T}: Target creature gains trample until end of turn.

{U}, {T}: Target creature gains flying until end of turn.
2 / 2
{3}{R}{W}
Basandra, Battle Seraph
Legendary Creature - Angel
Flying

Players can't cast spells during combat.

{R}: Target creature attacks this turn if able.
4 / 4
{2}{W}
Bastion Protector
Creature - Human Soldier
Commander creatures you control get +2/+2 and have indestructible.
3 / 3
{2}{W}
Bastion Protector
Creature - Human Soldier
Commander creatures you control get +2/+2 and have indestructible.
3 / 3
{2}{W}
Bastion Protector
Creature - Human Soldier
Commander creatures you control get +2/+2 and have indestructible.
3 / 3
{2}{W}
Bastion Protector
Creature - Human Soldier
Commander creatures you control get +2/+2 and have indestructible.
3 / 3
{2}{W}
Battle Mastery
Enchantment - Aura
Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
{3}{W}{W}
Battlegrace Angel
Creature - Angel
Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, it gains lifelink until end of turn.
4 / 4
{3}{U}{U}
Beguiler of Wills
Creature - Human Wizard
{T}: Gain control of target creature with power less than or equal to the number of creatures you control.
1 / 1
{B}{G}
Belbe, Corrupted Observer
Legendary Creature - Phyrexian Zombie Elf
At the beginning of each player's postcombat main phase, that player adds {C}{C} for each of your opponents who lost life this turn. (Damage causes loss of life.)
2 / 2
{W}
Beloved Princess
Creature - Human Noble
Lifelink

Beloved Princess can't be blocked by creatures with power 3 or greater.
1 / 1
{1}{G}{W}
Bess, Soul Nourisher
Legendary Creature - Human Citizen
Whenever one or more other creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher.

Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
1 / 1
{2}{G}
Bird Admirer
Creature - Human Archer Werewolf
Reach

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
1 / 4
--
Wing Shredder
Creature - Werewolf

Reach

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
1 / 4
{2}{R}
Bird Maiden
Creature - Human Bird
Flying
1 / 2
{3}{W}{W}
Bishop of Rebirth
Creature - Vampire Cleric
Vigilance

Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
3 / 4
{3}{B}
Bite of the Black Rose
Sorcery
Will of the council -- Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
{U}{R}
Bjorna, Nightfall Alchemist
Legendary Creature - Human
{T}, Sacrifice an artifact: Bjorna, Nightfall Alchemist deals 1 damage to target creature. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Friends forever (You can have two commanders if both have friends forever.)
1 / 3
{4}{B}
Blade Juggler
Creature - Human Rogue
Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)

When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
3 / 2
{2}
Blade of Selves
Artifact - Equipment
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Equip {4}
{3}{B}
Blaring Captain
Creature - Azra Warrior
Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.)

Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn.
2 / 2
{4}{W}
Blessed Light
Instant
Exile target creature or enchantment.
{2}{R}
Blood Hypnotist
Creature - Vampire
Blood Hypnotist can't block.

Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn.
3 / 3
{1}{R}
Blood Petal Celebrant
Creature - Vampire
Blood Petal Celebrant has first strike as long as it's attacking.

When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
2 / 1
{3}{B}
Blood Price
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life.
{1}{B}{G}
Blood Researcher
Creature - Vampire Druid
Menace (This creature can't be blocked except by two or more creatures.)

Whenever you gain life, put a +1/+1 counter on Blood Researcher.
2 / 2
{2}{B}{B}
Bloodbond Vampire
Creature - Vampire Shaman Ally
Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
3 / 3
{5}{B}
Bloodborn Scoundrels
Creature - Vampire Rogue
Assist (Another player can pay up to {5} of this spell's cost.)

When Bloodborn Scoundrels enters the battlefield, target opponent loses 2 life and you gain 2 life.
4 / 4
{2}{R}{G}
Bloodbraid Elf
Creature - Elf Berserker
Haste

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
3 / 2
{2}{R}{G}
Bloodbraid Elf
Creature - Elf Berserker
Haste

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
3 / 2
{B}
Bloodchief Ascension
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)

Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
{B}
Bloodchief's Thirst
Sorcery
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)

Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
{3}{B}
Bloodcrazed Socialite
Creature - Vampire
Menace

When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
3 / 3
{2}{B}{R}
Bloodhall Priest
Creature - Vampire Cleric
Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.

Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
4 / 4
{2}{B}
Bloodhusk Ritualist
Creature - Vampire Shaman
Multikicker {B} (You may pay an additional {B} any number of times as you cast this spell.)

When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.
2 / 2
{3}{B}
Bloodsworn Squire
Creature - Vampire Soldier
{1}{B}, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.)
3 / 3
--
Bloodsworn Knight
Creature - Vampire Knight

Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.

{1}{B}, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
3 / 3
{1}{R}
Bloodthirsty Adversary
Creature - Vampire
Haste

When Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
2 / 2
{1}{B}
Bloodthrone Vampire
Creature - Vampire
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
1 / 1
{1}{B}
Bloodthrone Vampire
Creature - Vampire
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
1 / 1
{1}{B}
Bloodthrone Vampire
Creature - Vampire
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
1 / 1
{4}{B}
Bloodtithe Collector
Creature - Vampire Noble
Flying

When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card.
3 / 4
{W}
Blossoming Calm
Instant
You gain hexproof until your next turn. You gain 2 life.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{G}
Blossoming Defense
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
{4}{B}
Bond of Revival
Sorcery
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
{3}
Bonder's Ornament
Artifact
{T}: Add one mana of any color.

{4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.
{1}{R}
Borderland Marauder
Creature - Human Warrior
Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.
1 / 2
{2}{G}
Boreal Outrider
Snow Creature - Elf Warrior
Whenever you cast a creature spell, if {S} of any of that spell's colors was spent to cast it, that creature enters the battlefield with an additional +1/+1 counter on it. ({S} is mana from a snow source.)
3 / 2
{W}
Boros Elite
Creature - Human Soldier
Battalion -- Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
1 / 1
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{1}{G}
Bramble Armor
Artifact - Equipment
When Bramble Armor enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+1.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{1}{R}{G}
Branching Bolt
Instant
Choose one or both --

• Branching Bolt deals 3 damage to target creature with flying.

• Branching Bolt deals 3 damage to target creature without flying.
{3}{G}
Briarbridge Patrol
Creature - Human Warrior
Whenever Briarbridge Patrol deals damage to one or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

At the beginning of each end step, if you sacrificed three or more Clues this turn, you may put a creature card from your hand onto the battlefield.
3 / 3
{1}{W}{W}
Brightling
Creature - Shapeshifter
{W}: Brightling gains vigilance until end of turn.

{W}: Brightling gains lifelink until end of turn.

{W}: Return Brightling to its owner's hand.

{1}: Brightling gets +1/-1 or -1/+1 until end of turn.
3 / 3
{3}{W}{W}{U}
Bruna, Light of Alabaster
Legendary Creature - Angel
Flying, vigilance

Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
5 / 5
{3}{W}{W}{U}
Bruna, Light of Alabaster
Legendary Creature - Angel
Flying, vigilance

Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
5 / 5
{5}{W}{W}
Bruna, the Fading Light
Legendary Creature - Angel Horror
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.

Flying, vigilance

(Melds with Gisela, the Broken Blade.)
5 / 7
{1}{R}
Burning Prophet
Creature - Human Wizard
Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
1 / 3
{R/G}{R/G}
Burning-Tree Emissary
Creature - Human Shaman
When Burning-Tree Emissary enters the battlefield, add {R}{G}.
2 / 2
{G}{W}
Call of the Conclave
Sorcery
Create a 3/3 green Centaur creature token.
{1}{U}{U}
Callaphe, Beloved of the Sea
Legendary Enchantment Creature - Demigod
Callaphe's power is equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast."
* / 3
{3}{G}
Caller of the Untamed
Creature - Elf Shaman
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.

{X}, {T}: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.
2 / 4
{3}{G}
Caller of the Untamed
Creature - Elf Shaman
Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck.

{X}, {T}: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.
2 / 4
{1}{U}{U}
Cancel
Instant
Counter target spell.
{3}{G}
Canopy Tactician
Creature - Elf Warrior
Other Elves you control get +1/+1.

{T}: Add {G}{G}{G}.
3 / 3
{W}{B}
Cartel Aristocrat
Creature - Human Advisor
Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
2 / 2
{3}{G}
Cartographer's Survey
Sorcery
Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
{2}{B}
Cartouche of Ambition
Enchantment - Aura Cartouche
Enchant creature you control

When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.

Enchanted creature gets +1/+1 and has lifelink.
{1}{U}
Cartouche of Knowledge
Enchantment - Aura Cartouche
Enchant creature you control

When Cartouche of Knowledge enters the battlefield, draw a card.

Enchanted creature gets +1/+1 and has flying.
{W}
Cartouche of Solidarity
Enchantment - Aura Cartouche
Enchant creature you control

When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.

Enchanted creature gets +1/+1 and has first strike.
{2}{G}
Cartouche of Strength
Enchantment - Aura Cartouche
Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)

Enchanted creature gets +1/+1 and has trample.
{R}
Cartouche of Zeal
Enchantment - Aura Cartouche
Enchant creature you control

When Cartouche of Zeal enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste.
{3}{U}
Cascade Seer
Creature - Merfolk Wizard
When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
3 / 3
{W}
Cathedral Sanctifier
Creature - Human Cleric
When Cathedral Sanctifier enters the battlefield, you gain 3 life.
1 / 1
{3}{B}
Cavern Lampad
Enchantment Creature - Nymph
Bestow {5}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Enchanted creature gets +2/+2 and has intimidate.
2 / 2
{1}{U}{B}{R}
Cecily, Haunted Mage
Legendary Creature - Human Wizard
Your maximum hand size is eleven.

Whenever Cecily, Haunted Mage attacks, you draw a card and you lose 1 life. Then if you have eleven or more cards in your hand, you may cast an instant or sorcery spell from your hand without paying its mana cost.

Friends forever (You can have two commanders if both have friends forever.)
3 / 5
{3}{W}
Celebrity Fencer
Creature - Elf Druid
Alliance -- Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.
3 / 2
{3}{W}
Celebrity Fencer
Creature - Elf Druid
Alliance -- Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.
3 / 2
{2}{W}
Celestial Enforcer
Creature - Human Cleric
{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.
2 / 3
{3}{W}{W}{W}
Celestial Mantle
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Whenever enchanted creature deals combat damage to a player, double its controller's life total.
{2}{W}
Celestus Sanctifier
Creature - Human Cleric
If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield.

Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
3 / 2
{1}{G}{W}
Centaur Peacemaker
Creature - Centaur Cleric
When Centaur Peacemaker enters the battlefield, each player gains 4 life.
3 / 3
{3}
Champion's Helm
Artifact - Equipment
Equipped creature gets +2/+2.

As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip {1}
{1}{R}{R}
Chandra, Dressed to Kill
Legendary Planeswalker - Chandra
+1: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker.

+1: Exile the top card of your library. If it's red, you may cast it this turn.

-7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
L: 3
{3}{R}{R}
Chandra, Heart of Fire
Legendary Planeswalker - Chandra
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.

+1: Chandra, Heart of Fire deals 2 damage to any target.

-9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six {R}.
L: 5
{2}{R}{R}
Chandra, Torch of Defiance
Legendary Planeswalker - Chandra
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra, Torch of Defiance deals 2 damage to each opponent.

+1: Add {R}{R}.

-3: Chandra, Torch of Defiance deals 4 damage to target creature.

-7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
L: 4
{5}{W}
Channel Harm
Instant
Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
{2}{U}{R}
Channeled Force
Instant
As an additional cost to cast this spell, discard X cards.

Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.
{2}
Charcoal Diamond
Artifact
Charcoal Diamond enters the battlefield tapped.

{T}: Add {B}.
{2}{B}
Chosen of Markov
Creature - Human
{T}, Tap an untapped Vampire you control: Transform Chosen of Markov.
2 / 2
--
Markov's Servant
Creature - Vampire

2 / 2
{1}{W}
Circle of Protection: Artifacts
Enchantment
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Citizen's Crowbar
Artifact - Equipment
When Citizen's Crowbar enters the battlefield, create a 1/1 green and white Citizen creature token, then attach Citizen's Crowbar to it.

Equipped creature gets +1/+1 and has "{W}, {T}, Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment."

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{3}{B}{B}
Cleaving Reaper
Creature - Angel Berserker
Flying, trample

Pay 3 life: Return Cleaving Reaper from your graveyard to your hand. Activate only if you had an Angel or Berserker enter the battlefield under your control this turn.
5 / 3
{W}
Clever Lumimancer
Creature - Human Wizard
Magecraft -- Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.
0 / 1
{1}{U}
Cloak of Mists
Enchantment - Aura
Enchant creature

Enchanted creature can't be blocked.
{2}{U}
Cloudkin Seer
Creature - Elemental Wizard
Flying

When Cloudkin Seer enters the battlefield, draw a card.
2 / 1
{W}
Cloudshift
Instant
Exile target creature you control, then return that card to the battlefield under your control.
{4}{W}
Commander's Authority
Enchantment - Aura
Enchant creature

Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."
{4}{G}
Conclave Naturalists
Creature - Dryad
When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.
4 / 4
{3}{G}
Concord with the Kami
Enchantment
At the beginning of your end step, choose one or more --

• Put a +1/+1 counter on target creature with a counter on it.

• Draw a card if you control an enchanted creature.

• Create a 1/1 colorless Spirit creature token if you control an equipped creature.
{X}{1}{B}
Consume Spirit
Sorcery
Spend only black mana on X.

Consume Spirit deals X damage to any target and you gain X life.
{5}
Copper-Leaf Angel
Artifact Creature - Angel
Flying

{T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
2 / 2
{G}
Copperhorn Scout
Creature - Elf Scout
Whenever Copperhorn Scout attacks, untap each other creature you control.
1 / 1
{1}{U}
Coralhelm Guide
Creature - Merfolk Scout Ally
{4}{U}: Target creature can't be blocked this turn.
2 / 1
{1}{U}{B}{R}
Cormela, Glamour Thief
Legendary Creature - Vampire Rogue
Haste

{1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.

When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.
2 / 4
{5}{B}
Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
{2}{U}
Counsel of the Soratami
Sorcery
Draw two cards.
{W}
Court Cleric
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Court Cleric gets +1/+1 as long as you control an Ajani planeswalker.
1 / 1
{6}
Coveted Jewel
Artifact
When Coveted Jewel enters the battlefield, draw three cards.

{T}: Add three mana of any one color.

Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
{2}
Crown of Convergence
Artifact
Play with the top card of your library revealed.

As long as the top card of your library is a creature card, creatures you control that share a color with that card get +1/+1.

{G}{W}: Put the top card of your library on the bottom of your library.
{2}
Crown of Empires
Artifact
{3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
{2}{W}
Crusader of Odric
Creature - Human Soldier
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
* / *
{3}
Crystal Chimes
Artifact
{3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
{1}{R}
Crystal Slipper
Artifact - Equipment
Equipped creature gets +1/+0 and has haste.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Cultivator's Caravan
Artifact - Vehicle
{T}: Add one mana of any color.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
5 / 5
{U/B}{U/B}
Cunning Nightbonder
Creature - Human Rogue
Flash

Spells with flash you cast cost {1} less to cast and can't be countered.
2 / 2
{2}{U}
Cunning Wish
Instant
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
{1}{G}
Cylian Sunsinger
Creature - Elf Shaman
{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.
2 / 2
{2}{U}{U}
Cytoplast Manipulator
Creature - Human Wizard Mutant
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.
0 / 0
{2}{W}
Danitha Capashen, Paragon
Legendary Creature - Human Knight
First strike, vigilance, lifelink

Aura and Equipment spells you cast cost {1} less to cast.
2 / 2
{3}
Darksteel Ingot
Artifact
Indestructible

{T}: Add one mana of any color.
{2}{G}{W}
Darling of the Masses
Creature - Elf Citizen
Other Citizens you control get +1/+0.

Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token.
2 / 4
{2}{G}{W}
Darling of the Masses
Creature - Elf Citizen
Other Citizens you control get +1/+0.

Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token.
2 / 4
{1}{W}
Dawn of Hope
Enchantment
Whenever you gain life, you may pay {2}. If you do, draw a card.

{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
{2}{B}
Deadbridge Shaman
Creature - Elf Shaman
When Deadbridge Shaman dies, target opponent discards a card.
3 / 1
{2}{B}
Deadbridge Shaman
Creature - Elf Shaman
When Deadbridge Shaman dies, target opponent discards a card.
3 / 1
{4}{B}
Death of a Thousand Stings
Instant - Arcane
Target player loses 1 life and you gain 1 life.

At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.
{4}{W}{W}
Deathless Angel
Creature - Angel
Flying

{W}{W}: Target creature gains indestructible until end of turn.
5 / 7
{3}{W}{B}{B}
Deathpact Angel
Creature - Angel
Flying

When Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."
5 / 5
{2}{G}
Deconstruct
Sorcery
Destroy target artifact. Add {G}{G}{G}.
{X}{X}{2}{W}{W}
Decree of Justice
Sorcery
Create X 4/4 white Angel creature tokens with flying.

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)

When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
{3}{R}
Delina, Wild Mage
Legendary Creature - Elf Shaman
Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.

1--14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature."

15--20 | Create one of those tokens. You may roll again.
3 / 2
{3}{R}
Delina, Wild Mage
Legendary Creature - Elf Shaman
Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.

1--14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature."

15--20 | Create one of those tokens. You may roll again.
3 / 2
{2}{B}{B}
Demonic Pact
Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen --

• Demonic Pact deals 4 damage to any target and you gain 4 life.

• Target opponent discards two cards.

• Draw two cards.

• You lose the game.
{1}{G}
Destiny Spinner
Enchantment Creature - Human
Creature and enchantment spells you control can't be countered.

{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
2 / 3
{1}{G}
Destiny Spinner
Enchantment Creature - Human
Creature and enchantment spells you control can't be countered.

{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
2 / 3
{4}{W}
Devoted Paladin
Creature - Orc Knight
Beacon of Hope -- When Devoted Paladin enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
4 / 4
{W}{W}{W}
Devout Lightcaster
Creature - Kor Cleric
Protection from black

When Devout Lightcaster enters the battlefield, exile target black permanent.
2 / 2
{1}{B}
Dhund Operative
Creature - Human Rogue
As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch.
2 / 2
{1}{B}
Diabolic Intent
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Search your library for a card, put that card into your hand, then shuffle.
{6}{U}{U}
Dig Through Time
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
{B}{G}
Dina, Soul Steeper
Legendary Creature - Dryad Druid
Whenever you gain life, each opponent loses 1 life.

{1}, Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power.
1 / 3
{1}{B}
Dire Fleet Poisoner
Creature - Human Pirate
Flash

Deathtouch

When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
2 / 2
{2}{B}{B}
Disciple of Phenax
Creature - Human Cleric
When Disciple of Phenax enters the battlefield, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
1 / 3
{3}{U}{U}
Disciple of the Ring
Creature - Human Wizard
{1}, Exile an instant or sorcery card from your graveyard: Choose one --

• Counter target noncreature spell unless its controller pays {2}.

• Disciple of the Ring gets +1/+1 until end of turn.

• Tap target creature.

• Untap target creature.
3 / 4
{1}{U}{U}
Dissolve
Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{2}{U}
Divination
Sorcery
Draw two cards.
{1}{W}
Divine Favor
Enchantment - Aura
Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.
{1}{W}
Divine Smite
Instant
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)
{2}{W}{W}
Divine Transformation
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.
{3}{W}{W}
Divine Visitation
Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
{3}{U}
Djinni Windseer
Creature - Djinn
Flying

When Djinni Windseer enters the battlefield, roll a d20.

1--9 | Scry 1.

10--19 | Scry 2.

20 | Scry 3.
3 / 3
{R}
Dragon Mantle
Enchantment - Aura
Enchant creature

When Dragon Mantle enters the battlefield, draw a card.

Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
{R}
Dragon's Rage Channeler
Creature - Human Shaman
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Delirium -- As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+2, has flying, and attacks each combat if able.
1 / 1
{3}{W}
Dragonscale General
Creature - Human Warrior
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
2 / 3
{1}{G}
Dragonsguard Elite
Creature - Human Druid
Magecraft -- Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite.

{4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite.
2 / 2
{3}{B}
Drana's Chosen
Creature - Vampire Shaman Ally
Cohort -- {T}, Tap an untapped Ally you control: Create a tapped 2/2 black Zombie creature token.
2 / 2
{3}{B}{B}
Drana, Kalastria Bloodchief
Legendary Creature - Vampire Shaman
Flying

{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
4 / 4
{3}{B}{B}
Drana, the Last Bloodchief
Legendary Creature - Vampire Cleric
Flying

Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
4 / 4
{1}{W}
Dromoka Warrior
Creature - Human Warrior
3 / 1
{1}{G}
Druid of the Cowl
Creature - Elf Druid
{T}: Add {G}.
1 / 3
{1}{G}
Druid of the Cowl
Creature - Elf Druid
{T}: Add {G}.
1 / 3
{1}{G}
Druid's Deliverance
Instant
Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.)
{1}{G}
Dryad Sophisticate
Creature - Dryad
Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.)
2 / 1
{R}
Dual Shot
Instant
Dual Shot deals 1 damage to each of up to two target creatures.
{R}
Dueling Rapier
Artifact - Equipment
Flash

When Dueling Rapier enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+0.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{2}{B}
Duskfang Mentor
Creature - Human Cleric
When Duskfang Mentor enters the battlefield, put a lifelink counter on target non-Human creature you control.

{1}{B}, {T}: Put a +1/+1 counter on each creature you control with lifelink.
1 / 3
{2}{G}{G}
Dwynen, Gilt-Leaf Daen
Legendary Creature - Elf Warrior
Reach

Other Elf creatures you control get +1/+1.

Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.
3 / 4
{1}{U}{R}{W}
Dynaheir, Invoker Adept
Legendary Creature - Human Wizard
Haste

You may activate abilities of other creatures you control as though those creatures had haste.

{T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
4 / 4
{3}{R}
Efreet Flamepainter
Creature - Efreet Shaman
Double strike

Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
1 / 4
{1}{B}
Elderfang Disciple
Creature - Elf Cleric
When Elderfang Disciple enters the battlefield, each opponent discards a card.
1 / 1
{1}{B}
Elderfang Disciple
Creature - Elf Cleric
When Elderfang Disciple enters the battlefield, each opponent discards a card.
1 / 1
{2}{B}
Elderfang Ritualist
Creature - Elf Cleric
When Elderfang Ritualist dies, return another target Elf card from your graveyard to your hand.
3 / 1
{2}{B}
Elderfang Ritualist
Creature - Elf Cleric
When Elderfang Ritualist dies, return another target Elf card from your graveyard to your hand.
3 / 1
{2}{B}{G}
Elderfang Venom
Enchantment
Attacking Elves you control have deathtouch.

Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.
{3}{R}
Electrify
Instant
Electrify deals 4 damage to target creature.
{3}{G}
Elegant Entourage
Creature - Elf Druid
Alliance -- Whenever another creature enters the battlefield under your control, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn.
4 / 4
{3}{G}
Elegant Entourage
Creature - Elf Druid
Alliance -- Whenever another creature enters the battlefield under your control, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn.
4 / 4
{5}{U}{R}
Elemental Masterpiece
Sorcery
Create two 4/4 blue and red Elemental creature tokens.

{U/R}{U/R}, Discard Elemental Masterpiece: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{2}{W}{B}
Elenda, the Dusk Rose
Legendary Creature - Vampire Knight
Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.

When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
1 / 1
{1}{G}
Elfhame Druid
Creature - Elf Druid
{T}: Add {G}.

{T}: Add {G}{G}. Spend this mana only to cast kicked spells.
0 / 2
{2}{G}{G}
Ellywick Tumblestrum
Legendary Planeswalker - Ellywick
+1: Venture into the dungeon. (Enter the first room or advance to the next room.)

-2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.

-7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
L: 4
{3}{W}{W}
Elspeth Resplendent
Legendary Planeswalker - Elspeth
+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.

-3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.

-7: Create five 3/3 white Angel creature tokens with flying.
L: 5
{3}{W}{W}
Elspeth Tirel
Legendary Planeswalker - Elspeth
+2: You gain 1 life for each creature you control.

-2: Create three 1/1 white Soldier creature tokens.

-5: Destroy all other permanents except for lands and tokens.
L: 4
{2}{W}{W}
Elspeth, Knight-Errant
Legendary Planeswalker - Elspeth
+1: Create a 1/1 white Soldier creature token.

+1: Target creature gets +3/+3 and gains flying until end of turn.

-8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
L: 4
{4}{W}{W}
Elspeth, Sun's Champion
Legendary Planeswalker - Elspeth
+1: Create three 1/1 white Soldier creature tokens.

-3: Destroy all creatures with power 4 or greater.

-7: You get an emblem with "Creatures you control get +2/+2 and have flying."
L: 4
{2}{W}{W}
Elspeth, Sun's Nemesis
Legendary Planeswalker - Elspeth
-1: Up to two target creatures you control each get +2/+1 until end of turn.

-2: Create two 1/1 white Human Soldier creature tokens.

-3: You gain 5 life.

Escape--{4}{W}{W}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
L: 5
{2}{B}{B}
Elusive Tormentor
Creature - Vampire Wizard
{1}, Discard a card: Transform Elusive Tormentor.
4 / 4
--
Insidious Mist
Creature - Elemental

Hexproof, indestructible

Insidious Mist can't block and can't be blocked.

Whenever Insidious Mist attacks and isn't blocked, you may pay {2}{B}. If you do, transform it.
4 / 4
{G}
Elven Bow
Artifact - Equipment
When Elven Bow enters the battlefield, you may pay {2}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.

Equipped creature gets +1/+2 and has reach.

Equip {3}
{G}
Elves of Deep Shadow
Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
1 / 1
{1}{G}{G}
Elvish Champion
Creature - Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
2 / 2
{G}{G}
Elvish Clancaller
Creature - Elf Druid
Other Elves you control get +1/+1.

{4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle.
1 / 1
{G}{G}
Elvish Clancaller
Creature - Elf Druid
Other Elves you control get +1/+1.

{4}{G}{G}, {T}: Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle.
1 / 1
{2}{G}
Elvish Spirit Guide
Creature - Elf Spirit
Exile Elvish Spirit Guide from your hand: Add {G}.
2 / 2
{2}{G}
Elvish Spirit Guide
Creature - Elf Spirit
Exile Elvish Spirit Guide from your hand: Add {G}.
2 / 2
{1}{G}
Elvish Visionary
Creature - Elf Shaman
When Elvish Visionary enters the battlefield, draw a card.
1 / 1
{1}{W}{W}
Emancipation Angel
Creature - Angel
Flying

When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
3 / 3
{2}{W}{W}
Emeria Angel
Creature - Angel
Flying

Landfall -- Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.
3 / 3
{5}{W}{W}
Emeria Shepherd
Creature - Angel
Flying

Landfall -- Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
4 / 4
{5}{G}{W}
Emmara Tandris
Legendary Creature - Elf Shaman
Prevent all damage that would be dealt to creature tokens you control.
5 / 7
{5}{G}{W}
Emmara Tandris
Legendary Creature - Elf Shaman
Prevent all damage that would be dealt to creature tokens you control.
5 / 7
{G}{W}
Emmara, Soul of the Accord
Legendary Creature - Elf Cleric
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
2 / 2
{G}{W}
Emmara, Soul of the Accord
Legendary Creature - Elf Cleric
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
2 / 2
{4}{G}{W}{W}{U}
Empyrial Archangel
Creature - Angel
Flying

Shroud (This creature can't be the target of spells or abilities.)

All damage that would be dealt to you is dealt to Empyrial Archangel instead.
5 / 8
{4}{W}{W}
Empyrial Storm
Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.

Create a 4/4 white Angel creature token with flying.
{2}{U}
Emry, Lurker of the Loch
Legendary Creature - Merfolk Wizard
This spell costs {1} less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, mill four cards.

{T}: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
1 / 2
{3}{W/U}{W/U}
Enchanted Evening
Enchantment
All permanents are enchantments in addition to their other types.
{4}{B}{B}
Endless Obedience
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Put target creature card from a graveyard onto the battlefield under your control.
{1}{W}{U}
Ephara's Enlightenment
Enchantment - Aura
Enchant creature

When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature.

Enchanted creature has flying.

Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand.
{3}{W}
Ephara's Warden
Creature - Human Cleric
{T}: Tap target creature with power 3 or less.
1 / 2
{3}{W}
Ephara's Warden
Creature - Human Cleric
{T}: Tap target creature with power 3 or less.
1 / 2
{2}{W}{U}
Ephara, God of the Polis
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to white and blue is less than seven, Ephara isn't a creature.

At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
6 / 5
{2}{W}{U}
Ephara, God of the Polis
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to white and blue is less than seven, Ephara isn't a creature.

At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
6 / 5
{1}{G}{G}
Esika, God of the Tree
Legendary Creature - God
Vigilance

{T}: Add one mana of any color.

Other legendary creatures you control have vigilance and "{T}: Add one mana of any color."
1 / 4
--
The Prismatic Bridge
Legendary Enchantment

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
1 / 4
{G}
Essence Warden
Creature - Elf Shaman
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{G}
Essence Warden
Creature - Elf Shaman
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{2}{U}
Estrid's Invocation
Enchantment
You may have Estrid's Invocation enter the battlefield as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
{1}{G}{W}{U}
Estrid, the Masked
Legendary Planeswalker - Estrid
+2: Untap each enchanted permanent you control.

-1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor.

-7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.

Estrid, the Masked can be your commander.
L: 3
{1}{G}{W}{U}
Estrid, the Masked
Legendary Planeswalker - Estrid
+2: Untap each enchanted permanent you control.

-1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor.

-7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.

Estrid, the Masked can be your commander.
L: 3
{1}{G}{W}{U}
Estrid, the Masked
Legendary Planeswalker - Estrid
+2: Untap each enchanted permanent you control.

-1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor.

-7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.

Estrid, the Masked can be your commander.
L: 3
{1}{G}{W}{U}
Estrid, the Masked
Legendary Planeswalker - Estrid
+2: Untap each enchanted permanent you control.

-1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor.

-7: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards.

Estrid, the Masked can be your commander.
L: 3
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 / 1
{1}{G}{U}
Eutropia the Twice-Favored
Legendary Creature - Human Wizard
Constellation -- Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn.
2 / 2
{U}
Evanescent Intellect
Enchantment - Aura
Enchant creature

Enchanted creature has "{1}{U}, {T}: Target player mills three cards."
{4}{W}{W}
Exalted Angel
Creature - Angel
Flying

Whenever Exalted Angel deals damage, you gain that much life.

Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 5
{2}{B}{R}
Exava, Rakdos Blood Witch
Legendary Creature - Human Cleric
First strike, haste

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Each other creature you control with a +1/+1 counter on it has haste.
3 / 3
{4}{U}
Exert Influence
Sorcery
Converge -- Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.
{1}{B}
Expedition Skulker
Creature - Vampire Rogue
Expedition Skulker has deathtouch as long as you control another Rogue.
2 / 2
{5}{W}{W}
Exquisite Archangel
Creature - Angel
Flying

If you would lose the game, instead exile Exquisite Archangel and your life total becomes equal to your starting life total.
5 / 5
{3}{B}
Exquisite Huntmaster
Creature - Elf Warrior
When Exquisite Huntmaster dies, create a 1/1 green Elf Warrior creature token.

Encore {4}{B} ({4}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
4 / 2
{4}{U}{U}
Extravagant Replication
Enchantment
At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
{1}{W}{W}
Exultant Skymarcher
Creature - Vampire Soldier
Flying
2 / 3
{2}{W}
Face of Divinity
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.

As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
{W}{ // }{1}{W}
Faerie Guidemother // Gift of the Fae
Creature - Faerie // Sorcery - Adventure
Flying



Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{3}{W}
Falconer Adept
Creature - Human Soldier
Whenever Falconer Adept attacks, create a 1/1 white Bird creature token with flying that's tapped and attacking.
2 / 3
{2}{B}{R}
Falkenrath Aristocrat
Creature - Vampire Noble
Flying, haste

Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
4 / 1
{1}{R}
Falkenrath Perforator
Creature - Vampire
Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player.
2 / 1
{2}{G}
Farhaven Elf
Creature - Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1 / 1
{1}{R}
Fathom Fleet Firebrand
Creature - Human Pirate
{1}{R}: Fathom Fleet Firebrand gets +1/+0 until end of turn.
2 / 2
{2}{G}{U}
Fathom Mage
Creature - Human Wizard
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
1 / 1
{1}{G}
Fauna Shaman
Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
2 / 2
{2}{W}
Favored of Iroas
Creature - Human Soldier
Constellation -- Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn.
2 / 2
{2}{W}{B}
Felisa, Fang of Silverquill
Legendary Creature - Vampire Wizard
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
3 / 2
{2}
Fellwar Stone
Artifact
{T}: Add one mana of any color that a land an opponent controls could produce.
{2}{G}
Feral Invocation
Enchantment - Aura
Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+2.
{5}{B}
Finders, Keepers
Sorcery
Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
{2}
Fire Diamond
Artifact
Fire Diamond enters the battlefield tapped.

{T}: Add {R}.
{3}{R}{W}{W}
Firemane Angel
Creature - Angel
Flying, first strike

At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.

{6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate only during your upkeep.
4 / 3
{2}{R}
Fires of Undeath
Instant
Fires of Undeath deals 2 damage to any target.

Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}{B}{B}
Firja, Judge of Valor
Legendary Creature - Angel Cleric
Flying, lifelink

Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
2 / 4
{1}{R}
Flame Channeler
Creature - Human Wizard
When a spell you control deals damage, transform Flame Channeler.
2 / 2
--
Embodiment of Flame
Creature - Elemental Wizard

Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame.

{1}, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.
2 / 2
{3}{R}
Flame Lash
Instant
Flame Lash deals 4 damage to any target.
{4}{R}{R}
Flameblade Angel
Creature - Angel
Flying

Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.
4 / 4
{2}{R}
Flamekin Herald
Creature - Elemental Wizard
Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
3 / 2
{2}{U}
Flux Channeler
Creature - Human Wizard
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 2
{3}{U}
Font of Magic
Enchantment
Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game.
{2}{W}{W}
Force of Virtue
Enchantment
If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost.

Flash

Creatures you control get +1/+1.
{3}{U}{U}
Force of Will
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.
{2}{B}
Forerunner of the Coalition
Creature - Human Pirate
When Forerunner of the Coalition enters the battlefield, you may search your library for a Pirate card, reveal it, then shuffle and put that card on top.

Whenever another Pirate enters the battlefield under your control, each opponent loses 1 life.
2 / 2
{1}{R}{W}
Forging the Tyrite Sword
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II -- Create a Treasure token.

III -- Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
{3}
Fountain of Ichor
Artifact
{T}: Add one mana of any color.

{3}: Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn.
{3}{G}{G}
Freyalise, Llanowar's Fury
Legendary Planeswalker - Freyalise
+2: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}."

-2: Destroy target artifact or enchantment.

-6: Draw a card for each green creature you control.

Freyalise, Llanowar's Fury can be your commander.
L: 3
{G}{G}{U}{U}
Frilled Mystic
Creature - Elf Lizard Wizard
Flash

When Frilled Mystic enters the battlefield, you may counter target spell.
3 / 2
{G}{G}{U}{U}
Frilled Mystic
Creature - Elf Lizard Wizard
Flash

When Frilled Mystic enters the battlefield, you may counter target spell.
3 / 2
{2}{R}
Frillscare Mentor
Creature - Human Warrior
When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.)

{2}{R}, {T}: Put a +1/+1 counter on each creature you control with menace.
3 / 2
{3}{R}
Frontier Warmonger
Creature - Human Warrior
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
4 / 4
{3}{G}
Fruit of the First Tree
Enchantment - Aura
Enchant creature

When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
{3}{R}
Furious Reprisal
Sorcery
Furious Reprisal deals 2 damage to each of two targets.
{1}{R}
Furyblade Vampire
Creature - Vampire Berserker
Trample

At the beginning of combat on your turn, you may discard a card. If you do, Furyblade Vampire gets +3/+0 until end of turn.
1 / 2
{1}{G}
Gaea's Herald
Creature - Elf
Creature spells can't be countered.
1 / 1
{G}{U}
Gaea's Skyfolk
Creature - Elf Merfolk
Flying
2 / 2
{3}{W}
Gallant Cavalry
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)

When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.
2 / 2
{3}{B}{R}
Garna, the Bloodflame
Legendary Creature - Human Warrior
Flash

When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.

Other creatures you control have haste.
3 / 3
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{2}{W}
Gauntlets of Light
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.

Enchanted creature has "{2}{W}: Untap this creature."
{1}{W}
Geist of the Lonely Vigil
Creature - Spirit Cleric
Defender, flying

Delirium -- Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
2 / 3
{4}
Gemstone Array
Artifact
{2}: Put a charge counter on Gemstone Array.

Remove a charge counter from Gemstone Array: Add one mana of any color.
{1}{U}{B}{R}
Geyadrone Dihada
Legendary Planeswalker - Dihada
Protection from permanents with corruption counters on them

+1: Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker.

-3: Gain control of target creature or planeswalker until end of turn. Untap it and put a corruption counter on it. It gains haste until end of turn.

-7: Gain control of each permanent with a corruption counter on it.
L: 4
{2}{W}
Ghostblade Eidolon
Enchantment Creature - Spirit
Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Double strike (This creature deals both first-strike and regular combat damage.)

Enchanted creature gets +1/+1 and has double strike.
1 / 1
{1}{W}
Giada, Font of Hope
Legendary Creature - Angel
Flying, vigilance

Each other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control.

{T}: Add {W}. Spend this mana only to cast an Angel spell.
2 / 2
{1}{W/B}{W/B}
Gift of Orzhova
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying and lifelink.
{2}{G}
Gilt-Leaf Seer
Creature - Elf Shaman
{G}, {T}: Look at the top two cards of your library, then put them back in any order.
2 / 2
{3}{B}{B}
Gilt-Leaf Winnower
Creature - Elf Warrior
Menace (This creature can't be blocked except by two or more creatures.)

When Gilt-Leaf Winnower enters the battlefield, you may destroy target non-Elf creature whose power and toughness aren't equal.
4 / 3
{4}{R}{W}{W}
Gisela, Blade of Goldnight
Legendary Creature - Angel
Flying, first strike

If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.

If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
5 / 5
{4}{R}{W}{W}
Gisela, Blade of Goldnight
Legendary Creature - Angel
Flying, first strike

If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead.

If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
5 / 5
{2}{W}{W}
Gisela, the Broken Blade
Legendary Creature - Angel Horror
Flying, first strike, lifelink

At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
4 / 3
{G}
Gladecover Scout
Creature - Elf Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
1 / 1
{2}{U}
Glasspool Mimic
Creature - Shapeshifter Rogue
You may have Glasspool Mimic enter the battlefield as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types.
0 / 0
--
Glasspool Shore
Land

Glasspool Shore enters the battlefield tapped.

{T}: Add {U}.
0 / 0
{4}{R}{W}
Gleam of Battle
Enchantment
Whenever a creature you control attacks, put a +1/+1 counter on it.
{3}{U}
Glen Elendra Archmage
Creature - Faerie Wizard
Flying

{U}, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2 / 2
{1}{U}
Glimpse the Cosmos
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

As long as you control a Giant, you may cast Glimpse the Cosmos from your graveyard by paying {U} rather than paying its mana cost. If you cast Glimpse the Cosmos this way and it would be put into your graveyard, exile it instead.
{B}{G}{G}
Glissa, the Traitor
Legendary Creature - Phyrexian Zombie Elf
First strike, deathtouch

Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.
3 / 3
{5}{W}{W}
Glorious Enforcer
Creature - Angel
Flying, lifelink

At the beginning of each combat, if you have more life than an opponent, Glorious Enforcer gains double strike until end of turn.
5 / 5
{2}{W}{W}
Glorious Protector
Creature - Angel Cleric
Flash

Flying

When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.

Foretell {2}{W}
3 / 4
{B}{G}
Glowspore Shaman
Creature - Elf Shaman
When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library.
3 / 1
{B}{G}
Glowspore Shaman
Creature - Elf Shaman
When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library.
3 / 1
{2}{B}
Gluttonous Guest
Creature - Vampire
When Gluttonous Guest enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Blood token, you gain 1 life.
1 / 4
{W}
God-Pharaoh's Faithful
Creature - Human Wizard
Whenever you cast a blue, black, or red spell, you gain 1 life.
0 / 4
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)

Scry 1.
{1}{W}{W}
Godsend
Legendary Artifact - Equipment
Equipped creature gets +3/+3.

Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.

Your opponents can't cast spells with the same name as a card exiled with Godsend.

Equip {3}
{3}{G}
Godtoucher
Creature - Elf Cleric
{1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn.
2 / 2
{1}{G}
Greenwheel Liberator
Creature - Elf Warrior
Revolt -- Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.
2 / 1
{1}{G}
Greenwheel Liberator
Creature - Elf Warrior
Revolt -- Greenwheel Liberator enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.
2 / 1
{1}{W}
Griffin Rider
Creature - Human Knight
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
1 / 1
{1}{G}
Gyre Sage
Creature - Elf Druid
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

{T}: Add {G} for each +1/+1 counter on Gyre Sage.
1 / 2
{1}{G}
Gyre Sage
Creature - Elf Druid
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

{T}: Add {G} for each +1/+1 counter on Gyre Sage.
1 / 2
{6}
Hair-Strung Koto
Artifact
Tap an untapped creature you control: Target player mills a card.
{3}{W}
Half-Elf Monk
Creature - Human Elf Monk
Vigilance

Stunning Strike -- {1}{W}, {T}: Tap target creature.
1 / 4
{3}{W}
Half-Elf Monk
Creature - Human Elf Monk
Vigilance

Stunning Strike -- {1}{W}, {T}: Tap target creature.
1 / 4
{2}{U}
Halimar Tidecaller
Creature - Human Wizard Ally
When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.

Land creatures you control have flying.
2 / 3
{2}{U}
Halimar Tidecaller
Creature - Human Wizard Ally
When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.

Land creatures you control have flying.
2 / 3
--
Hall of Oracles
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color.

{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
{2}
Halo Scarab
Artifact Creature - Insect
{2}, Exile Halo Scarab from your graveyard: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
2 / 1
{1}{W}{U}
Hama Pashar, Ruin Seeker
Legendary Creature - Human Wizard
Room abilities of dungeons you own trigger an additional time.
2 / 3
{3}{G}
Haru-Onna
Creature - Spirit
When Haru-Onna enters the battlefield, draw a card.

Whenever you cast a Spirit or Arcane spell, you may return Haru-Onna to its owner's hand.
2 / 1
{3}{G}
Heal the Scars
Instant
Regenerate target creature. You gain life equal to that creature's toughness.
{G}
Healing Leaves
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
{5}{W}
Heavenly Blademaster
Creature - Angel
Flying, double strike

When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.

Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
3 / 6
{3}{G}
Heedless One
Creature - Elf Avatar
Trample

Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
* / *
{2}{W}
Heliod's Pilgrim
Creature - Human Cleric
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
1 / 2
{2}{W}
Heliod's Pilgrim
Creature - Human Cleric
When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
1 / 2
{3}{W}{W}
Herald of the Host
Creature - Angel
Flying, vigilance

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
4 / 4
{4}{W}{W}
Herald of the Sun
Creature - Angel
Flying

{3}{W}: Put a +1/+1 counter on another target creature with flying.
4 / 4
{2}{G}
Heronblade Elite
Creature - Human Warrior
Vigilance

Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite.

{T}: Add X mana of any one color, where X is Heronblade Elite's power.
1 / 1
{2}{G}
High-Rise Sawjack
Creature - Elf Citizen
Reach

Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn.
2 / 3
{R}{W}
Honored Crop-Captain
Creature - Human Warrior
Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.
3 / 2
{3}
Honored Heirloom
Artifact
{T}: Add one mana of any color.

{2}, {T}: Exile target card from a graveyard.
{2}{G}{W}
Huatli, Radiant Champion
Legendary Planeswalker - Huatli
+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.

-1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.

-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."
L: 3
{2}{G/W}
Huatli, the Sun's Heart
Legendary Planeswalker - Huatli
Each creature you control assigns combat damage equal to its toughness rather than its power.

-3: You gain life equal to the greatest toughness among creatures you control.
L: 7
{4}{G}
Hunter's Prowess
Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
{2}{U}
Illusory Angel
Creature - Angel Illusion
Cast this spell only if you've cast another spell this turn.

Flying
4 / 4
{3}{G}
Immaculate Magistrate
Creature - Elf Shaman
{T}: Put a +1/+1 counter on target creature for each Elf you control.
2 / 2
{2}{W}
Imperial Subduer
Creature - Human Samurai
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
3 / 2
{2}{G}
Imperious Perfect
Creature - Elf Warrior
Other Elves you control get +1/+1.

{G}, {T}: Create a 1/1 green Elf Warrior creature token.
2 / 2
{3}{U}{U}
Inniaz, the Gale Force
Legendary Creature - Djinn
Flying

{2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.)

Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
4 / 4
{6}{W}{W}{W}
Iona, Shield of Emeria
Legendary Creature - Angel
Flying

As Iona, Shield of Emeria enters the battlefield, choose a color.

Your opponents can't cast spells of the chosen color.
7 / 7
{6}{W}{W}{W}
Iona, Shield of Emeria
Legendary Creature - Angel
Flying

As Iona, Shield of Emeria enters the battlefield, choose a color.

Your opponents can't cast spells of the chosen color.
7 / 7
{1}{R}{R}{R}
Irencrag Feat
Sorcery
Add seven {R}. You can cast only one more spell this turn.
{2}{G}
Ivy Dancer
Creature - Dryad Shaman
{T}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
1 / 2
{2}{B}{B}{G}{G}
Izoni, Thousand-Eyed
Legendary Creature - Elf Shaman
Undergrowth -- When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.

{B}{G}, Sacrifice another creature: You gain 1 life and draw a card.
2 / 3
{1}{U}{R}
Izzet Staticaster
Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)

Haste

{T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.
0 / 3
{2}{G}
Jaheira, Friend of the Forest
Legendary Creature - Human Elf Druid
Tokens you control have "{T}: Add {G}."

Choose a Background (You can have a Background as a second commander.)
2 / 3
{2}{G}
Jaheira, Friend of the Forest
Legendary Creature - Human Elf Druid
Tokens you control have "{T}: Add {G}."

Choose a Background (You can have a Background as a second commander.)
2 / 3
{3}{G}{W}
Jasmine Boreal
Legendary Creature - Human
4 / 5
{3}{G}{W}
Jasmine Boreal
Legendary Creature - Human
4 / 5
{1}{G}{W}
Jasmine Boreal of the Seven
Legendary Creature - Human Druid
{T}: Add {G}{W}. Spend this mana only to cast creature spells with no abilities.

Creatures you control with no abilities can't be blocked by creatures with abilities.
2 / 4
{G}
Jaspera Sentinel
Creature - Elf Rogue
Reach

{T}, Tap an untapped creature you control: Add one mana of any color.
1 / 2
{2}{R}
Jeska, Thrice Reborn
Legendary Planeswalker - Jeska
Jeska, Thrice Reborn enters the battlefield with a loyalty counter on her for each time you've cast a commander from the command zone this game.

0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead.

-X: Jeska, Thrice Reborn deals X damage to each of up to three targets.

Jeska, Thrice Reborn can be your commander.

Partner
L: 0
{0}
Jeweled Lotus
Artifact
{T}, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.
{2}{U}{R}
Jhoira, Weatherlight Captain
Legendary Creature - Human Artificer
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
3 / 3
{R/G}{G}{G/W}
Jinnie Fay, Jetmir's Second
Legendary Creature - Elf Druid
If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
3 / 3
{R/G}{G}{G/W}
Jinnie Fay, Jetmir's Second
Legendary Creature - Elf Druid
If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
3 / 3
{1}{R}{W}{B}
Jirina Kudro
Legendary Creature - Human Soldier
When Jirina Kudro enters the battlefield, create a 1/1 white Human Soldier creature token for each time you've cast a commander from the command zone this game.

Other Humans you control get +2/+0.
3 / 3
{1}{G}
Joiner Adept
Creature - Elf Druid
Lands you control have "{T}: Add one mana of any color."
2 / 1
{1}{G}
Jolrael, Mwonvuli Recluse
Legendary Creature - Human Druid
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.

{4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
1 / 2
{1}{G}{W}
Joraga Auxiliary
Creature - Elf Soldier Ally
{4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
2 / 3
{G}
Joraga Treespeaker
Creature - Elf Druid
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-4

1/2

{T}: Add {G}{G}.

LEVEL 5+

1/4

Elves you control have "{T}: Add {G}{G}."
1 / 1
{3}{G}
Joraga Visionary
Creature - Elf Wizard
When Joraga Visionary enters the battlefield, draw a card.
3 / 2
{3}{G}
Joraga Visionary
Creature - Elf Wizard
When Joraga Visionary enters the battlefield, draw a card.
3 / 2
{1}{U}{R}
Jori En, Ruin Diver
Legendary Creature - Merfolk Wizard
Whenever you cast your second spell each turn, draw a card.
2 / 3
{1}{B}{R}
Judith, the Scourge Diva
Legendary Creature - Human Shaman
Other creatures you control get +1/+0.

Whenever a nontoken creature you control dies, Judith, the Scourge Diva deals 1 damage to any target.
2 / 2
{2}{G}
Jungle Wayfinder
Creature - Elf Warrior
When Jungle Wayfinder enters the battlefield, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
3 / 3
{R}{W}
Justice Strike
Instant
Target creature deals damage to itself equal to its power.
{R}{W}
Justice Strike
Instant
Target creature deals damage to itself equal to its power.
{1}{U}
Jwari Disruption
Instant
Counter target spell unless its controller pays {1}.
--
Jwari Ruins
Land

Jwari Ruins enters the battlefield tapped.

{T}: Add {U}.
{1}{U}
Jwari Disruption
Instant
Counter target spell unless its controller pays {1}.
--
Jwari Ruins
Land

Jwari Ruins enters the battlefield tapped.

{T}: Add {U}.
{1}{R}{W}{B}
Kaalia of the Vast
Legendary Creature - Human Cleric
Flying

Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
2 / 2
{1}{R}{W}{B}
Kaalia of the Vast
Legendary Creature - Human Cleric
Flying

Whenever Kaalia of the Vast attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
2 / 2
{R}{W}{B}
Kaalia, Zenith Seeker
Legendary Creature - Human Cleric
Flying, vigilance

When Kaalia, Zenith Seeker enters the battlefield, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
3 / 3
{2}{B}{G}
Kagha, Shadow Archdruid
Legendary Creature - Elf Druid
Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)

Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
1 / 4
{2}{B}{G}
Kagha, Shadow Archdruid
Legendary Creature - Elf Druid
Whenever Kagha, Shadow Archdruid attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)

Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
1 / 4
{2}{U}{U}
Kaho, Minamo Historian
Legendary Creature - Human Wizard
When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards, exile them, then shuffle.

{X}, {T}: You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.
2 / 2
{2}{R}{W}
Kalemne, Disciple of Iroas
Legendary Creature - Giant Soldier
Double strike, vigilance

Whenever you cast a creature spell with mana value 5 or greater, you get an experience counter.

Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.
3 / 3
{5}{W}
Kami of the Palace Fields
Creature - Spirit
Flying, first strike

Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
3 / 2
{3}{G}
Karametra's Acolyte
Creature - Human Druid
{T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
1 / 4
{3}{G}{W}
Karametra, God of Harvests
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to green and white is less than seven, Karametra isn't a creature.

Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
6 / 7
{1}{R}
Kari Zev, Skyship Raider
Legendary Creature - Human Pirate
First strike, menace

Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat.
1 / 3
{2}{W}
Karmic Justice
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
{3}{U}
Kasmina, Enigmatic Mentor
Legendary Planeswalker - Kasmina
Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast.

-2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
L: 5
{G}{W}
Katilda, Dawnhart Prime
Legendary Creature - Human Warlock
Protection from Werewolves

Human creatures you control have "{T}: Add one mana of any of this creature's colors."

{4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
1 / 1
{3}{W}{B}
Kaya the Inexorable
Legendary Planeswalker - Kaya
+1: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying."

-3: Exile target nonland permanent.

-7: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."
L: 5
{2}{W}
Kaya's Onslaught
Instant
Target creature gets +1/+1 and gains double strike until end of turn.

Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{3}{W/B}{W/B}{W/B}
Kaya, Bane of the Dead
Legendary Planeswalker - Kaya
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.

-3: Exile target creature.
L: 7
{1}{W}{B}
Kaya, Geist Hunter
Legendary Planeswalker - Kaya
+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control.

-2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead.

-6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
L: 3
{1}{W}{B}
Kaya, Orzhov Usurper
Legendary Planeswalker - Kaya
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.

-1: Exile target nonland permanent with mana value 1 or less.

-5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
L: 3
{3}{G}{G}
Kaysa
Legendary Creature - Elf Druid
Green creatures you control get +1/+1.
2 / 3
{1}{R}
Keldon Mantle
Enchantment - Aura
Enchant creature

{B}: Regenerate enchanted creature.

{R}: Enchanted creature gets +1/+0 until end of turn.

{G}: Enchanted creature gains trample until end of turn.
{2}{B}{B}
Kels, Fight Fixer
Legendary Creature - Azra Warlock
Menace

Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card. ({U/B} can be paid with either {U} or {B}.)

{1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.
4 / 3
{1}{U}{B}{R}
Kess, Dissident Mage
Legendary Creature - Human Wizard
Flying

Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
3 / 4
{1}{G}{W}{U}
Kestia, the Cultivator
Legendary Enchantment Creature - Nymph
Bestow {3}{G}{W}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Enchanted creature gets +4/+4.

Whenever an enchanted creature or enchantment creature you control attacks, draw a card.
4 / 4
{2}{G}
Kianne, Dean of Substance
Legendary Creature - Elf Druid
{T}: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it.

{4}{G}: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.
2 / 2
--
Imbraham, Dean of Theory
Legendary Creature - Bird Wizard

Flying

{X}{U}{U}, {T}: Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.
2 / 2
{2}{G}
Kianne, Dean of Substance
Legendary Creature - Elf Druid
{T}: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it.

{4}{G}: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.
2 / 2
--
Imbraham, Dean of Theory
Legendary Creature - Bird Wizard

Flying

{X}{U}{U}, {T}: Exile the top X cards of your library and put a study counter on each of them. Then you may put a card you own in exile with a study counter on it into your hand.
2 / 2
{B}{B}
Kiku, Night's Flower
Legendary Creature - Human Assassin
{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.
1 / 1
{B}{B}
Kiku, Night's Flower
Legendary Creature - Human Assassin
{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.
1 / 1
{X}{B}
Killing Wave
Sorcery
For each creature, its controller sacrifices it unless they pay X life.
{2}{W}{W}
Kindred Boon
Enchantment
As Kindred Boon enters the battlefield, choose a creature type.

{1}{W}: Put a divinity counter on target creature you control of the chosen type.

Each creature you control with a divinity counter on it has indestructible.
{2}{U}{U}
Kindred Denial
Instant
Counter target spell. Seek a card with the same mana value as that spell.
{U}
Kiora's Dismissal
Instant
Strive -- This spell costs {U} more to cast for each target beyond the first.

Return any number of target enchantments to their owners' hands.
{2}{G/U}
Kiora, Behemoth Beckoner
Legendary Planeswalker - Kiora
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

-1: Untap target permanent.
L: 7
{2}{G}{U}
Kiora, Master of the Depths
Legendary Planeswalker - Kiora
+1: Untap up to one target creature and up to one target land.

-2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
L: 4
{2}{G}{U}
Kiora, Master of the Depths
Legendary Planeswalker - Kiora
+1: Untap up to one target creature and up to one target land.

-2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
L: 4
{2}{G}{U}
Kiora, the Crashing Wave
Legendary Planeswalker - Kiora
+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

-1: Draw a card. You may play an additional land this turn.

-5: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
L: 2
{2}{G}{U}
Kiora, the Crashing Wave
Legendary Planeswalker - Kiora
+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.

-1: Draw a card. You may play an additional land this turn.

-5: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
L: 2
{3}{U}
Kiora, the Tide's Fury
Legendary Planeswalker - Kiora
+1: Conjure a Kraken Hatchling into your hand.

+1: Untap target creature or land. Prevent all damage that would be dealt to and dealt by that permanent until your next turn.

-3: You may sacrifice a Kraken. If you do, create a 8/8 blue Kraken creature token.
L: 4
{4}{W}
Knight of Sorrows
Creature - Human Knight
Knight of Sorrows can block an additional creature each combat.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
3 / 3
{3}{W}
Knight of Sursi
Creature - Human Knight
Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Suspend 3--{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
2 / 2
{1}{R}
Kolaghan Aspirant
Creature - Human Warrior
Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature.
2 / 1
{2}{G}{G}
Kolvori, God of Kinship
Legendary Creature - God
As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.

{1}{G}, {T}: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2 / 4
--
The Ringhart Crest
Legendary Artifact

As The Ringhart Crest enters the battlefield, choose a creature type.

{T}: Add {G}. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.
2 / 4
{2}{G}{G}
Kolvori, God of Kinship
Legendary Creature - God
As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.

{1}{G}, {T}: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2 / 4
--
The Ringhart Crest
Legendary Artifact

As The Ringhart Crest enters the battlefield, choose a creature type.

{T}: Add {G}. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.
2 / 4
{2}{B}
Koma's Faithful
Creature - Elf Cleric
Lifelink

When Koma's Faithful dies, each player mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
3 / 1
{2}{G}
Krosan Restorer
Creature - Human Druid
{T}: Untap target land.

Threshold -- {T}: Untap up to three target lands. Activate only if seven or more cards are in your graveyard.
1 / 2
{1}{B}
Lampad of Death's Vigil
Enchantment Creature - Nymph
{1}, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
1 / 3
{2}{B}{G}
Lathril, Blade of the Elves
Legendary Creature - Elf Noble
Menace

Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.

{T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
2 / 3
{3}{R}
Lavaborn Muse
Creature - Spirit
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to that player.
3 / 3
{3}{R}
Lavakin Brawler
Creature - Elemental Warrior
Whenever Lavakin Brawler attacks, it gets +1/+0 until end of turn for each Elemental you control.
2 / 4
{1}{G}
Leafcrown Dryad
Enchantment Creature - Nymph Dryad
Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Reach

Enchanted creature gets +2/+2 and has reach.
2 / 2
{U}{R}
League Guildmage
Creature - Human Wizard
{3}{U}, {T}: Draw a card.

{X}{R}, {T}: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
2 / 2
{3}{W}
Ledev Guardian
Creature - Human Knight
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
2 / 4
{R}{W}
Legion Guildmage
Creature - Human Wizard
{5}{R}, {T}: Legion Guildmage deals 3 damage to each opponent.

{2}{W}, {T}: Tap another target creature.
2 / 2
{2}{G}{W}
Leinore, Autumn Sovereign
Legendary Creature - Human Noble
Coven -- At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.
0 / 4
{3}
Letter of Acceptance
Artifact
{T}: Add one mana of any color.

{2}, {T}, Sacrifice Letter of Acceptance: Draw a card.
{2}{W}{W}{B}
Liesa, Forgotten Archangel
Legendary Creature - Angel
Flying, lifelink

Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.

If a creature an opponent controls would die, exile it instead.
4 / 5
{4}{G}
Lifecraft Cavalry
Creature - Elf Warrior
Trample

Revolt -- Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it if a permanent you controlled left the battlefield this turn.
4 / 4
{2}{G}
Lifespring Druid
Creature - Elf Druid
{T}: Add one mana of any color.
2 / 1
{W}
Light of Hope
Instant
Choose one --

• You gain 4 life.

• Destroy target enchantment.

• Put a +1/+1 counter on target creature.
{4}{W}{W}
Light of the Legion
Creature - Angel
Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

When Light of the Legion dies, put a +1/+1 counter on each white creature you control.
5 / 5
{3}{W}
Lightkeeper of Emeria
Creature - Angel
Multikicker {W} (You may pay an additional {W} any number of times as you cast this spell.)

Flying

When Lightkeeper of Emeria enters the battlefield, you gain 2 life for each time it was kicked.
2 / 4
{5}{R}
Lightning Diadem
Enchantment - Aura
Enchant creature

When Lightning Diadem enters the battlefield, it deals 2 damage to any target.

Enchanted creature gets +2/+2.
{3}{B}{B}
Liliana Vess
Legendary Planeswalker - Liliana
+1: Target player discards a card.

-2: Search your library for a card, then shuffle and put that card on top.

-8: Put all creature cards from all graveyards onto the battlefield under your control.
L: 5
{3}{B}{B}
Liliana Vess
Legendary Planeswalker - Liliana
+1: Target player discards a card.

-2: Search your library for a card, then shuffle and put that card on top.

-8: Put all creature cards from all graveyards onto the battlefield under your control.
L: 5
{2}{B}{B}
Liliana of the Dark Realms
Legendary Planeswalker - Liliana
+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.

-3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.

-6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'"
L: 3
{1}{B}{B}
Liliana of the Veil
Legendary Planeswalker - Liliana
+1: Each player discards a card.

-2: Target player sacrifices a creature.

-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
L: 3
{3}{B}{B}
Liliana's Contract
Enchantment
When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life.

At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
{4}{B}{B}
Liliana's Influence
Sorcery
Put a -1/-1 counter on each creature you don't control. You may search your library and/or graveyard for a card named Liliana, Death Wielder, reveal it, and put it into your hand. If you search your library this way, shuffle.
{3}{B}{B}
Liliana, Death's Majesty
Legendary Planeswalker - Liliana
+1: Create a 2/2 black Zombie creature token. Mill two cards.

-3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.

-7: Destroy all non-Zombie creatures.
L: 5
{1}{B}{B}
Liliana, Heretical Healer
Legendary Creature - Human Cleric
Lifelink

Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.
2 / 3
--
Liliana, Defiant Necromancer
Legendary Planeswalker - Liliana

+2: Each player discards a card.

-X: Return target nonlegendary creature card with mana value X from your graveyard to the battlefield.

-8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."
2 / 3
{1}{B}{B}
Liliana, the Last Hope
Legendary Planeswalker - Liliana
+1: Up to one target creature gets -2/-1 until your next turn.

-2: Mill two cards, then you may return a creature card from your graveyard to your hand.

-7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
L: 3
{3}{B}{B}
Liliana, the Necromancer
Legendary Planeswalker - Liliana
+1: Target player loses 2 life.

-1: Return target creature card from your graveyard to your hand.

-7: Destroy up to two target creatures. Put up to two creature cards from graveyards onto the battlefield under your control.
L: 4
{W}{W}{W}
Linden, the Steadfast Queen
Legendary Creature - Human Noble
Vigilance

Whenever a white creature you control attacks, you gain 1 life.
3 / 3
{3}{U}
Linessa, Zephyr Mage
Legendary Creature - Human Wizard
{X}{U}{U}, {T}: Return target creature with mana value X to its owner's hand.

Grandeur -- Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.
3 / 3
{2}{W}{W}
Linvala, Keeper of Silence
Legendary Creature - Angel
Flying

Activated abilities of creatures your opponents control can't be activated.
3 / 4
{4}{W}{W}
Linvala, the Preserver
Legendary Creature - Angel
Flying

When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life.

When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
5 / 5
{2}{G}
Llanowar Sentinel
Creature - Elf
When Llanowar Sentinel enters the battlefield, you may pay {1}{G}. If you do, search your library for a card named Llanowar Sentinel, put that card onto the battlefield, then shuffle.
2 / 3
{4}{W}{W}{W}
Luminous Angel
Creature - Angel
Flying

At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
4 / 4
{4}{W}{W}{W}
Luminous Angel
Creature - Angel
Flying

At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
4 / 4
{1}
Luxior, Giada's Gift
Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each counter on it.

Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.)

Equip planeswalker {1}

Equip {3}
{W}{U}{B}{R}{G}
Maelstrom Archangel
Creature - Angel
Flying

Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
5 / 5
{1}{R}
Magda, Brazen Outlaw
Legendary Creature - Dwarf Berserker
Other Dwarves you control get +1/+0.

Whenever a Dwarf you control becomes tapped, create a Treasure token.

Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
2 / 1
{2}{W}
Mage's Attendant
Creature - Cat Rogue
When Mage's Attendant enters the battlefield, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {1}."
3 / 2
{4}{W}{B}
Magister of Worth
Creature - Angel
Flying

Will of the council -- When Magister of Worth enters the battlefield, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.
4 / 4
{1}{R}
Magma Jet
Instant
Magma Jet deals 2 damage to any target. Scry 2.
{1}{R}
Magmatic Channeler
Creature - Human Wizard
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.

{T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
1 / 3
{4}{B}
Malakir Soothsayer
Creature - Vampire Shaman Ally
Cohort -- {T}, Tap an untapped Ally you control: You draw a card and you lose 1 life.
4 / 4
{3}
Mana Geode
Artifact
When Mana Geode enters the battlefield, scry 1.

{T}: Add one mana of any color.
{U}
Mantle of Tides
Artifact - Equipment
Equipped creature gets +1/+2.

Whenever you draw your second card each turn, attach Mantle of Tides to target creature you control.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{G}
Mantle of Webs
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+3 and has reach. (It can block creatures with flying.)
{3}{G}
Mantle of the Wolf
Enchantment - Aura
Enchant creature

Enchanted creature gets +4/+4.

When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
{2}{B}
Marauding Blight-Priest
Creature - Vampire Cleric
Whenever you gain life, each opponent loses 1 life.
3 / 2
{2}
Marble Diamond
Artifact
Marble Diamond enters the battlefield tapped.

{T}: Add {W}.
{3}{B}
Marchesa's Decree
Enchantment
When Marchesa's Decree enters the battlefield, you become the monarch.

Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
{2}{R}
Mardu Runemark
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has first strike as long as you control a white or black permanent.
{4}{B}{B}
Marionette Master
Creature - Human Artificer
Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.)

Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.
1 / 3
{1}{R}{R}
Markov Blademaster
Creature - Vampire Warrior
Double strike

Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
1 / 1
{W}
Martyr of Sands
Creature - Human Cleric
{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
1 / 1
{2}{G}
Marwyn, the Nurturer
Legendary Creature - Elf Druid
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.

{T}: Add an amount of {G} equal to Marwyn's power.
1 / 1
{R}{G}{W}
Mayael the Anima
Legendary Creature - Elf Shaman
{3}{R}{G}{W}, {T}: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them onto the battlefield. Put the rest on the bottom of your library in any order.
2 / 3
{W}{U}
Meddling Mage
Creature - Human Wizard
As Meddling Mage enters the battlefield, choose a nonland card name.

Spells with the chosen name can't be cast.
2 / 2
{2}{B}{G}
Meren of Clan Nel Toth
Legendary Creature - Human Shaman
Whenever another creature you control dies, you get an experience counter.

At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
3 / 4
{1}{U}
Merfolk Mesmerist
Creature - Merfolk Wizard
{U}, {T}: Target player mills two cards.
1 / 2
{G}{U}
Merfolk Mistbinder
Creature - Merfolk Shaman
Other Merfolk you control get +1/+1.
2 / 2
{1}{W}{W}
Mesa Enchantress
Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0 / 2
{2}{W}{U}
Metropolis Angel
Creature - Angel Soldier
Flying

Whenever you attack with one or more creatures with counters on them, draw a card.
3 / 1
{1}{B}
Miara, Thorn of the Glade
Legendary Creature - Elf Scout
Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card.

Partner (You can have two commanders if both have partner.)
1 / 2
{3}{W}
Michiko Konda, Truth Seeker
Legendary Creature - Human Advisor
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.
2 / 2
--
Mina Harker // Mina Harker
Card
{5}{U}{U}
Mind's Dilation
Enchantment
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
{5}
Mind's Eye
Artifact
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
{2}{U}
Mistral Singer
Creature - Siren
Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 / 2
{R}
Monastery Swiftspear
Creature - Human Monk
Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 / 2
{2}{W}
Moon-Blessed Cleric
Creature - Human Elf Cleric
Divine Intervention -- When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
3 / 2
{4}
Moonsilver Spear
Artifact - Equipment
Equipped creature has first strike.

Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying.

Equip {4}
{3}{U}
Moonsnare Specialist
Creature - Human Ninja
Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

When Moonsnare Specialist enters the battlefield, return up to one target creature to its owner's hand.
2 / 2
{2}
Moss Diamond
Artifact
Moss Diamond enters the battlefield tapped.

{T}: Add {G}.
{W}
Mother of Runes
Creature - Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
1 / 1
{0}
Mox Diamond
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard.

{T}: Add one mana of any color.
{15}
Mox Lotus
Artifact
{T}: Add {∞}.

{100}: Add one mana of any color.
--
Mox Tantalite
Artifact
Suspend 3--{0} (Rather than cast this card from your hand, pay {0} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

{T}: Add one mana of any color.
{4}{U}{U}
Mu Yanling
Legendary Planeswalker - Yanling
+2: Target creature can't be blocked this turn.

-3: Draw two cards.

-10: Tap all creatures your opponents control. You take an extra turn after this one.
L: 5
{4}{U}{U}
Mu Yanling, Celestial Wind
Legendary Planeswalker - Yanling
+1: Until your next turn, up to one target creature gets -5/-0.

-3: Return up to two target creatures to their owners' hands.

-7: Creatures you control with flying get +5/+5 until end of turn.
L: 5
{1}{U}{U}
Mu Yanling, Sky Dancer
Legendary Planeswalker - Yanling
+2: Until your next turn, up to one target creature gets -2/-0 and loses flying.

-3: Create a 4/4 blue Elemental Bird creature token with flying.

-8: You get an emblem with "Islands you control have '{T}: Draw a card.'"
L: 2
{1}{G}{G}
Mul Daya Channelers
Creature - Elf Druid Shaman
Play with the top card of your library revealed.

As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.

As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color."
2 / 2
{4}{B}
Murderous Cut
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Destroy target creature.
{1}{W}
Myrsmith
Creature - Human Artificer
Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.
2 / 1
{2}{B}
Nadier's Nightblade
Creature - Elf Warrior
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
1 / 3
{2}{R}{W}
Nahiri, Heir of the Ancients
Legendary Planeswalker - Nahiri
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.

-2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

-3: Nahiri, Heir of the Ancients deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
L: 4
{2}{R/W}{R/W}
Nahiri, Storm of Stone
Legendary Planeswalker - Nahiri
As long as it's your turn, creatures you control have first strike and equip abilities you activate cost {1} less to activate.

-X: Nahiri, Storm of Stone deals X damage to target tapped creature.
L: 6
{2}{R}{W}
Nahiri, the Harbinger
Legendary Planeswalker - Nahiri
+2: You may discard a card. If you do, draw a card.

-2: Exile target enchantment, tapped artifact, or tapped creature.

-8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
L: 4
{2}{R}
Najeela, the Blade-Blossom
Legendary Creature - Human Warrior
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking.

{W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
3 / 2
{2}{W}{U}
Narset Transcendent
Legendary Planeswalker - Narset
+1: Look at the top card of your library. If it's a noncreature, nonland card, you may reveal it and put it into your hand.

-2: When you cast your next instant or sorcery spell from your hand this turn, it gains rebound. (Exile the spell as it resolves. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)

-9: You get an emblem with "Your opponents can't cast noncreature spells."
L: 6
{1}{U}{R}{W}
Narset of the Ancient Way
Legendary Planeswalker - Narset
+1: You gain 2 life. Add {U}, {R}, or {W}. Spend this mana only to cast a noncreature spell.

-2: Draw a card, then you may discard a card. When you discard a nonland card this way, Narset of the Ancient Way deals damage equal to that card's mana value to target creature or planeswalker.

-6: You get an emblem with "Whenever you cast a noncreature spell, this emblem deals 2 damage to any target."
L: 4
{U}{U}
Narset's Reversal
Instant
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
{3}{U}{R}{W}
Narset, Enlightened Master
Legendary Creature - Human Monk
First strike, hexproof

Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
3 / 2
{1}{U}{U}
Narset, Parter of Veils
Legendary Planeswalker - Narset
Each opponent can't draw more than one card each turn.

-2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
L: 5
{2}{G}
Natural End
Instant
Destroy target artifact or enchantment. You gain 3 life.
{2}{G}
Naya Battlemage
Creature - Human Shaman
{R}, {T}: Target creature gets +2/+0 until end of turn.

{W}, {T}: Tap target creature.
2 / 2
{R/W}{G}
Naya Hushblade
Creature - Elf Rogue
As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
2 / 1
{4}{U}{R}
Neera, Wild Mage
Legendary Creature - Human Elf Shaman
Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn.
2 / 7
{2}{R}
Neonate's Rush
Instant
This spell costs {1} less to cast if you control a Vampire.

Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
{1}{U}
Neutralizing Blast
Instant
Counter target multicolored spell.
{W}{U}
Niambi, Esteemed Speaker
Legendary Creature - Human Cleric
Flash

When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value.

{1}{W}{U}, {T}, Discard a legendary card: Draw two cards.
2 / 1
{1}{W}{U}
Niambi, Faithful Healer
Legendary Creature - Human Cleric
When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle.
2 / 2
{3}{B}
Nightshade Harvester
Creature - Elf Shaman
Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.
2 / 2
{2}{B}
Nikara, Lair Scavenger
Legendary Creature - Human Cleric
Partner with Yannik, Scavenging Sentinel (When this creature enters the battlefield, target player may put Yannik into their hand from their library, then shuffle.)

Menace

Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.
2 / 2
{2}{W}
Nikko-Onna
Creature - Spirit
When Nikko-Onna enters the battlefield, destroy target enchantment.

Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
2 / 2
{1}{R}
Nimble-Blade Khenra
Creature - Jackal Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 / 3
{2}{U}
Nimbus Naiad
Enchantment Creature - Nymph
Bestow {4}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying

Enchanted creature gets +2/+2 and has flying.
2 / 2
{4}{B}{B}
Nirkana Revenant
Creature - Vampire Shade
Whenever you tap a Swamp for mana, add an additional {B}.

{B}: Nirkana Revenant gets +1/+1 until end of turn.
4 / 4
{2}{G}{G}
Nissa Revane
Legendary Planeswalker - Nissa
+1: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle.

+1: You gain 2 life for each Elf you control.

-7: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.
L: 2
{2}{G}
Nissa's Pilgrimage
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
{5}{G}{G}
Nissa, Genesis Mage
Legendary Planeswalker - Nissa
+2: Untap up to two target creatures and up to two target lands.

-3: Target creature gets +5/+5 until end of turn.

-10: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
L: 5
{X}{G}{U}
Nissa, Steward of Elements
Legendary Planeswalker - Nissa
+2: Scry 2.

0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.

-6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
L: X
{2}{G}
Nissa, Vastwood Seer
Legendary Creature - Elf Scout
When Nissa, Vastwood Seer enters the battlefield, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.

Whenever a land enters the battlefield under your control, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
2 / 2
--
Nissa, Sage Animist
Legendary Planeswalker - Nissa

+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.

-2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.

-7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
2 / 2
{1}{G}{G}
Nissa, Voice of Zendikar
Legendary Planeswalker - Nissa
+1: Create a 0/1 green Plant creature token.

-2: Put a +1/+1 counter on each creature you control.

-7: You gain X life and draw X cards, where X is the number of lands you control.
L: 3
{3}{G}{G}
Nissa, Who Shakes the World
Legendary Planeswalker - Nissa
Whenever you tap a Forest for mana, add an additional {G}.

+1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.

-8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
L: 5
{3}{G}{G}
Nissa, Worldwaker
Legendary Planeswalker - Nissa
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.

+1: Untap up to four target Forests.

-7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
L: 3
{1}{W}
Noble Heritage
Legendary Enchantment - Background
Commander creatures you own have "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
{2}{W}
Norika Yamazaki, the Poet
Legendary Creature - Human Samurai
Vigilance

Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
3 / 2
{4}
North Star
Artifact
{4}, {T}: For one spell this turn, you may spend mana as though it were mana of any type to pay that spell's mana cost. (Additional costs are still paid normally.)
{2}{G}{G}
Norwood Priestess
Creature - Elf Druid
{T}: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
1 / 1
{3}{G}
Nullmage Shepherd
Creature - Elf Shaman
Tap four untapped creatures you control: Destroy target artifact or enchantment.
2 / 4
{2}{G}
Numa, Joraga Chieftain
Legendary Creature - Elf Warrior
At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves.

Partner (You can have two commanders if both have partner.)
2 / 2
{G}
Nurturer Initiate
Creature - Elf Shaman
Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.
1 / 1
{1}{W}
Nurturing Presence
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn."

When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.
{3}{G}
Nylea, God of the Hunt
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Other creatures you control have trample.

{3}{G}: Target creature gets +2/+2 until end of turn.
6 / 6
{3}{G}
Nylea, Keen-Eyed
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to green is less than five, Nylea isn't a creature.

Creature spells you cast cost {1} less to cast.

{2}{G}: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
5 / 6
{3}{U}{B}
Nymris, Oona's Trickster
Legendary Creature - Faerie Knight
Flash

Flying

Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
1 / 6
{1}{R}
Oath of Chandra
Legendary Enchantment
When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent.
{1}{W}{B}
Oath of Kaya
Legendary Enchantment
When Oath of Kaya enters the battlefield, it deals 3 damage to any target and you gain 3 life.

Whenever an opponent attacks a planeswalker you control with one or more creatures, Oath of Kaya deals 2 damage to that player and you gain 2 life.
{2}{B}
Oath of Liliana
Legendary Enchantment
When Oath of Liliana enters the battlefield, each opponent sacrifices a creature.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, create a 2/2 black Zombie creature token.
{G}
Oath of Nissa
Legendary Enchantment
When Oath of Nissa enters the battlefield, look at the top three cards of your library. You may reveal a creature, land, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

You may spend mana as though it were mana of any color to cast planeswalker spells.
{1}{B}
Oblivion's Hunger
Instant
Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.)
{1}{U}
Oboro Breezecaller
Creature - Moonfolk Wizard
Flying

{2}, Return a land you control to its owner's hand: Untap target land.
1 / 1
{2}{W}
Observant Alseid
Enchantment Creature - Nymph
Bestow {4}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Vigilance

Enchanted creature gets +2/+2 and has vigilance.
2 / 2
{2}{U}
Of One Mind
Sorcery
This spell costs {2} less to cast if you control a Human creature and a non-Human creature.

Draw two cards.
{2}{B}{R}
Olivia Voldaren
Legendary Creature - Vampire
Flying

{1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren.

{3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
3 / 3
{4}{R}{R}
Olivia's Attendants
Creature - Vampire
Menace

Whenever Olivia's Attendants deals damage, create that many Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

{2}{R}: Olivia's Attendants deals 1 damage to any target.
6 / 6
{4}{B}{R}
Olivia, Crimson Bride
Legendary Creature - Vampire Noble
Flying, haste

Whenever Olivia, Crimson Bride attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."
3 / 4
{1}{B}{R}
Olivia, Mobilized for War
Legendary Creature - Vampire Knight
Flying

Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
3 / 3
{2}{G}
Omen of the Hunt
Enchantment
Flash

When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

{2}{G}, Sacrifice Omen of the Hunt: Scry 2.
{1}{U}
Omen of the Sea
Enchantment
Flash

When Omen of the Sea enters the battlefield, scry 2, then draw a card.

{2}{U}, Sacrifice Omen of the Sea: Scry 2.
{1}{U}
Omenspeaker
Creature - Human Wizard
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 3
{3}{W}
On Serra's Wings
Legendary Enchantment - Aura
Enchant creature

Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
{1}{U}
One With the Wind
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.
{3}{U}
One with the Stars
Enchantment - Aura
Enchant creature or enchantment

Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
{2}{U}
Oona's Grace
Instant
Target player draws a card.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
{W}
Opal Caryatid
Enchantment
When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
{2}{B}
Ophiomancer
Creature - Human Shaman
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
2 / 2
{3}{U}
Oracle's Insight
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
{1}{G}
Oran-Rief Invoker
Creature - Human Shaman
{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
2 / 2
{1}{U}
Ordeal of Thassa
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa.

When you sacrifice Ordeal of Thassa, draw two cards.
{1}{R}
Oread of Mountain's Blaze
Enchantment Creature - Nymph
{2}{R}, Discard a card: Draw a card.
1 / 3
{1}{W}{W}
Oriss, Samite Guardian
Legendary Creature - Human Cleric
{T}: Prevent all damage that would be dealt to target creature this turn.

Grandeur -- Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
1 / 3
{G}
Ornamental Courage
Instant
Untap target creature. It gets +1/+3 until end of turn.
{3}{B}
Ovalchase Daredevil
Creature - Human Pilot
Whenever an artifact enters the battlefield under your control, you may return Ovalchase Daredevil from your graveyard to your hand.
4 / 2
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{W}
Paladin's Shield
Artifact - Equipment
Flash

When Paladin's Shield enters the battlefield, attach it to target creature you control.

Equipped creature gets +0/+2.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
--
Paliano, the High City
Legendary Land
Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.

{T}: Add one mana of any color chosen as you drafted cards named Paliano, the High City.
{1}{G}
Paradise Druid
Creature - Elf Druid
Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)

{T}: Add one mana of any color.
2 / 1
{0}
Paradise Mantle
Artifact - Equipment
Equipped creature has "{T}: Add one mana of any color."

Equip {1}
--
Path of Ancestry
Land
Path of Ancestry enters the battlefield tapped.

{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{2}{B}
Pharika's Libation
Instant
Choose one --

• Target opponent sacrifices a creature.

• Target opponent sacrifices an enchantment.
{2}{R}
Pia Nalaar
Legendary Creature - Human Artificer
When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

{1}{R}: Target artifact creature gets +1/+0 until end of turn.

{1}, Sacrifice an artifact: Target creature can't block this turn.
2 / 2
{1}{B}
Plague Witch
Creature - Elf Spellshaper
{B}, {T}, Discard a card: Target creature gets -1/-1 until end of turn.
1 / 1
{1}{G}
Pollenbright Druid
Creature - Elf Druid
When Pollenbright Druid enters the battlefield, choose one --

• Put a +1/+1 counter on target creature.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
{1}{W}
Potion of Healing
Artifact
When Potion of Healing enters the battlefield, draw a card.

{W}, {T}, Sacrifice Potion of Healing: You gain 3 life.
{2}{G}
Predator's Rapport
Instant
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
{B}
Price of Betrayal
Sorcery
Remove up to five counters from target artifact, creature, planeswalker, or opponent.
{W}{B}
Priest of Fell Rites
Creature - Human Warlock
{T}, Pay 3 life, Sacrifice Priest of Fell Rites: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Unearth {3}{W}{B} ({3}{W}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
2 / 2
{2}{G}{U}
Prime Speaker Vannifar
Legendary Creature - Elf Ooze Wizard
{T}, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
2 / 4
{2}{G}{U}
Prime Speaker Vannifar
Legendary Creature - Elf Ooze Wizard
{T}, Sacrifice another creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
2 / 4
{2}{G}{G}{U}{U}
Prime Speaker Zegana
Legendary Creature - Merfolk Wizard
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.

When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
1 / 1
{1}{U}{R}
Prismari Command
Instant
Choose two --

• Prismari Command deals 2 damage to any target.

• Target player draws two cards, then discards two cards.

• Target player creates a Treasure token.

• Destroy target artifact.
{2}
Prismatic Lens
Artifact
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{4}{B}{B}
Professor Onyx
Legendary Planeswalker - Liliana
Magecraft -- Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life.

+1: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

-3: Each opponent sacrifices a creature with the greatest power among creatures that player controls.

-8: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
L: 5
{3}{G}{U}
Prophet of Kruphix
Creature - Human Wizard
Untap all creatures and lands you control during each other player's untap step.

You may cast creature spells as though they had flash.
2 / 3
{2}
Prophetic Prism
Artifact
When Prophetic Prism enters the battlefield, draw a card.

{1}, {T}: Add one mana of any color.
{2}{U}
Prosperous Thief
Creature - Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 / 2
{2}{U}
Psionic Snoop
Creature - Human Rogue
Flash

When Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
0 / 3
{3}{U}
Psychic Overload
Enchantment - Aura
Enchant permanent

When Psychic Overload enters the battlefield, tap enchanted permanent.

Enchanted permanent doesn't untap during its controller's untap step.

Enchanted permanent has "Discard two artifact cards: Untap this permanent."
{1}{W}
Puncturing Light
Instant
Destroy target attacking or blocking creature with power 3 or less.
{1}{R}{W}{B}
Queen Marchesa
Legendary Creature - Human Assassin
Deathtouch, haste

When Queen Marchesa enters the battlefield, you become the monarch.

At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
3 / 3
{4}
Quicksilver Amulet
Artifact
{4}, {T}: You may put a creature card from your hand onto the battlefield.
{3}{U}
Quicksmith Spy
Creature - Human Artificer
When Quicksmith Spy enters the battlefield, target artifact you control gains "{T}: Draw a card" for as long as you control Quicksmith Spy.
2 / 3
{2}{U}
Quiet Contemplation
Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
{1}{G}
Quirion Dryad
Creature - Dryad
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad.
1 / 1
{1}{R}{G}
Radha, Heart of Keld
Legendary Creature - Elf Warrior
As long as it's your turn, Radha, Heart of Keld has first strike.

You may look at the top card of your library any time, and you may play lands from the top of your library.

{4}{R}{G}: Radha gets +X/+X until end of turn, where X is the number of lands you control.
3 / 3
{1}{R}{G}
Radha, Heart of Keld
Legendary Creature - Elf Warrior
As long as it's your turn, Radha, Heart of Keld has first strike.

You may look at the top card of your library any time, and you may play lands from the top of your library.

{4}{R}{G}: Radha gets +X/+X until end of turn, where X is the number of lands you control.
3 / 3
{R}{G}
Radha, Heir to Keld
Legendary Creature - Elf Warrior
Whenever Radha, Heir to Keld attacks, you may add {R}{R}.

{T}: Add {G}.
2 / 2
{4}{B}
Radiant Epicure
Creature - Vampire Wizard
Converge -- When Radiant Epicure enters the battlefield, each opponent loses X life and you gain X life, where X is the number of colors of mana spent to cast this spell.
5 / 5
{W}
Radiant Grace
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 and has vigilance.

When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.
--
Radiant Restraints
Enchantment - Aura Curse

Enchant player

Creatures enchanted player controls enter the battlefield tapped.
{3}{R}{R}
Radiant Performer
Creature - Human Wizard
Flash

When Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
2 / 2
{2}{B}
Raffine's Silencer
Creature - Human Assassin
When Raffine's Silencer enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

When Raffine's Silencer dies, target creature an opponent controls gets -X/-X until end of turn, where X is Raffine's Silencer's power.
1 / 1
{2}{R}{R}
Rakka Mar
Legendary Creature - Human Shaman
Haste

{R}, {T}: Create a 3/1 red Elemental creature token with haste.
2 / 2
{1}{W}
Rally of Wings
Instant
Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.
{2}{G}{U}
Rashmi, Eternities Crafter
Legendary Creature - Elf Druid
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
2 / 3
{2}{G}{U}
Rashmi, Eternities Crafter
Legendary Creature - Elf Druid
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
2 / 3
{4}{R}{R}{W}{W}
Razia, Boros Archangel
Legendary Creature - Angel
Flying, vigilance, haste

{T}: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead.
6 / 3
{3}{W}{W}
Reaper of Flight Moonsilver
Creature - Angel
Flying

Delirium -- Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
3 / 3
{3}{W}
Rebbec, Architect of Ascension
Legendary Creature - Human Artificer
Artifacts you control have protection from each mana value among artifacts you control.

Partner (You can have two commanders if both have partner.)
3 / 4
{3}{W}
Regna's Sanction
Sorcery
For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest.
{2}{W}
Reidane, God of the Worthy
Legendary Creature - God
Flying, vigilance

Snow lands your opponents control enter the battlefield tapped.

Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast.
2 / 3
--
Valkmira, Protector's Shield
Legendary Artifact

If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.

Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
2 / 3
{2}
Relic Amulet
Artifact
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet.

{2}, {T}, Remove all charge counters from Relic Amulet: It deals that much damage to target creature.
{2}{G}{G}
Renata, Called to the Hunt
Legendary Enchantment Creature - Demigod
Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Each other creature you control enters the battlefield with an additional +1/+1 counter on it.
* / 3
{2}{W}
Renewed Faith
Instant
You gain 6 life.

Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)

When you cycle Renewed Faith, you may gain 2 life.
{G}
Renowned Weaver
Creature - Human Shaman
{1}{G}, Sacrifice Renowned Weaver: Create a 1/3 green Spider enchantment creature token with reach. (It can block creatures with flying.)
1 / 1
{3}
Replicating Ring
Snow Artifact
{T}: Add one mana of any color.

At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "{T}: Add one mana of any color."
{2}{W}{W}
Resilient Wanderer
Creature - Human Nomad
First strike

Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.
2 / 3
{5}{W}{W}
Resolute Archangel
Creature - Angel
Flying

When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.
4 / 4
{1}{W}{W}
Resplendent Angel
Creature - Angel
Flying

At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.

{3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
3 / 3
{1}{W}
Rest in Peace
Enchantment
When Rest in Peace enters the battlefield, exile all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.
{3}{W}
Restoration Angel
Creature - Angel
Flash

Flying

When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
3 / 4
{2}{W}{B}
Restoration Gearsmith
Creature - Human Artificer
When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.
3 / 3
{4}{B}
Return Upon the Tide
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.

Foretell {3}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{3}{B}
Revel Ruiner
Creature - Cephalid Rogue
Menace (This creature can't be blocked except by two or more creatures.)

When Revel Ruiner enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
3 / 1
{4}{R}{R}
Reversal of Fortune
Sorcery
Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
{1}{W}
Revitalize
Instant
You gain 3 life.

Draw a card.
{2}{W}{U}
Reviving Vapors
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
{6}{W}{W}{W}
Reya Dawnbringer
Legendary Creature - Angel
Flying

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
4 / 6
{1}{G}
Rhonas's Stalwart
Creature - Human Warrior
You may exert Rhonas's Stalwart as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn. (An exerted creature won't untap during your next untap step.)
2 / 2
{2}{W}
Righteous Valkyrie
Creature - Angel Cleric
Flying

Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness.

As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
2 / 4
{1}{G}
Rime Tender
Snow Creature - Human Druid
{T}: Untap another target snow permanent.
2 / 2
{3}{U}
Rimewind Cryomancer
Creature - Human Wizard
{1}, {T}: Counter target activated ability. Activate only if you control four or more snow permanents. (Mana abilities can't be targeted.)
2 / 3
{2}
Ring of Kalonia
Artifact - Equipment
Equipped creature has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's green.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}
Ring of Xathrid
Artifact - Equipment
{2}: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}{R}{R}
Rionya, Fire Dancer
Legendary Creature - Human Wizard
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
3 / 4
{1}{R}{W}
Risona, Asari Commander
Legendary Creature - Human Samurai
Haste

Whenever Risona, Asari Commander deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it.

Whenever combat damage is dealt to you, remove an indestructible counter from Risona.
3 / 3
{R}
Rite of Flame
Sorcery
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
{4}{B}{G}
Rites of Reaping
Sorcery
Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.
{B}{R}
Rix Maadi Guildmage
Creature - Human Shaman
{B}{R}: Target blocking creature gets -1/-1 until end of turn.

{B}{R}: Target player who lost life this turn loses 1 life.
2 / 2
{1}{W}
Robe of Stars
Artifact - Equipment
Equipped creature gets +0/+3.

Astral Projection -- {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

Equip {1}
{1}{U}{R}
Rootha, Mercurial Artist
Legendary Creature - Orc Shaman
{2}, Return Rootha, Mercurial Artist to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
1 / 4
{4}{R}{R}
Rowan Kenrith
Legendary Planeswalker - Rowan
+2: During target player's next turn, each creature that player controls attacks if able.

-2: Rowan Kenrith deals 3 damage to each tapped creature target player controls.

-8: Target player gets an emblem with "Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy."

Partner with Will Kenrith

Rowan Kenrith can be your commander.
L: 4
{3}{R}
Rowan's Battleguard
Creature - Human Knight
First strike

As long as you control a Rowan planeswalker, Rowan's Battleguard gets +3/+0.
3 / 3
{3}{R}{R}
Rowan, Fearless Sparkmage
Legendary Planeswalker - Rowan
+1: Up to one target creature gets +3/+0 and gains first strike until end of turn.

-2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.

-9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
L: 5
{2}{R}
Rowan, Scholar of Sparks
Legendary Planeswalker - Rowan
Instant and sorcery spells you cast cost {1} less to cast.

+1: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead.

-4: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy."
--
Will, Scholar of Frost
Legendary Planeswalker - Will

Instant and sorcery spells you cast cost {1} less to cast.

+1: Up to one target creature has base power and toughness 0/2 until your next turn.

-3: Draw two cards.

-7: Exile up to five target permanents. For each permanent exiled this way, its controller creates a 4/4 blue and red Elemental creature token.
{2}{W}
Royal Trooper
Creature - Human Soldier
Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
2 / 2
{2}{R/G}
Rubble Slinger
Creature - Human Warrior
Reach
2 / 3
{2}{G}{W}{U}
Rubinia Soulsinger
Legendary Creature - Faerie
You may choose not to untap Rubinia Soulsinger during your untap step.

{T}: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
2 / 3
{1}{W}{W}
Rumor Gatherer
Creature - Elf Wizard
Alliance -- Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
2 / 1
{3}{U}
Run Aground
Instant
Put target artifact or creature on top of its owner's library.
{3}
Runed Crown
Artifact - Equipment
When Runed Crown enters the battlefield, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, shuffle.

Equipped creature gets +1/+1.

Equip {2}
{1}{U}
Runner's Bane
Enchantment - Aura
Enchant creature with power 3 or less

When Runner's Bane enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.
{R}
Rush of Adrenaline
Instant
Target creature gets +2/+1 and gains trample until end of turn.
{2}{R}
Rush of Blood
Instant
Target creature gets +X/+0 until end of turn, where X is its power.
{B}{R}
Rushblade Commander
Creature - Azra Warrior
Warriors your team controls have haste.
2 / 2
{1}{B}
Ruthless Cullblade
Creature - Vampire Warrior
Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life.
2 / 1
{2}{G}
Ruthless Instincts
Instant
Choose one --

• Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.

• Target attacking creature gets +2/+2 and gains trample until end of turn.
{B}
Ruthless Ripper
Creature - Human Assassin
Deathtouch

Morph--Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Ruthless Ripper is turned face up, target player loses 2 life.
1 / 1
{2}{G}
Sacellum Godspeaker
Creature - Elf Druid
{T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} for each card revealed this way.
2 / 2
{U}
Sage of Mysteries
Creature - Human Wizard
Constellation -- Whenever an enchantment enters the battlefield under your control, target player mills two cards.
0 / 2
{1}{U}{R}
Saheeli Rai
Legendary Planeswalker - Saheeli
+1: Scry 1. Saheeli Rai deals 1 damage to each opponent.

-2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.

-7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.
L: 3
{4}{U}{U}
Saheeli's Artistry
Sorcery
Choose one or both --

• Create a token that's a copy of target artifact.

• Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
{1}{U/R}{U/R}
Saheeli, Sublime Artificer
Legendary Planeswalker - Saheeli
Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token.

-2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.
L: 5
{2}{U}{R}
Saheeli, the Gifted
Legendary Planeswalker - Saheeli
+1: Create a 1/1 colorless Servo artifact creature token.

+1: The next spell you cast this turn costs {1} less to cast for each artifact you control as you cast it.

-7: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step.

Saheeli, the Gifted can be your commander.
L: 4
{W}
Samite Blessing
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
{2}{R/G}{R/G}
Samut, Tyrant Smasher
Legendary Planeswalker - Samut
Creatures you control have haste.

-1: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
L: 5
{2}{R}{G}
Samut, the Tested
Legendary Planeswalker - Samut
+1: Up to one target creature gains double strike until end of turn.

-2: Samut, the Tested deals 2 damage divided as you choose among one or two targets.

-7: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.
L: 4
{1}{W}{W}
Sanctum Prelate
Creature - Human Cleric
As Sanctum Prelate enters the battlefield, choose a number.

Noncreature spells with mana value equal to the chosen number can't be cast.
2 / 2
{3}{R}
Sandstorm Eidolon
Creature - Spirit
{R}, Sacrifice Sandstorm Eidolon: Target creature can't block this turn.

Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.
2 / 2
{2}{B}{B}
Sangromancer
Creature - Vampire Shaman
Flying

Whenever a creature an opponent controls dies, you may gain 3 life.

Whenever an opponent discards a card, you may gain 3 life.
3 / 3
{1}{R}
Sanguinary Mage
Creature - Vampire Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 / 3
{3}{W}
Sanguine Glorifier
Creature - Vampire Cleric
When Sanguine Glorifier enters the battlefield, put a +1/+1 counter on another target Vampire you control.
3 / 3
{1}{R}
Sanguine Statuette
Artifact
When Sanguine Statuette enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Blood token, you may have Sanguine Statuette become a 3/3 Vampire artifact creature with haste until end of turn.
{G}
Saruli Caretaker
Creature - Dryad
Defender

{T}, Tap an untapped creature you control: Add one mana of any color.
0 / 3
{2}{B}{G}
Savra, Queen of the Golgari
Legendary Creature - Elf Shaman
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.

Whenever you sacrifice a green creature, you may gain 2 life.
2 / 2
{1}{B}{G}
Savvy Hunter
Creature - Human Warrior
Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Sacrifice two Foods: Draw a card.
3 / 3
{3}
Scepter of Empires
Artifact
{T}: Scepter of Empires deals 1 damage to target player or planeswalker. It deals 3 damage instead if you control artifacts named Crown of Empires and Throne of Empires.
{R}
Scorched Rusalka
Creature - Spirit
{R}, Sacrifice a creature: Scorched Rusalka deals 1 damage to target player or planeswalker.
1 / 1
{3}{R}
Scrapper Champion
Creature - Human Artificer
Double strike (This creature deals both first-strike and regular combat damage.)

When Scrapper Champion enters the battlefield, you get {E}{E} (two energy counters).

Whenever Scrapper Champion attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
2 / 2
{2}{U}
Scribe of the Mindful
Creature - Human Cleric
{1}, {T}, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.
2 / 2
{1}{G}
Sculptor of Winter
Snow Creature - Elf Rogue
{T}: Untap target snow land.
2 / 2
{1}{U}
Sea Gate Stormcaller
Creature - Human Wizard
Kicker {4}{U}

When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
2 / 1
--
Secluded Courtyard
Land
As Secluded Courtyard enters the battlefield, choose a creature type.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
{G/W}
Seedcradle Witch
Creature - Elf Shaman
{2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.
1 / 1
{W}
Segovian Angel
Creature - Angel
Flying, vigilance
1 / 1
{G}{W}
Selesnya Evangel
Creature - Elf Shaman
{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
1 / 2
{1}{G}{W}
Selvala, Explorer Returned
Legendary Creature - Elf Scout
Parley -- {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
2 / 4
{1}{G}{W}
Selvala, Explorer Returned
Legendary Creature - Elf Scout
Parley -- {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
2 / 4
{1}{G}{G}
Selvala, Heart of the Wilds
Legendary Creature - Elf Scout
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.

{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
2 / 3
{1}{G}{G}
Selvala, Heart of the Wilds
Legendary Creature - Elf Scout
Whenever another creature enters the battlefield, its controller may draw a card if its power is greater than each other creature's power.

{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
2 / 3
{2}{W}{U}{B}
Sen Triplets
Legendary Artifact Creature - Human Wizard
At the beginning of your upkeep, choose target opponent. This turn, that player can't cast spells or activate abilities and plays with their hand revealed. You may play lands and cast spells from that player's hand this turn.
3 / 3
{4}{W}{W}{W}
Sephara, Sky's Blade
Legendary Creature - Angel
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost.

Flying, lifelink

Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
7 / 7
{2}{W}{W}
Seraph of Dawn
Creature - Angel
Flying, lifelink
2 / 4
{5}{W}{W}
Seraph of the Masses
Creature - Angel
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Flying

Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
* / *
{2}{W}{B}
Seraph of the Scales
Creature - Angel
Flying

{W}: Seraph of the Scales gains vigilance until end of turn.

{B}: Seraph of the Scales gains deathtouch until end of turn.

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
4 / 3
{3}{W}
Seraph of the Sword
Creature - Angel
Flying

Prevent all combat damage that would be dealt to Seraph of the Sword.
3 / 3
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 / 4
{W}{W}
Serra Avenger
Creature - Angel
You can't cast this spell during your first, second, or third turns of the game.

Flying, vigilance
3 / 3
{2}{W}{W}
Serra the Benevolent
Legendary Planeswalker - Serra
+2: Creatures you control with flying get +1/+1 until end of turn.

-3: Create a 4/4 white Angel creature token with flying and vigilance.

-6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
L: 4
{4}{W}{W}{W}
Serra's Emissary
Creature - Angel
Flying

As Serra's Emissary enters the battlefield, choose a card type.

You and creatures you control have protection from the chosen card type.
7 / 7
{4}{W}{W}
Serra's Guardian
Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)

Vigilance (Attacking doesn't cause this creature to tap.)

Other creatures you control have vigilance.
5 / 5
{U}
Serum Visions
Sorcery
Draw a card. Scry 2.
{1}{G}
Servant of the Conduit
Creature - Elf Druid
When Servant of the Conduit enters the battlefield, you get {E}{E} (two energy counters).

{T}, Pay {E}: Add one mana of any color.
2 / 2
{2}{G}
Setessan Champion
Creature - Human Warrior
Constellation -- Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.
1 / 3
{1}{G}
Setessan Skirmisher
Creature - Human Warrior
Constellation -- Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn.
2 / 1
{3}{G}
Setessan Starbreaker
Creature - Human Warrior
When Setessan Starbreaker enters the battlefield, you may destroy target Aura.
2 / 1
{2}{B}{B}
Settle the Score
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
{1}{B}
Severed Strands
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
{B}
Shadow Alley Denizen
Creature - Vampire Rogue
Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1 / 1
{B}
Shadowborn Apostle
Creature - Human Cleric
A deck can have any number of cards named Shadowborn Apostle.

{B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
1 / 1
{1}{B}{B}
Shadowheart, Cleric of Graves
Legendary Creature - Human Elf Cleric
Deathtouch, lifelink

At the beginning of your end step, Shadowheart, Cleric of Graves deals 1 damage to each player.
4 / 4
{U}{B}
Shadowstorm Vizier
Creature - Human Cleric
Flying

Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn.
1 / 3
{3}{W}
Shalai, Voice of Plenty
Legendary Creature - Angel
Flying

You, planeswalkers you control, and other creatures you control have hexproof.

{4}{G}{G}: Put a +1/+1 counter on each creature you control.
3 / 4
{3}{G}
Shaman of Spring
Creature - Elf Shaman
When Shaman of Spring enters the battlefield, draw a card.
2 / 2
{1}{B}{G}
Shaman of the Pack
Creature - Elf Shaman
When Shaman of the Pack enters the battlefield, target opponent loses life equal to the number of Elves you control.
3 / 2
{G}{W}
Shanna, Sisay's Legacy
Legendary Creature - Human Warrior
Shanna, Sisay's Legacy can't be the target of abilities your opponents control.

Shanna gets +1/+1 for each creature you control.
0 / 0
{G}{W}
Shanna, Sisay's Legacy
Legendary Creature - Human Warrior
Shanna, Sisay's Legacy can't be the target of abilities your opponents control.

Shanna gets +1/+1 for each creature you control.
0 / 0
{4}{W}
Shepherd of Heroes
Creature - Angel Cleric
Flying

When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
3 / 4
{4}{W}{W}
Shepherd of the Cosmos
Creature - Angel Warrior
Flying

When Shepherd of the Cosmos enters the battlefield, return target permanent card with mana value 2 or less from your graveyard to the battlefield.

Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
3 / 3
{4}{W}
Shepherd of the Lost
Creature - Angel
Flying, first strike, vigilance
3 / 3
{2}{B}{G}
Shessra, Death's Whisper
Legendary Creature - Human Elf Warlock
Bewitching Whispers -- When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able.

Whispers of the Grave -- At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
1 / 3
{2}{B}{G}
Shessra, Death's Whisper
Legendary Creature - Human Elf Warlock
Bewitching Whispers -- When Shessra, Death's Whisper enters the battlefield, target creature blocks this turn if able.

Whispers of the Grave -- At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.
1 / 3
{U}
Shimmering Wings
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

{U}: Return Shimmering Wings to its owner's hand.
{2}{B}
Sickle Dancer
Creature - Human Warrior
Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.
3 / 2
{2}{W}{W}
Sigarda's Splendor
Enchantment
As Sigarda's Splendor enters the battlefield, note your life total.

At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total.

Whenever you cast a white spell, you gain 1 life.
{4}{W}{W}
Sigarda's Summons
Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
{4}{W}
Sigarda's Vanguard
Creature - Angel
Flash

Flying

Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
3 / 3
{1}{G}{W}{W}
Sigarda, Champion of Light
Legendary Creature - Angel
Flying, trample

Humans you control get +1/+1.

Coven -- Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4 / 4
{3}{G}{W}
Sigarda, Heron's Grace
Legendary Creature - Angel
Flying

You and Humans you control have hexproof.

{2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
4 / 5
{2}{G}{W}{W}
Sigarda, Host of Herons
Legendary Creature - Angel
Flying, hexproof

Spells and abilities your opponents control can't cause you to sacrifice permanents.
5 / 5
{1}{W}{W}
Sigrid, God-Favored
Legendary Creature - Human Warrior
Flash

First strike, protection from God creatures

When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
2 / 2
{2}{W}
Silent Attendant
Creature - Human Cleric
{T}: You gain 1 life.
0 / 2
{1}{G}
Silhana Ledgewalker
Creature - Elf Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Silhana Ledgewalker can't be blocked except by creatures with flying.
1 / 1
{2}{G}
Silkweaver Elite
Creature - Elf Archer
Reach (This creature can block creatures with flying.)

Revolt -- When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card.
2 / 2
--
Silverbluff Bridge
Artifact Land
Silverbluff Bridge enters the battlefield tapped.

Indestructible

{T}: Add {U} or {R}.
{W}{B}
Silverquill Silencer
Creature - Human Cleric
As Silverquill Silencer enters the battlefield, choose a nonland card name.

Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
3 / 2
{2}
Silverskin Armor
Artifact - Equipment
Equipped creature gets +1/+1 and is an artifact in addition to its other types.

Equip {2}
{1}{G}{W}
Siona, Captain of the Pyleas
Legendary Creature - Human Soldier
When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.
2 / 2
{1}{G}{W}
Siona, Captain of the Pyleas
Legendary Creature - Human Soldier
When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.
2 / 2
{U}{B}
Siphon Insight
Instant
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

Flashback {1}{U}{B}
{2}{W}
Sisay, Weatherlight Captain
Legendary Creature - Human Soldier
Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control.

{W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
2 / 2
{2}{U}
Skill Borrower
Artifact Creature - Human Wizard
Play with the top card of your library revealed.

As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)
1 / 3
{2}
Sky Diamond
Artifact
Sky Diamond enters the battlefield tapped.

{T}: Add {U}.
{1}{W}
Skyblade's Boon
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has flying.

{2}{W}: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.
{1}
Skyblinder Staff
Artifact - Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{1}{R}{W}
Skyknight Legionnaire
Creature - Human Knight
Flying, haste
2 / 2
{W}
Skymarcher Aspirant
Creature - Vampire Soldier
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Skymarcher Aspirant has flying as long as you have the city's blessing.
2 / 1
{X}{G}{U}
Skyrider Elf
Creature - Elf Warrior Ally
Flying

Converge -- Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
0 / 0
{1}{G}
Skyshroud Lookout
Creature - Elf Archer
Reach

When Skyshroud Lookout enters the battlefield, seek an Elf card.
1 / 1
{1}{B}
Slaughter Specialist
Creature - Vampire Warrior
When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.

Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.
3 / 3
{3}{U/R}{B}
Slave of Bolas
Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
{4}{B}
Sly Requisitioner
Creature - Human Artificer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
2 / 2
{4}{W}
Soaring Hope
Enchantment - Aura
Enchant creature

When Soaring Hope enters the battlefield, you gain 3 life.

Enchanted creature has flying.

{W}: Put Soaring Hope on top of its owner's library.
{2}{W}
Solemn Offering
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
{W}
Solid Footing
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +1/+1.

As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
{1}{G}{U}{R}
Song of Creation
Enchantment
You may play an additional land on each of your turns.

Whenever you cast a spell, draw two cards.

At the beginning of your end step, discard your hand.
{W}
Songstitcher
Creature - Human Cleric
{1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
1 / 1
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 / 1
{4}{B}
Soulblade Corrupter
Creature - Human Warrior
Partner with Soulblade Renewer (When this creature enters the battlefield, target player may put Soulblade Renewer into their hand from their library, then shuffle.)

Deathtouch

Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.
3 / 3
{3}{W}
Spawnbinder Mage
Creature - Human Wizard Ally
Cohort -- {T}, Tap an untapped Ally you control: Tap target creature.
2 / 4
--
Spear of the General
Hero Artifact - Equipment
Equipped creature gets +2/+0 and has first strike.

Equip {2}
{2}{R}
Spearpoint Oread
Enchantment Creature - Nymph
Bestow {5}{R} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

First strike

Enchanted creature gets +2/+2 and has first strike.
2 / 2
{3}{W}{W}
Spectra Ward
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
{3}{R}
Spikewheel Acrobat
Creature - Human Rogue
Spectacle {2}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
5 / 2
{2}{R}{R}
Spiraling Duelist
Creature - Human Berserker
Metalcraft -- Spiraling Duelist has double strike as long as you control three or more artifacts.
3 / 1
{2}{W}{U}
Spire Patrol
Creature - Human Soldier
Flying

When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
3 / 2
{G}
Spire Tracer
Creature - Elf Scout
Spire Tracer can't be blocked except by creatures with flying or reach.
1 / 1
{4}{G}
Springmantle Cleric
Creature - Elf Cleric
Springmantle Cleric enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
2 / 3
{R}{W}
Squee's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, return that card to its owner's hand.
{1}{W}
Starlight
Sorcery
You gain 3 life for each black creature target opponent controls.
{2}{W}
Starnheim Aspirant
Creature - Human Cleric
Angel spells you cast cost {2} less to cast.
2 / 2
{3}{W}
Steadfast Sentinel
Creature - Human Cleric
Vigilance

Eternalize {4}{W}{W} ({4}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Cleric with no mana cost. Eternalize only as a sorcery.)
2 / 3
{1}{G}{W}{U}
Stoic Angel
Creature - Angel
Flying, vigilance

Players can't untap more than one creature during their untap steps.
3 / 4
{1}{U}{R}
Storm God's Oracle
Enchantment Creature - Human Shaman
{1}: Storm God's Oracle gets +1/-1 until end of turn.

When Storm God's Oracle dies, it deals 3 damage to any target.
1 / 3
{B}{R}
Stormfist Crusader
Creature - Human Knight
Menace

At the beginning of your upkeep, each player draws a card and loses 1 life.
2 / 2
--
Study Hall
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
{2}{R}
Subira, Tulzidi Caravanner
Legendary Creature - Human Shaman
Haste

{1}: Another target creature with power 2 or less can't be blocked this turn.

{1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
2 / 3
{2}{W}{W}
Sublime Archangel
Creature - Angel
Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
4 / 3
{4}{U}{U}
Sublime Epiphany
Instant
Choose one or more --

• Counter target spell.

• Counter target activated or triggered ability.

• Return target nonland permanent to its owner's hand.

• Create a token that's a copy of target creature you control.

• Target player draws a card.
{2}{G}{W}
Sumala Woodshaper
Creature - Elf Druid
When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2 / 1
{1}{G}
Summer Bloom
Sorcery
You may play up to three additional lands this turn.
{1}{W}
Sun Sentinel
Creature - Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
2 / 2
{5}{W}
Sunblade Angel
Creature - Angel
Flying, first strike, vigilance, lifelink
3 / 3
{1}{W}
Sungold Sentinel
Creature - Human Soldier
Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.

Coven -- {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
3 / 2
{3}
Sword of Truth and Justice
Artifact - Equipment
Equipped creature gets +2/+2 and has protection from white and from blue.

Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Equip {2}
{3}
Sword of Vengeance
Artifact - Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.

Equip {3}
{2}
Sword of the Animist
Legendary Artifact - Equipment
Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}
{W}{U}{B}
Sydri, Galvanic Genius
Legendary Creature - Human Artificer
{U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.

{W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn.
2 / 2
{1}{G}
Sylvan Ranger
Creature - Elf Scout Ranger
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 1
{U}
Symmetry Sage
Creature - Human Wizard
Flying

Magecraft -- Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.
0 / 2
{3}{R}{R}
Syr Carah, the Bold
Legendary Creature - Human Knight
Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn.

{T}: Syr Carah deals 1 damage to any target.
3 / 3
{3}{R}{W}{B}
Syr Gwyn, Hero of Ashvale
Legendary Creature - Human Knight
Vigilance, menace

Whenever an equipped creature you control attacks, you draw a card and you lose 1 life.

Equipment you control have equip Knight {0}.
5 / 5
{G}{W}
Sythis, Harvest's Hand
Legendary Enchantment Creature - Nymph
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
1 / 2
{2}{G}
Tajuru Stalwart
Creature - Elf Scout Ally
Converge -- Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
0 / 1
{3}{G}{G}
Tajuru Warcaller
Creature - Elf Warrior Ally
Rally -- Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.
2 / 1
{G}
Tamiyo's Safekeeping
Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
{2}{G}{U}
Tamiyo, Collector of Tales
Legendary Planeswalker - Tamiyo
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.

+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.

-3: Return target card from your graveyard to your hand.
L: 5
{2}{G}{G/U/P}{U}
Tamiyo, Compleated Sage
Legendary Planeswalker - Tamiyo
Compleated ({G/U/P} can be paid with {G}, {U}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)

+1: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.

-X: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.

-7: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card."
L: 5
{1}{G}{W}{U}
Tamiyo, Field Researcher
Legendary Planeswalker - Tamiyo
+1: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.

-2: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.

-7: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
L: 4
{3}{U}{U}
Tamiyo, the Moon Sage
Legendary Planeswalker - Tamiyo
+1: Tap target permanent. It doesn't untap during its controller's next untap step.

-2: Draw a card for each tapped creature target player controls.

-8: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
L: 4
{1}{W}{W}
Taranika, Akroan Veteran
Legendary Creature - Human Soldier
Vigilance

Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
3 / 3
{3}{U}{B}
Tasha, the Witch Queen
Legendary Planeswalker - Tasha
Whenever you cast a spell you don't own, create a 3/3 black Demon creature token.

+1: Draw a card. For each opponent, exile up to one target instant or sorcery card from that player's graveyard and put a page counter on it.

-3: You may cast a spell from among cards in exile with page counters on them without paying its mana cost.

Tasha, the Witch Queen can be your commander.
L: 4
{4}{W}
Tazri, Beacon of Unity
Legendary Creature - Human Warrior
This spell costs {1} less to cast for each creature in your party.

{2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
4 / 6
{3}{U}{U}
Teferi's Wavecaster
Creature - Merfolk Wizard
Flash

When Teferi's Wavecaster enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle.
3 / 3
{1}{U}
Telling Time
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Temple of Plenty
Land
Temple of Plenty enters the battlefield tapped.

When Temple of Plenty enters the battlefield, scry 1.

{T}: Add {G} or {W}.
{1}{R}
Temur Battle Rage
Instant
Target creature gains double strike until end of turn.

Ferocious -- That creature also gains trample until end of turn if you control a creature with power 4 or greater.
{1}{W}
Tenth District Guard
Creature - Human Soldier
When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.
2 / 2
{2}{W}
Tenth District Veteran
Creature - Human Soldier
Vigilance

Whenever Tenth District Veteran attacks, untap another target creature you control.
2 / 3
{3}{B}{B}
Tergrid, God of Fright
Legendary Creature - God
Menace

Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
4 / 5
--
Tergrid's Lantern
Legendary Artifact

{T}: Target player loses 3 life unless they sacrifice a nonland permanent or discard a card.

{3}{B}: Untap Tergrid's Lantern.
4 / 5
{1}
Terrarion
Artifact
Terrarion enters the battlefield tapped.

{2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors.

When Terrarion is put into a graveyard from the battlefield, draw a card.
{2}{W}{B}
Teysa Karlov
Legendary Creature - Human Advisor
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature tokens you control have vigilance and lifelink.
2 / 4
{5}{W}{B}
Teysa, Envoy of Ghosts
Legendary Creature - Human Advisor
Vigilance, protection from creatures

Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
4 / 4
{1}{W}{B}
Teysa, Orzhov Scion
Legendary Creature - Human Advisor
Sacrifice three white creatures: Exile target creature.

Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
2 / 3
{1}{W}
Thalia, Guardian of Thraben
Legendary Creature - Human Soldier
First strike

Noncreature spells cost {1} more to cast.
2 / 1
{1}{W}
Thalia, Guardian of Thraben
Legendary Creature - Human Soldier
First strike

Noncreature spells cost {1} more to cast.
2 / 1
{1}{W}
Thalia, Guardian of Thraben
Legendary Creature - Human Soldier
First strike

Noncreature spells cost {1} more to cast.
2 / 1
{2}{W}
Thalia, Heretic Cathar
Legendary Creature - Human Soldier
First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.
3 / 2
{2}{W}
Thalia, Heretic Cathar
Legendary Creature - Human Soldier
First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.
3 / 2
{3}{U}
Thassa, Deep-Dwelling
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature.

At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.

{3}{U}: Tap another target creature.
6 / 5
{2}{U}
Thassa, God of the Sea
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

At the beginning of your upkeep, scry 1.

{1}{U}: Target creature you control can't be blocked this turn.
5 / 5
{W}{W}{W}
The Book of Exalted Deeds
Legendary Artifact
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.

{W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
{3}{W}
The Wanderer
Legendary Planeswalker
Prevent all noncombat damage that would be dealt to you and other permanents you control.

-2: Exile target creature with power 4 or greater.
L: 5
{2}{W}{W}
The Wandering Emperor
Legendary Planeswalker
Flash

As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.

+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.

-1: Create a 2/2 white Samurai creature token with vigilance.

-2: Exile target tapped creature. You gain 2 life.
L: 3
{1}{B}{R}
Theater of Horrors
Enchantment
At the beginning of your upkeep, exile the top card of your library.

During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.

{3}{R}: Theater of Horrors deals 1 damage to target opponent or planeswalker.
{B}
Thornbow Archer
Creature - Elf Archer
Whenever Thornbow Archer attacks, each opponent who doesn't control an Elf loses 1 life.
1 / 2
{1}{U}
Threnody Singer
Creature - Siren
Flash

Flying

When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
1 / 3
{4}
Throne of Empires
Artifact
{1}, {T}: Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.
{3}{R}{R}
Tiger-Tribe Hunter
Creature - Human Barbarian
Trample

Pack tactics -- Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature's power to target creature.
4 / 4
{2}{G}
Timberwatch Elf
Creature - Elf
{T}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
1 / 2
{2}{G}{G}
Timeless Witness
Creature - Human Shaman
When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.

Eternalize {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
2 / 1
{1}{U}
Timestream Navigator
Creature - Human Pirate Wizard
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

{2}{U}{U}, {T}, Put Timestream Navigator on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.
1 / 1
{3}{G}{G}
Titania, Protector of Argoth
Legendary Creature - Elemental
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
5 / 3
{3}{G}{G}
Titania, Protector of Argoth
Legendary Creature - Elemental
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
5 / 3
{1}{W}
Tocatli Honor Guard
Creature - Human Soldier
Creatures entering the battlefield don't cause abilities to trigger.
1 / 3
{1}{G}
Toil to Renown
Sorcery
You gain 1 life for each tapped artifact, creature, and land you control.
{5}
Tome of the Guildpact
Artifact
Whenever you cast a multicolored spell, draw a card.

{T}: Add one mana of any color.
{W}
Tragic Poet
Creature - Human
{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
1 / 1
--
Transguild Promenade
Land
Transguild Promenade enters the battlefield tapped.

When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{1}{W}
Trapped in the Tower
Enchantment - Aura
Enchant creature without flying

Enchanted creature can't attack or block, and its activated abilities can't be activated.
{1}
Traveler's Amulet
Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{B}{G}
Treasured Find
Sorcery
Return target card from your graveyard to your hand. Exile Treasured Find.
{G}{W}
Trelasarra, Moon Dancer
Legendary Creature - Elf Cleric
Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
2 / 2
{5}{G}{W}
Trostani's Summoner
Creature - Elf Shaman
When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
1 / 1
{5}{G}{W}
Trostani's Summoner
Creature - Elf Shaman
When Trostani's Summoner enters the battlefield, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
1 / 1
{2}{G}
Trusted Forcemage
Creature - Human Shaman
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.
2 / 2
{3}{W}
Trynn, Champion of Freedom
Legendary Creature - Human Soldier
Partner with Silvar, Devourer of the Free (When this creature enters the battlefield, target player may put Silvar into their hand from their library, then shuffle.)

At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token.
3 / 3
{U}
Turn Aside
Instant
Counter target spell that targets a permanent you control.
{1}{R}{G}
Tuya Bearclaw
Legendary Creature - Human Warrior
Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
2 / 2
{3}{W}{W}{W}
Twilight Shepherd
Creature - Angel
Flying, vigilance

When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
5 / 5
{3}{W}
Twinblade Paladin
Creature - Human Knight
Whenever you gain life, put a +1/+1 counter on Twinblade Paladin.

As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.)
3 / 3
{X}
Ugin's Conjurant
Creature - Spirit Monk
Ugin's Conjurant enters the battlefield with X +1/+1 counters on it.

If damage would be dealt to Ugin's Conjurant while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from Ugin's Conjurant.
0 / 0
{1}{U}
Umara Entangler
Creature - Merfolk Rogue Ally
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2 / 1
{1}{G}
Ursine Champion
Creature - Human Berserker
{5}{G}: Ursine Champion gets +3/+3 and becomes a Bear Berserker until end of turn. Activate only once each turn.
2 / 2
{2}{U}
Uvilda, Dean of Perfection
Legendary Creature - Djinn Wizard
{T}: You may exile an instant or sorcery card from your hand and put three hone counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove a hone counter from it" and "When the last hone counter is removed from this card, if it's exiled, you may cast it. It costs {4} less to cast this way."
2 / 2
--
Nassari, Dean of Expression
Legendary Creature - Efreet Shaman

At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.

Whenever you cast a spell from exile, put a +1/+1 counter on Nassari, Dean of Expression.
2 / 2
{4}{U}{U}
Uyo, Silent Prophet
Legendary Creature - Moonfolk Wizard
Flying

{2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.
4 / 4
{B}
Valentin, Dean of the Vein
Legendary Creature - Vampire Warlock
Menace, lifelink

If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
1 / 1
--
Lisette, Dean of the Root
Legendary Creature - Human Druid

Whenever you gain life, you may pay {1}. If you do, put a +1/+1 counter on each creature you control and those creatures gain trample until end of turn.
1 / 1
{W}
Valiant Guard
Creature - Human Soldier
0 / 3
{4}{W}{W}
Valkyrie Harbinger
Creature - Angel Cleric
Flying, lifelink

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
4 / 5
{1}{W}
Valkyrie's Sword
Artifact - Equipment
When Valkyrie's Sword enters the battlefield, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie's Sword to it.

Equipped creature gets +2/+1.

Equip {3}
{B}{B}
Vampire Hexmage
Creature - Vampire Shaman
First strike

Sacrifice Vampire Hexmage: Remove all counters from target permanent.
2 / 1
{2}{B}{R}{G}
Vazi, Keen Negotiator
Legendary Creature - Human Advisor
Haste

{T}: Target opponent creates X Treasure tokens, where X is the number of Treasure tokens you created this turn.

Whenever an opponent casts a spell or activates an ability, if mana from a Treasure was spent to cast it or activate it, put a +1/+1 counter on target creature, then draw a card.
3 / 3
{4}{U}{B}
Vela the Night-Clad
Legendary Creature - Human Wizard
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Other creatures you control have intimidate.

Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
4 / 4
{1}{G}
Venom Connoisseur
Creature - Human Druid
Alliance -- Whenever another creature enters the battlefield under your control, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
2 / 2
{3}{B}
Venomous Hierophant
Creature - Gorgon Cleric
Deathtouch

When Venomous Hierophant enters the battlefield, mill three cards.
3 / 3
{1}{G}
Veteran Cathar
Creature - Human Soldier
{3}{W}: Target Human gains double strike until end of turn.
2 / 2
{2}{W}
Veteran Swordsmith
Creature - Human Soldier
Other Soldier creatures you control get +1/+0.
3 / 2
{4}
Vexing Arcanix
Artifact
{3}, {T}: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. Otherwise, they put it into their graveyard and Vexing Arcanix deals 2 damage to them.
{1}{U}{R}
Veyran, Voice of Duality
Legendary Creature - Efreet Wizard
Magecraft -- Whenever you cast or copy an instant or sorcery spell, Veyran, Voice of Duality gets +1/+1 until end of turn.

If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
2 / 2
{3}{W}{W}
Victory's Envoy
Creature - Human Cleric
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
3 / 3
{2}{G}
Vineshaper Mystic
Creature - Merfolk Shaman
When Vineshaper Mystic enters the battlefield, put a +1/+1 counter on each of up to two target Merfolk you control.
1 / 3
{G}{W}
Vitu-Ghazi Guildmage
Creature - Dryad Shaman
{4}{G}{W}: Create a 3/3 green Centaur creature token.

{2}{G}{W}: Populate. (Create a token that's a copy of a creature token you control.)
2 / 2
{3}{G}{G}
Vivien Reid
Legendary Planeswalker - Vivien
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

-3: Destroy target artifact, enchantment, or creature with flying.

-8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and indestructible."
L: 5
{4}{G}{G}
Vivien of the Arkbow
Legendary Planeswalker - Vivien
+2: Put two +1/+1 counters on up to one target creature.

-3: Target creature you control deals damage equal to its power to target creature you don't control.

-9: Creatures you control get +4/+4 and gain trample until end of turn.
L: 5
{1}{G}
Vivien's Arkbow
Legendary Artifact
{X}, {T}, Discard a card: Look at the top X cards of your library. You may put a creature card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
{3}{G}{G}
Vivien, Monsters' Advocate
Legendary Planeswalker - Vivien
You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

+1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it.

-2: When you cast your next creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.
L: 3
{4}{G}{G}
Vivien, Nature's Avenger
Legendary Planeswalker - Vivien
+1: Put three +1/+1 counters on up to one target creature.

-1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

-6: Target creature gets +10/+10 and gains trample until end of turn.
L: 3
{2}{W}
Vizier of Deferment
Creature - Human Cleric
Flash

When Vizier of Deferment enters the battlefield, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.
2 / 2
{3}{W}
Voice of Law
Creature - Angel
Flying, protection from red
2 / 2
{R}
Voldaren Stinger
Creature - Vampire Warrior
Voldaren Stinger has first strike as long as it's attacking.

{2}{R}: Voldaren Stinger gets +2/+0 until end of turn.
1 / 1
{2}{B}{G}
Vraska, Golgari Queen
Legendary Planeswalker - Vraska
+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.

-3: Destroy target nonland permanent with mana value 3 or less.

-9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
L: 4
{4}{B}{B}
Vraska, Scheming Gorgon
Legendary Planeswalker - Vraska
+2: Creatures you control get +1/+0 until end of turn.

-3: Destroy target creature.

-10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."
L: 5
{2}{B/G}{B/G}
Vraska, Swarm's Eminence
Legendary Planeswalker - Vraska
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature.

-2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."
L: 5
{2}{B}
Wakedancer
Creature - Human Shaman
Morbid -- When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.
2 / 2
{2}{U}
Walker of Secret Ways
Creature - Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.

{1}{U}: Return target Ninja you control to its owner's hand. Activate only during your turn.
1 / 2
{2}{W}{W}
War Oracle
Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
3 / 3
{2}{U}
War-Wing Siren
Creature - Siren Soldier
Flying

Heroic -- Whenever you cast a spell that targets War-Wing Siren, put a +1/+1 counter on War-Wing Siren.
1 / 3
{2}{R}{W}
Warleader's Helix
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
{1}{G}
Wellwisher
Creature - Elf
{T}: You gain 1 life for each Elf on the battlefield.
1 / 1
{G/W}{G/W}
Wheel of Sun and Moon
Enchantment - Aura
Enchant player

If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
{3}{G}
Wild Wanderer
Creature - Elf Druid
When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3 / 2
{1}{G}
Wildborn Preserver
Creature - Elf Archer
Flash

Reach

Whenever another non-Human creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver.
2 / 2
{2}{G}{G}
Wildheart Invoker
Creature - Elf Shaman
{8}: Target creature gets +5/+5 and gains trample until end of turn.
4 / 3
{2}{G}
Wildwood Patrol
Creature - Centaur Scout
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
4 / 2
{3}{U}{U}
Willbreaker
Creature - Human Wizard
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
2 / 3
{4}{U}
Wind Spirit
Creature - Elemental Spirit
Flying

Menace (This creature can't be blocked except by two or more creatures.)
3 / 2
{1}{G}
Woodland Champion
Creature - Elf Scout
Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion.
2 / 2
{1}{G}
Woodland Mystic
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{3}{W}
Worship
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
{3}{G}
Wren's Run Packmaster
Creature - Elf Warrior
Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)

{2}{G}: Create a 2/2 green Wolf creature token.

Wolves you control have deathtouch.
5 / 5
{1}{G}
Wren's Run Vanquisher
Creature - Elf Warrior
As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}.

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
3 / 3
{1}{B}{R}
Xantcha, Sleeper Agent
Legendary Creature - Phyrexian Minion
Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice.

Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.

{3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
5 / 5
{5}{B}
Xathrid Gorgon
Creature - Gorgon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

{2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated. (A creature with defender can't attack.)
3 / 6
{2}{G}{G}
Yeva, Nature's Herald
Legendary Creature - Elf Shaman
Flash (You may cast this spell any time you could cast an instant.)

You may cast green creature spells as though they had flash.
4 / 4
{1}{W}
Youthful Valkyrie
Creature - Angel
Flying

Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie.
1 / 3
{3}{R}
Yuki-Onna
Creature - Spirit
When Yuki-Onna enters the battlefield, destroy target artifact.

Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.
3 / 1
{1}{U}{B}
Yuriko, the Tiger's Shadow
Legendary Creature - Human Ninja
Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)

Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
1 / 3
{2}{W}{W}
Zamriel, Seraph of Steel
Legendary Creature - Angel
Flying

As long as it's your turn, equipped creatures you control have indestructible.
3 / 4
{3}{U}{R}
Zara, Renegade Recruiter
Legendary Creature - Human Pirate
Flying

Whenever Zara, Renegade Recruiter attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
4 / 3
{1}{W}{U}
Zethi, Arcane Blademaster
Legendary Creature - Human Soldier
Multikicker {W/U}

When Zethi, Arcane Blademaster enters the battlefield, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.

Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.
3 / 3