{G}{U}, {T}: You may cast spells this turn as though they had flash.
{1}{B}
Apprentice Necromancer
Creature - Zombie Wizard
{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
1 /
1
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{2}{B}
Archghoul of Thraben
Creature - Zombie Cleric
Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
3 /
2
{5}{B}{B}{B}
Army of the Damned
Sorcery
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}
Ashnod's Altar
Artifact
Sacrifice a creature: Add {C}{C}.
{2}{G}
Bala Ged Recovery
Sorcery
Return target card from your graveyard to your hand.
--
Bala Ged Sanctuary
Land
Bala Ged Sanctuary enters the battlefield tapped.
{T}: Add {G}.
{3}{B}{B}
Black Market
Enchantment
Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
{3}
Bontu's Monument
Legendary Artifact
Black creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
--
Boseiju, Who Endures
Legendary Land
{T}: Add {G}.
Channel -- {1}{G}, Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
--
Buried Ruin
Land
{T}: Add {C}.
{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
{B}
Carrion Feeder
Creature - Zombie
Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
1 /
1
{B}
Champion of the Perished
Creature - Zombie
Whenever another Zombie enters the battlefield under your control, put a +1/+1 counter on Champion of the Perished.
1 /
1
{3}{U}
Cleaver Skaab
Creature - Zombie Horror
{3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.
2 /
4
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{B}
Cryptbreaker
Creature - Zombie
{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
1 /
1
{3}
Crystal Chimes
Artifact
{3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
{B}{B}
Dash Hopes
Instant
When you cast this spell, any player may pay 5 life. If a player does, counter Dash Hopes.
Counter target spell.
--
Dimir Aqueduct
Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B}.
{1}{U}{B}
Diregraf Captain
Creature - Zombie Soldier
Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
2 /
2
{2}{B}
Diregraf Colossus
Creature - Zombie Giant
Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.
Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
2 /
2
{4}
Door of Destinies
Artifact
As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
{3}{U}
Drunau Corpse Trawler
Creature - Zombie
When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.
{2}{B}: Target Zombie gains deathtouch until end of turn.
1 /
1
{2}{G}
Dryad's Revival
Sorcery
Return target card from your graveyard to your hand.
Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Emergence Zone
Land
{T}: Add {C}.
{1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.
{2}{B}{B}
Endless Ranks of the Dead
Enchantment
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{U}
Geralf, Visionary Stitcher
Legendary Creature - Human Wizard
Zombies you control have flying.
{U}, {T}, Sacrifice another nontoken creature: Create an X/X blue Zombie creature token, where X is the sacrificed creature's toughness.
1 /
4
{7}{G}
Ghoultree
Creature - Zombie Treefolk
This spell costs {1} less to cast for each creature card in your graveyard.
10 /
10
{B}{G}{G}
Glissa, the Traitor
Legendary Creature - Phyrexian Zombie Elf
First strike, deathtouch
Whenever a creature an opponent controls dies, you may return target artifact card from your graveyard to your hand.
3 /
3
{3}{G}{G}
God-Eternal Rhonas
Legendary Creature - Zombie God
Deathtouch
When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
5 /
5
--
Golgari Rot Farm
Land
Golgari Rot Farm enters the battlefield tapped.
When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{G}.
{1}{B}{B}{B}
Grave Pact
Enchantment
Whenever a creature you control dies, each other player sacrifices a creature.
{B}
Gravecrawler
Creature - Zombie
Gravecrawler can't block.
You may cast Gravecrawler from your graveyard as long as you control a Zombie.
2 /
1
{3}{B}{B}
Gray Merchant of Asphodel
Creature - Zombie
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2 /
4
{3}{U}{B}
Grimgrin, Corpse-Born
Legendary Creature - Zombie Warrior
Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
5 /
5
{2}{G}
Growth Spasm
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
{3}{U}{B}
Havengul Lich
Creature - Zombie Wizard
{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.
4 /
4
{2}{U}
Intruder Alarm
Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{B}{B}
Kalitas, Traitor of Ghet
Legendary Creature - Vampire Warrior
Lifelink
If a nontoken creature an opponent controls would die, instead exile that card and create a 2/2 black Zombie creature token.
{2}{B}, Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas, Traitor of Ghet.
3 /
4
{1}{U}{B}
Lich Lord of Unx
Creature - Zombie Wizard
{U}{B}, {T}: Create a 1/1 blue and black Zombie Wizard creature token.
{U}{U}{B}{B}: Target player loses X life and mills X cards, where X is the number of Zombies you control.
2 /
2
{2}{B}{B}
Liliana's Reaver
Creature - Zombie
Deathtouch
Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
4 /
3
{2}{B}{B}
Liliana, Untouched by Death
Legendary Planeswalker - Liliana
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life.
-2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control.
-3: You may cast Zombie spells from your graveyard this turn.
L:
4
{B}{G}
Llanowar Dead
Creature - Zombie Elf
{T}: Add {B}.
2 /
2
{2}{B}
Lord of the Accursed
Creature - Zombie
Other Zombies you control get +1/+1.
{1}{B}, {T}: All Zombies gain menace until end of turn.
2 /
3
{1}{B}{B}
Lord of the Undead
Creature - Zombie
Other Zombie creatures get +1/+1.
{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
2 /
2
--
Lotus Field
Land
Hexproof
Lotus Field enters the battlefield tapped.
When Lotus Field enters the battlefield, sacrifice two lands.
{T}: Add three mana of any one color.
{3}{B}{G}
Marrow Chomper
Creature - Zombie Lizard
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured.
3 /
3
--
Memorial to Folly
Land
Memorial to Folly enters the battlefield tapped.
{T}: Add {B}.
{2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.
{7}{B}{G}
Molderhulk
Creature - Fungus Zombie
Undergrowth -- This spell costs {1} less to cast for each creature card in your graveyard.
When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.
6 /
6
{3}{U}
Necroduality
Enchantment
Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.
{3}{B}{B}
Open the Graves
Enchantment
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
--
Opulent Palace
Land
Opulent Palace enters the battlefield tapped.
{T}: Add {B}, {G}, or {U}.
--
Otawara, Soaring City
Legendary Land
{T}: Add {U}.
Channel -- {3}{U}, Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.
{3}{G}
Parallel Lives
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
{3}
Phyrexian Altar
Artifact
Sacrifice a creature: Add one mana of any color.
{2}{B}
Plague Belcher
Creature - Zombie Beast
Menace
When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.
5 /
4
{2}{B}
Quagmire Druid
Creature - Zombie Druid
{G}, {T}, Sacrifice a creature: Destroy target enchantment.
2 /
2
{3}{U}
Repository Skaab
Creature - Zombie
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand.
3 /
3
{2}{G}
Reviving Melody
Sorcery
Choose one or both --
• Return target creature card from your graveyard to your hand.
• Return target enchantment card from your graveyard to your hand.
{2}{U}
Rhystic Study
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
{5}{U}
Rooftop Storm
Enchantment
You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.
{1}{B}
Shepherd of Rot
Creature - Zombie Cleric
{T}: Each player loses 1 life for each Zombie on the battlefield.
1 /
1
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.
When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{U}.
{3}
Skull of Orm
Artifact
{5}, {T}: Return target enchantment card from your graveyard to your hand.
{B}{G}
Skullbriar, the Walking Grave
Legendary Creature - Zombie Elemental
Haste
Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.
Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
1 /
1
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}{B}{B}
Soul Transfer
Sorcery
Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both.
• Exile target creature or planeswalker.
• Return target creature or planeswalker card from your graveyard to your hand.
{2}
Star Compass
Artifact
Star Compass enters the battlefield tapped.
{T}: Add one mana of any color that a basic land you control could produce.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Takenuma, Abandoned Mire
Legendary Land
{T}: Add {B}.
Channel -- {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
{1}{U}
The Reality Chip
Legendary Artifact Creature - Equipment Jellyfish
You may look at the top card of your library any time.
As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library.
Reconfigure {2}{U} ({2}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
0 /
4
{3}{U}{B}
The Scarab God
Legendary Creature - God
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
5 /
5
{G}{U}
Thrasios, Triton Hero
Legendary Creature - Merfolk Wizard
{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Partner (You can have two commanders if both have partner.)
1 /
3
{3}{B}
Tormod, the Desecrator
Legendary Creature - Zombie Wizard
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.
Partner (You can have two commanders if both have partner.)
4 /
2
{2}{G}{G}
Triumph of the Hordes
Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{2}{B}
Unbreathing Horde
Creature - Zombie
Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.
If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
0 /
0
--
Westvale Abbey
Land
{T}: Add {C}.
{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
--
Ormendahl, Profane Prince
Legendary Creature - Demon
Flying, lifelink, indestructible, haste
{2}{G}
You Happen On a Glade
Instant
Choose one --
• Journey On -- Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• Make Camp -- Return target permanent card from your graveyard to your hand.
{3}{B}{B}{B}
Zombie Apocalypse
Sorcery
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.