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{B}
"Lifetime" Pass Holder
Creature - Zombie Guest
"Lifetime" Pass Holder enters the battlefield tapped.

When "Lifetime" Pass Holder dies, open an Attraction.

Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.
2 / 1
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{3}{G}
Atomwheel Acrobats
Creature - Elf Performer
Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats.

{2}{G}: Roll a six-sided die.
3 / 2
{3}{B}
Black Hole
Sorcery
Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.
{2}{B}
Black Market Connections
Enchantment
At the beginning of your precombat main phase, choose one or more --

• Sell Contraband -- Create a Treasure token. You lose 1 life.

• Buy Information -- Draw a card. You lose 2 life.

• Hire a Mercenary -- Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
{5}
Celebr-8000
Artifact Creature - Clown Robot
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.

• 2 -- menace

• 3 -- vigilance

• 4 -- lifelink

• 5 -- flying

• 6 -- indestructible
3 / 3
{3}{G}{G}
Centaur of Attention
Creature - Centaur Performer
When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.

At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.

Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value.
3 / 3
{2}{G}
Coming Attraction
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{1}{B}
Deadbeat Attendant
Creature - Vampire Employee
When Deadbeat Attendant enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
1 / 1
{3}{B}
Discourtesy Clerk
Creature - Vampire Employee
When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.
3 / 2
{5}
Draconian Gate-Bot
Artifact Creature - Robot
When Draconian Gate-Bot enters the battlefield, choose one --

• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

• Destroy target Attraction. (It's put into its owner's junkyard.)
4 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}
Golgari Signet
Artifact
{1}, {T}: Add {B}{G}.
{1}{G}
Kenrith's Transformation
Enchantment - Aura
Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
{3}{B}
Line Cutter
Creature - Human Rogue Guest
When Line Cutter enters the battlefield, roll to visit your Attractions.
3 / 4
{5}
Mirrorworks
Artifact
Whenever another nontoken artifact enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that artifact.
{3}
Network Terminal
Artifact
{T}: Add one mana of any color.

{1}, {T}, Tap another untapped artifact you control: Draw a card, then discard a card.
{3}{B}
Night Shift of the Living Dead
Enchantment
After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn.

Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.
{3}{G}{G}
Pair o' Dice Lost
Instant
Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.
{4}
Panharmonicon
Artifact
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{2}{G}
Petting Zookeeper
Creature - Elf Employee
Reach

When Petting Zookeeper enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
0 / 4
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
{2}{B}
Quick Fixer
Creature - Azra Employee
Menace

Whenever Quick Fixer deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
2 / 3
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{3}{B}
Revenge of Ravens
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
{1}{G}
Sakura-Tribe Elder
Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1 / 1
{2}{B}
Saw in Half
Instant
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their base power is half that creature's power and their base toughness is half that creature's toughness. Round up each time.
{3}
Sculpting Steel
Artifact
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
{B}{B}
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
{3}{G}
Slippery Bogbonder
Creature - Human Druid
Flash

Hexproof

When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
3 / 3
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{4}{B}
Soul Swindler
Creature - Demon Employee
As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.)

When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
5 / 3
{3}{B}{G}
Spinnerette, Arachnobat
Legendary Creature - Spider Performer
Reach

When Spinnerette, Arachnobat enters the battlefield, open an Attraction.

As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.
2 / 4
{3}{G}{G}
Squirrel Squatters
Creature - Squirrel
When Squirrel Squatters enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.
4 / 4
{3}{B}
Step Right Up
Sorcery
Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)
{1}
Strength-Testing Hammer
Artifact - Equipment
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.

Equip {3}
{2}
Strionic Resonator
Artifact
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{B}{G}
The Most Dangerous Gamer
Legendary Creature - Human Gamer Guest
Deathtouch

Whenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction.

Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.

Whenever you claim the prize of an Attraction, destroy target permanent.
2 / 2
{3}
Vexing Puzzlebox
Artifact
Whenever you roll one or more dice, put a number of charge counters on Vexing Puzzlebox equal to the result.

{T}: Add one mana of any color. Roll a d20.

{T}, Remove 100 charge counters from Vexing Puzzlebox: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
{1}{B}
Xenosquirrels
Creature - Alien Squirrel
Xenosquirrels enters the battlefield with two +1/+1 counters on it.

After you roll a die, you may remove a +1/+1 counter from Xenosquirrels. If you do, increase or decrease the result by 1.
0 / 0

--
Balloon Stand
Artifact - Attraction
Visit -- Choose one.

• Create a 1/1 red Balloon creature token with flying.

• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
--
Bounce Chamber
Artifact - Attraction
Visit -- Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)
--
Bumper Cars
Artifact - Attraction
Visit -- Target creature must be blocked this turn if able.
--
Clown Extruder
Artifact - Attraction
Visit -- Create a 1/1 white Clown Robot artifact creature token.
--
Drop Tower
Artifact - Attraction
Visit -- Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.
--
Ferris Wheel
Artifact - Attraction
Visit -- Choose target creature that hasn't been phased out with Ferris Wheel. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.
--
Foam Weapons Kiosk
Artifact - Attraction
Visit -- Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
--
Fortune Teller
Artifact - Attraction
Visit -- Scry 1.
--
Hall of Mirrors
Artifact - Attraction
Visit -- Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
--
Haunted House
Artifact - Attraction
Visit -- Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
--
Information Booth
Artifact - Attraction
Visit -- Draw a card.
--
Merry-Go-Round
Artifact - Attraction
Visit -- Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)
--
Pick-a-Beeble
Artifact - Attraction
Visit -- Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!

Prize -- Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
--
Spinny Ride
Artifact - Attraction
Visit -- Tap target creature an opponent controls.
--
Storybook Ride
Artifact - Attraction
Visit -- Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
--
Swinging Ship
Artifact - Attraction
Visit -- After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
--
Trash Bin
Artifact - Attraction
Visit -- Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)
--
Tunnel of Love
Artifact - Attraction
Visit -- Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.