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Select Main Deck Cards

{1}{U}
Accumulated Knowledge
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
{1}{U}
Accumulated Knowledge
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
{1}{U}
Accumulated Knowledge
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
{1}{U}
Accumulated Knowledge
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
{1}{U}
Aether Burst
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
{1}{U}
Aether Burst
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{2}{U}
Crystal Spray
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

Draw a card.
{2}{U}
Crystal Spray
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.

Draw a card.
{U}{U}
Dandân
Creature - Fish
Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.
4 / 1
{U}{U}
Dandân
Creature - Fish
Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.
4 / 1
{U}{U}
Dandân
Creature - Fish
Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.
4 / 1
{U}{U}
Dandân
Creature - Fish
Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.
4 / 1
{U}{U}
Dandân
Creature - Fish
Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.
4 / 1
{U}{U}
Dandân
Creature - Fish
Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.
4 / 1
{U}{U}
Dandân
Creature - Fish
Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.
4 / 1
{U}{U}
Dandân
Creature - Fish
Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.
4 / 1
{U}{U}
Dandân
Creature - Fish
Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.
4 / 1
{U}{U}
Dandân
Creature - Fish
Dandân can't attack unless defending player controls an Island.

When you control no Islands, sacrifice Dandân.
4 / 1
{2}{U}{U}
Diminishing Returns
Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
{2}{U}{U}
Diminishing Returns
Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
--
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

{T}: Add {U}.
--
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

{T}: Add {U}.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{R}.
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{R}.
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
{U}
Magical Hack
Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
{U}
Magical Hack
Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{U}
Memory Lapse
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
{1}{U}
Metamorphose
Instant
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
{1}{U}
Metamorphose
Instant
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
{U}
Mind Bend
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
{U}
Mind Bend
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
{3}{U}
Mystic Retrieval
Sorcery
Return target instant or sorcery card from your graveyard to your hand.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{U}
Mystic Retrieval
Sorcery
Return target instant or sorcery card from your graveyard to your hand.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{U}
Predict
Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
{1}{U}
Predict
Instant
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
--
Remote Isle
Land
Remote Isle enters the battlefield tapped.

{T}: Add {U}.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Remote Isle
Land
Remote Isle enters the battlefield tapped.

{T}: Add {U}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{U}
Sapphire Charm
Instant
Choose one --

• Target player draws a card at the beginning of the next turn's upkeep.

• Target creature gains flying until end of turn.

• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
{U}
Sapphire Charm
Instant
Choose one --

• Target player draws a card at the beginning of the next turn's upkeep.

• Target creature gains flying until end of turn.

• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
{4}{U}{U}
Supplant Form
Instant
Return target creature to its owner's hand. You create a token that's a copy of that creature.
{4}{U}{U}
Supplant Form
Instant
Return target creature to its owner's hand. You create a token that's a copy of that creature.
--
Svyelunite Temple
Land
Svyelunite Temple enters the battlefield tapped.

{T}: Add {U}.

{T}, Sacrifice Svyelunite Temple: Add {U}{U}.
--
Svyelunite Temple
Land
Svyelunite Temple enters the battlefield tapped.

{T}: Add {U}.

{T}, Sacrifice Svyelunite Temple: Add {U}{U}.
--
Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.

{T}: Add {U} or {R}.
--
Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.

{T}: Add {U} or {R}.
{1}{U}
Unsubstantiate
Instant
Return target spell or creature to its owner's hand.
{1}{U}
Unsubstantiate
Instant
Return target spell or creature to its owner's hand.
{U}
Vision Charm
Instant
Choose one --

• Target player mills four cards.

• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.

• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
{U}
Vision Charm
Instant
Choose one --

• Target player mills four cards.

• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.

• Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)