For most Magic software, including Magic Workstation and Cockatrice:
For MTG Arena:
For Magic Online (MTGO):
For others:
To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Viewing revision 31. There is a more recent version of this deck.
Sigarda vision, and Pharika's premonition, had indeed come true. To get to the cure, evil werewolves attacked Great Britain and then spread the attack to the rest of the world, aided by treacherous Americans concerned only with their own power.
The angels and their tokens kept the werewolves at bay, resulting in a standstill for both. Saskia leads the fight to prevent the werewolves from entering Great Britain, but because the werewolves have help from the American traitors, she knows she's going to lose.
Sigarda, Host of Herons, tries to wake Dr. Kylie Moriarty from her badly needed slumber. The Healer of the Pride tells Sigarda that she'll wake Kylie herself if an actual emergency occurs. When Sigarda argues that one is already happening, the Healer replies that what's really needed is someone who can just get things done. And she knows someone; a friend named Jinnie Fay. Healer of the Pride attempts to clone her, though she doesn't really know how Kylie does it. The cloning only works because of Pharikan and Karametran intervention.
Jinnie Fay snaps right into action, taking the token idea along with a clone of Qasali Slingers. Using a sacred call only cats understand, she brought to Kylie's island a green and white homeless cats. They are drawn to an Animal Sanctuary Kylie had already established but did nothing with except veterinary work. Oketra and her Dawn of Hope serve as a rallying cry for Jade Mage and other creatures who generate tokens, which will keep Jinnie Fay quite busy with things to do. The clone of Trostani and her assistants, Vitu-Ghazi Guildmage and Selesnya Eulogist, stand ready to help.
The corrupted Ajani tries to breach the lab's defenses in a surprise attack, but the clone of Pharika gives her life to defeat him. Healer of the Pride takes enough genetic material to clone Ajani. This is when Kylie returns to the lab, explaining that the death of the Pharika clone awoke her and brought her back to the battle. Kylie takes the genetic material and clones Ajani, but filters it to clone him as Adversary of Tyrants. With that clone made, Kylie just keeps going. Brimaz, King of Oreskos, Jedit Ojanen of Efrava, Kemba, Kha Enduring, Keeper of Fables . . .
During her time asleep, Dr. Moriarty realized that this particular situation, green and white that ignores the possibility of red, resulted in a lot of land that comes in tapped and isn't brough by Karametra. She decided to run out and find creatures who can untap that land and would permit her to clone them. Stone-Seeder Hierophant and Voyaging Satyr agree. She returns and makes clones of them so lands such as Elfhame Palace and Stirring Wildwood are not considered useless by the overly picky and impatient.
The deck doesn't have proper removal, but it does have a Sunblast Angel to compensate, as she can be cloned rather easily. It also has Liquimetal Coating and Lifecraft Awakening, so that the L. Coating can be cloned as needed, as well.
Now, to deal with the American traitors . . .
In a test, I wound up using a Mirrorpool because I wanted more land than I had on the Voyaging Satyr. There was a Sun Titan on the battlefield, so I wasn't losing anything. But the thing was, with Vitu-Ghazi Guildmage and Selesnya Eulogist, I realized I could just populate the Voyaging Satyr. This sounded useless and no one thought much of it because all I did with the clones (on the next turn with no summoning sickness) was untap lands to populate him more, until I had 75. Then the Helix Pinnacle showed up. Instead of having to worry about raising the mana to win with it, I tapped all the many I had, and then used the 75 Voyaging Satyrs to keep untapping until the Pinnacle had 101 counters on it. That was fun!
2-sided (coin flip) | |
---|---|
6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Additional Probabilities |
Please add some cards to the deck to see card suggestions.
Score | Card Name | Type | Mana | Rarity | Salt |
---|