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Deck # 8: The Project For A Non-Phyrexian Century (EDH / Commander) [Revisão 10]

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Visualizando revisão 10. There is a more recent version of this deck.

Things went rather wrong, so I found I had to delete it and start again. At least this time the revision-go-round should be over and done with.

As Theros changes around them, Pharika and Dr. Kylie Moriarty react with horror. One by one, even the gods become compleat in the wrong way. To ensure nothing happens to her, Kylie creates yet another clone of Pharika to take her place on Theros, then takes the real Pharika back to England with her. The clone of Pharika temporarily buys Theros time by using a powerful miracle to undo the Phyrexian invasion - but she can't prevent reinvasions. She can only perform three miracles, and when that's over, Theros is out of time unless that antidote is finished.

The miracle saves Theros - once, temporarily. It won't work again because there's no one left in the Underworld. Erebos is cheesed off over this. He goes to confront Pharika's clone, only to be informed of the entire plot.

From there, Pharika gets angry and decides that she's going to use infect against the Phyrexians. Show them what it's like to be infected, in an unstable way she and Kylie can control. (In game this is my idea of an infect deck, while in story, this is infect against infect, like trying to fight one virus with an opposing virus).

Kylie and Pharika begin by producing clones of Melira and Muldrotha for themselves. And then Kylie lets Pharika go crazy. This is the deck where she's in control and Kylie just help her make things work in the lab. They also produced a clone of Vivien Reid and Thassa. They no sooner than finish creating the clones, when Erebos, God of the Dead, shows up ranting and raving. Pharika calms him down.

The clone of Thassa is made at Pharika's direction for her power to provide unblockable to any member of the army she fancies, which is usually going to be some hexproofed infector with a considerable power boost. Drana, Liberator of Malakir, aids in this process, serving as the effective means of putting +1/+1 counters on anyone.

Kylie and Pharika also work together to create a reserve of counterspells. Originally, this was a run of hexproof and indestructible until end of turn cards, but all they did was clog up the deck. Counterspells serve the same function without the headache, and what they can't counter, Redirect can reflect. Adding blue has also allowed Kylie to introduce some Simic Powers, such as Proliferate, +1/+1 counters, and improved draw.

Pharika knows that using Kylie's Darksteel Reactor once the counter-infection is completed will allow her to save Theros and prevent the Phyrexians from ever entering it again by using the power of the Darksteel Reactor to fry the mental control the Phyrexians have over everyone, restoring individual wills and minds even if the bodies remain partially metallic. In exchange for access to the D. Reactor and the proliferate creature clones, Pharika has also agreed to protect the U. K. (Kylie's homeland), but not all of Planet Earth. Kylie wishes to save in a different way. She's accepted Pharika's half-serious, half-mocking term Biovisionary. Kylie is working on cloning herself (represented by the Biovisionary card) with aid from her beloved Mirrorpool, Stolen Identity, or the dangerous Toxic-inducing Kinzu of the Bleak Coven, and then waiting until everything forgets about her, only to win instantly by populating her clones of herself with Selesnya Eulogist. The point is that four of Dr. Moriarty all in the same lab will easily be able to figure out the proper antidote to infect within fifteen minutes.

Biovisionary works well with Muldrotha's power because Biovisionary kicks off at the end of my turn, not the beginning.

Mirrorpool has a happy new life here, because if I don't play land and Muldrotha's around, I can use Mirrorpool to clone someone non-legendary, and then just bring it back.

Muldrotha partners well with Loaming Shaman. By having the ability to reshuffle my graveyard practically whenever I please, the pathetically low number of exile creature spells, anti-artifact/enchantment spells, and the lousily small number of counterspells can all be partially compensated.

The infect creatures are fewer than I intended, but that is compensated for by a few enchantments that allow any three members of my team to gain infect or toxic. And doubly compensated for by Kinzu, who gives everyone he reincarnates Toxic.

Sultai counter-infect. I've revised this deck too many times now. I've tried it all sorts of ways, and this is just the best I can do. Unless someone has a great idea I haven't thought of, there will be no more revisions. The only reason I revised the deck this one last time is because I found a Yawgmoth I can afford if I sell something else.

Pharika, Erebos, & Thassa, all working together (at least, their clones are) to stop the Phyrexians using their own modified infect against them, while Dr. Moriarty stays back in England searching for a cure with a clone of Melira. Now let's see if it actually works.

There was a brief experimentation with white. When I finally got all the cards in the deck together, I simply realized white wasn't working. The deck seemed nearly flawless as sultai, but for want of stable +1/+1 counters. Removing the white meant I had to search for other colors to replace the white functions. Basically, it left me free to focus on exactly what I wanted and revise from there. It's still not perfect, as that would require a deck of 115 cards. But it's done, it's sultai, its point is to use modified infect against the Phyrexians.

Final revision. I got rid of nine bi-color or any kind lands to add in three more Island, Forest, and Swamp cards. The cards I have search for basic land, so the non-basics only make sense in a small amount. I've also added Myriad Landscape to aid my land search, just a tad, and Llanowar Scout so I can play a land whenever I want. And if I make clones of him, that can mean practically any time I want to, such as someone else's turn . . .

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This deck appears to be legal in EDH / Commander.

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Revisão 34 Maio 31, 2024 Chronologist
Revisão 33 Maio 16, 2024 Chronologist
Revisão 32 Maio 16, 2024 Chronologist
Revisão 31 Maio 7, 2024 Chronologist
Revisão 30 Abril 23, 2024 Chronologist
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Revisão 21 Fevereiro 20, 2024 Chronologist
Revisão 20 Fevereiro 9, 2024 Chronologist
Revisão 19 Fevereiro 9, 2024 Chronologist
Revisão 18 Fevereiro 9, 2024 Chronologist
Revisão 17 Fevereiro 9, 2024 Chronologist
Revisão 16 Fevereiro 9, 2024 Chronologist
Revisão 15 Janeiro 23, 2024 Chronologist
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» Revisão 10 Janeiro 12, 2024 Chronologist
Revisão 9 Maio 11, 2023 Chronologist
Revisão 8 Março 24, 2023 Chronologist
Revisão 7 Março 4, 2023 Chronologist
Revisão 6 Março 1, 2023 Chronologist
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Revisão 1 Março 1, 2023 Chronologist
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