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Select Main Deck Cards

{5}{R}
Akki Battle Squad
Creature - Goblin Samurai
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
6 / 6
{G}
Audacity
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Audacity is put into a graveyard from the battlefield, draw a card.
{G}
Bequeathal
Enchantment - Aura
Enchant creature

When enchanted creature dies, you draw two cards.
{2}{G}
Blanchwood Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each Forest you control.
{2}{R}
Bloodfire Infusion
Enchantment - Aura
Enchant creature you control

{R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.
{2}{G}
Boar Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{G}
Carapace
Enchantment - Aura
Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature.
{2}{G}
Cartouche of Strength
Enchantment - Aura Cartouche
Enchant creature you control

When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.)

Enchanted creature gets +1/+1 and has trample.
{R}
Cartouche of Zeal
Enchantment - Aura Cartouche
Enchant creature you control

When Cartouche of Zeal enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste.
{2}{R}{R}
Chain Reaction
Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
{1}{G}{G}
Champion of Lambholt
Creature - Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
1 / 1
{2}{R}{G}
Chishiro, the Shattered Blade
Legendary Creature - Snake Samurai
Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace.

At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
4 / 4
--
Cinder Glade
Land - Mountain Forest
({T}: Add {R} or {G}.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
{R}{G}
Cindervines
Enchantment
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.

{1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.
{1}{R}{R}
Claws of Valakut
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{R}{G}
Destructive Revelry
Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
{2}{G}
Elephant Guide
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, create a 3/3 green Elephant creature token.
{2}{G}
Enchantress's Presence
Enchantment
Whenever you cast an enchantment spell, draw a card.
{R}
Eternal Warrior
Enchantment - Aura
Enchant creature

Enchanted creature has vigilance.
{2}{G}
Familiar Ground
Enchantment
Each creature you control can't be blocked by more than one creature.
{1}{G}
Fertile Ground
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
{1}{G}
Fists of Ironwood
Enchantment - Aura
Enchant creature

When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.

Enchanted creature has trample.
{R}
Flamespeaker's Will
Enchantment - Aura
Enchant creature you control

Enchanted creature gets +1/+1.

Whenever enchanted creature deals combat damage to a player, you may sacrifice Flamespeaker's Will. If you do, destroy target artifact.
{1}{R}
Fling
Instant
As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{R}{R}
Forgeborn Oreads
Enchantment Creature - Nymph
Constellation -- Whenever Forgeborn Oreads or another enchantment enters the battlefield under your control, Forgeborn Oreads deals 1 damage to any target.
4 / 2
{1}{R}
Frenzied Rage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
{1}{G}
Freyalise Supplicant
Creature - Human Cleric
{T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to any target equal to half the sacrificed creature's power, rounded down.
1 / 1
{G}
Frog Tongue
Enchantment - Aura
Enchant creature

When Frog Tongue enters the battlefield, draw a card.

Enchanted creature has reach. (It can block creatures with flying.)
{3}{G}
Fruit of the First Tree
Enchantment - Aura
Enchant creature

When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
{2}{G}{G}
Gaea's Embrace
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 and has trample.

{G}: Regenerate enchanted creature.
{1}{G}
Gaea's Gift
Instant
Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
{2}{G}
Galadhrim Bow
Artifact - Equipment
Flash

When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature.

Equipped creature gets +1/+2 and has reach.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}{R}
Galvanic Arc
Enchantment - Aura
Enchant creature

When Galvanic Arc enters the battlefield, it deals 3 damage to any target.

Enchanted creature has first strike.
--
Game Trail
Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.

{T}: Add {R} or {G}.
{2}
Gilded Pinions
Artifact - Equipment
When Gilded Pinions enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Equipped creature has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{R}{G}
Goblin Anarchomancer
Creature - Goblin Shaman
Each spell you cast that's red or green costs {1} less to cast.
2 / 2
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{G}.
{R}
Hammerhand
Enchantment - Aura
Enchant creature

When Hammerhand enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste.
{R}
Imposing Visage
Enchantment - Aura
Enchant creature

Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
{3}{G}
Indomitable Might
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +3/+3.

Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.
{4}{R}
Kami of Celebration
Creature - Spirit
Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)

Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.
3 / 3
{2}
Key to the City
Artifact
{T}, Discard a card: Up to one target creature can't be blocked this turn.

Whenever Key to the City becomes untapped, you may pay {2}. If you do, draw a card.
{2}{G}
Krosan Grip
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Destroy target artifact or enchantment.
{2}{R}
Kumano's Blessing
Enchantment - Aura
Flash

Enchant creature

If a creature dealt damage by enchanted creature this turn would die, exile it instead.
{1}{R}
Latulla's Orders
Enchantment - Aura
Flash

Enchant creature

Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
{1}
Manifold Key
Artifact
{1}, {T}: Untap another target artifact.

{3}, {T}: Target creature can't be blocked this turn.
{3}{G}
Mantle of the Wolf
Enchantment - Aura
Enchant creature

Enchanted creature gets +4/+4.

When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
{1}{G}
Mark of Sakiko
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end."
{2}{G}
Most Wanted
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets +2/+1.

When enchanted creature dies, create two Treasure tokens.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{1}{G}
Nessian Wanderer
Creature - Satyr Scout
Constellation -- Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
1 / 3
{2}{G}
Nexus Wardens
Creature - Satyr Archer
Reach

Constellation -- Whenever an enchantment enters the battlefield under your control, you gain 2 life.
1 / 4
{2}{G}
Oath of the Ancient Wood
Enchantment
Whenever Oath of the Ancient Wood or another enchantment enters the battlefield under your control, you may put a +1/+1 counter on target creature.
{3}{G}
One with the Kami
Enchantment - Aura
Flash

Enchant creature you control

Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)
{1}{G}
Ordeal of Nylea
Enchantment - Aura
Enchant creature

Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.

When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{2}{G}
Overgrowth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
{G}
Predatory Hunger
Enchantment - Aura
Enchant creature

Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{G}
Return to Nature
Instant
Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.
--
Rogue's Passage
Land
{T}: Add {C}.

{4}, {T}: Target creature can't be blocked this turn.
{1}{G}
Rune of Might
Enchantment - Aura Rune
Enchant permanent

When Rune of Might enters the battlefield, draw a card.

As long as enchanted permanent is a creature, it gets +1/+1 and has trample.

As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
{1}{R}
Rune of Speed
Enchantment - Aura Rune
Enchant permanent

When Rune of Speed enters the battlefield, draw a card.

As long as enchanted permanent is a creature, it gets +1/+0 and has haste.

As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
{4}{R/G}
Runes of the Deus
Enchantment - Aura
Enchant creature

As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)

As long as enchanted creature is green, it gets +1/+1 and has trample.
{1}{G}
Setessan Training
Enchantment - Aura
Enchant creature you control

When Setessan Training enters the battlefield, draw a card.

Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{2}{G}
Sheltering Boughs
Enchantment - Aura
Enchant creature

When Sheltering Boughs enters the battlefield, draw a card.

Enchanted creature gets +1/+3.
{G}
Sixth Sense
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
{2}{G}
Snake Umbra
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
{2}{R}{G}
Stangg, Echo Warrior
Legendary Creature - Human Warrior
Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters the battlefield tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.
3 / 4
{R}
Sticky Fingers
Enchantment - Aura
Enchant creature

Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

When enchanted creature dies, draw a card.
{2}{R}
Storm Herald
Creature - Human Shaman
Haste

When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.
3 / 2
{2}
Suspicious Bookcase
Artifact Creature - Wall
Defender

{3}, {T}: Target creature can't be blocked this turn.
0 / 4
{R}
Thud
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Thud deals damage equal to the sacrificed creature's power to any target.
{2}{R}
Unquenchable Fury
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand."

When Unquenchable Fury is put into your graveyard from the battlefield, return it to your hand.
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{1}{G}
Wolfwillow Haven
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

{4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.