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{4}{G}{U}
Aesi, Tyrant of Gyre Strait
Legendary Creature - Serpent
You may play an additional land on each of your turns.

Landfall -- Whenever a land enters the battlefield under your control, you may draw a card.
5 / 5
{1}
Amulet of Vigor
Artifact
Whenever a permanent enters the battlefield tapped and under your control, untap it.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.
{2}{G}
Azusa, Lost but Seeking
Legendary Creature - Human Monk
You may play two additional lands on each of your turns.
1 / 2
--
Baldur's Gate
Legendary Land - Gate
{T}: Add {C}.

{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.
--
Basilisk Gate
Land - Gate
{T}: Add {C}.

{2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
{2}{G}
Beastmaster Ascension
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
--
Black Dragon Gate
Land - Gate
Black Dragon Gate enters the battlefield tapped.

As Black Dragon Gate enters the battlefield, choose a color other than black.

{T}: Add {B} or one mana of the chosen color.
{2}{B}
Black Market Connections
Enchantment
At the beginning of your precombat main phase, choose one or more --

• Sell Contraband -- Create a Treasure token. You lose 1 life.

• Buy Information -- Draw a card. You lose 2 life.

• Hire a Mercenary -- Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
{3}{G}{U}
Bring to Light
Sorcery
Converge -- Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
--
Cascading Cataracts
Land
Indestructible

{T}: Add {C}.

{5}, {T}: Add five mana in any combination of colors.
{3}
Chromatic Lantern
Artifact
Lands you control have "{T}: Add one mana of any color."

{T}: Add one mana of any color.
{3}{G}
Circuitous Route
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
--
Citadel Gate
Land - Gate
Citadel Gate enters the battlefield tapped.

As Citadel Gate enters the battlefield, choose a color other than white.

{T}: Add {W} or one mana of the chosen color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
Cliffgate
Land - Gate
Cliffgate enters the battlefield tapped.

As Cliffgate enters the battlefield, choose a color other than red.

{T}: Add {R} or one mana of the chosen color.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{1}{G}
Constant Mists
Instant
Buyback--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Prevent all combat damage that would be dealt this turn.
--
Cradle of the Accursed
Land - Desert
{T}: Add {C}.

{3}, {T}, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
{G}
Crop Rotation
Instant
As an additional cost to cast this spell, sacrifice a land.

Search your library for a land card, put that card onto the battlefield, then shuffle.
{3}
Crucible of Worlds
Artifact
You may play lands from your graveyard.
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{1}{B}
Demonic Tutor
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
--
Desert
Land - Desert
{T}: Add {C}.

{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
--
Desert of the Fervent
Land - Desert
Desert of the Fervent enters the battlefield tapped.

{T}: Add {R}.

Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
--
Desert of the Indomitable
Land - Desert
Desert of the Indomitable enters the battlefield tapped.

{T}: Add {G}.

Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
--
Desert of the True
Land - Desert
Desert of the True enters the battlefield tapped.

{T}: Add {W}.

Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
{4}{G}
Doubling Season
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
{1}{G}
Druid Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life.

{2}{G}: Level 2

You may play an additional land on each of your turns.

{4}{G}: Level 3

When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
{2}{G}
Dryad of the Ilysian Grove
Enchantment Creature - Nymph Dryad
You may play an additional land on each of your turns.

Lands you control are every basic land type in addition to their other types.
2 / 4
--
Dunes of the Dead
Land - Desert
{T}: Add {C}.

When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
{G}{W}
Eladamri's Call
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
{G}
Elvish Reclaimer
Creature - Elf Warrior
Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.

{2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
1 / 2
--
Endless Sands
Land - Desert
{T}: Add {C}.

{2}, {T}: Exile target creature you control.

{4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.
{W}
Ephemerate
Instant
Exile target creature you control, then return it to the battlefield under its owner's control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{G}
Exploration
Enchantment
You may play an additional land on each of your turns.
{4}{G}
Explore the Underdark
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

You take the initiative.
{3}{W}
Felidar Retreat
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, choose one --

• Create a 2/2 white Cat Beast creature token.

• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
--
Field of the Dead
Land
Field of the Dead enters the battlefield tapped.

{T}: Add {C}.

Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{W}{U}{B}{R}{G}
Garth One-Eye
Legendary Creature - Human Wizard
{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)
5 / 5
{8}
Gate Colossus
Artifact Creature - Construct
This spell costs {1} less to cast for each Gate you control.

Gate Colossus can't be blocked by creatures with power 2 or less.

Whenever a Gate enters the battlefield under your control, you may put Gate Colossus from your graveyard on top of your library.
8 / 8
{2}{G}
Gatebreaker Ram
Creature - Sheep
Gatebreaker Ram gets +1/+1 for each Gate you control.

As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
2 / 2
{2}{R}
Gates Ablaze
Sorcery
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{2}{W}
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
--
Gond Gate
Land - Gate
Gates you control enter the battlefield untapped.

{T}: Add {C}.

{T}: Add one mana of any color that a Gate you control could produce.
--
Grasping Dunes
Land - Desert
{T}: Add {C}.

{1}, {T}, Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate only as a sorcery.
{G}{U}
Growth Spiral
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G}.
--
Hashep Oasis
Land - Desert
{T}: Add {C}.

{T}, Pay 1 life: Add {G}.

{1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
{R}{G}{W}
Hazezon, Shaper of Sand
Legendary Creature - Human Warrior
Desertwalk (This creature can't be blocked as long as defending player controls a Desert.)

You may play Desert lands from your graveyard.

Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens.
3 / 3
--
Heap Gate
Land - Gate
{T}: Add {C}.

{1}, {T}: Add one mana of any color.

{1}, {T}, Tap an untapped Gate you control: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}{G}
Heroic Intervention
Instant
Permanents you control gain hexproof and indestructible until end of turn.
--
Hostile Desert
Land - Desert
{T}: Add {C}.

{2}, Exile a land card from your graveyard: Hostile Desert becomes a 3/4 Elemental creature until end of turn. It's still a land.
{4}{G}
Hour of Promise
Sorcery
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
{G}{U}
Kiora's Follower
Creature - Merfolk
{T}: Untap another target permanent.
2 / 2
{X}{B}{R}{G}
Lavalanche
Sorcery
Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
{1}{G}
Lotus Cobra
Creature - Snake
Landfall -- Whenever a land enters the battlefield under your control, add one mana of any color.
2 / 1
--
Manor Gate
Land - Gate
Manor Gate enters the battlefield tapped.

As Manor Gate enters the battlefield, choose a color other than green.

{T}: Add {G} or one mana of the chosen color.
--
Maze's End
Land
Maze's End enters the battlefield tapped.

{T}: Add {C}.

{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
{2}{R}{G}
Mina and Denn, Wildborn
Legendary Creature - Elf Ally
You may play an additional land on each of your turns.

{R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
4 / 4
{3}
Navigation Orb
Artifact
{2}, {T}, Sacrifice Navigation Orb: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{3}{G}
Oracle of Mul Daya
Creature - Elf Shaman
You may play an additional land on each of your turns.

Play with the top card of your library revealed.

You may play lands from the top of your library.
2 / 2
--
Orzhov Guildgate
Land - Gate
Orzhov Guildgate enters the battlefield tapped.

{T}: Add {W} or {B}.
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
--
Plaza of Harmony
Land
When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life.

{T}: Add {C}.

{T}: Add one mana of any type that a Gate you control could produce.
{1}{R}{G}
Radha, Heart of Keld
Legendary Creature - Elf Warrior
As long as it's your turn, Radha, Heart of Keld has first strike.

You may look at the top card of your library any time, and you may play lands from the top of your library.

{4}{R}{G}: Radha gets +X/+X until end of turn, where X is the number of lands you control.
3 / 3
{2}{G}
Ramunap Excavator
Creature - Naga Cleric
You may play lands from your graveyard.
2 / 3
--
Ramunap Ruins
Land - Desert
{T}: Add {C}.

{T}, Pay 1 life: Add {R}.

{2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.
--
Scavenger Grounds
Land - Desert
{T}: Add {C}.

{2}, {T}, Sacrifice a Desert: Exile all graveyards.
{2}{G}
Scute Swarm
Creature - Insect
Landfall -- Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
1 / 1
--
Sea Gate
Land - Gate
Sea Gate enters the battlefield tapped.

As Sea Gate enters the battlefield, choose a color other than blue.

{T}: Add {U} or one mana of the chosen color.
--
Selesnya Guildgate
Land - Gate
Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.
--
Shefet Dunes
Land - Desert
{T}: Add {C}.

{T}, Pay 1 life: Add {W}.

{2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.
{1}
Skullclamp
Artifact - Equipment
Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip {1}
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{1}{B}{R}{G}
Soul of Windgrace
Legendary Creature - Cat Avatar
Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.

{G}, Discard a land card: You gain 3 life.

{1}{R}, Discard a land card: Draw a card.

{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
5 / 4
{3}{G}
Splendid Reclamation
Sorcery
Return all land cards from your graveyard to the battlefield tapped.
--
Survivors' Encampment
Land - Desert
{T}: Add {C}.

{T}, Tap an untapped creature you control: Add one mana of any color.
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{G}
Sylvan Safekeeper
Creature - Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
1 / 1
{3}{G}{U}
Tatyova, Benthic Druid
Legendary Creature - Merfolk Druid
Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
3 / 3
{3}{G}
Tempt with Discovery
Sorcery
Tempting offer -- Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
{3}{B}{G}
The Gitrog Monster
Legendary Creature - Frog Horror
Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

You may play an additional land on each of your turns.

Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
6 / 6
--
The World Tree
Land
The World Tree enters the battlefield tapped.

{T}: Add {G}.

As long as you control six or more lands, lands you control have "{T}: Add one mana of any color."

{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
--
Thran Portal
Land - Gate
Thran Portal enters the battlefield tapped unless you control two or fewer other lands.

As Thran Portal enters the battlefield, choose a basic land type.

Thran Portal is the chosen type in addition to its other types.

Mana abilities of Thran Portal cost an additional 1 life to activate.
{2}
Tiller Engine
Artifact Creature - Construct
Whenever a land enters the battlefield tapped and under your control, choose one --

• Untap that land.

• Tap target nonland permanent an opponent controls.
1 / 3
{1}{W}{U}{B}{R}{G}
Two-Headed Hellkite
Creature - Dragon
Flying, menace, haste

Whenever Two-Headed Hellkite attacks, draw two cards.
5 / 5
{2}{W}{U}{B}{R}{G}
Unite the Coalition
Instant
Choose five. You may choose the same mode more than once.

• Target permanent phases out.

• Target player draws a card.

• Exile target player's graveyard.

• Unite the Coalition deals 2 damage to any target.

• Destroy target artifact or enchantment.
--
Vesuva
Land
You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
{2}{G}
Wayward Swordtooth
Creature - Dinosaur
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

You may play an additional land on each of your turns.

Wayward Swordtooth can't attack or block unless you have the city's blessing.
5 / 5
{R}{G}
Wrenn and Six
Legendary Planeswalker - Wrenn
+1: Return up to one target land card from your graveyard to your hand.

-1: Wrenn and Six deals 1 damage to any target.

-7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
L: 3
--
Yavimaya, Cradle of Growth
Legendary Land
Each land is a Forest in addition to its other land types.

{0}
Black Lotus
Artifact
{T}, Sacrifice Black Lotus: Add three mana of any one color.
{X}{U}{U}
Braingeyser
Sorcery
Target player draws X cards.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{4}{R/G}
Jegantha, the Wellspring
Legendary Creature - Elemental Elk
Companion -- No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)

{T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.
5 / 5
{1}{G}
Regrowth
Sorcery
Return target card from your graveyard to your hand.
{4}{R}{R}
Shivan Dragon
Creature - Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)

{R}: Shivan Dragon gets +1/+0 until end of turn.
5 / 5
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.