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--
Alchemist's Refuge
Land
{T}: Add {C}.

{G}{U}, {T}: You may cast spells this turn as though they had flash.
{2}{U}{ // }{2}{U}
Animating Faerie // Bring to Life
Creature - Faerie // Sorcery - Adventure
Flying



Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it.
2 / 2
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{6}{G}{ // }{2}{G}
Beanstalk Giant // Fertile Footsteps
Creature - Giant // Sorcery - Adventure
Beanstalk Giant's power and toughness are each equal to the number of lands you control.



Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
* / *
{4}{G}{ // }{1}{G}
Beanstalk Wurm // Plant Beans
Creature - Plant Wurm // Sorcery - Adventure
Reach



You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
5 / 4
{2}{G}
Beastmaster Ascension
Enchantment
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.

As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
{1}{R}
Become Brutes
Sorcery
One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
{G}{U}{R}{ // }{2}{G}{U}{R}
Beluna Grandsquall // Seek Thrills
Legendary Creature - Giant Noble // Instant - Adventure
Trample

Permanent spells you cast that have an Adventure cost {1} less to cast.



Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
4 / 4
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{2}{R}{ // }{1}{R}
Bonecrusher Giant // Stomp
Creature - Giant // Instant - Adventure
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.



Damage can't be prevented this turn. Stomp deals 2 damage to any target.
4 / 3
{1}{G}{ // }{5}{G}{G}
Bramble Familiar // Fetch Quest
Creature - Elemental Raccoon // Sorcery - Adventure
{T}: Add {G}.

{1}{G}, {T}, Discard a card: Return Bramble Familiar to its owner's hand.



Mill seven cards, then put a creature, enchantment, or land card from among cards milled this way onto the battlefield.
2 / 2
{1}{U}{U}{ // }{1}{U}
Brazen Borrower // Petty Theft
Creature - Faerie Rogue // Instant - Adventure
Flash

Flying

Brazen Borrower can block only creatures with flying.



Return target nonland permanent an opponent controls to its owner's hand.
3 / 1
--
Breeding Pool
Land - Forest Island
({T}: Add {G} or {U}.)

As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{4}{U}
Candlekeep Inspiration
Sorcery
Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
--
Castle Garenbrig
Land
Castle Garenbrig enters the battlefield tapped unless you control a Forest.

{T}: Add {G}.

{2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
{3}{U}
Chancellor of Tales
Creature - Faerie Advisor
Flying

Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
2 / 3
--
Command Beacon
Land
{T}: Add {C}.

{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
{1}
Commander's Plate
Artifact - Equipment
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.

Equip commander {3}

Equip {5}
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{X}{U}{U}
Curse of the Swine
Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
--
Dreamroot Cascade
Land
Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.

{T}: Add {G} or {U}.
--
Edgewall Inn
Land
Edgewall Inn enters the battlefield tapped.

As Edgewall Inn enters the battlefield, choose a color.

{T}: Add one mana of the chosen color.

{3}, {T}, Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand.
{G}
Edgewall Innkeeper
Creature - Human Peasant
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
1 / 1
{U}{ // }{X}{G}
Elusive Otter // Grove's Bounty
Creature - Otter // Sorcery - Adventure
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creatures with power less than Elusive Otter's power can't block it.



Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)
1 / 1
{1}{R}{ // }{R}
Embereth Shieldbreaker // Battle Display
Creature - Human Knight // Sorcery - Adventure




Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)
2 / 1
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{1}{U}{ // }{3}{U}
Fae of Wishes // Granted
Creature - Faerie Wizard // Sorcery - Adventure
Flying

{1}{U}, Discard two cards: Return Fae of Wishes to its owner's hand.



You may reveal a noncreature card you own from outside the game and put it into your hand.
1 / 4
{1}{R}{G}
Faldorn, Dread Wolf Herald
Legendary Creature - Human Druid
Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token.

{1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn.
3 / 3
{5}{R}{R}{ // }{1}{R}
Fang Dragon // Forktail Sweep
Creature - Dragon // Sorcery - Adventure
Flying



Forktail Sweep deals 1 damage to each creature you don't control. (Then exile this card. You may cast the creature later from exile.)
6 / 3
{G}{ // }{5}{G}{G}
Flaxen Intruder // Welcome Home
Creature - Human Berserker // Sorcery - Adventure
Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.



Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)
1 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{2}{U}{ // }{R}
Frolicking Familiar // Blow Off Steam
Creature - Otter Wizard // Instant - Adventure
Flying

Whenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn.



Blow Off Steam deals 1 damage to any target. (Then exile this card. You may cast the creature later from exile.)
2 / 2
--
Frontier Bivouac
Land
Frontier Bivouac enters the battlefield tapped.

{T}: Add {G}, {U}, or {R}.
{1}{U}
Gadwick's First Duel
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I -- Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)

II -- Scry 2.

III -- When you cast your next instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.
{3}{U}
Gandalf, Friend of the Shire
Legendary Creature - Avatar Wizard
Flash

You may cast sorcery spells as though they had flash.

Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.
2 / 4
{1}{G}
Garenbrig Squire
Creature - Human Soldier
Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)
2 / 2
{4}{U}{U}{ // }{1}{U}
Horned Loch-Whale // Lagoon Breach
Creature - Whale // Instant - Adventure
Flash

Ward {2}

Horned Loch-Whale enters the battlefield tapped unless it's your turn.



The owner of target attacking creature you don't control puts it on the top or bottom of their library.
6 / 6
{2}{G}{G}
Howling Galefang
Creature - Beast
Vigilance

Howling Galefang has haste as long as you own a card in exile that has an Adventure.
4 / 4
{U}{U}{ // }{2}{U}
Hypnotic Sprite // Mesmeric Glare
Creature - Faerie // Instant - Adventure
Flying



Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)
2 / 1
{1}{G}{ // }{1}{G}
Intrepid Trufflesnout // Go Hog Wild
Creature - Boar // Instant - Adventure
Whenever Intrepid Trufflesnout attacks alone, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")



Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
3 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{U}{R}
Johann, Apprentice Sorcerer
Legendary Creature - Human Wizard
You may look at the top card of your library any time.

Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.)
2 / 5
{3}{U}{U}
Lier, Disciple of the Drowned
Legendary Creature - Human Wizard
Spells can't be countered.

Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
3 / 4
{2}{G}{ // }{G}
Lovestruck Beast // Heart's Desire
Creature - Beast Noble // Sorcery - Adventure
Lovestruck Beast can't attack unless you control a 1/1 creature.



Create a 1/1 white Human creature token. (Then exile this card. You may cast the creature later from exile.)
5 / 5
{3}{U}{R}
Lozhan, Dragons' Legacy
Legendary Creature - Dragon Shaman
Flying

Whenever you cast an Adventure or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander.
4 / 2
{2}
Lucky Clover
Artifact
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.
{2}{U}
Mocking Sprite
Creature - Faerie Rogue
Flying

Instant and sorcery spells you cast cost {1} less to cast.
2 / 1
{3}{G}{ // }{2}{G}
Monster Manual // Zoological Study
Artifact // Sorcery - Adventure
{1}{G}, {T}: You may put a creature card from your hand onto the battlefield.



Mill five cards, then return a creature card milled this way to your hand. (Then exile this card. You may cast the artifact later from exile.)
{3}{U}{ // }{1}{U}
Moonshae Pixie // Pixie Dust
Creature - Faerie // Instant - Adventure
Flying

When Moonshae Pixie enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn.



Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
2 / 2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Opal Palace
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{1}{R}
Passionate Archaeologist
Legendary Enchantment - Background
Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
{1}{U}{ // }{1}{U}
Picklock Prankster // Free the Fae
Creature - Faerie Rogue // Instant - Adventure
Flying, vigilance



Mill four cards. Then put an instant, sorcery, or Faerie card from among the milled cards into your hand.
1 / 3
{1}{R}{ // }{3}{G}
Picnic Ruiner // Stolen Goodies
Creature - Goblin Rogue // Sorcery - Adventure
Whenever Picnic Ruiner attacks while you control a creature with power 4 or greater, Picnic Ruiner gains double strike until end of turn.



Distribute three +1/+1 counters among any number of target creatures you control.
2 / 2
{4}
Primal Amulet
Artifact
Instant and sorcery spells you cast cost {1} less to cast.

Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
--
Primal Wellspring
Land

(Transforms from Primal Amulet.)

{T}: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
{2}{U}{ // }{1}{U}
Queen of Ice // Rage of Winter
Creature - Human Noble Wizard // Sorcery - Adventure
Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.



Tap target creature. It doesn't untap during its controller's next untap step. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{1}{G}{ // }{1}{R}
Questing Druid // Seek the Beast
Creature - Human Druid // Instant - Adventure
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid.



Exile the top two cards of your library. Until your next end step, you may play those cards.
1 / 1
--
Rejuvenating Springs
Land
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.

{T}: Add {G} or {U}.
{2}{G}{U}{R}
Riku of Two Reflections
Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy.

Whenever another nontoken creature enters the battlefield under your control, you may pay {G}{U}. If you do, create a token that's a copy of that creature.
2 / 2
--
Rockfall Vale
Land
Rockfall Vale enters the battlefield tapped unless you control two or more other lands.

{T}: Add {R} or {G}.
{2}{G}{ // }{G}
Rosethorn Acolyte // Seasonal Ritual
Creature - Elf Druid // Sorcery - Adventure
{T}: Add one mana of any color.



Add one mana of any color. (Then exile this card. You may cast the creature later from exile.)
2 / 3
{1}{R}{ // }{1}{U}
Scalding Viper // Steam Clean
Creature - Elemental Snake // Sorcery - Adventure
Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player.



Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
2 / 1
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Spire Garden
Land
Spire Garden enters the battlefield tapped unless you have two or more opponents.

{T}: Add {R} or {G}.
--
Steam Vents
Land - Island Mountain
({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{3}{R}
Storm-Kiln Artist
Creature - Dwarf Shaman
Storm-Kiln Artist gets +1/+0 for each artifact you control.

Magecraft -- Whenever you cast or copy an instant or sorcery spell, create a Treasure token.
2 / 2
--
Stormcarved Coast
Land
Stormcarved Coast enters the battlefield tapped unless you control two or more other lands.

{T}: Add {U} or {R}.
{4}{G}{G}{ // }{1}{G}
Stormkeld Vanguard // Bear Down
Creature - Giant Warrior // Sorcery - Adventure
Stormkeld Vanguard can't be blocked by creatures with power 2 or less.



Destroy target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
6 / 7
{3}{U}
Storyteller Pixie
Creature - Faerie Wizard
Flying

Whenever you cast an Adventure spell, draw a card.
3 / 3
{G}{U}{R}
Temur Ascendancy
Enchantment
Creatures you control have haste.

Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
{2}{G}{G}
Temur Sabertooth
Creature - Cat
{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
4 / 3
{1}{U}{R}
The Lost and the Damned
Enchantment
Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.
--
Training Center
Land
Training Center enters the battlefield tapped unless you have two or more opponents.

{T}: Add {U} or {R}.
{2}{R}{ // }{1}{R}
Two-Handed Axe // Sweeping Cleave
Artifact - Equipment // Instant - Adventure
Whenever equipped creature attacks, double its power until end of turn.

Equip {1}{R}



Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
{4}{R}{ // }{1}{R}
Two-Headed Hunter // Twice the Rage
Creature - Giant // Instant - Adventure
Menace (This creature can't be blocked except by two or more creatures.)



Target creature gains double strike until end of turn. (Then exile this card. You may cast the creature later from exile.)
5 / 4
{2}{R}
Unruly Catapult
Artifact Creature - Construct
Defender

{T}: Unruly Catapult deals 1 damage to each opponent.

Whenever you cast an instant or sorcery spell, untap Unruly Catapult.
0 / 4
{3}{U}{ // }{1}{U}
Vantress Transmuter // Croaking Curse
Creature - Human Wizard // Sorcery - Adventure




Tap target creature. Create a Cursed Role token attached to it. (Enchanted creature is 1/1.)
3 / 4
{4}{U}{ // }{1}{U}
Virtue of Knowledge // Vantress Visions
Enchantment // Instant - Adventure
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.



Copy target activated or triggered ability you control. You may choose new targets for the copy.
{5}{G}{G}{ // }{G}
Virtue of Strength // Garenbrig Growth
Enchantment // Sorcery - Adventure
If you tap a basic land for mana, it produces three times as much of that mana instead.



Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)
{3}
Whispersilk Cloak
Artifact - Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip {2}
{U}
Wizard Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

You have no maximum hand size.

{2}{U}: Level 2

When this Class becomes level 2, draw two cards.

{4}{U}: Level 3

Whenever you draw a card, put a +1/+1 counter on target creature you control.

--
Bear
Token Creature - Bear
Green
2 / 2
--
Boar
Token Creature - Boar
Green
2 / 2
--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
--
Food
Token Artifact - Food
Colorless

{2}, {T}, Sacrifice this artifact: You gain 3 life.
--
Human
Token Creature - Human
White
1 / 1
--
Monster
Token Enchantment - Aura Role
Colorless

Enchant creature

Enchanted creature gets +1/+1 and has trample.
--
Sorcerer
Token Enchantment - Aura Role
Colorless


Enchant creature

Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1."
--
Spawn
Token Creature - Spawn
Red
3 / 3
--
Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.
--
Wicked
Token Enchantment - Aura Role
Colorless

Enchant creature

Enchanted creature gets +1/+1.

When this Aura is put into a graveyard from the battlefield, each opponent loses 1 life.
--
Cursed
Token Enchantment - Aura Role
Colorless


Enchant creature

Enchanted creature has base power and toughness 1/1.
--
Wolf
Token Creature - Wolf
Green
2 / 2