Print Options

Please select the cards that you want to print. This box will not show up on the printed page. Print in Landscape orientation to fit up to eight cards per A4 page. Click on a card to not print it. We recommend Firefox or Internet Explorer for text proxies, as cards printed by Chrome may appear slightly too large.

« back to the full deck page

Proxy type: switch to full card images | text proxies

Select Main Deck Cards

Select Tokens

--
Access Tunnel
Land
{T}: Add {C}.

{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
{1}{R}
Ardoz, Cobbler of War
Legendary Creature - Goblin Shaman
Haste

Whenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn.

{3}{R}: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.
1 / 1
{3}
Ashnod's Altar
Artifact
Sacrifice a creature: Add {C}{C}.
{1}{R}
Battle Cry Goblin
Creature - Goblin
{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn.

Pack tactics -- Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
2 / 2
{3}{R}{R}
Battle Squadron
Creature - Goblin
Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.
* / *
{2}{R}{R}
Beetleback Chief
Creature - Goblin Warrior
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
2 / 2
{4}{R}
Brash Taunter
Creature - Goblin
Indestructible

Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.

{2}{R}, {T}: Brash Taunter fights another target creature.
1 / 1
--
Castle Embereth
Land
Castle Embereth enters the battlefield tapped unless you control a Mountain.

{T}: Add {R}.

{1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
{5}{R}{R}{R}
City on Fire
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
--
Command Beacon
Land
{T}: Add {C}.

{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
{1}
Commander's Plate
Artifact - Equipment
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.

Equip commander {3}

Equip {5}
{R}{R}
Conspicuous Snoop
Creature - Goblin Rogue
Play with the top card of your library revealed.

You may cast Goblin spells from the top of your library.

As long as the top card of your library is a Goblin card, Conspicuous Snoop has all activated abilities of that card.
2 / 2
--
Den of the Bugbear
Land
If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.

{T}: Add {R}.

{3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
--
Dormant Volcano
Land
Dormant Volcano enters the battlefield tapped.

When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.

{T}: Add {C}{R}.
{1}{R}
Dragon Fodder
Sorcery
Create two 1/1 red Goblin creature tokens.
--
Drannith Ruins
Land
{T}: Add {C}.

{2}, {T}: Put two +1/+1 counters on target non-Human creature that entered the battlefield this turn.
--
Dwarven Mine
Land - Mountain
({T}: Add {R}.)

Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.

When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.
{5}
Eldrazi Monument
Artifact
Creatures you control get +1/+1 and have flying and indestructible.

At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
{4}{R}{R}
Embercleave
Legendary Artifact - Equipment
Flash

This spell costs {1} less to cast for each attacking creature you control.

When Embercleave enters the battlefield, attach it to target creature you control.

Equipped creature gets +1/+1 and has double strike and trample.

Equip {3}
{3}{R}
Empty the Warrens
Sorcery
Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)
{2}{R}
Ferocity of the Wilds
Enchantment
Attacking non-Human creatures you control get +1/+0 and have trample.
{3}{R}{R}{R}
Fiery Emancipation
Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
{R}
Fireblade Charger
Creature - Goblin Warrior
As long as Fireblade Charger is equipped, it has haste.

When Fireblade Charger dies, it deals damage equal to its power to any target.
1 / 1
{2}{R}
Glittering Stockpile
Artifact - Treasure
{T}: Add {R}. Put a stash counter on Glittering Stockpile.

{T}, Sacrifice Glittering Stockpile: Add X mana of any one color, where X is the number of stash counters on Glittering Stockpile.
{2}{R}
Goblin Assault
Enchantment
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.

Goblin creatures attack each combat if able.
{R}
Goblin Blast-Runner
Creature - Goblin
Goblin Blast-Runner gets +2/+0 and has menace as long as you sacrificed a permanent this turn.
1 / 2
{1}{R}
Goblin Bombardment
Enchantment
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
{4}
Goblin Charbelcher
Artifact
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
{1}{R}{R}
Goblin Chieftain
Creature - Goblin
Haste (This creature can attack and {T} as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.
2 / 2
{1}{R}
Goblin Instigator
Creature - Goblin Rogue
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
1 / 1
{2}{R}
Goblin Matron
Creature - Goblin
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
1 / 1
{1}{R}
Goblin Morningstar
Artifact - Equipment
Equipped creature gets +1/+0 and has trample.

Equip {1}{R}

When Goblin Morningstar enters the battlefield, roll a d20.

1--9 | Create a 1/1 red Goblin creature token.

10--20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.
{1}{R}
Goblin Picker
Creature - Goblin
{R}, {T}, Discard a card: Draw a card.
2 / 2
{3}{R}{R}
Goblin Rally
Sorcery
Create four 1/1 red Goblin creature tokens.
{1}{R}
Goblin Recruiter
Creature - Goblin
When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
1 / 1
{2}{R}
Goblin Sharpshooter
Creature - Goblin
Goblin Sharpshooter doesn't untap during your untap step.

Whenever a creature dies, untap Goblin Sharpshooter.

{T}: Goblin Sharpshooter deals 1 damage to any target.
1 / 1
{2}{R}{R}
Goblin Trashmaster
Creature - Goblin Warrior
Other Goblins you control get +1/+1.

Sacrifice a Goblin: Destroy target artifact.
3 / 3
{1}{R}{R}
Goblin Warchief
Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.

Goblins you control have haste.
2 / 2
{1}{R}
Goro-Goro, Disciple of Ryusei
Legendary Creature - Goblin Samurai
{R}: Creatures you control gain haste until end of turn.

{3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
2 / 2
--
Great Furnace
Artifact Land
{T}: Add {R}.
{2}{R}{R}
Grenzo's Ruffians
Creature - Goblin
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.
2 / 2
{3}
Herald's Horn
Artifact
As Herald's Horn enters the battlefield, choose a creature type.

Creature spells you cast of the chosen type cost {1} less to cast.

At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
--
Hidden Volcano
Land - Cave
Hidden Volcano enters the battlefield tapped.

{T}: Add {R}.

{4}{R}, {T}, Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
{1}{R}{R}
Hobgoblin Bandit Lord
Creature - Goblin Rogue
Other Goblins you control get +1/+1.

{R}, {T}: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
2 / 3
{1}{R}{R}
Hordeling Outburst
Sorcery
Create three 1/1 red Goblin creature tokens.
{1}{R}
Impact Tremors
Enchantment
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
{1}{R}
Innocent Bystander
Creature - Goblin Citizen
Whenever Innocent Bystander is dealt 3 or more damage, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
2 / 1
{1}{R}
Krenko's Command
Sorcery
Create two 1/1 red Goblin creature tokens.
{2}{R}
Krenko, Baron of Tin Street
Legendary Creature - Goblin
Haste

{T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.

Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
3 / 3
{2}{R}{R}
Krenko, Mob Boss
Legendary Creature - Goblin Warrior
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
3 / 3
{2}{R}
Krenko, Tin Street Kingpin
Legendary Creature - Goblin
Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
1 / 2
{2}{R}
Legion Warboss
Creature - Goblin Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
2 / 2
{2}{R}
Mana Flare
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
{1}{R}
Mogg War Marshal
Creature - Goblin Warrior
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token.
1 / 1
{R}{R}
Moria Marauder
Creature - Goblin Warrior
Double strike

Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.
1 / 1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{R}
Orcish Siegemaster
Creature - Orc Soldier
Trample

Other Orcs and Goblins you control have trample.

Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
0 / 5
{2}{R}
Pashalik Mons
Legendary Creature - Goblin Warrior
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.

{3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
2 / 2
{2}{R}
Professional Face-Breaker
Creature - Human Warrior
Menace

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.

Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
2 / 3
{2}{R}
Raid Bombardment
Enchantment
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
{2}{R}
Relic Robber
Creature - Goblin Rogue
Haste

Whenever Relic Robber deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This creature can't block" and "At the beginning of your upkeep, this creature deals 1 damage to you."
2 / 2
{2}{R}
Rising of the Day
Enchantment
Creatures you control have haste.

Legendary creatures you control get +1/+0.
{2}{R}
Shared Animosity
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
--
Spinerock Knoll
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Spinerock Knoll enters the battlefield tapped.

{T}: Add {R}.

{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
{1}{R}{R}
Squee, the Immortal
Legendary Creature - Goblin
You may cast Squee, the Immortal from your graveyard or from exile.
2 / 1
{3}
Staff of Domination
Artifact
{1}: Untap Staff of Domination.

{2}, {T}: You gain 1 life.

{3}, {T}: Untap target creature.

{4}, {T}: Tap target creature.

{5}, {T}: Draw a card.
{R}
Sticky Fingers
Enchantment - Aura
Enchant creature

Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

When enchanted creature dies, draw a card.
{2}
Sting, the Glinting Dagger
Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has haste.

At the beginning of each combat, untap equipped creature.

Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.

Equip {2}
{R}
Strike It Rich
Sorcery
Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}
Strionic Resonator
Artifact
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
--
Strip Mine
Land
{T}: Add {C}.

{T}, Sacrifice Strip Mine: Destroy target land.
{3}
Thousand-Year Elixir
Artifact
You may activate abilities of creatures you control as though those creatures had haste.

{1}, {T}: Untap target creature.
{2}
Throne of the God-Pharaoh
Legendary Artifact
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
{1}{R}
Vault Robber
Creature - Dwarf Rogue
{1}, {T}, Exile a creature card from your graveyard: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
1 / 3
{3}{R}{R}
Voracious Dragon
Creature - Dragon
Flying

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)

When Voracious Dragon enters the battlefield, it deals damage to any target equal to twice the number of Goblins it devoured.
4 / 4
{2}{R}
You See a Pair of Goblins
Instant
Choose one --

• Charge Them -- Creatures you control get +2/+0 until end of turn.

• Befriend Them -- Create two 1/1 red Goblin creature tokens.

--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
--
Copy
Token
Colorless

(This token can be used to represent a token that's a copy of a permanent.)
--
Dragon Spirit
Token Creature - Dragon Spirit
Red

Flying
5 / 5
--
Dragon Spirit
Token Creature - Dragon Spirit
Red

Flying
5 / 5
--
Dwarf
Token Creature - Dwarf
Red
1 / 1
--
Goblin
Token Creature - Goblin
Red
1 / 1
--
Goblin
Token Creature - Goblin
Red
1 / 1
--
Goblin
Token Creature - Goblin
Red
1 / 1
--
Goblin
Token Creature - Goblin
Red
1 / 1
--
Goblin
Token Creature - Goblin
Red
1 / 1
--
Goblin
Token Creature - Goblin
Red
1 / 1
--
Goblin Construct
Token Artifact Creature - Goblin Construct
Colorless

This creature can't block.

At the beginning of your upkeep, this creature deals 1 damage to you.
0 / 1